system Index O-Q
Omikron: The Nomad Soul
Grade: D
Publisher: Eidos (2000)
Reviewed: 2016/3/29
Rating: Teen (animated blood, animated violence, mature sexual themes)

screenshotEver on the cutting edge, David Bowie contributed the fine soundtrack to this futuristic adventure. In Omikron you are a cop in a dystopian city investigating the disappearance of your partner. Everybody you know including your wife is acting suspicious and you don't know who to trust. The remarkable atmosphere of the game owes much to Blade Runner with its overcast weather, glowing advertisements, floating cars, streetwalkers, and steam vents. Ominous police robots resemble ED-209 from Robocop, and it's startling when they snap to attention.

The game captivated me as I walked the streets, explored my apartment, collected items, and conversed with characters. I was able to visit a red light district and watch a virtual David Bowie perform one of his songs. Omikron's well-designed menu system lets you manage inventory and transfer items to virtual lockers for safekeeping. It's super convenient to call "sliders" (taxis) and the game even simulates traffic.

Omikron is ambitious in scope but technically deficient. The controls feel stiff and it's difficult to walk straight. Frequent disc accesses cause the animation to freeze and stutter. Once I actually became embedded in a door. An action button is used to interact with the environment, but most of the time it just displays "I don't understand" or something to that effect. In the police station it's hard to discern doors from random designs, so you end up pushing against walls hoping a panel will slide open.

The one-on-one fights feel like a low-budget Virtual Fighter, and the first-person shooting mode made me feel queasy. After a few hours my progress hit a wall and I reluctantly gave up on the game. The most compelling aspect of Omikron is David Bowie's artistic, otherworldly soundtrack. He wrote some truly beautiful songs for the game which can also be heard on his Hours album. If you're a fan like me, seeing a legend like David Bowie resurrected in digital form is a surreal, bittersweet experience. © Copyright 2016 The Video Game Critic.

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1 player 

If you like this game, try: Fear Effect (Playstation)
Midnight Club (Playstation 2)
Resident Evil 2 (Playstation)
Echo Night (Playstation)
Super Scope 6 (Super Nintendo)

Ooga Booga
Grade: B-
Publisher: Sega (2001)
Reviewed: 2002/1/11
Rating: Everyone

screenshotSeveral years back a Playstation game called Poy Poy was released to little fanfare, and it turned out to be one of the greatest multiplayer video games ever made. Four characters ran around a single screen, hurling boxes and bombs at each other, and my friends and I played the hell out of it. Ooga Booga tries to do the same thing, but the gameplay is deeper and played on a split screen.

The characters are goofy witchdoctors on exotic islands, and there are four types to choose from: the speedy "Twitchy", the obese "Fatty", the ghost-like "Hoodoo", and the curvaceous "Hottie". You can smack each other around, throw "shrunken heads", and cast spells like fireballs, lighting, and tornados. Wild animals like boars and birds add to the fun, allowing you to ram the other players or bomb them from the air.

The "tribal trial" mode allows one person to open up all of the islands, spells, and game types. Although it's a great intro to the game, it feels like work after a while, since ALL the game elements are locked initially (I hate that!). But Ooga Booga was really designed for multi-player action. Up to four players can compete via split screen, or you can battle online.

Some of my friends complained about the limited split screen view, but we still had a blast, sometimes laughing hysterically. It's true that the small screen makes it difficult to locate enemies and aim weapons, but I've heard that the online mode is much better. Other game variations include a "Boar Polo" sports variation, but it's surprisingly bad. Ooga Booga has simple graphics but loads of personality. It's not a classic, but if you enjoy multiplayer mayhem, give it a shot. © Copyright 2002 The Video Game Critic.

1 to 4 players 

If you like this game, try: Poy Poy (Playstation)
Trick Shot (Atari 2600)
Indy 500 (Atari 2600)
Combat (Atari 2600)
Demon Attack (Atari 2600)

Outtrigger
Grade: C
Publisher: Sega (2001)
Reviewed: 2002/3/15
Rating: Teen


screenshotDo you like first-person shooters, but get tired of long, drawn-out missions? Outtrigger provides the same kind of thrills, but the missions are shorter and more arcade-like. Although some require you to collect items or guard a hostage, most missions simply require you to kill a certain number of terrorists within a minute or two. You view the action from behind your character, which gives you a good sense of your surroundings and lets you easily dodge incoming missiles.

The action is fast and chaotic, but the framerate is able to keep up just fine. The controls are awkward, mainly due to the layout of the Dreamcast controller. The digital control is used to move your character, and the analog stick is used to rotate sideways or up and down. Right away you'll notice a problem - since the Dreamcast controller puts both directional controls on the left side of the controller, you often have to switch back and forth between the two.

This game would have been far better suited to dual analog sticks. I could never really get used to aiming up and down. Other buttons let you fire, jump, and switch weapons. Weapons include machine guns, rocket launchers, flamethrowers, grenades, guided missiles, and bouncing photon torpedoes. Just be sure not to use the rocket launcher in close quarters.

The multi-tiered stages are fairly small, and power-ups are all over the place. The single player mode challenges you to an increasingly difficult series of short missions. I don't know about the network mode, but my friends hated the split-screen mode. It's played from the first person perspective, and it's very hard to tell what's happening. Trigger-happy arcade fans might appreciate Outtrigger, but overall it's just average. . © Copyright 2002 The Video Game Critic.

1 to 4 players 

If you like this game, try: NAM 1975 (Neo Geo)
Tony Hawk's Pro Skater (Dreamcast)
Madden NFL 07 (GameCube)
Backgammon (Atari 2600)
Warhawk (Playstation)

POD Speedzone
Grade: D
Publisher: Ubi Soft (2000)
Reviewed: 2002/2/2
Rating: Everyone

screenshotThis futuristic racing game has sub-par graphics and sound, and the lackluster gameplay can't make up for it. The tracks dip and wind through barren canyons, but there's not much to see. There are alternate routes and short cuts, but you often find yourself going the wrong way, wondering where you went wrong. The vehicles and tracks are rather plain and dull. The racing action is pretty weak too, and power-ups fail to inject a lot excitement. In an effort to defend the lousy physics, my friend Scott pointed out that we were "racing on another planet like Mars or something." Whatever! The only thing POD has going for it is its Internet racing option. Other than that, this one is completely forgettable. © Copyright 2002 The Video Game Critic.
1 or 2 players 

If you like this game, try: Jet Moto 3 (Playstation)
Cyber Speedway (Saturn)
Hockey/Soccer (Odyssey 2)
Mario Kart 64 (Nintendo 64)
Magforce Racing (Dreamcast)

Pen Pen TriIcelon
Grade: D-
Publisher: Infogrames (2000)
Reviewed: 2011/2/9
Rating: Everyone

screenshotPen Pen TriIceLon kicks off with a lame cartoon depicting goofy animals engaged in wacky arctic hijinx. It might not be so bad if not for that obnoxious circus music! Horrible, just horrible! It's like the game wants you to hate it! Pen Pen's premise isn't so bad. I like the idea of racing through courses composed of snow and ice, and a four-player split-screen mode is always welcome.

The animal selection screen features a penguin, a walrus, a shark, and umm... what the [expletive] is that thing? And is there a reason why these animals are so [expletive] ugly? Each race is composed of three distinct events that flow into each other. The belly-surfing action is the most fun, allowing you to slide along open stretches of ice while pressing A to propel yourself. So far so good.

Next you need to swim through a narrow channel cluttered with obstacles. Not quite as fun. Finally you'll waddle through a crazy obstacle course, occasionally smacking an opponent along the way by hitting the "attack" button. I really hate how my animal stops and turns to mug for the camera after he gets smacked. The swimming and waddle events are marred by poor camera angles, unforgiving collision detection, and a general lack of fun.

When playing the split-screen, these issues are exacerbated to the point where players can become hopelessly stuck. Pen Pen offers four unique courses sporting themes of sweets, toys, jungle, and horrors. Would a normal "winter wonderland" theme have been too much to ask for? It would have been a hell of a lot better than these ugly, gaudy courses that wind their way through frozen jungles (ugh!) and junky haunted houses (gahh!).

In addition to the bad music, the repetitive "cute" sound effects really got on my nerves. And was Tri-Ice-Lon really the best name they could come up with? Really Infogrames?? Pen Pen should have been a light-hearted romp, but its problematic gameplay and cheesy style prove to be a major turn-off. © Copyright 2011 The Video Game Critic.

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1 to 4 players 

If you like this game, try: Steep Slope Sliders (Saturn)
Powerboat Racing (Playstation)
Shark Alert (Philips CD-i)
Supercross 3D (Jaguar)
Club Penguin Game Day (Wii)

Plasma Sword
Grade: B
Publisher: Capcom (2000)
Reviewed: 2003/6/4
Rating: Teen (animated violence)


screenshotThis easy-to-play, offensive-minded 3D fighter didn't get much attention when it came out, but Plasma Sword is a quality game. It reminds me more than a little bit of Battle Arena Toshinden (Playstation), but it's actually the sequel to the unpopular Playstation game Star Gladiator. Set in the future, Plasma Sword provides twenty-two diverse creatures that wouldn't look out of place in a Star Wars cantina.

There are several laser-equipped robots, a hairy wookie-like creature, a conehead freak with yo-yo weapons, a catlike creature with Wolverine claws, and assorted aliens of every type. The character models are somewhat chunky by today's standards, but cleanly rendered and smoothly animated. The gorgeous backgrounds depict fantastic cities of the future, magnificent ruins, and desolate planet surfaces. At times I had to pause play just to get a better look at the scenery.

Plasma Sword plays similar to other Capcom fighters, with plenty of combos, juggles, and Street-Fighter-style special moves. Some fighters are armed with glowing weapons including swords, rings, and even a chainsaw! When a character's "plasma power gauge" becomes full, he can perform some devastating assaults. I like how you can wipe out a huge chunk of your opponent's life with a single special move or well-timed combo.

On defense, there's a useful sidestep move that lets you avoid projectile attacks. Besides the run-of-the-mill gameplay, the only real flaw I could find was the weak endings in the single player mode. The main villain is pretty cool looking, but what kind of name is "Bilstein"? Couldn't they come up with something more intimidating than that? Oh well, Plasma Sword is definitely a keeper if fighting games are your thing. © Copyright 2003 The Video Game Critic.

1 or 2 players 

If you like this game, try: Battle Arena Toshinden (Playstation)
Criticom (Saturn)
Capcom Fighting Evolution (Playstation 2)
Street Fighter Anniversary Collection (Playstation 2)
Capcom Vs. SNK (Dreamcast)

Power Stone
Grade: A
Publisher: Capcom (1999)
Reviewed: 2004/9/17
Rating: Teen (animated violence)

screenshotGames like this exemplify why hardcore gamers love the Dreamcast so much. Power Stone is a breath of fresh air in a tired 3D fighting genre, brimming with innovative ideas and wild arcade action. It's difficult to believe this was an early Dreamcast game, because few fighting games have surpassed it in terms of graphics and gameplay. Power Stone pits two warriors in close-quartered environments like a factory, courtyard, or pirate ship. The attractive battlegrounds are the ideal size so the characters can move around freely but not wander too far apart.

The fights are hyper and chaotic, and the torrid pace admittedly takes some getting used to. In addition to hand-to-hand combat, the simple control scheme makes it easy to bombard your opponent with boxes, barrels, and whatever else you find lying around. Weapons range from huge hammers to machine guns to rocket launchers. Collecting three "power stones" temporarily transforms your fighter into a "super being", making your opponent wise to flee until the effect wears off.

Power Stone's characters are nicely rendered in Japanese anime style, and they are a likeable bunch. The one obligatory oddball is the bizarre "Mad Clown", who looks like a cross between Beetlejuice and the Mummy. Power Stone is a blast to play, and the one-player mode is as addicting as it is relentless. Any respectable Dreamcast fan should have this gem in their collection. © Copyright 2004 The Video Game Critic.

1 or 2 players 

If you like this game, try: Street Fighter Collection 2 (Playstation)
Cosmic Swarm (Atari 2600)
Vandal Hearts (Playstation)
Clayfighter (Super Nintendo)
ChuChu Rocket! (Dreamcast)

Power Stone 2
Grade: B+
Publisher: Capcom (2000)
Reviewed: 2004/9/30
Rating: Teen (animated violence)

screenshotA logical extension of the first Power Stone, this impressive sequel features more characters, four-player simultaneous action, and multi-level stages. Like the first game, this is a 3D brawler with arenas that are loaded with weapons and interactive objects. But Power Stone 2 ups the ante with four-player simultaneous mayhem, and it is crazy.

The twelve anime-style fighters are colorful and distinct, and a few are quite comical. But what really sticks out about Power Stone 2 is its incredible, dynamic stages. From high-flying airships to submerging submarines to Indiana-Jones inspired temple ruins, these stages are perfect for gamers with short attention spans. They change on the fly, and fighters often get tossed into multiple rooms or scrolling areas in the course of a single battle.

Some areas allow you to man huge turrets and shoot a barrage of missiles at your opponents. But while the stages are quite a spectacle, once their novelty value wears off, you'll start to tire of them. Some would say they actually tend to detract from the fighting action, and the changing camera angles can also be a problem.

The two-player matches are hectic enough, so as you can imagine, the four-player mode is lively but VERY confusing. I prefer the excellent one-player Adventure mode that lets you collect items in a series of branching battles. Dreamcast collectors will want Power Stone 2 in their collection, but it's not an easy game to track down. It's definitely one of a kind, but I prefer the simpler brand of melee of its predecessor. © Copyright 2004 The Video Game Critic.

1 to 4 players 

If you like this game, try: Soul Blade (Playstation)
Power Stone (Dreamcast)
Super Bomberman (Super Nintendo)
Incredible Crisis (Playstation)
Montezuma's Revenge (Atari 2600)

Project Justice
Grade: C+
Publisher: Capcom (2000)
Reviewed: 2014/3/11
Rating: Teen (animated violence)

screenshotI'm a big fan of Rival Schools (Playstation, 1998) but feel less enthused about this sequel. The ridiculous storyline involves a group of high school kids trying to untangle a convoluted mystery by kicking the living [expletive] out of each other. The 20 characters offer plenty of variety including jocks, geeks, giddy schoolgirls, geeky professors, and a sexy nurse. The athletes tend to incorporate sporting equipment into their attacks. Natsu will spike a volleyball in your face, Momo will pepper you with tennis balls, and Shoma will slug you with a baseball bat.

Project Justice offers clean, high-resolution graphics, but instead of enhancing the visuals they seem to water them down. The character models are sharp but plain, and the stages are aesthetically pleasing but lack interesting detail. The courtyard and rooftop stages are beautiful, but the stadium, mountain, and even amusement park stages come off as dull. It seems 3D backdrops can never match the artistry of their 2D cousins.

The fighting action has a lot of depth, but doesn't flow as well as Rival Schools. Your "team" is now composed of three characters instead of two. When both players attack at the same exact moment, a cool lightning bolt strikes between them. I also like how your health gauge "melts away" with each hit. The game has a distinctive Japanese flavor, with outrageous special moves that are as bizarre as they are funny. When your "burning vigor" gauge is completely full, you can bum-rush your opponent with all three characters at once, unleashing a series of devastating blows.

It's a little disconcerting however with the wild camera angles, quick cuts, and multiple people running around. A few attacks are super lame, like the one that looks more like a synchronized dance routine! The arcade mode lets you play through the story (snore) or shoot for a spot on the high score screen. Project Justice may lack the freshness of Rival Schools, but it still has that Capcom seal of quality. © Copyright 2014 The Video Game Critic.

1 or 2 players 

If you like this game, try: Rival Schools (Playstation)
Super Spike V Ball (NES)
Hot Shots Tennis (Playstation 2)
Rush Rush Rally Reloaded (Dreamcast)
Kings of the Beach (NES)

Psyvariar 2 (Japan)
Grade: B+
Publisher: Success (2004)
Reviewed: 2009/4/11

screenshotYou know this is a real import because you can't pronounce its name. Psyvariar 2 is a sharp, rapid-fire vertical shooter with a cool twist that sets it apart from the rest of the field. You begin by selecting a female or male character, and while they both look like robots in the game, the chick seems to have more potent firepower. The attractive 3D scenery is very futuristic as you soar between skyscrapers, wind through tunnels, and navigate space stations.

The controls are limited to two buttons: shoot and bomb. You shoot in a rapid-fire manner, and your targets tend to be high-tech aircraft, including some that slither around like sharks. One of the better bosses is a robotic spider with three glowing eyes. His movements mimic a real spider so well that it's kind of freaky. Bosses tend to unleash hundreds of projectiles in criss-cross patterns. A natural response would be to yell "you gotta be kidding me!" but try to remain calm and look for a seam.

Typically if you can find a "safe spot" early, you can remain there untouched for most of the barrage. Surviving the torrent is particularly satisfying because you earn "buzz points" for near misses with projectiles, which in turn intensifies your firepower. It's a novel idea that really dares you to "thread the needle" and linger near errant missiles. The concept works great, thanks in part to some extremely forgiving collision detection. The explosions are some of the best I've seen, and I love how their bright flames dissipate into black smoke (although the boss deaths are a bit too over-the-top).

Ported directly from the arcade, you play Psyvariar 2 on a heavily cropped vertical screen, and some of the text and icons are extremely tiny. This is a one-player only game, and while the continues can be turned on or off, you can't set them to a specific number. The soundtrack really kicks ass, layering a melodic piano and soothing vocals over pulsating techno beats. Psyvariar 2 is yet another exceptional Dreamcast shooter than never made it to the states, and it breaks my heart. © Copyright 2009 The Video Game Critic.

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Our high score: 1608700
1 player 

If you like this game, try: Blazing Star (MVS) (Neo Geo)
Under Defeat (Japan) (Dreamcast)
Zero Gunner 2 (Japan) (Dreamcast)
Mission X (Intellivision)
Marine Fox (Vectrex)

Quake III Arena
Grade: B+
Publisher: Id (2000)
Reviewed: 2004/1/15
Rating: Mature (Animated violence, blood and gore)

screenshotI'm not a PC gamer and don't do that "online thing", so it's surprising how much I enjoyed Quake III Arena. Arena was designed for Quake experts who don't give a crap about the single player scenarios, but instead want to demonstrate their skills against the best players in the world. My first impression of Quake III Arena was not good. I tried to play the single-player mode with the Dreamcast controller, and got completely obliterated over and over by relentless cpu opponents.

Finally, I remembered the wise words of my friend Scott Z, who once proclaimed that first person shooters HAD to be played with a keyboard and mouse (with Halo being the one possible exception). So I hooked up my little-used Dreamcast keyboard and mouse, and sure enough, it made all the difference in the world. The mouse provides incredibly sensitive and precise control, and with a little practice, I started doing better.

The one-on-one matches aren't so hot, but the multiplayer mode (even with 3 CPU opponents) is a blast! There's no shortage of firepower, and your opponents get blasted into nice bloody chunks. I love how you get constant updates about who's recently bit the dust and how you're currently doing. The warriors include a wide variety of humans, undead creeps, and alien freaks. There's even a skeleton and walking eyeball thrown in for good measure.

The arenas range from medieval to futuristic, and the level of detail is quite impressive. They tend to be just spacious enough, and every wall and doorway is ornately decorated. The game looks terrific, although my friends steadfastly maintain that the PC version looks far better (whatever!). The only stages I didn't care for were the platform-laden outer space ones. The music consists of some grinding, high-octane guitar stuff - not great by any means, but appropriate enough. If you like first-person shooters and you have a Dreamcast keyboard and mouse, you can't go wrong with this. © Copyright 2004 The Video Game Critic.

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1 to 4 players 

If you like this game, try: Unreal Tournament (Dreamcast)
Warcraft II (Playstation)
Halo 3 (Xbox 360)
Vandal Hearts (Playstation)
POD Speedzone (Dreamcast)


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