Your mission is to collect the sugar, Kool-Aid, and pitcher items, and to be honest, this part of the game is kind of slow and tedious. The bad guys aren't particularly aggressive, but if the kids do get caught, you're treated to a blood-curdling scream! General Foods reportedly wanted this alarming sound effect removed from the game, but the programmer had already quit so it stayed in!
After you combine the proper ingredients, the second part of the game kicks in. After an impressive intermission depicting the Kool-Aid Man busting through a brick wall, you have him go postal on those "thirsty" bastards. You can move him all over the place, snagging the bad guys and catching floating fruit. It's like a bonus round, but once it's over you're back to those lame kids, and who wants to go through that again? © Copyright 2001 The Video Game Critic.
Lady Bug looks like your typical early-80's maze game, but it's better than most. You navigate ever-changing corridors while collecting X's, bonus hearts, and letters to the word "EXTRA". You're controlling an actual ladybug which is a far cry from the stripper on the instructions. Be careful to avoid deadly white skulls and wandering predator bugs. Enemies are released from the center on a timer, and once they're all loose a tasty bonus appears in the form of a carrot, radish, eggplant (!), or some other nutritious (and lucrative) vegetable.
What makes the game unique are the yellow walls you can push through and rotate like turnstiles, reconfiguring the maze on the fly. It's a very novel feature and a cool way to wall off pursuing bugs. There's a lot going on in this game; the maze feels so alive! The mushy intellivision pad won't do you any favors but that's okay because the game is slow and methodical. With arcade graphics and four skill levels, this is a nearly flawless port. Lady Bug gets extra credit for the hooker on the cover, although Scott says he'd put a bag over her antennae. © Copyright 2021 The Video Game Critic.
Lock N Chase is a thinking-man's Pac-Man. You're pursued by four policemen, and while you can't turn the tables on them, you can shut doors behind you to slow their pursuit. On occasion you can "trap" them, and it's even perfectly reasonable to trap yourself under the right circumstances. Examine the maze closely and you'll notice white lines indicating where these temporary doors can be placed. I like how the doors gradually disintegrate after a few seconds.
The police are relentless and intelligent. You can't easily fake them out, as they tend to mimic your movements. To maximize your score you'll want to nab any bonus items (dollar signs, phones, briefcases) that appear at the center of the screen. And don't relax once you clear the maze, because you're not out of the woods until you exit through the escape hatch.
This game makes me wish the Intellivision had joysticks, because navigation is tricky with the directional pad. Even so, Lock N Chase is madly addictive, and if you find your scores getting progressively worse, that's because the game baits you into taking risks. That's a sign of a good game, and Lock N Chase provides some of the best arcade action the system has to offer. © Copyright 2010 The Video Game Critic.
The controls are very good, and there's even a "panic" button that acts like a railroad version of hyperspace. The graphics don't exactly set the world on fire (the cabooses look like blobs) but the locomotive sound effects are nice. Locomotion never got the credit it deserved, perhaps because it's too difficult and complicated for its own good. Still, strategy-minded gamers looking for a challenge will love it. © Copyright 2001 The Video Game Critic.
Screen shots courtesy of Video Game Museum