Publisher: Seismic (1990)
Reviewed: 2003/12/22
Our high score: 6550580
1 player
Publisher: Electronic Arts (1991)
Reviewed: 2001/1/8

When I think of classic Madden, this is the game that comes to mind. You know you're in for a treat when you hear that weird, funky electronic music kick in during the intro screen. The gameplay isn't much different from the first Madden, but the number of options has gone through the roof! Now you can select from all 28 professional teams (plus an All-Madden team) and a ton of plays. Weather conditions, including the white asphalt "snow" and rain, really affect gameplay. You can play head-to-head or with a teammate, and players can be injured or substituted. Other nice features include tipped-passes, unsportsman-like conduct calls for late hits, and an easy-to-use instant replay feature. The impressive 80-page(!) manual contains not only complete instructions for playing the game, but also descriptions of all the formations and pages of team statistics! Madden '92 was made after the season where the referee's calls could be overturned, and this feature is included. Of course, there's no way two people playing against each other are ever going to agree to overturn a call! The game has a wicked sense of humor as well. When a player is injured, a ambulance comes speeding out onto the field, running over several other players in the process! © Copyright 2001 The Video Game Critic.
Publisher: Electronic Arts (1992)
Reviewed: 2000/1/20

Madden '93 was hardly the upgrade it was made out to be. Besides a few minor improvements and a handful of new features, this is the same as Madden '92. The best new feature is the battery backup, making it easier to play a whole season. Eight all-time great teams are also included. Madden '93 was the first football game to make a big deal out of the coin-toss, and unfortunately not the last. Other additions include a QB stop clock play, a no-huddle offense, a crowd behind the goalposts, and a few new animations. The play calling screen is different but not really an improvement. The worst new feature is the low-quality digitized John Madden voice, which will make you wince. The crowd noise is also irritating. © Copyright 2000 The Video Game Critic.
Publisher: Electronic Arts (1993)
Reviewed: 2000/1/4

Madden '94 was the first Madden game to be endorsed by the NFL, believe it or not. It also introduced some major new features, like faster gameplay, larger players, 80 teams, and support for the four-player multi-tap. Minor additions include a reverse angle replay and an expanded playbook. This game was also the first to let you "flip" your plays - a major innovation. The graphics are a mixed bag. Yes, the players are larger and look more realistic, but they are almost
too big, and tend to crowd the screen. Also, they run like fruitcakes shaking their butts from side to side. The running is easier in this edition, and tackling is harder. The biggest improvement of all is the speed in which you can select your plays. The sound is better but still rough, and you still get John Madden's grainy commentary. He loves to say "boom" every now and then after a big hit. © Copyright 2000 The Video Game Critic.
Save mechanism: Save option? Battery
1-4 players
Publisher: Electronic Arts (1994)
Reviewed: 2000/1/4

This was the first Madden game to be endorsed by both the NFL
and the NFL Players Association. The graphics look very realistic - the players are properly proportioned without the black outlines, and the animation is improved dramatically. But the biggest innovation is the elimination of the passing windows! Now the receivers are each assigned a button, just like the modern football video games. New moves include straight-arms and high steps. This was the first Madden which let you execute two-point conversions. The sound is crystal clear, and the game moves along at a brisk pace. My friend Eric and I actually jumped when the referee shot a gun (!?!) signaling the end of a quarter. This is truly a great football game! © Copyright 2000 The Video Game Critic.
Save mechanism: Save option? Battery
1-4 players
Publisher: Electronic Arts (1995)
Reviewed: 2000/1/4

Believe it or not, Madden '96 was step
backwards for the series. Yes the fields look better than ever, with realistic-looking grass and end zone insignias. There are some cool new moves including laterals, fair catches, and over-to-top dives. But the gameplay is
way too fast, making the game virtually unplayable! There are other flaws as well. This game brags that it is the first to feature left-handed quarterbacks. Yes, you can now control a left-handed Steve Young. But he's also African American, just like every other player in this game (including the kickers)! If you can overlook that, maybe you can also overlook the fact that tackled players look like squashed bugs. This may be the worst Madden game ever. How the mighty have fallen! © Copyright 2000 The Video Game Critic.
Save mechanism: Save option? Battery
1-4 players
Publisher: Electronic Arts (1996)
Reviewed: 2000/1/20

After the disastrous Madden 96, I was glad to see the series return to form in 1997. The gameplay has been slowed down (thankfully) so players move at a more reasonable pace. In addition, the graphics have been enhanced with sharper-looking players and realistic animation sequences. As usual, there are more options in this game than you would ever need, but they're always nice to have. New features include player fatigue, the ability to save your greatest plays, and a five receiver passing mode. The quality of the sound effects, including Madden's commentary, is beyond reproach. I couldn't find any obvious flaws in this Madden '97. This may be the best football game ever made for the Genesis. © Copyright 2000 The Video Game Critic.
Save mechanism: Save option? Battery
1-4 players
Mario Andretti Racing
Grade: B
Publisher: Electronic Arts (1994)
Reviewed: 2016/5/24

Mario Andretti Racing feels like a next-generation
Pole Position (Atari 5200, 1983). It may not blow you away with its graphics but the game is loaded with options and playability. I was
shocked when I saw it let you race Indy, stock cars, and sprint cars. I enjoy sprint car racing, but it's pretty obscure so the game gets extra points for that. Modes include single race, two-player split-screen, circuit, and password-backed career. The stock and sprint cars require some practice to get a feel for, but I felt right at home with the precision handling of the Indy cars. Andretti Racing's graphics aren't particularly detailed but the smooth framerate goes a long way. Methodically working your way up the ranks by passing cars at just the right time is satisfying. Most races require a visit to the pitstop which is accompanied by digitized animations. I love how your radio transmits updates like "you're in third", "low fuel", and "good lap!" If your tires become worn you can spin out, and I like the fact that the CPU racers can spin out too! The action is presented via split-screen, but the single player mode offers several options so you don't waste the top half of the screen. You can use it to display the overhead map, a rear view, or simply remove it altogether in favor of the big blue sky. Mario Andretti Racing is more forgiving than
Super Monaco GP (Sega, 1993) and thanks to its extensive features it covers a lot more ground. © Copyright 2016 The Video Game Critic.
Our high score: 5:42:78
Save mechanism: password
1 or 2 players
Publisher: Sega (1993)
Reviewed: 2006/11/15

Like most futuristic games, Mazin Saga's intro screens convey an ominous tale. In case you missed it, the earth was thrust into a holocaust in 1999 after being attacked with biological weapons from another dimension. Have you noticed how game developers of the past always assumed something absolutely catastrophic was going to occur in 1999? Being more sophisticated in 2006, we now know that the future is almost always
boring. Mazin Saga is saddled with an idiotic name and premise, but as a side-scrolling brawler, it has teeth. You control some sort of humanoid robot who bears a striking resemblance to my old "Mazinga" Shogun Warrior toy (remember those?). As you battle clawed warriors and shape-changing mutants, you'll employ the standard punches, jump-kicks, and "special" attacks. The characters are a bit small, and their black outlines look cheesy. The gameplay is effective however, thanks to tight controls, interesting stages, and gigantic bosses. The burning post-apocalyptic cities look beautiful, and scenes like India in the snow are pretty imaginative. The bosses tend to assume huge skeletal forms, and most can't even fit on the screen. With multiple animated joints, their movements are both fluid and freaky. Just don't rest after beating one of these titans, because next you're thrust into a one-on-one battle against a rival robot (Street Fighter 2 style!). Mazin Saga packs a serious punch, and I'm surprised how this has remained under the radar for so long. If side-scrolling brawlers are your thing, you'll want to hunt this one down. © Copyright 2006 The Video Game Critic.
McDonald's Treasure Land Adventure
Grade: B-
Publisher: Sega (1993)
Reviewed: 2016/6/24
Recommended variation: Normal
Our high score: 8060
Save mechanism: password
1 player
Publisher: Data East (1994)
Reviewed: 2011/12/21
Our high score: 46,600
1 player
Publisher: Sega (1992)
Reviewed: 2012/10/20
Recommended variation: Ready, Aim, Tomatoes
Our high score: 50,470
1 player
Publisher: Sega (1991)
Reviewed: 2017/4/24

If you thrive on one-man-army shooters like
Rambo: First Blood Part 2 (Sega Master System, 1988), then Mercs is your game. After being dropped off on a beach you mow down enemy soldiers, blow up a camp, take down a chopper, and fight on the deck of a battleship. You can even commandeer jeeps and man turrets. I really enjoy the vibrant, VGC-friendly arcade graphics. Your firepower is exceptional but shooting angles are limited. For best results use a solid joystick. You fire in the direction of your movement, so it's a good idea to forge ahead guns blazing. You'll absorb your share of enemy fire but there's always a juicy lamb chop or roasted chicken in one of the crates ahead. If Mercs has one weakness, it's the audio. The music isn't memorable (or even hummable) and the sound effects are awful. When you spray enemies there's no sound as the bullets silently wash over them. This makes the violence far less satisfying than one would prefer. And when your soldier takes a shot he sounds like he's coughing up a damn
hairball for Pete's sake. You'll be tempted to dive into the arcade mode but original mode is where you'll find the meat of the game. Not only does it offer remixed stages, it incorporates safe houses that let you stock up on supplies. Best of all, entering a safe house adds a man to your squad, effectively awarding you with an extra life. I love the guy named Burner who whips around a flame thrower, frying everyone to a crisp. The graphics rating does take a hit however with the third "mountain" stage. I'm not sure what the designers were going for, but that hazy layer of grainy "fog" is hard on the eyes. Even so, Mercs is highly recommended for gamers looking to unleash their inner Rambo. © Copyright 2017 The Video Game Critic.
Recommended variation: Original
Our high score: 70,950
1 player only
Michael Jackson's Moonwalker
Grade: B-
Publisher: Sega (1990)
Reviewed: 2010/1/21
Recommended variation: easy
Our high score: 10870
1 player
Publisher: Codemasters (1993)
Reviewed: 2015/8/7

The box for this game says "UK No. 1 Best Seller", with rave reviews plastered all over the back. I assume they were referring to Micro Machines games of the past, as the brand carried a lot of weight at the time. First made popular on the NES, this overhead racer let you race toy cars around kitchen tables, pool tables, gardens, and other everyday locations. Not limited to cars, you'll also race speedboats, tanks, and flying choppers. Micro Machines looks terrific on the Genesis with crisp graphics and super-smooth scrolling. To earn points you must take a commanding lead on your opponents until they fall out of view. This is challenging when you don't know where the tracks lead, but once players become familiar with the tracks the races become drawn out and somewhat boring. Only the tanks have weapons and there aren't any special items to spice things up. I also suspect the game is a little buggy after witnessing the losing car inexplicably declared winner. The music is lousy. But my biggest gripe is the lack of a four-player mode - only two players can go head-to-head. That's a bitter pill to swallow considering the SNES version offered four-player support. If a Genesis multitap had not been released in time for this, Codemasters should have waited for it. I love the Micro Machines series but this feels like a neutered version at best. © Copyright 2015 The Video Game Critic.
Midnight Resistance
Grade: B+
Publisher: Data East (1990)
Reviewed: 2002/4/14

Midnight Resistance really got my adrenaline pumping! It's one of those rapid-fire side-scrollers where you blow away wave after wave of nondescript bad guys. You control a soldier with mad firepower. Enemies literally go up in smoke when shot, but they often drops keys that you can use to buy new weapons. Before each stage, you can choose from a number of weapons and power-ups. My favorite is the three-way shot that fires large spheres - power that bad boy up and you're nearly unstoppable. There are also some useful secondary weapons like guided missiles or "rain" attacks. Unfortunately, after you use a continue, you're back to the standard gun, which means you won't last long. The enemies are mainly generic soldiers, but you'll also face some large vehicles like tanks and fighter jets. The large mechanical bosses are relatively easy to beat thank goodness. Part of what makes Midnight Resistance so fun is the controls. By holding the B button, you can fire in one direction while running in another. Another control option allows you to use B to rotate your fire, but I found that needlessly confusing. While Midnight Resistance is undeniably fun, it is less impressive technically. The graphics are varied and colorful, but slowdown occurs quite a bit. In some stages, the game pauses to draw the next screen, which is pretty lame. But those problems wouldn't keep me from recommending this intense shooter. © Copyright 2002 The Video Game Critic.
Our high score: CJS 34,000
1 player
Publisher: Ocean (1994)
Reviewed: 2019/11/9

Boy and boy does this game suck! A platformer with split-screen coop?
"Sign me up!" Be careful what you ask for. The Adventures of Mighty Max is a platformer based on a cartoon series that ran in the 1990's. I noticed the title screen music is blatant rip-off of Prince's song "Cream". So you select from three kids to play as, and then one of two hopelessly generic stages: space or volcano. Whatever you decide is a losing proposition. I opted for the space stage with its repetitive metal platforms and floating space junk in the background. You shoot wandering robots with your ping-pong ball gun but it only disables them temporarily. This game would be far more satisfying if you could blow up those damn robots. These controls are wack. You can't navigate the stages with any kind of precision, which is frustrating. You jump high like a flea, even when you don't
want to jump high like a flea! After wandering aimlessly for what felt like an eternity I consulted the manual to see what the [expletive] I was supposed to be doing. Apparently you're supposed to pick up metal "weapon pieces" and transport them into portals scattered around the stage, usually near the top. The problem is, while carrying pieces you move slow as a turtle and can't jump. Therefore it's necessary to employ gadgets like rafts, balloons, magnets, and seesaws to elevate them to the top of the screen. Suffice to say it's all a colossal pain in the ass. The split-screen coop just exacerbates the situation. Ubiquitous icons are worth 1000 points a pop, but what good is that when you can't complete the first level? And why are there penguins in the volcano? The Adventures of Mighty Max is part puzzle, part action, and all misery. © Copyright 2019 The Video Game Critic.
Our high score: 153,200
Save mechanism: password
1 or 2 players
Mighty Morphin' Power Rangers
Grade: D-
Publisher: Bandai (1994)
Reviewed: 2014/9/20
Publisher: Acclaim (1993)
Reviewed: 2009/10/31
Recommended variation: easy
Our high score: 1375000
1 or 2 players
Publisher: Acclaim (1994)
Reviewed: 2009/10/31

An excellent sequel to a blockbuster game, Mortal Kombat 2 (MK2) is regarded by many as the pinnacle of the series. A logical extension of the original, MK2 offers an expanded roster, new stages, and a wider range of finishing moves. The graphics are noticeably sharper and the controls more responsive. You can really get into a zone once you get a few moves down. The cast has grown from seven to twelve with additions like the hat-tossing Kung Lao, Reptile (a green palette-swap of Scorpion), and hottie twins Mileena and Kitana. The toothy Barakka may be the
ugliest fighter ever to appear in a video game! Sonya has been cut from the roster. The blood appears less chunky than the first game, and you don't need to enter a code to enable it. The stages are quite imaginative, especially the one with the floating monks and swirling vortex. In the "bridge" stage you can see two guys fighting in the background, and one of them is
on fire! MK2 offers more moves and fatalities per character, and you even have the option of performing a "friendship" (kind gesture) or "babality" (transform your opponent into a baby). These goofy new finishing moves silenced the game's critics and provide some comic relief. Unfortunately, the fatalities are more difficult to execute in this game, requiring you to enter a more complex sequence of buttons. Another annoyance is the digitized dork who occasionally pops up in the lower right corner ("toasty!") -
so annoying! Still, Mortal Kombat 2 is a legitimate classic that packs some of the best fighting action you'll experience on a 16-bit machine. © Copyright 2009 The Video Game Critic.
Publisher: Williams (1995)
Reviewed: 2009/10/31
Rating: Mature (realistic blood and gore, violence)

Mortal Kombat 3 (MK3) is widely regarded as the point when the franchise "jumped the shark". While MK3 is certainly bigger than its predecessor, it seems to take a quantity-over-quality approach that makes it feel like a watered-down sequel. The four-armed Sheva is a compelling (but cheap) new character, but most of the other newcomers are too boring to even mention. And adding robots was
not the best idea. Before each contest a slick match-up screen is displayed, depicting the fighters going head-to-head in cool poses. The stages are departure from the mystical worlds of previous games, instead featuring trashy urban landscapes like a city street or subway. The backgrounds sport a digitized look, but due to the system's limited color palette they appear grainy, static, and bland. Occasionally you'll punch an opponent through the ceiling and the battle will continue in the area above - a cheesy but amusing little gimmick. A new "run" button has been incorporated, but it's completely unnecessary and only serves to needlessly complicate the controls. MK3's biggest sin however is its unceremonious
axing of several key characters, including Scorpion (!) and Rayden. Sub Zero is back, but he's now
unmasked! As if losing his mystique wasn't bad enough, he looks like freakin'
David Hasselhoff! Oh the humanity of it all! MK3's gameplay is admittedly much faster than MK2 - probably in response to all of the Street Fighter Turbo games it had to compete against. Mortal Kombat 3 isn't bad as 2D fighters go, but most fans of the series have mixed feelings about it - and justifiably so. My friend Chris even contends this game forever tainted the legacy of the franchise. © Copyright 2009 The Video Game Critic.
Publisher: Tengen (1991)
Reviewed: 2006/5/3
Recommended variation: big maze + speed
Our high score: 40340
1 or 2 players
Mutant League Football
Grade: D
Publisher: Electronic Arts (1993)
Reviewed: 2013/9/1

The concept behind this game is so wild, it makes you wonder why there aren't
more games like this. Mutant League Football plays like Madden, except the players are monsters and the fields are laden with hazards. There are sixteen teams with names like "Psycho Slashers", "Screaming Evils", and "Forty Whiners". The players are bands of trolls, robots, aliens, skeletons, super-humans, and other species. The seven-on-seven gameplay allows for larger, more detailed players than Madden. Obstacles litter the field like pits, rocks, and mines. It all sounds like a recipe for fun, but Mutant League Football is less than the sum of its parts. The graphics are muddy and indistinct, especially when players are bunched up. The action is so choppy that it's hard to tell what the [expletive] is going on! The quality of play is nowhere near Madden standards. Running the ball is tough because there's no concept of forward progress. The passing windows lead you to believe your receiver is in the clear, only to discover he's just two yards to your left! The controls are lousy and the framerate slows to a crawl after a pass is completed. It's hard to tell who caught the ball, or even your player was tackled or not! Wacky audible plays let you stick dynamite in the ball, use a rocket pack, bribe the ref, or kill the ref (literally). In the NFL, all of these plays are illegal, but I will give Mutant League credit for being unpredictable. I enjoy chaos as much as the next guy, but the game is confusing and luck plays a huge role. The blaring music can get on your nerves, and the coach's indecipherable gibberish is annoying. I did enjoy the interactive half-time show. Mutant League Football is an example of a great concept falling victim to sloppy execution. © Copyright 2013 The Video Game Critic.
Mutant League Hockey
Grade: D
Publisher: Electronic Arts (1994)
Reviewed: 2014/1/29

On paper at least, Mutant League Hockey looks like a surefire hit. You take EA's award-winning hockey engine, substitute monsters for players, and let the hilarity ensue. Hell, this may be the best premise
of all time! The stylized menu screens are a feast for the eyes with their medieval themes, over-the-top animations, and wacky sound effects. Once you hit the ice however the players aren't very well defined and the arenas aren't especially interesting (save for the monsters in the crowd). The action degenerates quickly once things are set in motion. Weapons and traps create pure chaos as you witness decapitations, impalements, and body parts strewn over the ice. It sounds great, but hazards like mines and fire pits prove far more aggravating than entertaining. All the gimmicks really take their toll on the gameplay, in the form of choppy scrolling, erratic frame-rate, and stuttering animations. It's not a pretty sight. The controls feel nearly as loose as the collision detection. When things get hectic it's hard to tell what the [expletive] is going on, much less locate the puck. The close-up fights look amazing, but they become repetitive and wear out their welcome. Hearing the coaches babble gibberish during every stoppage is tiresome. The two-player action is a mess, but the game isn't half bad when played solo. If nothing else, it gets a heck of a lot of mileage out of its sheer novelty value. You never know what you're going to see in Mutant League Hockey. But once you get past all the gore, wacky hi-jinx, and goofy antics, you're not left with much of a game. © Copyright 2014 The Video Game Critic.
Publisher: Dreamworks (1992)
Reviewed: 2006/12/10

This isn't a well-known game, and there's a perfectly good reason for that. Compared to similar side-scrolling brawlers like Streets of Rage or Final Fight, Mystical Fighter is an utter embarrassment. Despite donning an ancient Japanese theme, the characters are bizarre and the scenery is as static as it is boring. You'll fight a lot of big, fat sumos dressed in traditional garb, and weird, skinny Golem-like creatures. We all know how old 2D fighters tend to recycle the same characters in different color palettes, but Mystical Fighter takes this concept to the
extreme. The fighting action is as shallow as it is repetitive. In addition to standard kicks and punches, there are a few special moves, including the Blanka-inspired rolling attack, and a "spin throw" which lets you execute a silly helicopter-like spin. The controls are crisp and the animation is smooth, but the gameplay is easy and unsatisfying. The modern soundtrack sounds terribly inappropriate for a game like this. Mystical Fighter is just one of those oddball titles that probably never should have seen the light of day. © Copyright 2006 The Video Game Critic.
Our high score: 120300
1 or 2 players
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