Publisher: Alpha (1990)
Reviewed: 2002/10/16

While it may play like a standard Shinobi-like side-scroller, Magician Lord far exceeds anything you'll find on the Genesis or SNES. You play the role of a projectile-shooting Magician in a big pointy hat, but you can transform into other characters as well. By combining element power-ups (earth, water, air) you can become a fire breathing "dragon warrior", a samurai, or four other mystical beings. This power-up system provides some much-needed variety to an otherwise typical platform game. Magician Lord only uses two buttons (attack and jump) which makes it very accessible and easy to play. The action involves navigating platforms in castles, caves, and forests while shooting creatures and avoiding traps. Some levels even offer multiple pathways. The characters are large, and while the game's animation has been criticized in other reviews, I didn't think it was so bad. The scenery is varied and painstakingly detailed. I had a great time playing Magician Lord, even though I was killed more times than Jason in a Friday the 13th movie. Two things make this game hard. First there are those annoying flying things that always appear when you're stuck on a ladder (you can't attack while on a ladder). Second, the bosses are
crazy tough. The first one alone took me about ten tries to defeat! Fortunately you can save your spot to a memory card. But overall I do like Magician Lord - it has a certain old-school sensibility about it. © Copyright 2002 The Video Game Critic.
Our high score: 11620
1 player
Publisher: Nazca Corp (1994)
Reviewed: 2015/7/29
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The Metal Slug franchise was the flagship of the Neo Geo console. The series consistently delivered side-scrolling shooting mayhem with gigantic sprites, gratuitous destruction, and an outrageous sense of humor. After six iterations on the Neo Geo the series migrated to other systems in the form of
Metal Slug X (Playstation, 2001) and compilations like
Metal Slug Anthology (Wii, 2006). Frankly the first Metal Slug was the best of all. The AES version costs a fortune but the MVS cartridge is affordable enough. The game plays like a Rambo parody as your one-man-army plows through the jungle mowing down soldiers, blowing up helicopters, and bringing wooden forts crashing down. The enemy reactions and shrieking sound effects are hilarious. The rapid-fire shooting is ideal for the Neo Geo controller with its big tappable buttons. The oversized sprites, detailed scenery, and massive carnage is a feast for the eyes. At one point you'll witness a
screen-sized building collapse.
Wow. And just when you think things couldn't get any more chaotic, you hop into your Metal Slug tank and unleash a whole new level of whup-ass. Granted, slow-down does occur and at times it can be onerous. Still, I love the subtle details like reflections in puddles and visible breath in the cold winter stages. The heroic soundtrack really pumps your adrenaline and reaches operatic proportions during boss encounters. The number of continues is set at three which turns out to be an ideal number. A classic shooter in every sense of the word, Metal Slug is
the definitive title for the Neo Geo system. © Copyright 2015 The Video Game Critic.
Our high score: 237000
1 or 2 players
Metal Slug 2 (CD)
Grade: A-
Publisher: SNK (1998)
Reviewed: 2006/8/30
Our high score: 478554
1 or 2 players
Publisher: SNK (1992)
Reviewed: 2004/4/11

Here's another second-rate, side-scrolling beat-em-up along the same lines as Burning Fight. For some reason SNK could never seem to get these kind of games quite right. They inexplicably went out of their way to keep the action overly simple, limiting the controls to two buttons. As a result, the gameplay feels repetitive and lacks technique. One button is used to punch and the other to jump. You can press both to jump-kick, and hold A for a charge attack. There are no holds, throws, weapons, or interactive scenery, and that's a shame. You spend most of the game just tapping the punch button. Mutation Nation is set in a city of the future crawling with mutated beasts. The designers got pretty creative with some of these creatures, including squid-heads, plant people, horned dogs, and thugs that sprout bat heads. The four-armed woman reminded me of the Mortal Kombat character Shiva. Stage locations include city streets, a museum, a seaport, moving flatbed trucks, and even a dance club. The multi-layered backgrounds are nicely drawn and interesting to look at. The game supports two-player simultaneous action, and you can't harm each other, which is always preferable. Player two is a black guy with a flattop and stripes on the side of his head - quite fashionable for 1992. Three continues are provided. It doesn't appear that SNK put a lot of effort into Mutation Nation. For example, when you walk up to a door at the end of a stage, it shatters without even being touched. Mutation Nation is not a terrible game, but it's awfully shallow and very forgettable. Even my wife, a huge Streets of Rage fan, thought this was awfully primitive. © Copyright 2004 The Video Game Critic.
Our high score: 101600
1 or 2 players
Publisher: SNK (1990)
Reviewed: 2002/9/6

This early Neo Geo title delivers some serious two player shooting satisfaction. You view the action from behind your soldier, blasting enemy troops, tanks, helicopters, boats, and anything else that comes into view. You can even level entire buildings and topple huge bosses. The A button is used to fire your machine gun, B throws grenades, and C is used to run sideways. Running is not only useful for evading incoming fire, but also to grab power ups that rain down around you. A variety of backdrops and enemies keep the action fresh, and there's even an occasional hostage to save. NAM offers a limited number of continues, so you won't finish it in one sitting. If I have one complaint, it's that the action tends to get very difficult very fast. The graphics aren't the best you'll see on the Neo Geo, but the tremendous destruction is quite satisfying. A memory card can be used to save your place. Fun to play and fairly inexpensive, NAM 1975 is highly recommended. © Copyright 2002 The Video Game Critic.
Our high score: 70400
1 or 2 players
Publisher: Hudson Soft (1997)
Reviewed: 2020/5/27
Super Bomberman (SNES, 1992) was the ultimate party game of its time. When I was still living at home my friends would frequently converge there for some raucous four-player mayhem. So how would the franchise translate to the Neo Geo, a system with only two controller ports and no adapter? Not well, so Neo Bomberman took a different tact. You're still running around a maze dropping bombs, but now there are multiple CPU-controlled, non-player characters meandering around. These include walking mushrooms, balloon-headed guys, and gingerbread men. They aren't too aggressive but they are fatal to touch. Your goal is to clear them all out and head for the exit. If a second player is present you play for score. The graphics are festive, with gumball machines lining the maze and teddy bears decorating the edges. It's kind of fun but the isometric view makes things look a little busy. Having so many characters running around is confusing, especially since some require multiple blasts to kill. The game does have a few surprises up its sleeve, like a blue plane power-up that lets you fly above the fray. In general however the game comes off a little flat. Bomberman never was a great single-player title, and Neo Bomberman further hammers home that point. © Copyright 2020 The Video Game Critic.
Neo DriftOut (CD)
Grade: B-
Publisher: Visco (1996)
Reviewed: 2012/11/15
Recommended variation: Normal
Our high score: 7'49"08
1 player
Publisher: Nazca (1996)
Reviewed: 2015/5/19
Nightmare in the Dark (MVS)
Grade: B+
Publisher: Eleven AM (2000)
Reviewed: 2011/11/1
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This obscure platformer blends old-school arcade action with a scary Halloween theme. I
dream of games like this! You play a cloaked crypt keeper trying to keep undead denizens at bay. Each macabre stage features a unique platform configuration crawling with zombies, skeletons, hunchbacks, and ghosts. The monsters are animated in a comical manner, and musical score is very whimsical as well. You defeat enemies by throwing fireballs at them in a rapid-fire manner. Eventually they become engulfed in flames, allowing you to drag them around and hurl them at other creeps. It's strategic and satisfying - not unlike bowling. Clearing a stage causes bonus items to spring forth, and it's fun to snatch them up and rack up crazy bonus points. Every five stages you'll encounter an oversized boss, including a ground-pounding Frankenstein monster. Nightmare in the Dark's colorful backgrounds depict a series of shadowy graveyard scenes, and they add a lot of ambiance. If the game has a weakness, it's the audio. The sound effects are sparse and the soundtrack's upbeat vibe would be better suited to a dance party. The two-player mode is badly flawed, as it's bogged down by some of the worst slow-down I've ever witnessed. As a one-player title however Nightmare in the Dark is spooky fun and a great title to have on hand during the Fall months. Note: While playing this MVS cartridge on my AES converter I noticed some minor graphical glitches, but they did not affect the gameplay. © Copyright 2011 The Video Game Critic.
Our high score: CJS 615,700
1 or 2 players
Publisher: Alpha (1990)
Reviewed: 2003/6/17
Ninja Commando (CD)
Grade: B-
Publisher: ADK (1992)
Reviewed: 2006/8/30
Our high score: 26850
1 or 2 players
Publisher: ADK (1996)
Reviewed: 2012/6/22
Recommended variation: Easy
Our high score: 4:30:34
1 player
Power Spikes II (CD)
Grade: F
Publisher: Video System (1994)
Reviewed: 2005/7/14
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Wow, I never imagined a Neo Geo game could be as monumentally
bad as this is! Power Spikes II is practically an
insult to this system. If this is the sequel, the first Power Spikes must have been an absolute abomination! The main problem here is that the game is played completely on a 2D plane - that's no way to play volleyball. You control one of five small players on your side of the net. Actually, it's difficult to determine how many players there are, since they all look identical and tend to bunch up in front of the net. The gameplay is atrocious, with volleys that always seem to fall into the same predictable pattern. An arrow indicates where the ball will land, so you simply position your player on the arrow. Timing the spikes is easy, since the ball and players tend to move in slow motion. The effectiveness of your spike depends largely on the random occurrence that your opponent is knocked down by the force of your hit. Upon scoring a point, players on the scoring team gallivant around like a bunch of idiots. Power Spikes II allows you to choose between men's teams, women's teams, and the obligatory (for the Neo Geo) high-tech "robot" teams. The crowds in the background looks nice, but serve no purpose besides filling the screen. Lacking even the most basic playability, this is easily one of the worst Neo Geo titles ever conceived. © Copyright 2005 The Video Game Critic.
Prehistoric Isle 2 (MVS)
Grade: A
Publisher: Yumekobo (1999)
Reviewed: 2011/6/10
Recommended variation: Normal
Our high score: 2,087,500
1 or 2 players
Publisher: Aicom (1995)
Reviewed: 2004/4/11
Our high score: 64130
1 or 2 players (alternating)
Publisher: SNK (1990)
Reviewed: 2011/6/10

In 1990 Tetris fever swept the globe and every system worth its salt had to have the obligatory "falling blocks" game. SNK's Puzzled (Joy Joy Kid in Japan) adds a clever twist to the standard Tetris formula. The goal of each stage is to free a balloon trapped under layers of blocks, and each stage offers a new and progressively harder board configuration. I wasn't prepared for how insanely fun this game turned out to be. The visuals are modest by Neo Geo standards, but its addictive gameplay is unrelenting. I love how two people can play independently on both sides of the screen. The first time I tried this my friend Steve and I played it for hours on end. We would have probably played through the night if we didn't have to do that crazy thing called "work" (so annoying). The pacing is fast but I like how you get an extra second once a piece lands to finagle it into position. Steve made a case for an A grade, but that was the beer talking. Puzzled's difficulty doesn't ramp as gradually as it should, and that pyramid stage is an absolute
killer! The audio doesn't help matters with its looping circus music and annoying voice samples ("hurry up!"). Even so, once you become ensnared in Puzzled's deceptively simple gameplay, there is simply no escape. © Copyright 2011 The Video Game Critic.
Our high score: SLN 17,300
1 or 2 players
Rally Chase (CD) (Japan)
Grade: B-
Publisher: Alpha Denshi (1991)
Reviewed: 2012/6/22
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This is the Japanese edition of Thrash Rally; they are the same game. This overhead racer features unspectacular graphics but addictive gameplay. This CD edition requires a lengthy initial load, but after that the game plays just like the cartridge with no interruptions in the action. I couldn't discern any differences at all between the two, so if you don't want to shell out the dough for the cartridge, this is a cost-effective alternative. © Copyright 2012 The Video Game Critic.
Real Bout 2: The Newcomers
Grade: B
Publisher: SNK (1998)
Reviewed: 2020/5/1

Believe it or not, the full title of this game is "Real Bout 2: The Newcomers: Real Bout Fatal Fury 2". It was the seventh and final game of the Fatal Fury line. No, not because SNK ran out of ideas; they ran out of
subtitles. Okay, they ran out of ideas too. Real Bout 2 strikes me as a last gasp, with SNK trying to jam as many fighters as they could into one last entry. There are 22 in all including a third female character! Xiangfei is a super-fast Asian chick and she's fun to play because as you're tapping buttons she's somersaulting all over the place like a whirling dervish. The second new face is an MMA fighter named Rick who unleashes devastating flurries of punches. Otherwise it's hard to really spot the differences between this and the last game. After reviewing seven games in a row I'm starting to see Terry Bogard's trucker hat in my dreams.
That's normal, right? The stages are pretty much the same, as is the frantic gameplay and tight controls. I'm sure they tuned the characters a bit. As usual, I prefer the urban stages like Chinatown, which offer a more gritty, street fighter vibe. Overall Real Bout 2: The Newcomers is an excellent fighter but it's clear the series was running on fumes. © Copyright 2020 The Video Game Critic.
Our high score: 264,900
1 or 2 players
Real Bout: Fatal Fury
Grade: A
Publisher: SNK (1995)
Reviewed: 2020/5/1

After the first four editions of Fatal Fury the series would live on under the Real Bout moniker. And I have to tell you, this game is no joke. The action is super intense with 16 characters that feel like a "greatest hits" compilation. My favorite is Billy Kane because his staff has such excellent range. The gameplay has been ratcheted up with a super move meter and two-layer health meters. Once you deplete the first one a second red one appears. This stretches out the matches but also allows for dramatic comebacks. The dodge feature has long been a hallmark of Fatal Fury, but in Real Bout it's been honed to perfection, allowing the player to seamlessly weave sidesteps into their moves. The fighting action feels twice as fast with a wider variety of moves and wilder matches. There's plenty of humor too, like when Hon Fu goes crazy with his nunchucks and accidently nails himself in the groin. Each stage pits you against three consecutive fighters with scenery changing appearance between matches. This means you see fewer stages but there's a better sense of progression. The first stage takes place on a pier with people partying at bars in the background, and it's among the best the series has to offer. Other locations include a subway, an atrium, and a crowd under a bridge. The far left and right edge of each stage is breakable, so it's possible to knock your opponent off a pier or into subway tracks, earning you a quick victory. With interactive stages and more intense action, Real Bout is among the best fighters I've played. Don't call it a comeback! © Copyright 2020 The Video Game Critic.
Our high score: 356,600
1 or 2 players
Real Bout: Fatal Fury Special
Grade: B
Publisher: SNK (1996)
Reviewed: 2020/5/1

I love Neo Geo fighters but
damn, SNK's naming system sure is messed up! Not to be confused with
Fatal Fury Special (SNK, 1993), Real Bout: Fatal Fury Special is actually the
sixth edition in the series. The character graphics have been retouched with noticeably richer colors. Offering torrid pacing and excellent controls, Special feels like a turbo-charged version of Real Bout. Not only are there crazy new attacks but you can execute them in a rapidfire manner. You get 19 fighters, all reprised from previous Fatal Fury games. Laurence Blood, a bullfighter who appeared early in the series, is playable for the first time. Rotund Chen is a whirling dervish, bouncing around all over the place, and Mai Shiranui is rocking a thong. Unlike the first Real Bout you only face one fighter per stage. This gives you more scenery but some of the stages look pretty sparse. Scenes like the beach, jungle, and scenic garden are easy on the eyes but lack the subtle details you've come to expect from Fatal Fury. One exception is the bustling Tokyo street which begins with the camera panning down from an airplane in the sky. Now
that is awesome. I did notice one glitch with this game which may be related to my setup. When the fighters move to the background they appear strangely pixelated. This ugly blemish mars an otherwise spectacular fighter, as Real Bout: Fatal Fury Special delivers big time. Note: My setup includes a modified Neo Geo, an MVS converter, and a RetroTink2X converter to the HDTV. © Copyright 2020 The Video Game Critic.
Our high score: 186,100
1 or 2 players
Publisher: SNK (1990)
Reviewed: 2002/9/6

Riding Hero is an unspectacular motorcycle racer in the tradition of Pole Position. The distant backgrounds are somewhat attractive, but there's little scenery on the sides of the road. Other vehicles look large and detailed, but it's ridiculously difficult to navigate around cars and trucks! The sound effects are muffled, and the music is generic, but he controls aren't bad. Three buttons are used to accelerate, brake, and turbo. The key to winning Riding Hero is just staying on the road, but that's easier said than done. It's easy to slide off the side of the road, so don't be afraid to lean on the brake. Oddly, using turbo seems to
improve your traction! Unfortunately, the other riders like to bump you off the road, and it's especially frustrating when they bump you from behind since you can't see them coming! The World Grand Prix mode is mildly addicting, and lets you advance from one track to the next, saving between races. A separate story mode allows you to move around a town, talk to people, and earn money in races, but it didn't exactly win me over. All you do is choose an adversary and bet on each race you enter, and the text is an unintentional comedy of awkward wording and grammatical errors. The third mode is the "multi-play" mode that allows two players to compete head to head, and Riding Hero comes with the necessary link wire. It's mildly amusing, but Riding Hero is not one of the better Neo Geo titles. © Copyright 2002 The Video Game Critic.
Publisher: SNK (1991)
Reviewed: 2006/8/30

It doesn't get much love from most critics, but this side-scrolling brawler is pretty sweet if you ask me. Robo Army's familiar premise pits one or two heroes against rampaging robots in a post-apocalyptic world. Like Streets of Rage, you punch, jump, kick, and unleash special attacks. It's quite satisfying as the robots explode and debris flies all over the place. Heck, you can even pick up entire
vehicles and toss them around like beach balls. It's mindless fun, and sometimes that's the best kind. Robotic limbs can be used as clubs, and I love how certain robots will keep on walking around after losing their torsos. Certain power-ups transform you into a small armored car that lets you mow down everything in sight. The characters are about as huge as they could possibly be for a game like this, and impressive scaling is used to render incoming vehicles and transforming bosses. The bosses assume some interesting forms, like a giant yapping robotic dog constructed entirely from smashed cars. Robo Army's post-apocalyptic urban scenery isn't anything you haven't seen before, but its attention to detail is commendable. The clanking metal sound effects are terrific, and the synthesized music isn't bad either. As one of the more affordable titles for the Neo Geo, Robo Army should satisfy your appetite for destruction. © Copyright 2006 The Video Game Critic.
Our high score: 14700
1 or 2 players
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