Publisher: SNK (1991)
Reviewed: 2003/6/17

You can usually pick up this side-scroller for pretty cheap, but there's a reason for that. The game provides some generic punch and kick action, but nothing more. Eight Man himself looks like a full-grown Mega-Man - in other words a complete dork. Still, as fast as Eight Man moves, you're not likely to notice how dumb his outfit looks. The action is spastic with multitudes of explosions and endless look-alike thugs. The action is fast and repetitive, and you can get into a Matrix-like groove in the middle of it all. Unlike other games like Ninja Combat, Eight Man can handle just about everything thrown his way. He has rapid-fire kicks and punches, as well as bombs for tight situations. There's some platform jumping, but nothing too difficult. The characters are large and colorful but not interesting, and the bosses are forgettable as well. The single unique aspect of Eight Man is the "running" stages, which lets him do his thing while running at blazing speeds. But since your enemies move just as fast, the gameplay isn't much different after all, and in fact these stages are less fun. The two-player simultaneous mode is supposed to incorporate some cooperative moves, but the screen gets too hectic to tell what's going on. Stick to the single-player mode for best results. © Copyright 2003 The Video Game Critic.
Our high score: 14000
1 or 2 players
Publisher: SNK (1991)
Reviewed: 2020/4/28
Our high score: 74600
1 or 2 players
Publisher: SNK (1992)
Reviewed: 2020/4/28

"Again... legendary men... return." So begins the second chapter of SNK's original fighting series. This time you get eight playable fighters - a big step up from just three! Among them is the hulking Big Bear, old man Jubei Yamada, and that lard-ass Cheng Sinzan (who bites, by the way). SNK even had the audacity to add a female into the mix in the form of sex pot Mai Shiranui. I like how the stage intro screen has a banner underneath its rotating globe that reads "Conqer the World". The controls employ all four buttons now - two punches and two kicks. The fighting action still feels a bit halting, and I was only able to perform special moves like Terry's "Burning Knuckle" on occasion. The fact that the fighters move between two planes is confusing but it certainly does set the series apart. I noticed it's now possible to become dazed for a surprisingly long period of time. The stages are more fantastical than the first game and a few are just plain cheesy. I didn't care for the western train stage that passes in front of Mount Rushmore, or the raft stage with waterfalls better suited for
Sonic the Hedgehog (Genesis, 1991). Is this a fighting game or an amusement park ride? The Hong Kong stage is best because it exudes a sense of atmosphere and is at least somewhat realistic. Fatal Fury 2 does a good job of expanding the playable roster but lacks the arcade appeal of the original. © Copyright 2020 The Video Game Critic.
Our high score: 54200
1 or 2 players
Publisher: SNK (1995)
Reviewed: 2020/4/29
Our high score: 158200
1 or 2 players
Fatal Fury Special
Grade: C-
Publisher: SNK (1993)
Reviewed: 2020/4/29

Fatal Fury Special arrived third in the series, so why not just call it Fatal Fury 3? Because it's really an incremental improvement over the previous game. There's a better intro and a stage select. You get 15 playable fighters instead of eight. The new villain, Wolfgang Krauser, is playable as is the villain from the first game, Geese Howard. There's still only a lone female, Mai Shiranui. One new stage begins with the camera panning down from the sky, and that's pretty cool. The pacing is faster in Special, making it a little easier to execute special moves. New moves including the ability to knock your opponent out towards the screen! I also noticed you can taunt your opponent. Pressing combinations of buttons lets you move between two planes, which adds depth if you can figure out how to use it to your advantage. Fatal Fury Special also ramps up the difficulty; you'll need to pull out all the stops to win each match! It feels an expansion pack of Fatal Fury 2, but was probably enough to tide fans over until Fatal Fury 3. © Copyright 2020 The Video Game Critic.
Our high score: 29900
1 or 2 players
Publisher: SNK (1990)
Reviewed: 2002/9/6

Football Frenzy had some serious potential, but serious flaws in the passing game prevent it from being great. Fast, button-tapping arcade action is what this game is all about, and Football Frenzy certainly lives up to its name. The players are large and nicely animated, and tapping the A button increases your speed. The defense can always see what play you choose, but it doesn't make much difference. Running the ball is a lot of fun and you can sometimes squeeze between a gang of tacklers. But passing? Forget it! Most of your receivers are off-screen, and the softly thrown balls are easily picked off by defenders. Half of the passes are intercepted! That's a shame, because Football Frenzy has some killer features. The camera zooms in on running plays, and the tackles look great. Cheerleaders provide a provocative halftime show, and best of all, the music absolutely rocks! I'm telling you, these tunes really get your adrenaline going. But without a decent passing attack, Frenzy ultimately falls short. © Copyright 2002 The Video Game Critic.
Publisher: SNK (1991)
Reviewed: 2004/11/13

Some might criticize this vertical shooter for not showing off the Neo Geo's full capabilities. It's true, but there's no denying that Ghost Pilots is still a lot of fun. Although its gameplay is slower than other Neo Geo shooters, the challenge is less insurmountable and you can really get into a zone playing it. You pilot WWII-era planes, taking out tanks, ships, and enemy aircraft flying in formation. Comparisons to 1942 are obvious, but Ghost Pilots is much better, with huge sprites, nifty scaling effects, and a two-player simultaneous mode. The action is smooth and easy to control, and the military-style music adds a sense of urgency. Your plane's guns can power up to three levels, and you also have a supply of bombs. I appreciate how the bombs absorb incoming missiles, doubling as a shield. The background scenery is clean but unspectacular, and the bosses tend to be generic mechanical beasts. After finishing the first stage, you can choose one of two stages to play next, as well as the type of bomb you'd like to employ. Ghosts Pilots limits you to three continues, so you probably won't blow through the game in one sitting. The high scores are
not saved, which is a bummer. But as one of the more affordable Neo Geo shooters, Ghost Pilots is definitely worth tracking down. © Copyright 2004 The Video Game Critic.
Our high score: 251400
1 or 2 players
Publisher: Saurus (1996)
Reviewed: 2018/1/2
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Ironclad is one of those obscure shooters held in high regard by Neo Geo fans. The game is so rare it has practically taken on mythical status! Since I could never obtain an actual copy I'm reviewing an emulated version. At least now I can see what all the fuss is about. Ironclad's stages have a distinctive retro-futuristic style with graphics among the best I've seen in
any shooter. The opening stage is set in a burning city and the scenery looks nearly photo-realistic! Objects in this game has a pseudo-3D appearance with gleaming metal surfaces. The industrial areas look appropriately gritty, but there are also beautiful natural areas with serene lakes reflecting a full moon. Not only can you select branching stages, but the stages even branch within
themselves. Ironclad offers frenzied rapid-fire shooting against waves of tanks, robots, bombers, whirly-birds, and robotic frogs that backstroke through the sewers. Boldly imaginative weapons include flaming rings that slowly emanate from your ship. Like
R-Type (Turbografx-16, 1989) you have an external orb you can attach to the front of your ship or deploy to a remote part of the screen. Using this device isn't intuitive but it adds depth. Ironclad looks amazing but sometimes its rich graphics work against it. Not only do oversized enemies tend to crowd the screen but when navigating the layered scenery it's hard to tell what you can or can't touch. The action is prone to slowdown (especially with two-players) and the game could really benefit from a rapidfire button. I wouldn't call Ironclad the most fun Neo Geo shooter, but technically this one is hard to top. © Copyright 2018 The Video Game Critic.
Our high score: 124901
1 or 2 players
Karnov's Revenge
Grade: B+
Publisher: Data East (1994)
Reviewed: 2008/1/6

Now
this is a hard game to grade! Karnov's Revenge (aka Fighter's History Dynamite) may be the most blatant Street Fighter 2 (SF2) rip-off ever produced. But it is
good! In fact, it
almost plays a better game of Street Fighter 2
than Street Fighter 2! The overall design and style of the game is identical, from the character selection menus, to the familiar controller movements, to the post-fight victory screens. Even many of the fighters seem like SF2 clones. Only the freaky "Clown" and that "Ryoko" kid (both rather unlikable) stand out as original characters. Jean looks like a gay version of Guile, decked out in suspenders and holding a rose. Despite its derivative nature, Karnov's gameplay is extremely engaging, with well-balanced characters and intuitive controls. The animation rivals SF2 and the nicely-rendered backgrounds feature interesting animations and breakable props. A wide range of exotic locations are represented, including an Asian temple, a tranquil waterfall, the stage of a rock concert, and an African savannah with animal spectators. The scenery changes slightly between rounds, often reflecting day turning into night. My personal favorite is the magnificent city night skyline - it has a real Streets of Rage vibe. Karnov's audio is also high quality, offering numerous voice samples and well-composed background music that increases in tempo as a round nears conclusion. One original aspect of the game is how parts of fighter's outfits can break off, like a chest protector or mask. This triggers a cheesy "boing" sound effect, indicating your foe is dazed. There aren't many surprises, but if you appreciate one-on-one fighters, the overall quality of Karnov's Revenge is hard to deny. © Copyright 2008 The Video Game Critic.
Recommended variation: easy
Our high score: 276850
1 or 2 players
King of Fighters 94
Grade: A-
Publisher: SNK (1994)
Reviewed: 2009/3/14
Our high score: 88000
1 or 2 players
King of Fighters 94 (CD)
Grade: D
Publisher: SNK (1994)
Reviewed: 2009/3/14
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King of Fighters 94 (KoF94) is a terrific game, but this CD version can't do it justice. The main problem is the constant, annoying load screens, which typically run about 20 seconds each. When you first fire up the game, you watch a monkey juggling three balls. When the main menu is finally displayed, you select your mode, and then sit through
another load screen. After selecting your fighters, there's
another load screen. By this time you've already sat through three load screens, and haven't even thrown a
punch yet. That [expletive] ain't right! There are no loads during the match, and once a match is decided, you'll sit through one final load screen as the victory (or defeat) animation is loaded. When a game makes you wait 30 seconds just to see your character collapse in defeat, it's like rubbing salt in the wound. If you don't mind the exorbitant waits, the game itself is outstanding (see Neo Geo cartridge review for full details). The only way this CD differs from the cartridge is the soundtrack, which is slightly higher in fidelity than the cartridge version. Some of the background music has changed for the better (China) but some has also changed for the worse (Brazil). King of Fighters 94 is an amazing fighter, but this CD version might as well be called King of Monkey Juggling 94. © Copyright 2009 The Video Game Critic.
King of Fighters 95
Grade: A
Publisher: SNK (1995)
Reviewed: 2009/3/14

You have to love these King of Fighters games. First SNK adopts the Street Fighter 2 formula, then they expand upon it, and then they beat it like a dead horse for years and years (not that I would ever condone beating a dead horse). King of Fighters 95 offers some welcome new additions and tweaks, but the core 2D fighting engine remains rock solid. There are still 24 fighters to select from, but it's a different group than KoF94. There's a lot less diversity, with no black guys and only a handful of women. Most of these characters are so generic it's hard to tell them apart, and names like Kyo Kusanagi and Takuma Sakazaki don't help matters. Unlike KoF94, you can now build you own teams out of any of the available characters, which is great. The special move list is greatly expanded, with some characters sporting as many as eight. And if you thought the backdrops in KoF94 were an eyeful, wait until you feast your eyes on the imaginative stages of KoF95. The smoky jazz bar looks phenomenal, the waterfall stage is breathtaking, and even the industrial plant looks beautiful. The Greek pier features inviting blue water and nifty splashing effects. Your teammates watch from the background, and I like how they react appropriately to your performance. The electronic music is engaging and helps emphasize the uptempo pace of the battles. Eight skill levels are available, and you can "rank in" to the high score screen with a mere 20K, making it easy to record your high scores. It's not a huge step forward, but King of Fighters 95' does a brilliant job of tweaking an already winning formula. © Copyright 2009 The Video Game Critic.
Our high score: 82050
1 or 2 players
King of Fighters 95 (CD)
Grade: D-
Publisher: SNK (1995)
Reviewed: 2009/3/14
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King of Fighters 95 is one of my favorites in the series, but I can't stomach this CD version. Sure, you get all the thrills and eye candy of the cartridge, but at the cost of frequent 15-30 second load screens! SNK dropped the juggling monkey from the opening load screen, but the new rotating logos aren't any better! Give me back my monkey!! If you thought the number of load screens in KoF94 was excessive, rest assured this edition is
far worse! Now you have to wait for
each character to load between rounds in a match! Considering there are six players in the default "team" battles, that's a
lot of loading, and it really disrupts the flow of the action. The load screen feature small black and white illustrations of the fighters - as if that will ease the pain! This CD does offer one feature not found in the cartridge version, and that's the ability to save your place and continue later at the same stage. That really doesn't seem very useful to me - I would have much preferred it to save high scores instead. I love Kings of Fighters 95, but if there were any truth in advertising, SNK would have named this "King of Fighters 95 Now Loading". © Copyright 2009 The Video Game Critic.
King of Fighters 96
Grade: A
Publisher: SNK (1996)
Reviewed: 2009/3/14

Kings of Fighters 96 (KoF96) continues a proud tradition of spastic 2D combat, and also introduces one of the most significant innovations in the history of gaming. Yes, of course I am talking about
bouncing breasts - the hallmark of any quality fighter. Granted, only one fighter (Mai Shiranui) is equipped well enough to have this feature on full display, but it's quite the spectacle to behold. The roster has been bumped up to 27 fighters this time, and while I'd love to tell you who was added and subtracted, these guys all look alike! Okay, one new character is an older woman named "Mature". Wow, where does SNK come up with such imaginative names? KoF96 offers a few subtle refinements to the basic gameplay, incorporating "bridge" moves, escapes, dashes, and not-so-devastating "diss" move. KoF veterans will eat it all up, but beginners will get by on a steady diet of button mashing. The attacks are more devastating that ever in this game, with some dealing half-a-life-meter worth of damage! Once again, the stage backgrounds do not disappoint. Two of favorites are the rotating restaurant and the dock, both of which feature dazzling city skylines at night. Some stages even boast changing weather conditions. It's easy to rank into the high score screen, but after entering your initials you'll have to wait for the screens to cycle before seeing your final score. Another minor annoyance is only having a mere 20 seconds to assemble your team. The "survival mode" is an interesting new addition, letting you face 29 opponents in rapid succession (with the option to save in progress). No question about it, KoF96 is yet another superb entry in a continuing line of amazing 2D fighters. © Copyright 2009 The Video Game Critic.
Our high score: 70800
1 or 2 players
King of Fighters 96 (CD)
Grade: D-
Publisher: SNK (1996)
Reviewed: 2009/3/14
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Like the other King of Fighters CD games, this one annoys the VGC to no end with the frequent and
lengthy load screens. They seem to be even
more ubiquitous in King of Fighters 96, if that's at all possible. The initial load time is a killer, and having to wait for each character to load during the course of a match is just unacceptable. Since the moves in this edition deal substantial damage, the rounds tend to be shorter, effectively makes the load times feel
longer. The music was redone for this CD version, and it sounds too much like "real" music. Personally, I prefer my tunes with an electronic, synthesized old-school flavor. As with KoF95, you can save your game in progress, but who gives a [expletive]? King of Fighters 96 is a perfectly good fighter, but life's too short to waste time on this excruciating CD edition. © Copyright 2009 The Video Game Critic.
King of Fighters 97
Grade: A-
Publisher: SNK (1997)
Reviewed: 2009/3/15
Our high score: 102200
1 or 2 players
King of Fighters 97 (CD)
Grade: D-
Publisher: SNK (1997)
Reviewed: 2009/3/15
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Few games have pushed my sanity to the brink like King of Load Screens 97 - whoops I meant King of
Fighters 97. Trust me - it's an honest mistake! Sitting through these rampant load screens is a lot like driving to work behind a school bus that stops to pick up a new kid at every block. The game even requires a load if you're about to play as
the same character you're already fighting. Hello - isn't that guy already
in memory?? Does changing the color of his outfit really require a load?! Throw me a bone, SNK! Another drawback of this CD version is that the backgrounds don't tend to change between rounds. As with the cartridge, the soundtrack is generally forgettable and occasionally irritating. Reviewing these King of Fighters CDs is draining my will to live. When will the hurting stop?? © Copyright 2009 The Video Game Critic.
King of Fighters 98
Grade: A
Publisher: SNK (1998)
Reviewed: 2009/3/15
Our high score: 71500
1 or 2 players
King of Fighters 98 (CD)
Grade: D-
Publisher: SNK (1998)
Reviewed: 2009/3/15
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If you want to experience the wonders of King of Fighters 98 but can't afford the cartridge, this CD edition will make you
miserable. The full color loading screens look flashier than ever, but at 20-30 seconds, they are also
longer than ever! You can slap lipstick on a load screen, but it's still a terrible thing. Making matters worse, there's a substantial pause before the load screen even appears. I can only assume it's
loading the load screen during that time. If that's the case, SNK should have included a load screen for the load screen. Yes, I am losing my mind. Experiencing the best in 2D fighting should not be this painful. See cartridge review for more information on a
playable version of this game. © Copyright 2009 The Video Game Critic.
King of Fighters 99
Grade: A
Publisher: SNK (1999)
Reviewed: 2009/3/15
Our high score: 166
1 or 2 players
King of Fighters 99 (CD)
Grade: D-
Publisher: SNK (1999)
Reviewed: 2009/3/15
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Gee, I wonder why the King of Fighter cartridges cost a mint, yet these CD versions are available for under $20? I know
exactly why! I mean, it takes
two hours to load one match! Okay, I'm exaggerating, but I'm also convinced that these load screens trigger a warp in the space-time continuum, causing time to slow to a crawl. To its credit, this CD is fully reproduces the amazing effects of the cartridge version, including the changing weather conditions. The CD also contains a bonus art gallery not available on the cartridge version. But unless you're doing 25-to-life in a prison somewhere, you have better things to do with your time. The only thing these inexpensive CD versions are good for is to provide an English instruction manual to go with your Japanese Neo Geo cartridge. I wouldn't be surprised if these CDs actually
raised the value of the KoF cartridges! © Copyright 2009 The Video Game Critic.
King of the Monsters
Grade: D
Publisher: SNK (1991)
Reviewed: 2010/11/27
Recommended variation: Easy
Our high score: 73,500
1 or 2 players
King of the Monsters 2
Grade: B-
Publisher: SNK (1992)
Reviewed: 2010/11/27
Recommended variation: Normal
Our high score: SLN 31,270
1 or 2 players
Publisher: SNK (1992)
Reviewed: 2004/2/21
Our high score: 50000
1 or 2 players
Publisher: SNK (1991)
Reviewed: 2007/4/11

League Bowling combines simple controls, brisk pacing, and sparkling graphics to produce an irresistibly fun ten-pin experience. Up to four players can compete in a game, and even more impressive is how a well-executed split screen lets two players bowl
simultaneously! I've never seen that before in a bowling game, but it's a terrific idea. The bowlers are spiky-haired punks, and it's a shame you can't be the top-heavy blonde who appears in the cut scenes. League Bowling's controls are as simple as they need to be - no more. Once you position your bowler, you use a "control meter" to apply spin, followed by a power meter. Excellent scaling effects show the ball approaching the pins, and the physics of the pins bouncing around is convincing enough. The collision detection seems slightly off however, as the edge of the ball will sometimes clearly pass
through a pin. Goofy animations accentuate particularly good or bad rolls, showing your bowler falling off a building or being run over by a truck. In addition to the normal bowling, two other modes include Strike 90 (bigger points for marks) and Flash (random points for marks). Personally, I don't really see what these extra modes have to offer. Also included is a "link" function that lets you chain two Neo Geos together (via a port in the cartridge) for some
four player simultaneous action. I can't imagine many gamers being able to take advantage of that, but it would be pretty cool. All in all, League Bowling is just plain fun, and may well be the best bowling game of all time. © Copyright 2007 The Video Game Critic.
Recommended variation: flash
Our high score: SDZ 1035
1 to 4 players
Legend of Success Joe, The
Grade: F
Publisher: SNK (1991)
Reviewed: 2020/5/27

This early Neo Geo game is so poor it's hard to believe it was an official SNK release. The premise is that you're some up-and-coming boxer participating in street fights between bouts in the ring. It's like
Double Dragon (NES, 1988) meets
Evander Holyfield's Real Deal Boxing (Genesis, 1992), offering the
worst of both. The characters are undeniably huge and in 1991 that might have been enough to sell a game like this. Joe is a tall, lanky dork. He can move freely while throwing a variety of punches, but the control scheme insists on shoehorning about a dozen moves into two buttons. Why not get the other two buttons involved? Outside the ring he'll scrap with a lot of mafia types in suits. After putting them down he's approached by an elderly man with a walker for comic relief. Punch that guy too?
Don't think I didn't try! In the boxing ring both fighters have three-tier health bars, and that makes sense considering three knockouts wins a bout. The boxing however is ridiculous. Joe has no reach at all, and when you try to move in close you get knocked on your
ass! It looks like both boxers are fighting with
alligator arms! And when do you land a punch, it's usually because your opponent walked into it. Knock a guy out and he'll flip into the air like a flapjack. Legend of Success Joe may be the system's worst title. Play it once and you'll never need to play it again. © Copyright 2020 The Video Game Critic.
Our high score: 40500
1 player
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