Index H |
Like the first game, Chamber of Secrets doesn't follow the film except during its static cut-scenes. Your adventure begins in the area surrounding the Weasley country house where you'll engage in several mini-games including gnome-tossing and a wizard duel. Some of these mini-games are a lot of fun! I also enjoyed the harrowing flying car ride through a train tunnel with the Hogwarts Express bearing down on me.
Certain missions pit you against strange adversaries like animated lawnmowers and possessed washing machines. The R1 button allows you to lock on during combat, but it feels erratic. When Harry casts his "Flipendo" spell it sounds like he's yelling "Nintendo!" The puzzles are easy but don't always make sense. How does placing a boulder on a stump pop a lock off a gate?! Navigating the castle is confusing because door handles and padlocks look so similar! Bad design there!
There are endless items to collect in this game including beans and wizard cards. When it comes to flying a broom, you now have the option of using reverse steering controls, which makes the quidditch stages much easier. It's like night and day really. My least favorite part of the game is when Ron gets sick and begins barfing all over the place. It actually made me feel ill! Despite that unpleasant bit, Harry Potter and the Chamber of Secrets is highly respectable, and once you start playing you may not want to stop. © Copyright 2018 The Video Game Critic.
This game is ideal for people with short attention spans. The school is rendered with elegant textures but the rooms are sparse and lack atmosphere. Still, there are some nice touches like floating candles, living portraits, and random ghosts milling about. The character models are standard for the original Playstation, with faces mapped onto angular heads. The people look only vaguely like their movie counterparts but they do sound like them. It's cool to see underused characters like Nearly Headless Nick the ghost in key roles.
The analog controls are responsive and I like the Zelda-style auto-jumps. The short missions don't really follow the film but Harry's main goal is still to elevate his Gryffindor gang over the evil house of Slytherin. There's a lot of fetching, racing, and lightweight combat. It's not hard to make progress, especially with locks literally falling off doors when you grab certain items.
One thing I struggled with were the broomstick-flying stages which lack the option for reverse steering controls. How I managed to win that quidditch match I'll never know. The loading screens are brief but where is the music in this game? Harry Potter and the Sorcerer's Stone isn't a standout title but its easy-breezy gameplay is something you can knock out in an afternoon. © Copyright 2018 The Video Game Critic.
The racing action is somewhat boring as you challenge other cars to race from city to city. The scenery is modest at best, but at least the framerate is smooth. Road Trip might have been half-way decent if not for the controls. The steering truly sucks, whether you use the analog stick or digital pad. Over-steering is the order of the day, causing your car to veer wildly around curves. It's even more frustrating when attempting to avoid oncoming traffic. You'll see a truck coming a mile away, yet will still struggle to avoid hitting it head on.
Fortunately, crashes only slow you down a bit, and it's easy to qualify for each race (finishing first is only slightly harder). Does seeing a video of four Hooter girls jumping around in bikinis make the marginal gameplay worthwhile? Well, if you're a guy the answer is probably yes. But be forewarned: You will not be playing this game for fun! © Copyright 2002 The Video Game Critic.
Hot Shots uses a conventional three-press control scheme (popularized by EA's PGA Golf games), and it's quite responsive. Six courses are available, along with ten golfers, but you'll need to invest some time to unlock most of them. That's fine, because the action moves along at a steady clip, and the load times are minimal. Playing against a group of friends is always fun and competitive.
The background music is pleasant, and the crisp sound effects include the "whoosh" of your swing and the "tink" of the ball falling in the cup. It's possible to cue applause and voice sound effects ("Hurry up", "Nice shot") by hitting buttons when your opponent is up, and once your friends figure this out, they'll absolutely annoy the hell out of you. Hot Shot Golf has aged well because its core gameplay is good as gold. © Copyright 2008 The Video Game Critic.
The courses and physics however are quite realistic, making this game appeal to hardcore golfers and casual gamers alike. It's hard to tell the difference between Hot Shots 1 and 2 at a glance, but close examination reveals a few new bells and whistles. New visuals include amazing close-ups that reveal the ball's dimples and logo as it rotates in the air. The new camera angle of the golfer reaching into the cup to pick up his ball looks incredible.
If Hot Shots 2 has a flaw, it lies in its irritating audio effects. They really went overboard with the wind sounds, and some idiot yells "C'mon hurry up!" every ten seconds. Also, some of the Japanese-translated dialogue doesn't come across very well ("You are decent!"). I also have to take issue with the "fold-up" manual, which is difficult to open and reference. Who's idea was that anyway?? All in all, this is another great Hot Shots game, but it's a questionable upgrade if you already own the first one. © Copyright 2008 The Video Game Critic.
The poorly-translated "Hot-Blooded Family" (known in Japan as Nekketsu Oyako) turned out exactly as I expected, which is to say, not particularly good but highly entertaining. It's like a parody of fighting games and while hardly a showcase title for the system, it boasts some nice colorful graphics.
You select from three characters: a Hagar-like muscleman, an agile female, and a blonde white dude. I like the fact that they gave the girl a sledgehammer, giving her otherwise weak attacks more impact.
The opening city stage features colorful storefronts in the foreground and a skyscraper backdrop that looks practically digitized. You battle thugs in riot gear, cosplay girls, and chain-wielding guys named "VANDAMME". The simple button configuration is limited to attack, jump, and special. Tapping the attack button unleashes combos, and there's also a dash move.
Exploding barrels reveal bonus items (labeled "GET IT!") like toys, jewelry, food, and even Playstations. But there's so much junk you'll get tired of picking it all up. Apparently the younger characters can't collect the beer ("ADULT ONLY!").
There are so many derivative elements, including an amusement park stage and annoying roller-skating kids, both lifted straight from Streets of Rage 2 (Genesis, 1992). There are tons of weapons in this game including shotguns and bazookas. It's fun to shoot enemies at point-blank distance, and the grenades incinerate groups of baddies.
Though it seems perfectly normal at first, it doesn't take long for the game to go off the deep end. The cars have an elastic Roger Rabbit quality to them. After defeating a transvestite boss on a bridge you're inexplicably swallowed by a blue whale that bursts through the road surface. After fighting octopus-like creatures in its intestinal tract, you're expelled through its blowhole. You then continue fighting on top of the surfaced whale! What can I say? We've all been there!
But Hot-Blooded Family isn't as fun as it sounds. The characters move slowly and rampant slowdown only exacerbates the situation. The low difficulty renders the game so boring, the three continues don't look so enticing. I had to up the difficulty from "mortal" to "celebrity" just to make it interesting. The lengthy, blank load screens make you wonder if the game has locked up.
Still, Hot-Blooded Family is an amazing novelty item. It's fun to play through once, but I'm starting to understand why it was never released in the States. Chris mentioned it would have been a mockery! This decidedly old-school game was clearly at odds with Sony's forward-thinking vision for the Playstation. Note: Reviewed on a region-free PS1 system. © Copyright 2024 The Video Game Critic.
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Screen shots courtesy of IGN.com