A Compiliation of Hilarious
April Fool Hoaxes
Brought to you by The Video Game Critic
It all began on March 14, 2013. Reader Mike "gleebergloben" sent me an email detailing an April Fool's review printed in an early 1980's issue of Electronics Fun with Computers and Games. The game was called Orient Express and decades passed before Mike discovered it was a joke!
He suggested I try pulling off something similar on this site, and of course I was game. After coming up with a decent premise I fired off my idea to talented artist Mark Jewell who replied with a brilliant screenshot. Mark is the kind of person you can pass a vague idea to and he'll come back with a visual representation about ten times more funny than you had in mind! He produced all the screenshots you see here.
After seven years of publishing fake reviews every April 1st I've accumulated quite a collection. I'm presenting them all here along with some insightful behind-the-scenes commentary and quotes.
Bioshock 2600 (Spiral Rift Productions 2013)|
System: Atari 2600 (and others)
Notes: In the wake of phony "Doom 2600" screenshots floating around the web and the release of Halo 2600, I felt it might be possible to pass off Bioshock 2600 as an actual game. I chose Bioshock (Xbox 360, PS3) because it was probably the visually elaborate game I had seen up until that point. The idea of porting it to the 2600 was preposterous, but Mark's blocky screenshot combined with my scathing commentary proved somewhat convincing. The degree of nitpicking in the review is outrageous, especially when I complain about it having "only one" ending! It's a 2600 game for Pete's sake!!
What we have here is Bioshock "reimagined" - for 1981.
It may have seemed inconceivable a few years ago, but with the advent of sophisticated homebrews with larger ROMs, I guess anything is possible (or so it would seem). Technically impressive but overreaching in scope, Bioshock 2600 attempts to squeeze a highly sophisticated first-person shooter into a meager Atari cartridge. I was somewhat amazed how the game manages to incorporate the same stages, demented enemies, and bizarre storyline. You explore a submerged art-deco world with diverse areas that include an atrium, theater, market, and medical center. The furniture looks plush by 2600 standards, but those vintage signs can be hard to read. As far as enemies go, the Big Daddies look imposing - especially up close. The crazed lunatics however are severely pixelated, and when shot they just blink and disappear. Bioshock 2600 pushes the hardware to its breaking point. The uneven frame-rate makes it hard to aim with precision, and severe flicker occurs when you unleash plasmids like fire and acid. The clunky inventory system forces you to use the black/white switch to access your items. Worst of all, the game fails to convey the surreal, unsettling atmosphere of the original game. The wall textures are repetitive and the blood looks incredibly chunky. The water effects are unconvincing and the physics often goes completely out of whack. The programmer equated "lighting effects" with "flashing", but they're not the same thing. Even the off-key music lacks the haunting quality of the original game. Blocky cut-scenes do a respectable job of conveying the tale of an undersea metropolis gone mad, but only one of the two endings are included. Finally, $70 is pretty steep, especially considering it costs more than the original game!
I can admire the ambition, but in trying to remain faithful to the original subject matter, Bioshock 2600 is ultimately crushed under its own weight. Just because you can
do something doesn't mean it's a good idea.
"That is friggin' awesome! My wife was in the room when I opened up the attachment, and even she laughed. She knows Bioshock, but doesn't play video games at all. I love the little girl behind Big Daddy. Great touch. The review is spot-on. Before I read it, I was afraid of a review that might be too over-the-top, but by the end of the review I was looking for my wallet for the $70. I'd say don't change a word. Hilarious. "
The Hobbit (Atari 1983)|
System: Atari 2600 (and others)
Notes: As with my previous Bioshock 2600 review, this was meant as an example of a programmer biting off more than he could chew. The review pokes fun at two very well-known truisms of Atari 2600 games. First, their primitive graphics always belie the elaborate artwork and background story accompanying the game. In this case, an epic journey was reduced to a bunch of colored blocks. Atari 2600 fans can also relate to the idea of the title screen's graphics far exceeded those of the actual game.
Excavated from the land of lost ROMs (where is
that?), The Hobbit was an unfinished and long-forgetten project (circa 1983) finally unearthed and revealed at a recent classic gaming convention. The timing seemed awfully suspicious considering the recent Hobbit movie trilogy, and I had to see the game for myself to believe it. I'm not sure anything could have prepared me for The Hobbit's elaborate title screen. This high-resolution image manages to incorporate Bilbo, 13 dwarves (give or take), a spell-casting Gandalf, and even a fire-breathing dragon!
Clever use of color-cycling was used to create the whirling spell and flame effects. I was totally pumped when I saw it, but my high hopes would soon come crashing to the ground. Calling The Hobbit's visual style "abstract" would be an understatement. The main character (Bilbo I presume) is rendered as a blue square. This is not so objectionable considering that Adventure (Atari 2600, 1980) also featured a square as its main character. Unfortunately, thanks to a poor design decision, the dwarves are also
rendered as blue squares. Gandalf is a gray square... I think
. The ring is a yellow circle... or don't I wish! Nope, it's a God-damned yellow square!
The dungeons are remarkably blocky. What resolution was this game programmed in, 12x10?! And what's with all the flashing rooms? I swear this game gave me epilepsy. Some may claim The Hobbit is 95% complete, but I find that hard to swallow. I was constantly hounded by orcs in the form of flickering brown squares. After you grab the ring you turn invisible, but the fact that you can't see yourself
makes the game pretty much unplayable. After stumbling around blindly for a several minutes you start to wish the developer had not expended quite so much effort on that fancy title screen, which undoubtedly consumes 95% of the game's memory. I'm also starting to think that gray square isn't even Gandalf, because that bastard just killed
me and that did not
look like an accident!
It seems like everything in the game makes the same beep sound. I wish the programmer would have at least mixed in a few "boops" to spice things up a little! Apologists will make endless excuses for The Hobbit, but the game is a cautionary tale
. This is one lost treasure that should have been cast into the fires of Mount Doom 30 years ago.
Scott Z (email): "Awesome. I don't see how it can be improved upon. I start reading assuming you'd be talking about how great the game was and inadvertently tipping your hand, but by complaining about the game it makes it seem so much more authentic! Great move!! But for those forum goers already looking to see what your April Fools Day gag is going to be, I'm sure it'll fool most of your readers."
50 Shades of Grey (Dubious Software 2015)|
System: Atari 2600 (and others)
I know, right? What kind of demented individual came up with the idea of translating 50 Shades of Grey into a video game?!
Upon further inspection the game is actually a blatant rip-off of the legendary adult title Custer's Revenge (Atari 2600, 1982). In case you can't remember back that far, Custer's Revenge was the most infamous and reprehensible video game ever made. That's a hard act to follow! The instructions for 50 Shades state the game is intended to be experienced between two consenting adults, which makes no sense considering it's a one-player game. The object is to move the guy across the screen to the girl standing next to the pole on the right. Is that a blindfold
she's wearing?! Inappropriate!
The controls are deplorable, but in fairness it's not easy to walk with your pants around your ankles
). On his way over "Grey" can collect items like rope (oh dear) and duct-tape (shut the front door
). I'll spare further detail to avoid offending the sensibilities of my readers. Sufficed to say 50 Shades of Grey is the most sexist, degrading video game ever conceived. It would have been subject to outright ban except an unlikely demographic has taken up its cause, namely book clubs comprised of middle-aged women. Apparently sex, books, and video games make for strange bedfellows. All I know is, this game is going to set the feminist movement back 30 years. Ms. Pac-Man is rolling in her grave as we speak.
Notes: The idea of taking complex, controversial adult subject matter and boiling it down to a coarse pixelated 2600 romp is hilarious. Gotta love those gray "censorship" boxes Mark strategically positioned on the fake screenshot. The review is pretty clever, turning the tables on the reader to make it sound like I'm the one who's offended!
Mark (email): "Here's a revised screenshot. Added a coil of rope and some duct tape. Lemme know if you like the rope... This is officially the weirdest thing I have created for you. A guy with his pants around his ankles, facing a naked woman with a blindfold, rope and tape on the ground..."
Dead or Alive Backgammon (Koei 2016)|
System: Xbox One (and others)
Notes: Dead or Alive was an early-2000s fighting franchise showcasing scantily-clad ladies in environments with mesmerizing physics. The series reached the pinnacle of absurdity with Dead or Alive Xtreme 2 (Xbox 360, 2006), featuring hot babes frolicking half-naked on a beach. Where could the series go from there? Mark suggested Dead or Alive Backgammon and I thought it was a brilliant idea, combining two game styles from polar opposite ends of the spectrum. This review also tapped into the myth of the "nude code", which has kept many-a-gamer up late into the night trying to get it to work (or so I have read).
The game of Backgammon was invented 5000 years ago. That's how long we've been waiting for a high definition version of this wildly unpopular board game. Atari's super-low-def Backgammon (Atari 2600, 1979) is just not gonna cut it in 2016. Dice, chips, and triangles are objects that must be appreciated in HD. Persistent rumors that 2K Sports would release an "extreme" Backgammon title never came to fruition, so it's a good thing Koei stepped up with this Xbox One exclusive. The board and pieces look photo-realistic, but it's the smoking-hot babes that really steal the show. That's right, your opponents are scantily clad ladies in various states of undress. Some might find this element to be of questionable taste, but in fact it's vital to maintain continuity with previous Dead or Alive games. The girls may be hot, but being the objective reviewer I was able to look past their physical attributes and appreciate them for their intelligence (artificial notwithstanding). Kasumi is a well-endowed player who will try to distract you with seductive poses. Christie has some kind of dominatrix thing happening and Tina has an amazing rack. When these hotties celebrate victory, you'll get a physics lesson you'll never forget. I find myself losing this game a lot
. I'm just glad the sexist video game industry is finally doing something about the lack of female characters in video games. It's a problem that needed to be undressed - I mean a
ddressed! And to think - I was never even a fan of checkers until now. I mean Backgammon - whatever!
And by the way, the widely-circulated "nude code" for this game turned out to be a complete hoax. I'd love to know what pervert fabricated that lie, because I was up till 3AM trying to get it to work.
VGC (forum): "I have several versions of video game backgammon, but this is probably my favorite. It may be due to the intuitive controls and intelligent CPU opponent, or perhaps because it has half-naked chicks...? Yep, that's it"
Strip Poker II (Amsterdam Software 1996)|
System: Virtual Boy (and others)
It's a shame Nintendo's Virtual Boy was discontinued before it had a chance to develop a quality line of adult titles. Fortunately one of its previously unreleased games was recently unearthed. Strip Poker II is similar to its 8-bit predecessor, only rendered in glorious red and black! I know what you're thinking - and yes
- the cards are
rendered in 3D! They look like they're floating above the screen! As was the case with the original version, Strip Poker II teaches valuable life lessons. Mainly, it's hard to get a woman to take off her clothes and a great deal of luck is required. Those familiar with the Virtual Boy know the system is famous for its excessive warnings against looking at its screen for more that 15 minutes at the risk of eye damage. Being the diligent critic however I played this thing for seven hours straight!
There were side effects however. First, the image of that half-dressed hottie is now forever burned into my retinas. I see her wherever I look! That's the good news. The bad news is I seemed to have developed an annoying crick in my neck. On the whole I think it was worth it. My Virtual Boy is finally a Virtual Man
. Madly addictive and only moderately detrimental to your health, Strip Poker II is indisputable proof that chicks from the 90's were hot - red
Notes: This was the first year I hashed out my April Fool's review in the moderator forums, and all sorts of crazy ideas were being bantered about. Mark initially offered two candidate screenshots: Doom AR (think Doom in a grocery store) and Strip Poker for Virtual Boy. The Doom idea fizzled out but the Strip Poker review really took off (literally). Moderators kept coming up with new ideas and funny lines, building up to what might just be the funniest review I have ever written. The fact that this game was allegedly released on the Virtual Boy (which many consider a joke in of itself) puts this review well over the top.
Scotland (forum): "When you mentioned eye damage, I laughingly thought of that particular activity associated with pictures of unclad ladies and warnings of going blind. Doing that while using the Virtual Boy must be like solar eclipse level damaging to your eyes."
Distracted Driver (Forged Monix 2018)|
System: Playstation 4 (and others)
It's tempting to dismiss this game as a joke, but once you play Distracted Driver you'll admit this is pretty clever. In the old days of commuting you kept your hands on the wheel, eyes on the road, and listened to the radio. But today's drivers are forced to deal with a myriad of pressing matters. Phone calls. Texts. Emails. Facebook posts. Selfies. Hot beverages. You may even need to catch a electronic critter! On top of everything, there's constant anxiety about the possibility of killing people and stuff like that. Who needs it? This is what Distracted Driver is all about. This little slice-of-life title puts your meddle to the test, bombarding you with every distraction you can think of. Quick-time events let you make life-or-death decisions on the fly. Do you stay in your lane or answer that text with a witty retort? Oh sure you could steer clear of that old lady, but what if you're in the middle of taking the perfect selfie? And as always, keep an eye out for cops who want to take away all your fun. Fortunately you can hold R2 to hold your cell phone low to your lap. No one can tell you're using your phone!
Getting to work safely and racking up enough Facebook "likes" is a delicate balancing act, and there are times when a pedestrian might just need to "take one for the team". If there's a problem with Distracted Driver, it's that the game might just be a little too real!
Notes: The previous few April Fool reviews were somewhat raunchy so I decide to take a different route so people wouldn't think I was a total pervert. I loved the idea of a fake driving game, especially in an era when commuters were becoming increasingly fed up fellow drivers messing with their phones instead of paying attention to the road. Mark's chaotic screenshot is packed with humor but it's the old lady in the walker that sends me over the edge.
ESauce (forum): "I would think it’s a race against the clock where you have to also perform quick time events (QTEs) to respond to texts, drink your coffee, eat your hamburger, even shave. You lose if you fail to get from point A to B in time, or if you fail enough QTEs but you’re not penalized for any mayhem you cause. Heck hitting the grandma hardly slows you down at all. Can someone please make this game for real?"
Sid Meier's Civilization: Flat Earth Edition (Planar Games 2019)|
System: Xbox One (and others)
Notes: After a half-dozen false starts and dead ends I decided to go with an idea my friend Brent came up with early on. I was reluctant because I hadn't been familiar with the whole flat earth phenomenon. Brent assured me it would cause a stir and his instincts were right! The initial draft was a bit dry however, and there was worry people might not even bother reading it. Then Brent came up with the brilliant opening line: "Sid Meier has lost his mind!" That was all we really needed. Notice how I begin the review as a complete skeptic, gradually come around over the course of the review, and appear to be converted by the end. Both Mark and Brent had created screenshots, and not wanting to waste any I included Brent's as a link in the review, which contains some fun Easter Eggs.
Well, it's official: Sid Meier has lost his [expletive] mind!!
After a much-publicized falling out with former Civ publisher 2K Games (ascribed to "philosophical differences") Sid plotted his own course, publishing this long-awaited (and highly controversial) Flat Earth Edition. You have to admire the man's courage and conviction, standing up for what he believes in the face of overwhelming media scrutiny. I've never been a flat-earther per se
, but at least I'm willing to keep an open mind. I do tend to believe what I see with my own eyes, and what I see here is a logical evolution of the Civilization franchise. At long last exploration-hungry gamers can break free of the confines of the conventional world, passing through the Summer Gate into the vast realm of the outer continents. You'll discover actual places like the Cliffs of Narzod, the Tributary of Pamprin, and the Well of Perpetual Gravity. This is a thinking man's game, with every strategic decision fraught with peril. A peaceful settlement in Hapis might offer a false sense of security until the moving island of Thoth approaches with its army of outer continent warriors. The authenticity is commendable, employing scientific geological data, astrological charts, and actual navigational manuscripts. Still, there are signs the game was rushed. The menu interface is a little clunky and the style of the map
screens are inconsistent. Still, I can highly receommend this. A game like Civilization: Flat Earth Edition is what the world really needs right now. The media may denounce Civilization: Flat Earth Edition all they want, but it's become clear to me that old Sid Meier isn't so crazy after all.
RetroStrife (forum): "I’m still a bit hung up on the name too. Civilization 6 just came out in February. If the Civ name is used, I think it would be better as a subtitled game, rather than a mainline number (i.e. “Civilization: Outer Continents”)- especially since a real Civ8 will come out someday. I think Sid is very hands off with the Civ series these day— so maybe you could spin it as this being the side project he’s been working on instead (i.e. implying, between the lines, that Sid has gotten a bit crazy in his old age). Or spin it to imply that you’re the crazy one and believe all this stuff. Something to spice it up a bit."
You can read more about the 2019 April Fools Outtakes at Video Game Critic on Patreon.
Special Thanks to gleebergloben, all the moderators,
and especially Mark Jewell.