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3 Count Bout
Grade: C
Publisher: SNK (1993)
Posted: 2007/9/5



screenshotI really do like 3 Count Bout, but I suspect I'd enjoy it more if I were a professional wrestling fan. The graphics are impressive, even by Neo Geo standards. The characters are absolutely huge, consuming up to three-quarters of the screen in height. This game makes liberal use of the system's color palette, with outfits that tend to be quite loud. Each of the ten wrestlers has a unique introductory sequence and a distinct set of moves.

Unlike most Neo Geo games that use two buttons (three at most), 3 Count Bout uses all four, and the number of possible move combinations is astounding. Besides the standard punches and kicks, you can administer sleeper holds, jump off turnbuckles, bounce off ropes, and even perform out-of-the-ring attacks! Button functions vary depending on your opponent's proximity, and the extensive number of attacks ensures you'll see a new animation each time you play. One fighter who looks like a Village People reject has a move that involves him sticking his nose in an opponent's butt crack! For better or worse, the special moves can be very tricky to execute.

The game's awesome graphics are largely overshadowed by its rough animation, making it hard to discern what's going on in the heat of battle. There's a lot of joystick jiggling and button mashing involved, so technique often takes a back seat to pure chaos. In addition to standard matches, there are also "street fights" that take place in urban locations and incorporate weapons like bats and stun guns. Even more intriguing are the two-player tag-team matches against CPU-controlled opponents. 3 Count Bout is certainly an admirable attempt to bring professional wrestling to the Neo Geo, but you'll need to be a fan of this "sport" to truly appreciate all it has to offer. © Copyright 2007 The Video Game Critic.

1 or 2 players 

If you like this game, try: Title Match Pro Wrestling (Atari 2600)
WWF War Zone (Playstation)
Mat Mania Challenge (Atari 7800)
Pro Wrestling (Sega Master System)
ECW Hardcore Revolution (Nintendo 64)

Aero Fighters 2 (CD)
Grade: A-
Publisher: SNK (1994)
Posted: 2005/4/7

screenshotFor those with an appreciation for old school gaming, Aero Fighters 2 (AF2) is pure button-pounding bliss. They don't make games like this anymore. A vertically-scrolling airplane shooter, AF2 is jammed-packed with scaling enemies, breathtaking scenery, and satisfying explosions. This fairly inexpensive CD title even includes a nice two-player simultaneous mode. There are eight planes to choose from, each with its own unique brand of firepower. The pilots are somewhat unconventional (including a dolphin and schoolgirl), but you only see them between stages, so it hardly matters.

AF2's gameplay is seriously fun. The military-themed targets include plenty of tanks, cannons, and helicopters, and the bosses are huge mechanical beasts. Ten brief but exciting stages provide interesting backdrops and semi-destructible scenery. Locations include Manhattan, a suburban neighborhood, and Hawaii. My favorite part of the game is flying over the amusement park with its moving rides and screaming kids (hint: shoot the Ferris wheel).

The game maintains a relatively serious tone throughout, until the final stage throws you for a loop, pitting you against a giant baboon in a spaceship. Al-righty then! The challenge is significant but not insurmountable, and you can shoot down many of the projectiles the game throws at you. To shoot rapidly you have to tap the buttons incessantly, so this is not a game you'll play for hours on end.

Another aspect I frowned upon is how your score does NOT reset when you use one of the unlimited continues. The continues are tempting, but they pretty much defeat the purpose of the game, which is to score points (in case you forgot). Using the unlimited continues, it's possible to finish the game in under 45 minutes. For maximum enjoyment, I'd recommend playing Aero Fighters 2 on the easy skill level but using no continues. In Japan, this game was released under the name Sonic Wings 2. © Copyright 2005 The Video Game Critic.

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High score: 226200
1 or 2 players 

If you like this game, try: Aero Fighters 3 (CD) (Neo Geo)
Ghost Pilots (Neo Geo)
NAM 1975 (Neo Geo)
Super C (NES)
Racing Aces (Sega CD)

Aero Fighters 3 (CD)
Grade: C-
Publisher: SNK (1995)
Posted: 2005/4/7

screenshotCompared to its awesome predecessor, Aero Fighter 3 (AF3) is a huge disappointment. I get the distinct impression that the developers didn't take this game very seriously. Yes, it still provides the same "twitch" vertical-shooting action, but AF3 tends to be wacky and over-the-top, and there's far too much emphasis on bosses. In fact, Aero Fighters 3 plays more like a parody of shooting games.

The stages aren't nearly as attractive or interesting as those in AF2, and some of the scenery (like the static water in stage two) looks horrible. The weapons are original but obnoxious, and using a fully powered-up weapon is more disconcerting than satisfying. Hell, one plane looks like it's firing huge evergreen trees. And if you think the weapons are unconventional, wait until you see some of these bosses.

If the giant squid in the desert doesn't have you wondering what the designers were smoking, check out the guitar-playing monkey on the flying saucer. There's a fine line between funny and dumb, and Aero Fighters 3 crosses that line again and again. Even the music is annoying. If there's one thing this game does right, it's the special attacks, which incorporate impressive scaling effects and inflict major damage. Otherwise, Aero Fighters 3 feels like a joke with no punchline. In Japan, this game went by the name of Sonic Wings 3. © Copyright 2005 The Video Game Critic.

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High score: 137500
1 or 2 players 

If you like this game, try: Super Monkey Ball (GameCube)
Aero Fighters 2 (CD) (Neo Geo)
Ninja Spirit (Turbografx-16)
Sonic Advance 3 (Game Boy Advance)
Need For Speed III: Hot Pursuit (Playstation)

Aggressors of Dark Kombat
Grade: D
Publisher: ADK (1994)
Posted: 2024/9/14

screenshotFor many years I've been curious about this one. Its title alone suggests a dark, mysterious fighter along the lines of Mortal Kombat (Genesis, 1992). Since Aggressors of Dark Kombat didn't appear on my 161-in-1 multicart, I took it upon myself to track down the MVS cartridge. As it turns out, it's not very dark at all! In fact, the title is just a play on the publisher's initials, ADK.

The eight fighters are mostly garden-variety martial artists, but some of these dudes are absolutely huge, particularly the tall blonde guy who looks like Dolf Lungren. There are also two small but quick characters. One is a cute female in a schoolgirl outfit and the other is a black kid who throws a basketball.

The stages are a mixed bag. The dusty truckstop, dojo, and forest locations are generic and lacking in detail. The three night city stages however are gorgeous. These include a London shopping district, a subway station, and cars under a bridge. The animated scenery is brimming with interesting detail like passing cars, pedestrians, and billboards.

What makes Aggressors unique is how you can freely move "in and out" of the screen a la Final Fight (SNES, 1991). This adds depth (literally) as you can dodge attacks in multiple directions. Each fight is just one extended round, with health meters that "peel back" colors until there are none left.

The controls feature jump, punch, and kick buttons (D is unused). The attacks behave differently based on if you tap them or hold them down. I found the moves stilted and unresponsive at times, especially with the large characters. Dash moves are the order of the day and you can even pummel an opponent while he's lying on the ground.

Weapons like maces, shovels, and molotov cocktails frequently appear but are frustratingly difficult to pick up. Even when you do, they tend to get knocked out of your hand almost immediately. It is funny however when someone gets hit by a molotov and hops around with their ass on fire.

The game occasionally surprises you with a not-so-gory "finishing" moves, usually in the form of a wrestling move like a choke hold. Once I saw a guy stuck a piece of dynamite into the other's mouth. I don't know how to trigger these moves so I assume they are automatic based on certain conditions.

The single player mode is weak thanks to frequent defensive standoffs. CPU opponents have a tendency to block everything you can dish out. It's truly demoralizing when you unleash a crazy combination and it's completely neutralized. It's unfair too. How could someone possibly "block" a bat with nails sticking out of it?

I wanted to like this game but in the crowded field of Neo Geo fighters, Aggressors of Dark Kombat settles near the bottom. It offers some interesting twists but they don't add up to much. In the words of Brent, "I feel like we've played 100 games on the Neo Geo just like this one". © Copyright 2024 The Video Game Critic.

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Recommended: easy
High score: 12,420
1 or 2 players 

If you like this game, try: Chop Suey (Atari XEGS)
Final Fight One (Game Boy Advance)
Final Fight (Super Nintendo)
NCAA Final Four 99 (Playstation)
King of Fighters Neo Wave (Xbox)

Alpha Mission II
Grade: D
Publisher: SNK (1991)
Posted: 2004/8/8

screenshotI've played some terrific Neo Geo shooters in my time, but this is not one of them! Alpha Mission II's monotonous graphics and confusing weapon system gave me a real headache. The visuals are hardly impressive as you fly over a parade of generic space stations. It looks like a second-rate Genesis game. Only some slick scaling saves the graphics from being completely mediocre.

I like how chunks of the massive enemy ships can break off and fall to the planet below. You attain power-ups by touching floating letters, and you can change these letters by shooting them, which also pushes them further up the screen. The problem is, you basically need to stop firing to gather them, and one thing I hate is a shooting game that discourages shooting! Just be sure not to collect an upside-down letter, since it actually functions as a power-down (another thing you hate to see in a shooter). All of this tedious letter watching has got to go.

In addition, the needlessly complex weapon system includes selecting weapons from a pull down menu in the heat of battle, which is moronic. Alpha Missions II lets you hold down the fire button to shoot continuously, but if you want to do substantial damage you have to tap the button incessantly. I also dislike how enemies and structures that can take multiple hits seem impervious to the first few shots. Only when they explode do you realize you were actually doing damage.

Alpha Mission II's design is so poor that it's hard to believe this is a sequel to something! A two-player simultaneous mode is included. The synthesized music is okay, but the computerized voice is unintelligible. This game is not a total loss, but Alpha Mission II hardly shows what the Neo Geo is capable of. © Copyright 2004 The Video Game Critic.

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High score: 79600
1 or 2 players 

If you like this game, try: Galaxy Force II (Genesis)
Alpha Beam with Ernie (Atari 2600)
Ghost Pilots (Neo Geo)
Pulstar (CD) (Neo Geo)
Nova Blast (Colecovision)

Andro Dunos
Grade: C+
Publisher: SNK (1992)
Posted: 2022/5/18

screenshotAndro Dunos... that is a name I have not heard in a long time. Then, suddenly from out of nowhere, I hear Andro Dunos II was being released across a variety of modern systems! To properly review the sequel I knew I had to first revisit the original.

Often confused with a performance-enhancing drug, Andro Dunos is not the kind of game you fall in love with. It's a conventional side-scrolling shooter with clean but simple graphics. It looks like the type of game you might find on any 16-bit system. Only its two-player mode really sets it apart.

Having two players blast away at the same time was an uncommon feature in 1992 - with no slowdown no less. If only the programmers had been more thoughtful when selecting colors for the two ships! One is orange and the other is bright pink, making it very easy to get them confused.

You can fire as rapidly as you can tap, holding in the button for a charged shot. The bosses are refreshingly easy but ground installations can be stubbornly hard to destroy. Steve brought to my attention those pesky "penis worms" burrowing through the sand and I can't unsee them!

Special weapons are the name of this game. You have four to toggle between, powered up separately to varying degrees. Add in missiles and rotating units and the combinations are endless. Sudz claimed his ship sprouted "ass antlers", so anything is possible. Upon using a continue you're often awarded a few bonus power-up icons. I don't like that. Why reward failure?

The stages aren't very imaginative, depicting generic space stations, moon surfaces, and intergalactic intestines. The use of scaling to show enemies approaching from the background is confusing at times. Andro Dunos may look unspectacular as Neo Geo shooters go, but its weapon juggling system and two-player co-op put it over the top. © Copyright 2022 The Video Game Critic.

Recommended: easy
High score: 120,200
1 or 2 player 

If you like this game, try: Andro Dunos II (Nintendo 3DS)
Andro Dunos II (Dreamcast)
Ghost Pilots (Neo Geo)
Galaxy Force II (Genesis)
R-Types (Playstation)

Art of Fighting
Grade: C+
Publisher: SNK (1992)
Posted: 2007/9/5

screenshotEver since Street Fighter 2, I've always been a big fan of 2D, one-on-one fighting games. When Art of Fighting made its debut in 1992, it made waves with its huge fighters and slick scaling graphics. And when I say the fighters are huge, I mean they take up most of the screen, although the camera does zoom out once they move apart. Two players can select between eight characters in the versus mode, and there's also a one-player story mode.

The two central figures are Ryo Sakazaki and Robert Garcia, who bear more than a passing resemblance to Ryu and Ken of Street Fighter fame. Other contenders include a big fat slob named Jack Turner, a Bob Marley wannabe named Mikey Rodgers, and the masked Lee Pai Long. I always considered King to be a female dressed in men's clothing, but the manual actually refers to King as a "he", so who knows? The graphics are the highlight of this game, with smoothly animated characters and elegant backgrounds, including a dimly lit bar and some beautiful city skylines.

The main problem with Art of Fighting is the difficulty in executing special moves, some of which are listed in the manual. I even had a hard time getting one-quarter "fireball" motions to register. There's a "spirit gauge" under your health meter that lets you execute "super" attacks, but only advanced players will find it useful. Art of Fighting is pretty barebones compared to most modern fighters, but it looks great, and there's charm in its simplicity. © Copyright 2007 The Video Game Critic.

1 or 2 players 

If you like this game, try: X-Men Vs. Street Fighter (Japan) (Saturn)
Street Fighter Anniversary Collection (Playstation 2)
Double Dragon (CD) (Neo Geo)
Art of Fighting Anthology (Playstation 2)
Marvel Super Heroes (Saturn)

Art of Fighting 2
Grade: B
Publisher: SNK (1994)
Posted: 2003/7/15



screenshotThis one-on-one fighter features some absolutely HUGE characters. I was very impressed, and also pleased that the quality of animation is not compromised one bit. Yes, this is another winner for the console that's king of fighting games. When characters move apart from each other, the camera zooms out ala Samurai Shodown. The controls are like World Heroes, so the strength of your punches and kicks depends on how long you hold down the buttons. Not everyone appreciates this system, but otherwise there's not much to fault here.

The gameplay is deeper than your average fighter thanks to a "rage" meter that lets you perform special attacks. You can recharge your meter or drain your opponent's through taunting, but this leaves you open to attack. Special moves are critical in this game, especially against the tough-as-nails CPU opponent. The fighters themselves are pretty generic, except of course for that guy in the monkey mask (freak!).

If you're looking for babes, AoF2 won't do much for you, unless you have a thing for butch lesbians like King. The background graphics are uneven in quality. The mansion stage with the fountain and car look terrific, but others (like the backyard stage) are surprisingly dull. But overall Art of Fighting 2 is one of the most impressive fighters I've ever seen. © Copyright 2003 The Video Game Critic.

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1 or 2 players 

If you like this game, try: Samurai Shodown Anthology (Playstation 2)
Samurai Shodown 2 (Neo Geo Pocket)
Samurai Shodown (3DO)
Neo Geo Battle Coliseum (Playstation 2)
Samurai Shodown VI (Playstation 4)


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