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As you walk down a city street you're approached by masked freaks with hockey sticks. The scenery is exceptionally detailed with layers of buildings, automobiles, signs, and graffiti. The backdrops look great when you're standing still, but when moving they become a blur. The eye strain becomes even worse in the sewers where much of the screen is intentionally blacked out.
You can walk right up to most goons and deliver two good punches to knock them out. The "thwack!" sound effects ring true, but the rest of the audio falls flat. The happy-go-lucky music sounds like a toy xylophone, and the grunts and groans sound like an adult movie!
Certain enemies have a tendency to remain out of "punching distance", but they can't escape your jump-kicks. I find it interesting how you can actually unleash multiple kicks during a single jump! Also satisfying is hurling projectiles like Bat-a-rangs. They're hard to see on the screen (impossible really) but you can hear them whirling through the air and watch enemies fall. Your grappling hook pulls you up to higher areas like balconies and fire escapes.
The controls could be a little more responsive, and you often get stuck facing the wrong direction. What's more frustrating is how the game sometimes creates an invisible wall and won't let you proceed until you beat up more thugs. Batman and Robin has issues, but I appreciate its good looks, straightforward style, and moderate difficulty. © Copyright 2013 The Video Game Critic.
The action is frantic, non-stop, and addictive. The objects are generally well-defined, and the big black spider actually looks hairy! Gross! The centipede itself is a little faint - probably because it's constantly moving. Your cannon is fairly easy to position but naturally lacks the precision of the arcade's trak-ball.
One word of advice: do not try to sneak under the spider because he will crush you. Always keep your distance and only move in for the kill when he's high on the screen. In addition to the classic mode, there's an "updated" mode that renders the bugs differently and incorporates giant mushrooms. It's hardly an improvement and it adds a big, ugly smudge to the bottom of the screen. Just stick with the default classic mode and you'll have a good time. © Copyright 2013 The Video Game Critic.
In addition to this constricted movement you must also contend with a truly bizarre control scheme. There are three shoot buttons that let you aim forward, slightly left, and slightly right. Wait what?! If this weirdness is meant to compensate for the lack of turning, it's a small consolation. The remaining button is used to select weapons and open doors. Overlapping monsters resemble ugly inkblots on the screen, and mowing them down isn't very satisfying.
The strongest aspect of the game is the digitized audio, which incorporates gunshots, howls, and even vocal quips like "Damn I'm good!" The stages are selectable, but don't expect much variety. This Duke Nukem is a mere shadow of the original PC game, but the fact that this is even a thing is kind of remarkable. You'll come for the first-person shooting action but play for the morbid curiosity. © Copyright 2014 The Video Game Critic.
The characters look detailed but indistinct - as if they're penciled on paper that's been erased too much. When they move, they become slow motion blurs. It's hard to tell what's going on, and you often end up facing the wrong direction. All bouts take place in a "ring", which means the backgrounds are marred by ugly horizontal lines. You can make out some buildings in the distance, but the scenery is so faint it might as well not even be there.
The buttons let you punch, kick, block, and dodge, but I was pretty much able to beat everybody with continuous leg sweeps. Apparently special moves do exist, although they are not listed in the manual. The only way you'd know if one happened is if one fighter suddenly loses a huge chunk of life. The "survival mode" had inexplicably pitted me against a car which promptly ran my ass over. Fighters MegaMix on the Game.com will make you realize how you've been taking your Saturn for granted for all these years. © Copyright 2013 The Video Game Critic.
The snake is the most dangerous part of the game, since touching any part of its body spells instant death. It doesn't help that he tends to blend into the grassy strip between the street and stream. Frogger's controls are responsive and forgiving, so even if you catch the edge of a cove, it won't kill you.
The game's one technical flaw occurs when you rescue the hot lady frog, at which time substantial slowdown rears its ugly head. The Game.com system isn't known for its audio prowess, but this game manages to deliver harmonized renditions of Frogger's playful tunes. As with Centipede, you get an "updated variation" with slightly enhanced visuals but the same gameplay. Easy-going and fun, Frogger is probably the most playable title you can find for the Game.com. © Copyright 2014 The Video Game Critic.
In single-player mode you're competing against a CPU player named Henry, but the user interface is poorly designed. When the screen says "Player one your turn", it doesn't respond until you tap the box that says "Henry". That makes no sense. Once you get the hang of it the game is mildly amusing.
Adding challenge (and confusion) is the fact that the sounds aren't usually related to the symbols on the squares. The phone symbol may be accompanied by a cat meow and a book might sound like an elephant. The images and sounds are randomized for each game, so it's confusing to play consecutive games. With no score, one skill level, and minimal challenge, Henry is a highly unnecessary addition to any Game.com collection. © Copyright 2018 The Video Game Critic.
First you find yourself slamming into walls you can't see coming. The trick here is to keep an eye out for arrows that appear in the upper right corner of the screen. Hold left when they appear, go easy on the gas, and you'll probably make the turn.
When jockeying for position the collision detection is highly suspect. Sometimes it appears you're overlapping another car, and often your car spins out for no apparent reason. When you hit a puddle, the impact is like hitting a brick wall!
The flashing word "damage" means you need to pull into the pit stop. This presents you with a separate view of ghostly men who appear around your car before vanishing into thin air.
Once you get the hang of turning and pitting, you might be able to hold your own against the 33-car field. The race is initially set for eight minutes, but periodically you get a "time extended" message. No thanks!! Indy 500 is only marginally playable, and it tends to drag on forever. © Copyright 2013 The Video Game Critic.
This poorly-designed title is bogged down by endless waiting and a tedious interface. You and two CPU contestants select from a grid of topics like famous poets, US Presidents, and ambiguous categories like "a stone's throw". When a question is displayed you "buzz in" if you know the answer. Beat your virtual opponents to the punch and you're prompted to enter an answer via a miniature keyboard interface.
Knowing the answer isn't good enough; you need to spell the thing correctly! That's kind of a big deal considering topics deal with historical figures and ancient civilizations. The questions are extremely hard and if nobody "buzzes in" you'll need to wait an eternity before the question finally "times out".
Host Alex Trebek isn't much of a presence and the digitized voice sounds nothing like him. I can't stand playing this game - it's torture. Instead of testing your knowledge, Jeopardy tests your threshold for pain and misery. © Copyright 2014 The Video Game Critic.
The second stage is a typical platform stage boasting lush jungle foliage and lumbering dinosaurs in the background. That's great, but I wish the developers had paid a little more attention to what happens in the foreground! Your scientist is extremely stiff and the animation is comparable to flipping the pages of a book.
Dinosaurs blend into the scenery, and when you finally spot one unresponsive controls make it hard to react in time. Even if you manage to shoot a dinosaur with your tranquilizer gun, the effect wears off in about ten seconds. Leaping between branches is an exercise in futility, especially when your character tends to change direction in mid-air.
The audio effects may be the best part of the game, as the dinosaurs unleash digitized screeches, grunts, and roars. The background music on the other hand sounds like a toddler banging away on a Casio keyboard. It's pretty obvious that the Jurassic Park developers focused their attention on the graphics, leaving us with a showcase title that's a constant struggle to play. © Copyright 2014 The Video Game Critic.
The playfield consists of a 6x6 grid of black and white tiles. You touch one and it "flips" the color of the four around it. You "win" by filling the whole board with black squares. The regular mode offers a predefined series of puzzles, and the first dozen or so were so painfully obvious I had to quit out of it. You'd expect the random mode to be more interesting, but the game is just flat-out mind numbing.
While tapping on the screen I felt like one of those zombie housewives playing Candy Crush on their smartphones. The difference is, I wasn't having a good time. Lights Out is a throw-away title that might have been justifiable as a built-in game. As it stands, this cartridge should only appeal to completists, if that. © Copyright 2018 The Video Game Critic.