Publisher: Electronic Arts (1995)
Reviewed: 2003/12/22

Yikes! EA tried to take their popular golf series to the "next level" by rendering the courses with 3D polygons, but the Genesis hardware isn't up to the task. As a result, you have to wait between five and 15 seconds before
every shot while the scenery is slowly rendered on the screen! I suppose the fairways and sand traps look slightly more realistic than the flat courses of the previous games, but these new visuals don't improve the quality of gameplay one bit. In fact, PGA 96 is actually much
less fun than previous offerings. For one thing, the novice difficulty is too easy (the meter moves
slowly) and at the other extreme, it's almost impossible to hit a straight shot in the pro level (the "contact" zone is a line). In addition to having to wait forever for the screens to be drawn, once you hit the ball you don't get even a separate view of where it lands. And God forbid if your ball goes behind a tree - you may as well be behind a brick wall. The scenery looks nice from a distance, but up close the hills look like giant triangles and the trees look horribly pixilated. There are some extra modes and saved stats, but these bells and whistles mean little when the game itself is so poor. Better hold onto those old PGA games - you're going to need them. © Copyright 2003 The Video Game Critic.
Publisher: Electronic Arts (1991)
Reviewed: 2020/9/7

Considering it was the first entry in the long-running series, PGA Tour Golf is astonishingly good. You really don't need to know much about the sport to enjoy this. PGA's set-up screens employ pull-down menus which seem overengineered today but were once considered high-tech. You begin by creating your own personal golfer, and this is significant because the game records all your progress to battery backup. Once you and your friends are "registered" you'll select between four courses including three that are real. Each hole is introduced by a fly-by preview which looks choppy now but was mind-blowing in 1991. The courses are completely flat but you won't even notice after a while. The game employs an intuitive three-press swing meter that would soon become the industry standard in golf games. I just wish the meter was a bit bigger. I like how the game automatically chooses the proper club for you; it keeps things moving. The only time the action grinds to a halt is when somebody wants to examine the green. Upon hitting A the game says "one moment please" as it calculates a contour map. The dimensions are so exaggerated that the green sometimes resembles a damn
mountain range. It's annoying when playing someone who insists on pulling up this view before every stinking putt! The game's audio can be obnoxious. You'll crank up the volume to hear the bird tweets only to jump out of your chair when the loud between-hole music blares. That said, PGA Tour Golf turned on a lot of new fans on to the sport. This might be considered a golf game "for the rest of us". © Copyright 2020 The Video Game Critic.
Save mechanism: battery
1 to 4 players
Publisher: Electronic Arts (1992)
Reviewed: 2002/4/14

Electronic Arts made major changes to the graphics and difficulty in this edition, but the results are mixed. Graphically, the golfers are now digitized images, a big improvement over the illustrated golfers in the last game. The courses look slightly more realistic, but not as clean looking. It can be difficult to tell when the fairway ends and the rough begins. PGA II is also noticeably easier. In the first game, it was difficult to hit the ball perfectly, but in this game, you can do it almost too easily. Other new features include six courses (up from four), and a Skins Challenge. This game is not dramatically better than the first, but it's still a lot of fun. Unfortunately, the confusing drop-menu system is still used to configure the game. My favorite memory of this game is cranking up the sound in order to hear the birds (at 2 o'clock in the morning), and then getting my eardrums blown out by the loud, obnoxious music that plays at the end of each round! © Copyright 2002 The Video Game Critic.
Publisher: Electronic Arts (1993)
Reviewed: 2002/4/14

In the early 90's, EA had the market on golf cornered. This third installment of PGA Tour really outdoes itself. This one features no less than EIGHT courses and a 54-player roster. The graphics have been upgraded slightly, and some digitized pro swings have been incorporated. The control system is slightly modified, but you still get the same simple horizontal swing meter that made the previous games famous. There's a wealth of statistics and a battery backup that even lets you save instant replays. No question about it, this one's a winner. © Copyright 2002 The Video Game Critic.
Pac-Man 2: The New Adventures
Grade: F
Publisher: Namco (1994)
Reviewed: 2001/1/31

What a travesty! This ill-advised creation probably set the yellow guy back at least 10 years! Initially, Pac-Man 2 looks like it could be something special. The characters, which feature the entire Pac-Man family, are large and nicely animated. Combined with the detailed backgrounds, this game looks like an interactive cartoon. But the bizarre control scheme makes for a VERY poor game playing experience. The patented "Character Guidance Interface" is like nothing you've ever seen, or will ever see again! Get this - you don't control Pac-Man at all! All you can do is direct his attention to various obstacles and shoot a slingshot at certain targets on the screen. Pac-Man wonders through each "scene" oblivious to the dangers. Unfortunately, the controls are so worthless that Pac-Man ignores half of your commands anyway. If that's not bad enough, until you enter the correct sequence of commands, you're doomed to repeat the same scene over and over and suffer through the corny animations. If you've ever played Dragon's Lair, you can understand the frustrating experience I'm talking about. This game is pure torture. Even the fact that the original classic Pac-Man game is hidden in this cartridge cannot redeem this piece of trash. © Copyright 2001 The Video Game Critic.
Publisher: Fox (1994)
Reviewed: 2020/6/22

After playing platformers for a few decades I've compiled a mental list of all the do's and don'ts. The Pagemaster does a remarkably thorough job of ticking off the boxes on the don't list. This movie-based title puts you in the role of a little Macaulay Culkin exploring horror, pirate, and fantasy worlds. Each world has branching stages, which would be a selling point for most games. You begin in an old mansion where you're accosted by haunted books. I discovered I could pounce on them if I landed dead-center. The problem is, when you jump the screen abruptly shifts upward, making it hard to judge where you're about to land! I soon discovered that pouncing on other enemies results in death. You never know what the rules are in this game! Enemies like bats blend into the background and other dangers are obscured by foreground graphics. Deadly objects can rain from above or sprout up from below your feet. You're required to take leaps of faith that sometimes send you into spikes. Once while walking I fell through a
solid floor! There was one single fleeting moment when I thought I might actually have some fun. It was in a pirate stage when I suddenly found myself brandishing a sword! Naturally something touched me and I died before I even got a chance to swing it. Continues are available but they place you back to the beginning of the current world even if you've already made progress. The Pagemaster is one of those haphazard games where nothing really makes any sense. © Copyright 2020 The Video Game Critic.
Publisher: Tengen (1991)
Reviewed: 2017/8/16

I like the refreshingly simple premise of Paperboy. You're just a kid trying to deliver some newspapers. Even so, this game exhibits more creativity than most big-budget titles. The screen scrolls diagonally as you ride up the screen while avoiding everyday and not-so-everyday hazards. Naturally there are cars, storm drains, and barking dogs. But there are also drunken winos, burglars, attack cats, and runaway lawnmowers. Heck, you even come face-to-face with the
Grim Reaper for crying out loud! While more detailed than the NES edition I dislike how characters are rendered with ugly black outlines. It's a shame the audio effects are so muffled because your paperboy tosses out funny lines like "that's a pretty big cat" and "man, that guy's wasted". My buddy Chris called the controls mushy and unresponsive - especially when moving slowly. I prefer to ride at a brisk pace so I didn't notice any problems. In fact, I was impressed with the ability to squeeze between oncoming cars and storm drains. Still, I will admit it's really hard to toss a paper directly into a mailbox, or even onto the porch for that matter. I usually toss two or three just to make sure it registers as a delivery. You're only supposed to serve subscribing houses, but you can earn big bonus points by causing mayhem like breaking windows and knocking down gravestones. At the end of each street is a course with ramps and targets. The ramps are difficult to judge, but since it's only a bonus stage, there's nothing to lose. Each of the three difficulties offers a new neighborhood, giving the game some replay value. Paperboy on the Genesis may lack tight gameplay of the NES version but it's still a lovely day in the neighborhood. © Copyright 2017 The Video Game Critic.
Recommended variation: easy
Our high score: 21378
1 or 2 players
Publisher: Tengen (1992)
Reviewed: 2019/6/7

I wasn't too keen on
Paperboy 2 (SNES, 1991) but this Genesis edition is something else. You play the role of a bike-riding boy or girl (your choice), tossing papers into subscriber mailboxes or onto their front stoops. The neighborhoods are buzzing with activity including scenes you won't find in the SNES version. There are workers at a construction site, a guy roasting a pig in his yard, and even a hottie sunbathing in a bikini! For the first half of each street you're throwing papers to the left, and then it switches to the other side. Your route is strewn with hazards like storm drains, attack dogs, cars, and lurking graveyard ghouls. Throwing papers to cause mayhem is fun, especially when you knock some elderly folks off of their porch swing or make a car come crashing down on the mechanic working under it. The voice samples are surprisingly clear by Genesis standards and the animation is smooth. Each of the three skill levels offers a new neighborhood, upping the replay value. Still, the scenery gets repetitive. It's one thing to have a scene repeat within the same stage, but on the same
block? The sidewalks could also be wider, especially considering how hard to gauge your position from the viewing angle. The end-of-stage dirt-bike obstacle courses are especially disorienting. Despite its flaws Paperboy II has a pick-up-and-play arcade style that's hard to resist. And it's always fun to discover what each new day has in store. © Copyright 2019 The Video Game Critic.
Our high score: 29,1501 o
1 or 2 players
Pat Riley Basketball
Grade: F
Publisher: Sega (1990)
Reviewed: 2001/9/13

This game is hilarious! You know you're in for a treat when the opening screen features a high-flying white boy attempting to dunk while another goes up for the block. Now there's something you don't see every day! This was the first basketball game for the Genesis, and all the players and teams are completely fake. It's definitely a bad game, but it does have some amusing elements. First of all, there are some nice looking cut-scenes that provide dramatic close-ups for tip-offs, foul shots, long-range jumpers, and dunks. The dunk screens even feature jump and block meters that affect the outcome. Unfortunately, the main type of dunk looks ridiculous! It features a guy jumping high over the net, and throwing the ball down without even touching the rim! But what really cracked me up was the number of missed dunks. I love it when a guy goes up for a dunk three times in a row and misses all three times! The action on the court is even worse. The players move painfully slow, and it's nearly impossible to maintain possession of the ball. The computer player is especially unfair, stealing the ball at will. And despite the fact that the ball is HUGE, it's really hard to tell when it goes through the basket! Graphically, the side-scrolling court features a crowd and cheerleaders, but no coaches or benches. Surprisingly, a half-time show IS included. There are no customization options in this game, and annoying background music drones away throughout the whole ordeal. Pat Riley Basketball is much more fun to laugh at than to play. © Copyright 2001 The Video Game Critic.
Pebble Beach Golf Links
Grade: B-
Publisher: Sega (1994)
Reviewed: 2002/4/14

Pebble Beach isn't a bad golf game, but it really can't compete with Electronic Art's PGA Tour Golf series. The fact that there's only ONE course doesn't help its cause. EA's PGA Tour 3, released the same year, has no less than EIGHT courses. Still, Pebble Beach is easy to play, fun, and fast-paced. The shot control is unique but not much different than what you're used to. After using a round shot meter, there's a second meter that determines the type and degree of spin you apply to the ball. You also have the opportunity to adjust your stance (move your feet) before each shot. The graphics are fine, but no better than EA's games. The screen contains everything you need to judge your shot, including an overhead map, wind and lie indicators, and hole status. You can compete against 48 top golfers. I should also mention that this version of Pebble Beach Golf is much better than some of the CD-based versions, which tend to be slow and bloated with unwelcome "features". © Copyright 2002 The Video Game Critic.
Publisher: Sega (1995)
Reviewed: 2020/4/18
Save mechanism: battery
1 player
Publisher: Namco (1990)
Reviewed: 2008/6/5

I used to regard Phelios as a fairly mediocre vertical shooter, but I've grown fond of it over time. The graphics are marginal and the stages aren't particularly memorable, but the game has a simple, old-school vibe that's appealing. The fact that it's based on Greek mythology provides for some great bosses, including the hideous Medusa, the beautiful Siren, and Cerberus - the three-headed watchdog! The hero is Apollo, who is trying to save a blonde hottie in a low cut blouse - a noble cause indeed! He flies on his Pegasus, unleashing bolts of energy from his sword. All three buttons do the same thing (fire), but holding one down produces a powerful "charged" shot. You'll want to apply these liberally, especially on the bosses who otherwise take
forever to kill! Heck, even common foot soldiers seem unphased by the normal shots. The stages of Phelios feature temples and green meadows, but the lack of detail understates their grandeur, and I have no idea what the
steel girders are doing in the third stage! There are some modest scaling effects, like when Apollo takes a hit and falls from his steed. The audio features a triumphant musical score, but the garbled voice samples are really hard to decipher. Simple in design but challenging as hell, Phelios is not a bad option for those looking for a back-to-basics shooter. © Copyright 2008 The Video Game Critic.
Recommended variation: adv
Our high score: 61890
1 player
Publisher: Microprose (1993)
Reviewed: 2020/6/19

Compared to the sluggish, text-heavy
Pirates (NES, 1991), this 16-bit incarnation looks amazing. It really raises the bar with bigger graphics, crisp controls, and added elements like "10 great pirate quests" to complete. You can battle other notable pirates and even recreate famous expeditions. At its core Pirates Gold follows a familiar formula. You sail around the Caribbean fighting towns and vessels not affiliated with your flag. While visiting friendly ports you trade supplies, upgrade your ships, get news at the tavern, or visit the governor. Unfortunately all the ports look pretty much the same and appear to have the same people working in them! Still, the game offers some beautiful graphic interfaces to replace a lot of old text menus. I like the use of icons to convey the status of your crew and your ship. Sharp-looking ships cut swiftly through the sea and the sword fighting characters are
huge (although their animation is quite choppy). The rollicking musical score is first rate and the voice samples are clear (
"land ho!"). You can save your progress to battery when in a town. Despite it's visual overhaul Pirates Gold is really the same old game with the same flaws. Action-oriented gamers may find it slow and repetitive, but those willing to immerse themselves in this swashbuckling adventure will be rewarded for their efforts. © Copyright 2020 The Video Game Critic.
Save mechanism: battery
1 player
Pirates of Dark Water, The
Grade: C
Publisher: Sunsoft (1994)
Reviewed: 2006/12/10

I'm always up for a pirate game, but this one threw me for a loop. Pirates of Dark Water takes place on
another planet. What the hell is
that all about? Fortunately, the only difference I could perceive was the existence of "monkey birds". I know what you're thinking: "Wow, I wish we had monkey birds on Earth". No you don’t. Take it from me - they look dumb and never shut up. Anyhow, Dark Water's gameplay is strictly by-the-numbers as you leap between ledges, climb ladders, and ride moving platforms. By slashing with your sword and tossing knives, you send pirates and skeletons to their demise in puffs of smoke. Along the way you'll contend with cheap traps like nets full of coconuts that fall on your head as you jump onto a narrow ledge ("aarrggh!"). I also dislike having to backtrack through certain stages to locate keys. Pirates of Dark Water does have a few things going for it. Each stage is beautifully rendered with vibrant graphics and eye-pleasing color combinations. The jungle in the first stage isn't so hot, but some of the later stages really caught my eye. The haunted citadel is shrouded by eerie blue moonlight, and the "sunken bridge" is battered by enormous waves. I absolutely love the tropical paradises with their white beaches and soaring mountain backdrops. The weakest aspect of the game is its audio, with ho-hum music and understated sound effects. A password feature allows you to save your place between stages. Pirates of Dark Water's gameplay will seem awfully familiar to jaded 16-bit gamers, but its crisp controls and captivating visuals might just make it worth your while. © Copyright 2006 The Video Game Critic.
Our high score: 24050
1 player
Publisher: Tengen (1990)
Reviewed: 2011/12/21

As an early attempt to incorporate digitized graphics into a fighting game, Pit-Fighter features grainy characters, sloppy animation, dodgy controls, and horrendous voice synthesis. You select between three fighters (Buzz, Ty, and Kato) who are introduced via a cool Rocky-style workout montage. The slugfest takes place in a seedy underground fight club where you face a series of lowlife biker stereotypes in front of a bloodthirsty crowd. The colorful line-up includes Southside Jim, CC Rider, Chairman Eddie, Mad Miles, Heavy Metal, Angel, and the Executioner. Eddie looks like he's running around in his
underwear! The graphics are digitized, but due to the low resolution and limited color palette, this may not be apparent to the casual observer! You have a nice variety of moves, and planting your knee into the back of an opponent who's down is one of the simple pleasures of life. The controls could be more responsive and the collision detection is erratic, but the game is fun in spite of itself. The fighting area is strewn with knives, sticks, barrels, crates, and stools. I can't emphasize how satisfying it is to smash a crate over an opponent's head and watch it shatter to bits. The rowdy crowd mocks you relentlessly and a crazy woman tries to stab fighters in the back. Between rounds your character is placed on a forklift as cash winnings pile up beneath him. The minimal soundtrack is cheesy but memorable. My friend Brendan loved to razz me about this game ("
How much did you pay for this?") but I couldn't get enough of it. Fond memories may cloud my judgment, but there's something endearing about this sloppy display of pixelated violence. © Copyright 2011 The Video Game Critic.
Recommended variation: continues
Our high score: 666,840
1 or 2 players
Pitfall: The Mayan Adventure
Grade: C-
Publisher: Activision (1994)
Reviewed: 2018/6/29

With 16-bits of raw power behind it, I was expecting this modern Pitfall to be a heck of a lot better than it turned out. On the surface The Mayan Adventure is certainly beautiful. Its lush jungles are layered with dense foliage, bustling wildlife, and scenic waterfalls. The bongo drum soundtrack is catchy and the natural sound effects are clear. Pitfall Harry is fluidly animated with multiple weapons to use against wild boars, panthers, and skeleton warriors. It's clear the designers put most of their emphasis on graphics and audio. The gameplay feels more like an afterthought. It's hard to tell where you can or can't go, with invisible barriers constraining your movements. You can run past one tree and run smack right into the next one. The path through each stage is so convoluted that tiki-men markers are required to point you in the right direction. The controls would feel a heck of a lot more responsive if Harry didn't have to perform some kind of clumsy animation whenever he touches something. You'd think he was doing his best
Bruce Campbell impression for Pete's sake. It doesn't help that he's constantly being bombarded by hard-to-see pests like spiders and monkeys. Once you get familiar with the stage layouts the game is fun to play for score. But for beginners it's too aggravating and non-intuitive. That said, this Genesis edition of Pitfall: The Mayan Adventure is widely considered to be the best version of the game. © Copyright 2018 The Video Game Critic.
Our high score: 52,510
1 player
Publisher: Sega (1995)
Reviewed: 2013/6/30

This was released at the same time as the Super Nintendo edition of Primal Rage, so it's hard not to compare the two. The SNES looks sharper and sounds clearer, but the Genesis has a slight edge with faster, more fluid action and tighter controls. It's kind of like the Mortal Kombat situation all over again (except in this case both games have blood). Primal Rage is an intriguing one-on-one fighter pitting dinosaurs and apes against each other on a post-apocalyptic Earth. The stages include exotic waterfalls, sprawling glaciers, crumbling ruins, and surreal decimated city. Human spectators scurry about and it's possible to snack on them to gain heath. Vicious bite and claw attacks tend to draw blood, but the more devastating attacks don't inflict as much damage as they should. Compared to the SNES, the characters look somewhat grainy and the backdrops are not as detailed (although the colors are quite vivid). The sound effects are weak and the announcer sounds like he has a bad cold. The Genesis three-button controller is a poor option, considering you'd need to use the start button for one of the four attacks. The six-button controller works great however, especially since you can assign
special moves to the two extra buttons via the options menu. This feature is great for novices, and it adds some spice to the versus mode. It's also an easy way to finish the game. This Genesis version also features natives on the continue screen, which are lacking on the SNES. There's a nifty high score screen, but despite what the manual would imply, scores are not saved (no battery). Primal Rage was never more than an average fighter (at best), but this Genesis version is good for a few rounds of mindless violence. © Copyright 2013 The Video Game Critic.
Our high score: 91195
1 or 2 players
Prime Time NFL Starring Deion Sanders
Grade: D
Publisher: Sega (1995)
Reviewed: 2014/10/24
Rating: Kids to Adults
Save mechanism: Battery
1 to 4 players
Publisher: Psygnosis (1993)
Reviewed: 2019/3/29

Boy oh boy do I hate this game. Underneath its tropical platform veneer lies an excruciatingly bad puzzle game. The main menu is so poorly designed I struggled to
start the [expletive] game! Puggsy is one seriously unlikeable
bastard. Hideous in appearance and devoid of personality, he might just be the worst character in video game history. Puggsy makes Bubsy look like
Sonic the Hedgehog for Pete's sake! The opening stage offers a glimmer of hope with its bright beach scenery and steel drum music. Then after walking 20 feet to the right the message appears "Well done! Level complete!" WTF? Did I
miss something?! Subsequent stages are sprinkled with objects you need to manipulate to reach to the exit, but the clumsy pick-up and use controls are a
joke.
A joke!! You have to be positioned
beside an item to pick it up, and it's hard to
identify most items much less determine how they are meant to be used. You can only hold one object at a time, there's too much shuffling back and forth. Trying to stack items is like playing Jenga. Why is everything so counter-intuitive? To use a key on a chest you have to
throw it at the chest! Puggsy dies upon contact with any creature including small birds. The ability to shoot starfish, crabs, and monkeys is small consolation. The exit to each stage appears is blocked by a giant stone face, yet you can walk
right through it! Puggsy is a miserable piece of excrement that deserves to be buried deep,
deep below the Earth's crust, never to be uncovered. © Copyright 2019 The Video Game Critic.
Our high score: 2800
Save mechanism: password
1 player
Publisher: Capcom (1993)
Reviewed: 2012/9/8

This side-scrolling beat-em-up follows the
Streets of Rage (Genesis, 1991) formula. The Punisher flew under the radar in its day, but now many regard it as a "lost gem" of the Genesis library. It does have its charm. Two players assume the role of the Punisher and Nick Fury as they kick, punch,
and shoot their way through plush hideouts, moving subway cars, trains, and sewers. The action gets off to a rip-roaring start as you pound thugs in a bar by slamming them on the ground and smashing plants over their heads. Each blow is punctuated by word bubbles (BAM!) and digitized yelps. In addition to generic thugs you'll battle Terminator-style robots who continue to fight even after losing their heads! But what really makes The Punisher unique is your ability to fire handguns, machine guns, and Uzis. Enemies tend to withstand several shots, but it's always great fun to pump them full of lead. Other cool weapons include bats, pipes, and axes
(sweet!). The controls are limited to the A and B buttons. You can perform special attacks by pressing them both at once, but why wasn't C used for this purpose? The scenery is bright and interesting at first, but gradually becomes generic and repetitive. The difficulty is definitely on the easy side, especially since you can't harm your partner in two-player mode (by default). You get three continues and that's enough to rack up some astronomical scores, rendered in miniscule numbers that are hard to read. The Punisher is a worthwhile romp if side-scrolling brawlers are your thing, but it's not quite the diamond in the rough some make it out to be. © Copyright 2012 The Video Game Critic.
Our high score: 1,846,600
1 or 2 players
Publisher: Sega (1991)
Reviewed: 2000/2/23

Sega's second Disney game on the Genesis (after Mickey's Castle of Illusion) is another winner. This time you're Donald Duck, equipped with a gun that shoots plungers, popcorn, and explosive bubblegum. This gameplay here is more complicated than Castle of Illusion. You can select what stage you want to play, and switch stages at certain checkpoints. Mexico, Transylvania, and the town of Duckberg are available at the beginning, but more stages open up later. One unique feature is how certain stages require items from other stages, forcing you to move between them. The graphics and animation are colorful and fun, and the music is very memorable. I especially enjoyed the spooky atmosphere of Dracula's castle. Quackshot is not particularly tough or long, but it's a quality game. There are a few flaws I should mention however. There's a scene in Dracula's castle where I went around in circles for quite a while before figuring out what I had to do. There's one slow-motion, underwater scene that I hate, but at least it's mercifully short. This game also comes up short in terms of replay value, and there's only one skill level. Still, Quackshot is great fun the first time through, and it's perfect for younger players. © Copyright 2000 The Video Game Critic.
Our high score: CJS 70,000
1 player
Publisher: Tengen (1991)
Reviewed: 2010/6/2
Save mechanism: Password
1 or 2 players
Publisher: Tengen (1992)
Reviewed: 2010/6/2
Save mechanism: Password
1 or 2 players
Publisher: Tengen (1993)
Reviewed: 2010/7/28

This baseball game is so old, the year in the title actually coincides with its year of its
release! Amazing! Unfortunately, you'll be hard-pressed to tell the difference between RBI Baseball 93 and the previous year's RBI Baseball 4. The box touts some genuinely unexciting new features like updated rosters, fielding practice, and individual player statistics.
Man - it made me sleepy just to
type that in! And could Tengen possibly have devised a more unimaginative box cover? It's a close-up of a
baseball for Pete's sake! As you've probably surmised by now, this is 99% the same game as last year. The "computer assist" option is noteworthy, but only because the fielding is so atrocious without it. It doesn't help that the stadiums have expansive outfields that seem to go on for
miles! After a homerun, the Jumbo-tron shows an animation of the player being congratulated by his teammates. I find it funny how the instant replays also replay the
Jumbo-tron animation! Last year's carnival music has been axed (thankfully), but the hokey new tunes aren't much better. I recall my friend Keith bringing this game over my house back in the day, only to have my other friends rake it over the coals. RBI 93 was clearly a case of Tengen taking a year off and "mailing one in". © Copyright 2010 The Video Game Critic.
Save mechanism: Password
1 or 2 players
Publisher: Tengen (1994)
Reviewed: 2010/7/28

The RBI Baseball series proudly set the standard for mediocrity, but if you're going to play an RBI Baseball game, it might as well be this 94 edition. This was the year Tengen actually did more than just update the rosters! For one thing, the team selection screen now shows a picture of Laker's coach Phil Jackson talking with an umpire. The pitcher/batter screen has been enhanced with new animations that are more fluid and easier on the eyes. Pitchers occasionally spit on the mound, and you have to love that. In addition to showing runners, the first and third-base window in-sets will show the third-base coach flashing signs. This guy doesn't look nearly as creepy as the one seen in past RBI games. Player "portraits" are displayed as they step to the plate, and while some will make you laugh, they are generally a decent likeness. The windows will also occasionally play instant replays, including a funny animation of fans fighting for a homerun ball. Fielding has always been the Achilles heel of the RBI series, and 94 alleviates the situation somewhat. An X now appears on the field to mark where a fly ball will land, and when throwing the ball in, outfielders will automatically hit the cut-off man. That's good, because these outfields tend to be
huge. If a ball rolls all the way to the wall, you're probably looking at an inside-the-park homer. The music is better than previous games, but it's so obnoxiously
loud that you'll want to shut it off. The RBI Baseball series never quite got over the hump, but 94 is probably the best the series has to offer. © Copyright 2010 The Video Game Critic.
Save mechanism: Password
1 or 2 players
Publisher: Activision (1994)
Reviewed: 2015/6/30
Publisher: Micronet (1991)
Reviewed: 2010/2/18
Recommended variation: Normal, Rapid-fire
Our high score: 167750
1 player
Publisher: Sega (1989)
Reviewed: 2008/2/20
Recommended variation: easy/5 lives
Our high score: 71850
1 or 2 players
Publisher: Sega (1993)
Reviewed: 2006/2/24

I expected Ranger X to be yet another excellent side-scrolling Genesis shooter, but I was wrong. Can someone please tell me what the
F is going on in this freakin' game?! Little help over here!? The game's designer was apparently trying to push the envelope with an elaborate six-button control scheme, but it will leave most players bewildered. Ranger X is simply too complicated for its own good. You not only control a robotic warrior with a jet pack, but also a robotic vehicle that follows you around on the ground. Both can fire independently, or combine to fire homing missiles. The control scheme is so confusing that even after I learned it, I never felt comfortable with it. The stages don't make a lot of sense either. You often can't discern the background graphics from foreground dangers, and in certain brief sequences, you seem to have no bearing on events. It's as if the game is playing out some elaborate background story and it forget to let you in on it. The stages are so-so, with the standard planet surfaces and caverns of lava pools. Even the music is mediocre. Each stage is introduced with some rotating wireframe models that are pretty advanced by 16-bit standards, but not too exciting in 2006. The game is extremely hard, so I'd recommend setting the difficulty to easy. All in all, I didn't care much for Ranger X, and I'm not just saying that because I didn't know what the F was going on half the time. Okay, maybe I am. © Copyright 2006 The Video Game Critic.
Recommended variation: easy
Our high score: 75700
1 player
Publisher: Taito (1991)
Reviewed: 2015/4/18

The original
Rastan (Sega Master System, 1988) was a fine side-scroller, so what the [expletive] happened here?! The graphics look great until things start moving. Your character looks like Conan the Barbarian but his movements are slow, stiff, and awkward. He jumps like a pansy and doesn't as much swing his sword as
poke things with it. The backgrounds feature sights like snowy mountains and distant castles, but everything looks decidedly flat. The gameplay is shabby and there are only two buttons: attack and jump. You slay monsters, avoid traps, and navigate blocky scenery. And when I say blocky, we're talking about big, perfectly-formed brown blocks. The blocks are solid yet you can destroy creatures on the other side of them, a phenomenon scientists have yet to explain. And why is there a
dragon head sticking out of that block? Does he
live in there?! The highlight of the game are the imaginative creatures, some of which are quite frightening. There are skeleton warriors, crawling torsos, snake people, and members of the Insane Clown Posse. The guy wearing a cloak and goat skull looks like he belongs in a Satanic ritual. Striking an enemy causes it to blink white, and that looks cheesy. When you swing on vines the animation is so slow it's comical. The advanced levels are loaded with cheap traps and one-hit deaths, and you're too slow to avoid any of it. Boss battles involve trading blows until someone keels over. My friend Scott accused the first boss "getting all up in his junk". Rastan Saga II might have been passable on a portable system, but on the Genesis we expect a lot more. © Copyright 2015 The Video Game Critic.
Our high score: 29,900
1 player
Publisher: Scavenger (1994)
Reviewed: 2005/2/2
Ren and Stimpy: Stimpy's Invention
Grade: F
Publisher: Sega (1993)
Reviewed: 2005/8/14

In the immortal words of Mr. Horse, "No sir I don't like it." This, coming from a
rabid fan of the old Ren and Stimpy cartoon series. I normally don't watch cartoons, but I've always found the Ren and Stimpy show strangely appealing, if only because it's so damn
bizarre. This video game adaptation conveys a hint of the show's outrageousness, but none of its clever dialogue or wit. This is painfully evident during the lame introduction, which explains the background story using nothing but boring text. The game itself is a complete mess. In the single-player mode, you control both Ren and Stimpy as a unit, executing moves and attacks that usually involve tossing each other around. Frankly, the control scheme is so confusing that you can't predict how the pair will react to your commands. And it's even worse with two players! The jumping controls are far from responsive, and the stage designs are as annoying as they are unimaginative. You'll battle bizarre creatures like eyeballs and blue chickens as you explore a neighborhood with giant cracks in the sidewalk, a freezer, a dog pound, and a zoo. There are scattered references to the show (like Powered Toast Man and Mr. Horse) but these are token appearances. There's nothing to get excited about in terms of graphics, although I do like how the game adopts the same visual style as the show. The scratchy voice samples ("get on with it man") are hard to stomach, and the music is utterly generic. Did Sega really think they could sell this garbage on the strength of the Ren and Stimpy name alone? Those
stupid eediots!! © Copyright 2005 The Video Game Critic.
Revenge of Shinobi
Grade: B-
Publisher: Sega (1989)
Reviewed: 2006/2/17
Recommended variation: easy
Our high score: 87800
1 player
Publisher: Electronic Arts (1992)
Reviewed: 2016/9/29
Our high score: 101,729
1 player
Publisher: Sega (1995)
Reviewed: 2013/10/7
Our high score: 66800
1 player
Publisher: Electronic Arts (1991)
Reviewed: 2003/5/10
Publisher: Electronic Arts (1992)
Reviewed: 2003/5/10

The original Road Rash was an incredible motorcycle racing game, but as good as it was, it begged for a two-player split-screen mode. Enter Road Rash II. Unfortunately, the new split-screen mode didn't exactly set the world on fire. The two screens are rather small and the framerate is painfully low. The action is choppy, and objects pop-up and disappear unpredictably. Control also suffers, with turning that feels sluggish and unresponsive. The one-player mode plays more like the original Road Rash, which is a good thing. There are a few minor enhancements, like the addition of a chain weapon and additional obstacles like deer in the road. There's a new set of tracks, but nothing too compelling, and the music is surprisingly lame. The hard-edged, grinding tunes of the first game have been replaced with light, upbeat melodies - bad idea! After each race you see a little animation that's pretty funny, and the passwords are more manageable this time around. But overall I prefer the original Road Rash. © Copyright 2003 The Video Game Critic.
Publisher: Electronic Arts (1995)
Reviewed: 2003/5/10

The third and final Genesis installment of Road Rash has more depth than previous offerings, but treads water in terms of gameplay. The first thing that stands out is the overhauled graphics. Instead of the colorful, hand-drawn riders and scenery, everything now has a digitized look. While the drivers admittedly look more realistic, the scenery - especially the backgrounds - looks terribly grainy. The locations span the globe from Japan to Brazil, but there's really not a lot to see. The framerate in the split-screen mode is noticeably improved, but the one-player mode actually looks a bit choppier. I do like how your opponent's bike stays up momentarily after you knock him clean off of it, and it's always fun to crash just before the finish line and fly over it without your bike. The controls seem slightly more responsive than RR2, and police now come on motorcycles, patrol cars, AND helicopters. One area in which Road Rash 3 falters is in combat, despite the fact that there are now seven weapons. Unlike the first Road Rash, it's really difficult to get a clean shot at other riders. Another problem is the music. These uninspired tunes sound like leftovers from previous editions. Road Rash 3 is still good, but it can't top the original. © Copyright 2003 The Video Game Critic.
Publisher: Flying Edge (1993)
Reviewed: 2015/3/3

I might have enjoyed Robocop 3 more had I not already played Robocop Versus
Terminator (Genesis, 1993) which is about 100 times better. Both side-scrolling shooters are similar in design, but this one is
amateur hour. The red Detroit skyline looks appealing, but those decrepit green buildings look like
ass. Robocop's default weapon is a pathetic pea-shooter. Fortunately better weapons appear early and often including a handy three-way shot. In addition to shooting low-lifes hiding behind crates and falling from windows, you'll have to contend with robotic drones. And guess what - they're not delivering for Amazon! These drones are a serious pain in the ass because they buzz all over the place and can sustain too many hits. Equally annoying is when you find yourself overlapping with an enemy, incurring damage without being able to deal any. That's just shoddy game design. Even with a decent weapon you'll absorb a ton of mandatory hits, so collecting energy icons is your only hope. At the end of the first stage you're ambushed by 20 guys armed with bazookas.
Seriously?! Most people will give up at that point - and rightly so. Later stages look pretty
blah, but there is a mediocre vertical flying stage thrown in. The continue screen features the ED-209 robot from the original movie, who warns "you have 20 seconds to comply". When he finally opens fire you'll be grateful to be put out of your misery. © Copyright 2015 The Video Game Critic.
Recommended variation: continues
Our high score: 56850
1 player
Robocop Versus Terminator
Grade: B+
Publisher: Virgin (1993)
Reviewed: 2013/4/4
Recommended variation: normal
Our high score: SLN 39,640
Save mechanism: Password
1 player
Rock 'N Roll Racing
Grade: B+
Publisher: Interplay (1994)
Reviewed: 2001/6/7

This game was made by Interplay and Blizzard, two game companies that would become giants in the industry. Anyone who's played RC Pro Am on the NES will feel right at home with R&R Racing. The 45-degree, pseudo-3D view of the track gives you a good angle, letting you see just enough of the road ahead. Cars are equipped with front and rear weapons. The elevated tracks are available on six "planets", which offer unspectacular but colorful scenery. The gameplay is surprisingly deep. You can buy different types of cars, upgrade them, and equip them with all sorts of gadgets. A password lets you save your spot. The two-player split-screen is also a lot of fun, and let's not forget about the music! The Sega Genesis isn't known for its great audio, but you'll hear stellar versions of "Paranoid", "Bad To The Bone", "Born To Be Wild", and "Radar Love", among others. Be sure to turn off the annoying announcer, who often interrupts the music. © Copyright 2001 The Video Game Critic.
Rocket Knight Adventures
Grade: C
Publisher: Konami (1993)
Reviewed: 2011/9/24

Rocket Knight is a nicely-animated platformer that's occasionally irritating but mostly enjoyable. The star of the show is a possum decked out in armor and a jetpack. He's waging war against an army of hideous pigs, and sometimes I think pigs are the cartoon equivalent of Nazis. Rocket Knight's crisp graphics and large sprites make it feel like you're playing a cartoon. Defeated pigs fly off the screen in their underwear which is slightly disturbing but satisfying nonetheless. The controls are crisp and the harmonized musical score is both quirky and unique. You attack with a sword that unleashes a fiery ring. Holding down the attack button causes Rocket Knight to "blast off", allowing him to glide over obstacles or plow through enemies. It's a cool concept but the developers didn't quite get it right. You can't control your movement in the air, so you'll need to aim yourself diagonally if you want to get anywhere. The stages are a mixed bag. The burning castle has a lot of unexpected lava blasts resulting in some cheap deaths. The mountain range level has a lot of Donkey Kong Country-esque mine-cart rides. The underwater and volcano stages try to create the illusion of playing on multiple planes, but they are confusing. The best looking stage by far is the city with its smoke-belching factories and stormy weather. Each stage ends with an obligatory boss, and they have an annoying way of returning after you thought you thought they were long gone. Rocket Knight isn't particularly memorable, but I can see why some would find this arcade-style platformer appealing. © Copyright 2011 The Video Game Critic.
Our high score: 94,250
1 player
Rolling Thunder 2
Grade: A
Publisher: Namco (1991)
Reviewed: 2018/9/9

I loved the first
Rolling Thunder (NES, 1989) but this sequel knocked my socks off. In addition to reprising the tactical shooting thrills of the original, Rolling Thunder 2 serves up some of the most visually arresting sights you'll see in a 16-bit title. It begins with a pretty elaborate 007-style intro. You can assume the role of a male or female secret agent, or both if you have a friend on hand. Yes - you heard it right - this game has two-player coop! The opening stage takes place at a marina with turquoise waters, majestic yachts, palm trees, and beautiful villas. I actually had to pause the game to gaze at the breathtaking scenery! Crisp controls allow you to effortlessly shoot, duck, and take cover. Your bullets travel slowly and when you run out of ammo you can only fire intermittently. Fortunately there are ammo storage closets and special weapons like machines guns that ratchet up the intensity. Enemies include colorful ninja warriors and pouncing black panthers. Wait a minute, what is that bad guy doing to the statue of a woman?! Please tell me he's just reloading. Anyway each stage demands a methodical approach as you scale floors and drop down to put yourself in the most advantageous position. After the first two stages the difficulty kicks into overdrive! In addition to outstanding graphics the game offers excellent digitized sounds including an agonizing scream when you get killed! I also like the innovative password system that uses four-word passphrases instead of characters. Thoughtfully designed and a sight to behold, Rolling Thunder 2 is one Genesis game you won't want to miss. © Copyright 2018 The Video Game Critic.
Our high score: BP 41,120
Save mechanism: password
1 or 2 players
Rolling Thunder 3
Grade: B+
Publisher: Namco (1993)
Reviewed: 2018/9/9

Rolling Thunder 3 didn't "wow" me like the first two Rolling Thunder entries for the NES and then the Genesis. It's better in some ways but feels less inspired overall. There's no intro this time and they ditched the two-player mode as well. The basic gameplay remains rock solid as you methodically infiltrate industrial facilities, blast robots and take cover behind crates. There are several innovations worthy of mention. First, you select your special weapon like a machine gun or flamethrower before you begin each level. The interface is a little confusing, as it's hard to tell if you've selected a weapon or not (hint: press B)! My personal favorite is the shotgun that sprays five bullets at once. Your standard pistol now has the ability to shoot diagonally which makes it a lot easier to deal with baddies hanging out on the balconies. You can also shoot while jumping. The mechanical panthers are scary as hell and I love their snarling growls. Resist the urge to shoot everything in sight as it's very easy to run out of ammo. The industrial stages make good use of color but tend to be repetitive. The Las Vegas stage features somersaulting clowns that reminded me of
Batman Returns (Genesis, 1992). But the biggest surprise are the motorcycle and jetski (!) stages. While they play more like bonus levels, they look very cool. Namco got a little lazy with Rolling Thunder 3, but it's still a solid shooter at its core. © Copyright 2018 The Video Game Critic.
Our high score: 9530
1 player
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