Index I |
Teddie walks slowly and can't jump. To ascend the structure you must walk up to blinking pixels and press the button. This causes a pole to appear that you can shimmy up and down on. You can also hang on the pole mid-way to avoid roving enemies. There are eight poles on each screen, and you must activate every single one of them before you can complete the stage. The characters patrolling the platforms are colorful but I have no idea what the heck they're supposed to be.
A yellow box occasionally floats around and grabbing it lets you defeat the enemy on your current platform. The second screen features Teddie's mom instead of an apple, and she's heinous. She looks like Yoda's girlfriend! Completing this roundreprises that irritating music and then... what? The game is over?! Clocking in at less than five minutes, I Want My Mommy is the shortest game I've ever completed. Note: This is an abbreviated version (for kids?) of Open Sesame. © Copyright 2015 The Video Game Critic.
The outstanding gameplay boasts non-stop action and pinpoint control. When in possession of the puck, it moves back and forth across your stick, and your timing determines the exact angle of your pass or shot. Playing off the boards is really the key to this game. Despite having only two players on each team, passing is surprisingly effective.
Player control switches automatically between your forward and goalie, and it always seems to occur at exactly the right moment. You can even get physical by swinging your stick wildly, knocking your opponent onto his backside! The computer is a worthy challenge, but nothing can beat this game's two-player action. Ice Hockey by Activision is not only a sports classic - it's even better than the real thing! © Copyright 2001 The Video Game Critic.
You get a generous supply of grenades (99) which you'll need to use against the heavy artillery. Just don't blow up that red tank, because it's one you can commandeer! The graphics are classic 2600 - chunky but smooth. Your soldier is rendered in an array of colors and I like how he sneaks around. Once you get a feel for the controls you begin to appreciate the intricate gameplay. It feels like a game of cat and mouse as you dart back and forth, getting off a shot or two before retreating. Crossfire situations are brutal. I almost broke my wrist playing this game!
You'll wade through marshes, blast open fortress doors, and cross rope bridges while being fired on by helicopters. There's a two-player mode but it's alternating only. Hey, you can't have everything. The sense of progression is limited by the sparse scenery but the difficulty curve feels just right. I dare you to score 10K! If you do, you earn a free soldier. The graphics might be considered abstract but I'll take the Pepsi Challenge against the NES original any day of the week. © Copyright 2017 The Video Game Critic.
Like so many Taiwanese knock-offs, Inca Gold lifts its graphics, audio, and general concept from other 2600 releases. The screen consists of platforms connected by ladders, all rendered in shades of blue. There are gaps in the platforms you can jump over. The ladders lead up to two piles of gold. Presiding over it all is some kind of giant spider or scorpion or something.
Inca Gold's graphics beg the question "What's happening, and how do we make it stop?" Apparently that boss is spawning harmful spiders and white onions that blink like crazy as they advance down the screen. They flash and flicker so much that this game gave me epilepsy! ...I got better. Anyway the excessive blinking makes it hard to follow what's going on. A torturously-repetitive tune plays throughout, inflating my normal-sized headache into a king-sized bangeroo!
Should you manage to snag some gold, you're treated to a synthesized tune. Whoopity doo. This game is a trainwreck. And to think - I played Inca Gold looking for fame and fortune. Fame and fortune, kid. What I discovered was a treasure far less valuable than gold, or even a bag of sand. Oh, this game is worth a bag of something. Let's just say you wouldn't want to step in it. That's for sure. © Copyright 2024 The Video Game Critic.
The primary variations are 25-lap races on four courses including two perilous "ice" tracks. The driving controllers provide pinpoint control and there's a good sense of physics. You'll even power-slide when taking a curve at high speeds. Races are very exciting for two evenly-matched players. Try to keep it close if you're trailing, because if your opponent catches an edge, it could create an opening. The engine sounds are realistic enough, but when you hit something it sounds like a shotgun blast!
Indy 500 also includes several fun, non-racing variations. Crash 'n Score challenges players to collect the most squares as they pop up at random all over the playfield. In "tag" you touch your opponent in an attempt to make him "it" for a longer period of time. Every variation in Indy 500 (other than tag) includes a single-player time trial mode.
Back in the day I recall seeing Indy 500 on a store shelf and marveling at its fat box. I want to say it was $36, which seems like a bargain in retrospect. My friends love Indy 500, and it's a good choice for tournament play with its short, white-knuckle races. It may not look like much but this bad boy has been doing victory laps on modern racing games for decades. © Copyright 2023 The Video Game Critic.
Upon switching to a higher difficulty, your car not only has a higher top speed, but assumes the look of a dragster! The highlight of the game is the "crash 'n score" variations where the players dart around open playing fields to collect squares that pop up at random. My friend Steve and I had a blast playing those.
Indy 500 XE is an exciting title for classic gamers, but I have to take exception to the manual which states "More tracks, more fun!" For one thing, the tracks tend to be extremely narrow, making passing extremely difficult. In close races, the cars will constantly bang into each other, slowing the action to a crawl until someone finally breaks loose.
It's a shame there's no option to turn off the collision detection. Indy 500 XE is designed with two players in mind, but there are plenty of single-player variations that let you race against the clock. Paired with the original game, this is probably all the Indy 500 action you'll ever need. © Copyright 2008 The Video Game Critic.
Infiltrate presents six floors of colorful platforms connected by randomly-placed elevators moving at various speeds. Your pixelated blue agent is fleet-of-foot but controls feel awfully touchy. The idea is to grab the blue block (errr..."documents") at the top of the screen, netting you a cool 3K points. Then a new one appears at the bottom. Rinse and repeat.
I appreciate the non-stop action but getting on the elevators is aggravating. You can't step onto one unless you're at a perfect height. So you hold the joystick over so you can step on it as soon as it arrives, but half the time you quickly hop off! You need to tap the joystick just right. It shouldn't be this hard. That's what she... oh wait nevermind.
Two ghosts with legs are pursuing you all over the place, moving unpredictably up and down the elevators. The good news is you can shoot them. The bad news is, they can shoot you! "How is this possible?", Sudz lamented. "They don't even have arms!"
The collision detection does you no favors. If you're anywhere near a ghost, it will appear on top of you. I like how they explode when shot, that explosion can take you with it! As you progress the pacing goes from crazy to insane, and it feels like the entire game has gone off the rails.
While paging through the manual I discovered "invisible assassins" variations, which sounds awful but makes a lot of sense. The assassins aren't always invisible, just intermittently. And yes - they can still shoot when invisible. Just a shot in the dark... one step away from you! I actually prefer these variations, because the normal game just wasn't crazy enough for me.
Can we talk about the cover? Have you ever seen such a blatant Han Solo impersonation? Not only is he wearing the outfit, but I'm pretty sure those "action poses" are straight from Star Wars. I can't believe there was never a lawsuit. Incidentally, the pixelated character in the game doesn't even look vaguely like Harrison Ford. © Copyright 2024 The Video Game Critic.
On the downside, the ball can blend into those thick white lines, and your goalie can stray from his post at the most inopportune moments (where the [expletive] did he go?!). Sometimes it's hard to determine which defender you're controlling as well.
The contests are lively but tend to run a little too long, so you'll probably want to settle for just playing a half. My friend Steve is an actual soccer player, and he genuinely enjoyed kicking everybody's ass at this. Some single-player variations would have been nice, but International Soccer is definitely worthwhile if you're up for some head-to-head competition. © Copyright 2011 The Video Game Critic.
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Screen shots courtesy of Atari Age