Publisher: Data East (1994)
Side Pocket was charming on the Genesis and this portable version conveys the same smoky lounge atmosphere. This table looks terrific with its handsome wooden trim and shiny pool balls. Classy jazz music and Images of sophisticated ladies further enhance the atmosphere. There are several modes of play. I love 9-ball in real life but I don't see the point of this version. There's no opponent and no score; it's basically just a practice mode. Pocket mode is the real star of the show. The idea is to complete a series of stages by clearing tables while sinking consecutive balls for points. You must reach a target score and you're allowed a certain number of misses. The animated ball path is a useful guide, making it easy to judge bank shots. You execute your shot via a simple two-press power meter. Breaks tend to be weak (even at full power) so the balls don't get well distributed over the table. Fortunately you don't have to call your shots, and sinking balls unexpectedly is part of the fun. There are plenty of bonus opportunities including a "super ball" that bounces around like crazy. The surprisingly addictive trick mode offers 19 preconfigured situations, many of which incorporate strategically-placed wine glasses. Side Pocket for the Game Gear is like having your own little pool table in the palm of your hand. © Copyright 2015 The Video Game Critic.
Publisher: Sega (1993)
Compared to the first Sonic title for the Game Gear, Chaos offers a far more satisfying experience. For one thing, you can choose between Sonic or Tails the fox, and Tail's ability to fly greatly alters the dynamics of the game and adds replay value. You'll notice a difference in the graphics right away, with larger characters and more elaborate scenery. The stages are larger and less linear, with multitudes of alternate pathways, breakable walls, and secret areas. And thankfully, Sonic Chaos is loaded with all kinds of all those crazy loops and corkscrews you can't get enough of. New gizmos include missiles you can fly around on and pogo sticks you can bounce on. In terms of control, the speed dash is a welcome new addition (essential in my book), allowing the hedgehog to go from zero to sixty in an instant. Unlike the first Sonic on the Game Gear, you can even continue your game after you've exhausted your lives. As good as Sonic Chaos is, it still shares a few flaws with the first game. The speed is very inconsistent, alternating between medium speed and near slow motion. And in later stages, it's too easy to fall off the bottom of the screen, resulting in instant death. But if you found the first Game Gear Sonic to be lacking, give this one a try. It's a major improvement. © Copyright 2003 The Video Game Critic.
Publisher: Sega (1995)
I get tired of playing Game Gear cartridges that are just scaled down 16-bit titles, so it's nice to play something fresh like Sonic Drift 2. This is basically Sonic's version of Super Mario Kart
(SNES, 1992). The first Sonic Drift was a Japan-only release. This sequel plays like Pole Position
(Atari 2600, 1983), only with narrow roads that make it hard to pass. The colorful stages are the highlight, reimagining classic Sonic levels like the green hill, casino, and chemical zones. The color schemes are gorgeous and there are a few surprises here and there. The stormy savannah track's raging thunderstorm occasionally blinds you with lightning, and the ice cap track has banked turns that make you slide around like a bobsled. There are an impressive 18 tracks in all. You race three random opponents at a time, each with a special ability. Sonic can boost, Knuckles can punch, and Amy overcomes opponents with her "heart" attack. Objects litter the course - some good and some bad. When you have an item you just push up to use it. Handing turns can be problematic, as you tend to slide off the track if you react late. There's a map on top of the screen but it's not very useful. The AI is like a rubber band as other drivers are constantly darting ahead and falling back. The GP mode consists of six short races, which feels just right. Sonic Drift 2 won't win over players on the strength of its racing, but the memorable stages and familiar cast of characters are bound to warm your heart. © Copyright 2018 The Video Game Critic.
Sonic the Hedgehog
Publisher: Sega (1991)
Is it just me, or was the loveable hedgehog neutered
for this scaled-down edition of the Genesis mega-hit? Sonic really lacks his trademark speed on the Game Gear, and these unforgiving environments really limit his ability to run wild. And where are those crazy loops we all love so much? You won't find them here. Still, there's plenty of ring-collecting and enemy-pouncing fun to be had, and the upbeat music and sound effects are surprisingly faithful to the original game. The graphics are bright and cheery, with large enemies that are easy to make out. Some of the six zones are inspired by the Genesis game, but they tend to be very linear. The Green Hill zone looks great with its palm trees and dancing flowers, but the "Bridge zone" is a total bust. Devoid of any creativity or aesthetic value, it amounts to one endless bridge littered with fatal gaps. Adding insult to injury, in one section the screen automatically scrolls slowly to the right, making an already mundane stage just plain irritating. Things improve with the lush Jungle zone, but even that has far too many bottomless pits. I don't like how Sonic on the Game Gear forces you to proceed at a very slow, deliberate pace. The bonus stages let you bounce on trampolines and bumpers to grab rings, but they aren't very thrilling. Slow-down often rears its ugly head, especially after you grab a power-up. Taking a hit only causes one ring to fly loose, but your total is reduced to zero anyway. No score is displayed when the game ends, and that's too bad. This portable Sonic is respectable, but if you've already experienced the stellar Genesis version, this will seem awfully tame. © Copyright 2008 The Video Game Critic.
Our high score: 86000
Sonic the Hedgehog 2
Publisher: Sega (1992)
You can always count on Sonic games for fast-paced platform action and colorful environments, but this one is disappointing. Sonic 2 looks and plays a lot like the first Sonic, although it does benefit from less slowdown. The stages are more elaborate this time around, with plenty of alternate routes to discover and loops to run through. Some zones exhibit natural beauty, like the watery Aqua Lake, the sunny Green Hills, and the stormy Sky High zone. The aptly named Gimmick Mountain zone is a complete bust, but the "Scrambled Eggs" zone has a nice Earthworm Jim vibe. What really hurts this game is its hit-or-miss controls and unforgiving stage designs. You're required to make far too many blind leaps, and performing run-spins to break through weak walls can be unreasonably difficult. Unlike the Genesis version, there's no spin-dash move, and frankly, it's badly missed. There's a new hang-glider element, but it never takes off - literally! Controlling that thing is a pain in the ass, and when a Sonic game has you reaching for the manual, that's never
a good sign. Apparently the "trick" is to push back on the directional pad in short, measured intervals, but even then Sonic sometimes releases and falls to his death. The boss encounters also tend to suck - especially the first one with the scorpion and the pit. The secret to that one, as it turns out, is to do not much of anything!
The idea of facing bosses with no rings
is also troublesome. This game isn't bad as Game Gear titles go, but with a name like Sonic, you expect more. © Copyright 2008 The Video Game Critic.
Our high score: 33700
Sonic the Hedgehog: Triple Trouble
Publisher: Sega (1994)
After giving lukewarm reviews to the first two Sonic games for the Game Gear, I started wondering if the system's hardware could handle a legitimate Sonic title. After playing Sonic Triple Trouble, I realize the answer is yes
. Not only does this game deliver graphics and gameplay comparable to the Genesis Sonics, but it's one of the best Sonic games I've played period!
Genesis owners might as well refer to this as Sonic 4
- it's that good! Sega not only redesigned the game's engine and graphics from the ground up, but addressed the annoyances that plagued the previous Game Gear Sonics. Gone are the blind leaps, fatal falls, awkward controls, and unreasonable difficulty. The spin-dash move is in full effect, and it really comes in handy! The character sprites are large and bold, and the layered scenery is very easy on the eyes. As with any Sonic title worth its weight, there are plenty of inviting tropical stages with multiple routes and hidden secrets. Adding a little variety are original stages like Sunset Park with its gorgeous orange sky and Robotnik Winter with its snow and ice. And get this - Sonic can even snowboard!
You can play through the game as Sonic or Tails, and Knuckles appears as a villain. So what's the catch? Well, the game does suffer from its share of slowdown, but it doesn't adversely affect the gameplay. The difficulty is much
lower than previous Sonics for the Game Gear, to the point where it's sometimes hard
to lose a life! That's okay, because this game is a joy to play, delivering the fast action Sonic fans crave with minimal frustration. It's a shame Triple Trouble was released so late in the system's life cycle, because this game is the real deal. © Copyright 2008 The Video Game Critic.
Publisher: Acclaim (1992)
Our high score: 10150
Sports Trivia Championship Edition
Publisher: Sega (1994)
Publisher: LucasArts (1993)
Star Wars Return of the Jedi
Publisher: LucasArts (1995)
The force is strong in this one. Like its impressive SNES counterpart, Return of the Jedi delivers challenging platform action with top-notch graphics and amazing music. The stages loosely follow the storyline of the movie, including Leia rescuing Han from Jabba the Hutt, Han knocking out the shield generator on the moon of Endor, Luke defeating the Emperor, and finally, Lando destroying the new Death Star. If you've played any of the SNES Super Star Wars games, you know there's a lot of platform jumping involved, and it can border on tedious at times. Fortunately, Jedi has outstanding control that makes it easy to navigate even the narrowest ledges. You can choose between several characters for each mission, and there are even two vehicle missions to spice things up. You'll face some huge bosses including the Rancor, but some bosses take far too long to defeat. I really enjoyed Jedi until I reached the speeder bike chase sequence in the woods of Endor. Yikes - those pseudo 3D graphics look awful and you can't even tell what's going on! Other than that aberration, Return of the Jedi is pure gold for your Game Gear. A password feature is also included. © Copyright 2004 The Video Game Critic.
Our high score: 1030
Streets of Rage 2
Publisher: Sega (1993)
This game is remarkable! The Genesis Streets of Rage 2 set a new standard for side-scrolling fighters, and this Game Gear version is a surprisingly close adaptation. In fact, it looks like the exact same game - only in miniature. You can choose between Axel, Blaze, and Skate, and the characters look almost identical in to those in the original game. Max the wrestler isn't included, but you won't miss his big slow ass anyway. Most of the stages are included, although slightly abbreviated. My personal favorites are the bar and the amusement park. A few minor details have been left out, like the rain in the back alley at the end of stage one. I find it amazing how all the fighting moves have been preserved despite the fact that Game Gear only has two buttons. This game rates sky-high in terms of fun. There's nothing quite like the feeling of walking down a street and wacking complete strangers with a long lead pipe. Even the music sounds like the original. Two players can link up for some cooperative action. Streets of Rage 2 is a stellar title, and Sega did one heck of a job of squeezing it into a Game Gear cartridge. © Copyright 2003 The Video Game Critic.
Publisher: Majesco (1994)
Looking like an update of Atari's Battlezone, Super Battletank unsuccessfully tries to straddle the line between arcade game and simulation. Dedicated to the men and women who served in Desert Storm, this first-person tank shooter takes place in the dull, brown desert of Iraq, so there's really no scenery to speak of. You embark on a series of missions, usually to destroy a group of targets such as tanks, helicopters, or scud missiles. A scanner screen provides the location of all of your targets, and you can move between them fairly quickly. The main screen is loaded with indicators and gauges (most unnecessary), leaving only about a third of the screen for your first person view out of the tank. Enemy vehicles look surprisingly detailed and realistic, but their erratic movements make them frustrating to hit. Despite having several weapons at your disposal, each encounter is like a cat-and-mouse game, and there's little fun to be had. Only one enemy appears at a time, and keeping it in your crosshairs is a constant struggle. The missions are all pretty much the same. Overall, Super Battletank probably won't hold your interest for long. © Copyright 2003 The Video Game Critic.
Publisher: Sega (1990)
At first Super Monaco GP seems to have all the ingredients of a great racer. Your Formula 1 car looks nice at the bottom of the screen and the sensation of speed is effective. The tracks featured layered scenery with buildings and hazy purple mountains in the distance. If only you could stay on the freakin' track!
The turn arrows don't appear until the turn has already started, and they tend to blend in with all the other indecipherable signage lining the course. You can anticipate turns by keeping an eye on the map at the top of the screen, but that's awkward. And once you begin sliding off the road it's almost impossible to recover. Super Monaco GP was an institution on the Genesis but this portable version is lacking in the driving department, and that's kind of a big deal. © Copyright 2015 The Video Game Critic.
Publisher: Sega (1993)
Surf Ninjas has more depth than your standard side-scrolling slugfest. You play a "mellow surfer dude" who just so happens to be the last heir to a 4000-year-old throne. A half-robot villain has dispatched ninjas all over the world to kill you. As the title would suggest, Surf Ninjas offers a few sunny outdoor locations like a tropical island and the docks of Venice. There are also some elaborate indoor stages like a fancy palace restaurant. With two buttons you can perform all sorts of nifty moves including roll, high kick, low kick, jumping high kick, body throw, and a supremely effective jumping power-punch. Some items let you unleash fireballs. And when you need a boost, you can use your "zatch" to transform into a powerful warrior for a short time. The pause screen displays your vital statistics and provides access to hints, a shop, and a treasure screen. Using a hint triggers a brief animation of a little kid in heinous pink shorts focusing in on his own Game Gear screen! Button pounding is not enough to beat Surf Ninjas. You'll need to collect items and use them strategically to prevail. The bright graphics are complemented by upbeat music, but the controls prove problematic. You walk very slowly and can't run. Jumping moves you along quicker, but that can result in leaping into unseen danger. Vaulting onto high ledges is confusing, and I often accidentally rolled while trying to perform a leg sweep. The controls lag too, making it hard to target swift creatures like swooping hawks. It's a little on the sluggish side, but there's much more Surf Ninjas than meets the eye. © Copyright 2015 The Video Game Critic.
Our high score: 17,214
The Lost World: Jurassic Park
Publisher: Sega (1997)
Rating: Kids to Adults
If you liked Jurassic Park
(Sega, 1993) you're bound to enjoy The Lost World. This fine-tuned platformer offers lifelike animation and some really attractive background scenery. If you play this on a Retron 5 with filters turned on this game looks amazing.
The selectable stages take you through dense jungles, rocky gorges, and shadowy power stations. You can shoot everything but the dinosaurs don't die; they either fall asleep or tumble off the screen. Your health is indicated by the color of your vest, which was not readily apparent to me. This game surprised me. I was alarmed to see dinosaur heads peeking through the foliage, only to discover you could hop on them to reach higher ground! The raptor stage in the power station is made more exciting by the need to turn on the lights to attack the raptor. While running from a rampaging triceratops you can slide under Stegosaurus that get in your way, and that is awesome. One stage even let you play as a little compy dinosaur. There's no score or password - just unlimited continues. That's a bit of a problem because the difficult is low and the stages are short. I can picture a kid blowing through this in just a few minutes. Still, The Lost World is quite a thrill while it lasts. © Copyright 2019 The Video Game Critic.
Vampire: Master of Darkness
Publisher: Sega (1993)
I don't know what the story is behind Master of Darkness, but it looks and plays a heck of a lot like Castlevania, and that is a good thing. Vampire takes place in the late 1800's, and you control a well-dressed fellow with the odd name of Ferdinand Social. The turn-of-the-century London scenery is quite realistic and conveys a nice atmosphere. There's plenty of platform jumping, but nothing too frustrating, and there are plenty of weapons hidden behind white masks. Stages include the Thames river, a cemetery, a laboratory, and my personal favorite, the wax museum. This museum stage reminded me of an old horror flick I watched as a kid called "House of Wax" starring Vincent Price. That movie was creepy, and this stage recreates the spine-tingling chills of seeing wax figures come to life. Other monsters in the game, including zombies, skeletons, and wolves, are large and nicely animated. The control scheme is identical to Castlevania - one button jumps and the other attacks, and pushing up while firing engages your special weapon. With the exception of navigating the stairs, the control is right on the money. Even the music is sinister and well orchestrated. Vampire is really an amazing game, and probably one of the best titles for the Game Gear. I only wish a password feature was included so it wasn't always necessary to start from the beginning. © Copyright 2004 The Video Game Critic.
Our high score: 49,370
Winter Olympic Games: Lillehammer '94
Publisher: U.S. Gold (1993)
World Series Baseball
Publisher: Sega (1993)
Sega knows a little something about baseball games, and this diminutive version of World Series Baseball provides some terrific, ultra-fast arcade action. The speed of the game is beyond fast - it's frantic
. I can only assume Sega programmed it like this so you could play a whole season before your Game Gear batteries wore out. The behind-the-batter pitching view features large players and a perfect view of the strike zone. The simple, intuitive controls reminded me Sportstalk Baseball (Genesis 1992). This is a game that anyone can pick up and start playing right away. When the ball is hit, an overhead view of the field appears, and your fielders can jump or dive to snag balls. Unfortunately, the action moves so fast
that you have almost no time to react. You won't see many extra base hits or double-plays in this game. At first, I wished Sega had slowed down the action to something more reasonable, but after playing a few exciting games at break-neck speed, I got used to it. Problem is, now I can't sit through a "normal" baseball game (too slow!). Sound effects include a voice umpire and non-stop in-game music that could, quite possibly, drive you insane. World Series has a lot of nice features as well, including a slew of playing modes, two-player link, a battery back-up, and all the major league players and teams. This is an ideal game for sports fans with short attention spans. © Copyright 2003 The Video Game Critic.
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