Publisher: 2K Sports (2005)
Reviewed: 2005/12/10
Rating: Everyone
Publisher: Electronic Arts (2000)
Reviewed: 2001/5/28
Publisher: Electronic Arts (2005)
Reviewed: 2005/5/1
Rating: Everyone

In contrast to this year's field of college basketball duds, the NBA games are surprisingly strong. NBA Live 2005's fast, up-and-down style of play is reminiscent of the very first NBA Live (Genesis 1995). Its presentation won't blow you away, but the gameplay is realistic and competitive. The control scheme is well designed, although I will admit it's easy to confuse the two shoot buttons (close range and jump shot). The controls are responsive, and EA's "T-meter" foul shooting system is intuitive. Despite not being able to "lead" your passes (players tend to pause when passing or catching), NBA Live
still has more fast breaks than its rival (Sega's ESPN 2K5). While Live excels at "above the rim" action, nailing jump shots can be tough. Under the default settings, it's easy to block but hard to steal, though option menus "sliders" allow you to fine tune these mechanics. Numerous camera angles are available, but in my opinion the "press box" provides the best vantage point. NBA Live's presentation is minimal, with average two-man commentary and no cheerleaders during half time. In addition to the obligatory play modes, you also get the rookie challenge, 3-point shootout, and a slam-dunk contest. Unfortunately, the controls for the customized slam-dunks are
not explained very well, and I couldn't figure them out. Still, NBA Live 2005 delivers where it counts. I played some exciting head-to-head contests against my friends, and most agree NBA Live 2005 is the best basketball game of the season. If only EA had put this much effort into their college game! © Copyright 2005 The Video Game Critic.
Publisher: Electronic Arts (2001)
Reviewed: 2001/8/11

When NBA Jam arrived in 1993 (SNES), its arcade graphics, non-stop action, simple control, and over-the-top dunks won over everyone who played it. And when I played NBA Street, I got that same old feeling. This three-on-three basketball game takes all the things you love about the sport and leaves out everything that slows it down. There are no fouls, time-outs, substitutions, or set plays. What you do get are rim-rattling dunks, no-look passes, tip-dunks, paralyzing juke moves, broken rims, alley-oops, hot-dogging, and razzle-dazzle to spare. The urban theme is cool, and kind of funny. Players include a collection of "street legends" as well as NBA Stars, with Michael Jordan available from the start! (he's good) The smooth, crisp graphics are a real treat, and the action never lets up. The matches take place on street courts, providing a refreshing change from the generic pro arenas. The scoring is different from normal basketball (1 point per basket, two for a long range shot), and you play to 21 points (must win by 2). The controls are simple to learn and responsive, although my player would sometimes seem to stop for no reason. In addition to a turbo meter, you have a boost meter that lets you to perform dramatic "game breaker" shots, which actually take points
away from your opponent. The background music is good, but the repetitive one-liners from commentator Joe "The Show" get old in a hurry. My biggest beef is how the computer insists on keeping the contests artificially close. A tournament mode lets you advance through the ranks, earning new players and opening new courts. NBA Street rates very high on the fun meter, but where's the four-player mode? © Copyright 2001 The Video Game Critic.
Publisher: Electronic Arts (2005)
Reviewed: 2007/3/20
Rating: Everyone

This final edition of NBA Street for the PS2 offers insanely good graphics and slam-dunks that absolutely
mock the laws of physics. The new "dunk stick" allows for "freestyle" dunks, and while you can do some amazing moves in mid-air, some of the acrobatics look downright comical. V3 also includes a custom "court creator" letting you adjust everything from the surface quality, to the backboard design, to the surrounding scenery. It's fun to play around with at first, but its impact on the actual game is minimal. On the court, the action is much like the previous two editions, but far more exaggerated as players tend fly all over the place looking for alley-oop opportunities. Expertly performed crossover dribbles will put the defender on his face, and players who unsuccessfully contest a dunk will take some nasty spills. I love being able to use the right stick for cross-overs and stealing. The camerawork is generally good, except for the odd angle used during inbound passes. The understated music is exceptionally good, although the loudmouth commentator wears thin after a while. V3's graphics are appreciably better than Volume 2, with flowing baggy uniforms and players with lifelike faces. With its fresh coat of paint and awe-inspiring moves, NBA Street V3 will thrill newcomers and die-hard fans alike. © Copyright 2007 The Video Game Critic.
NBA Street Vol 2
Grade: B+
Publisher: Electronic Arts (2004)
Reviewed: 2007/3/20
Rating: Everyone

The first NBA Street delivered some inspired three-on-three b-ball action, and Volume 2 offers even more arcade fun. As you play on famous inner-city courts, you'll witness ankle-breaking crossover moves, monster slams, and furious rejections. Along with stylish graphics and killer soundtrack, there's a much-needed multiplayer mode that supports up to six players. The action is quite up-tempo and hectic at times, but I love the "controlled chaos" feel of it all. NBA Street 2 injects a distinctive old-school flavor into the mix, including oversized afros (cool) and short shorts (not so cool). When I heard the opening notes of "The Way They Reminisce Over You" (Pete Rock and CL Smooth) on the title screen, I knew Street 2 was on point. Crazy new moves include kick-passes, passing off of the backboard, and bouncing the ball off your opponent's forehead. Volume 2 boasts 25 NBA Legends including Magic Johnson, Pistol Pete, Dr. J, and no less than
three versions of Michael Jordan. It's funny - ten years ago you couldn't
play as Michael Jordan in
any basketball game (due to licensing issues), but now you can have a whole freakin'
team of him. The new Legend mode lets you create your own player and advance through the ranks. I went ahead and created a version of myself, and just as I always suspected, I was able to hold my own against those punks in the NBA! It's not a drastic change, but NBA Street Volume 2 scores major points for its stylish presentation and multiplayer action. © Copyright 2007 The Video Game Critic.
Publisher: Electronic Arts (2005)
Reviewed: 2005/9/6
Rating: Everyone
NCAA Final Four 2001
Grade: F
Publisher: 989 Studios (2000)
Reviewed: 2001/1/14

The awful cinematic montage that opens this game is an ominous indication of things to come. The game play isn't a complete loss. The computer-controlled players are competitive, but fouls are excessive, and the computer hits a very high percentage of shoots. Taking an open shot in this game is almost impossible, because the computer defense is unbelievably quick. The ball physics is good, but at times it's difficult to determine if a shot went through the net! The players look okay, but their movements are far from fluid. There are some nice bells and whistles, including coaches and players yelling at the refs, and seven-foot tall cheerleaders that provide entertainment during halftime. The play by play by Quin Buckner is oh-so weak - that man needs help! And then there are the options - or should I say, LACK of options. There aren't many at all, and the ones you get really stink! Take for instance the "recruiting" option which lets you add the overlooked players on your team that weren't included in the game. You can modify the current players, but you're still stuck with the original numbers. Would a create/delete player option be unreasonable? I can only assume 989 doesn't have the "technology" to do that yet. Finally, couldn't the programmers provide some kind of "ending" to each game, like players shaking hands, or fans storming the court? I guess not. Unless you absolutely have to have a college basketball game for the PS2, stay away from this. (Thanks to Eric V. for his help on this review.) © Copyright 2001 The Video Game Critic.
NCAA Final Four 2003
Grade: F
Publisher: Sony (2002)
Reviewed: 2005/2/2
Rating: Everyone

This was one of the last games released under Sony's 989 Sports banner, and it's easy to see why. This has got to be one of the worst basketball games I've ever played. To be honest, the only reason I even picked this up was because Juan Dixon is on the cover. He led Maryland to a national championship in 2002, and is currently lighting it up as shooting guard for the Washington Wizards. Too bad his mug had to be plastered on such a pitiable game. Final Four's graphics are pretty good and the play-by-play is decent, but the basic game mechanics are the WORST. The first thing that sticks out is the slow, floaty passes that magically penetrate every solid object in their path. It takes the ball so long to get to its destination that an open player will be completely covered by the time he receives the ball. That in of itself is enough to fail this game, but there are many other problems as well. The AI is atrocious, with players that run out of bounds
before receiving a past, and rarely crash the boards. Then there's the non-existent collision detection that allows your arm pass right through an opponent's body when you try for a steal. Jump shots employ a fancy jump meter, which is a good idea in theory but hard to use. The foul shooting mechanism is similar to Sega's old "squeeze the trigger" system, except you use the two joysticks and it's not nearly as difficult. Final Four's dunks seemed canned and don't reflect the actual ability of the players. NCAA Final Four isn't realistic enough to be a simulation, and it lacks the fun factor of an arcade title. In the end, it's probably just as well that this series died a premature death. © Copyright 2005 The Video Game Critic.
NCAA Football 2002
Grade: B
Publisher: Electronic Arts (2001)
Reviewed: 2001/8/11

Historically college football fans have been second-class citizens in the video game world, but with NCAA Football 2002, the college game has finally been given the royal treatment. Using the famous Madden 2001 engine, this game combines the greatness of Madden with all the pageantry of college football. The opening is impressive, combining a well-edited montage of in-game graphics with some fine music (non-rap). New features include additional animations, celebrations, and team mascots. The coaches are much better animated on the sidelines, and the NFL Films-style replay angles are awesome. The gameplay is rock solid, and the Option play (rarely used in the pros) is done to perfection. Little details like the height of player's socks shows just how much effort was put into this game. A minor problem is an excessive number of fumbles. Also, someone needs to tell the voice talent that the Maryland Terrapins do NOT play in Baltimore. Other than that, EA has delivered another great football game. © Copyright 2001 The Video Game Critic.
NCAA Football 2003
Grade: B+
Publisher: Electronic Arts (2002)
Reviewed: 2002/8/31
Rating: Everyone

NCAA 2003 effectively conveys the feeling of being at a real college football game. The pre-game introductions, sideline cheerleaders, band music, and surprisingly accurate stadiums really bring the spirit and pageantry of the college game alive. I've been to plenty of college football games myself, and little details like the drums beating between plays really hit the mark. NCAA 2003 gets off on the right foot right away by initially asking you what your favorite team is, and this is used to customize the game to your taste. The gameplay itself is fantastic, with all the unpredictability and excitement that makes the college level a whole different game than the pros. With all the trick plays, options, and laterals, anything can happen. I marveled at some of the incredible animation sequences, like how my quarterback was able to shake-off a would-be tackler. One receiver came up with a ball after it bounced off a defender's hand. It's always satisfying to see a quarterback pitch the ball back a millisecond before a linebacker crushes him. The kicking game is hard compared to Madden, as it should be. The three-man commentary is superb, and dialogue rarely get repeated. NCAA 2003 contains 144 teams with their own fight songs, mascots, and 3D cheerleaders. Extra modes include dynasty, practice, and rivalry modes. I recommend using the Practice Mode to work on your option plays. You can collect trophies and earn pennants that function just like Madden cards. Very impressive. © Copyright 2002 The Video Game Critic.
NCAA Football 2004
Grade: A-
Publisher: Electronic Arts (2003)
Reviewed: 2003/8/27
Rating: Everyone

You gotta hand it to those guys at EA Sports - their college football games are
not just rehashes of the popular Madden games. NCAA Football has a distinct look and feel of its own. From the cheerleaders, to the mascots, to the sound of the marching bands, the college atmosphere is unmistakable. The playbooks are loaded with formations and option plays you would never find in the pros, and the games tend to be wilder and less predictable. The two-man commentary is far better than Madden, with more variety and banter between them. The control scheme, which has had years to evolve, has been honed to near perfection. Occasionally one player runs through another, and there's no half time show, but otherwise it's hard to find fault with this game. You'll love all the new animations including some nifty drag-down tackles. Sports Illustrated magazine covers can be viewed during the season mode, and useful information is displayed on the loading screens. Even if you already have Madden, college fans should not overlook this outstanding title. I personally
prefer this to Madden. © Copyright 2003 The Video Game Critic.
NCAA Football 2005
Grade: B+
Publisher: Electronic Arts (2004)
Reviewed: 2004/9/14
Rating: Everyone
NCAA GameBreaker 2001
Grade: D
Publisher: Sony (2000)
Reviewed: 2016/9/6
Rating: Everyone

I thought the GameBreaker series had turned a corner with
NCAA GameBreaker 2000 (PS1, 1999), but this first PS2 edition comes off flat. The graphics look sharper and the camerawork is smooth, but players look excessive pudgy and the colors are washed out. This game is just plain
ugly! It's tough to establish the run and the passes are
so floaty! Receivers will stop momentarily after a catch, as if they can't believe they actually caught the ball. You'll see too many easy catches dropped and too many unlikely grabs. Your view of the line of scrimmage leaves much to be desired, zoomed in so close that you can't even see your
quarterback during shotgun formations. On kick-offs the mechanism to switch to the nearest player is erratic. One nifty feature I do like is the play-calling screen which features a picture-in-picture view of the action in the center. Pretty neat! Referees call penalties via extreme close-ups, which looks kind of bizarre. The audio includes a few treats like players who yell things after the play ("Let's keep it up!") and coaches screaming from the sidelines ("You are driving me nuts!") Commentator Keith Jackson makes a lot of comments that would probably be inappropriate in our concussion-conscious age. These include jokes about short-term memory loss and guys "who need directions back to the huddle". Outside of its audio NCAA GameBreaker 2001 feeis like a lazy effort, with gameplay as bland as its graphics. © Copyright 2016 The Video Game Critic.
NCAA GameBreaker 2003
Grade: B+
Publisher: Sony (2002)
Reviewed: 2016/9/6
Rating: Everyone

NCAA GameBreaker took a year off between 2001 and 2003, and apparently the developer used that time to reprogram this game from the ground up. What a difference! This is one handsome college football title! The smooth field looks inviting and the stadium is bright and cheerful. The players are well-proportioned and their helmets look shiny. You can see the clouds
moving in the sky! But GameBreaker 2003 is more than just a pretty face - it plays like a dream! Briskly paced, it's no longer necessary to press the X button to hustle your players up to the line. The running backs are explosive and usually shed several tacklers before going down. The passing attack is potent, allowing you to skillfully zip the ball into tight coverage. A sexy play-calling screen overlays the routes right on the field. A two-man team provides spirited commentary to ensure there's never a dull moment. Keith Jackson tosses out some really peculiar lines like "he's holding the ball like his baby sister!" and "he's got some killer in him!" Wait
what?! There are only a few minor issues worth mentioning. The new kick meter is not very intuitive. When you bring up the pass icons to preview a play, the camera pulls too far back and doesn't reset. There are occasional collision detection problems and whistles getting blown prematurely. You'll find some odd quirks here and there, but you can't deny NCAA GameBreaker 2003 is one heck of a football game. © Copyright 2016 The Video Game Critic.
NCAA GameBreaker 2004
Grade: C-
Publisher: Sony (2004)
Reviewed: 2016/9/6
Rating: Everyone

Don't you hate it when developers try to improve upon a perfectly good game and end up screwing it up? NCAA GameBreaker 2003 set the high water mark for the series but this 2004 edition is riddled with missteps. It doesn't play nearly as well and the conspiracy theorist in me suspects it has a
lot to do with its new online functionality. Passing icons are now rendered with big fancy 3D symbols that obscure your vision. The passes are so floaty it feels like every throw is up for grabs. And what the hell are all those big icons plastered all over the field? The kicking meter, which was mysterious enough in the last game, has now been further complicated. You now have to press the button
three times in addition to "aiming". Playing defense? Forget about it. Receivers get substantial separation and defenders can't dive as far as they used to. The play selection screen is really plain compared to the last game. I did notice a few interesting new animations like runners who hurdle defenders and horse-collar tackles all over the place. The commentators are lively enough but it sounds like they're trying too hard to be over-the-top. NCAA GameBreaker 2004 fails to improve upon anything and frankly feels like a watered down version of the previous game. © Copyright 2016 The Video Game Critic.
NCAA March Madness 06
Grade: F
Publisher: Electronic Arts (2005)
Reviewed: 2005/12/10
Rating: Everyone
NCAA March Madness 2002
Grade: F
Publisher: Electronic Arts (2001)
Reviewed: 2002/2/4

Whoa, this may be the most disappointing EA sports game EVER! Man does this stink! If you don't believe me, just wait until you witness the small white guard do a monster 360 slam and break the backboard, which happens about once a game! And if the gameplay doesn't turn you off, the lack of options will. Get a load of this: there is NO season mode. Can you believe that? There's no "create-a-player" either, which is annoying considering half of the guys on your favorite team are the wrong skin color, or the black guys have white people's hair! Although a few real NCAA coaches are present, many of the big names are conspicuous in their absence. See that old man with the mustache? That's supposed to be Coach K from Duke! And when did Maryland's Gary Williams turn black? Even the courts are screwed up, which is odd since EA is usually a stickler for detail (not anymore!). The graphics and control are fair, but the sound is atrocious. There's no color commentator, and the play-by-play guy sounds horrible. This is one of those games you return to the store the same day! This is madness!! © Copyright 2002 The Video Game Critic.
NCAA March Madness 2003
Grade: C+
Publisher: Electronic Arts (2002)
Reviewed: 2003/2/4
Rating: Everyone
NCAA March Madness 2004
Grade: B-
Publisher: Electronic Arts (2003)
Reviewed: 2004/2/12
Rating: Everyone
NCAA March Madness 2005
Grade: C
Publisher: Electronic Arts (2004)
Reviewed: 2005/2/5
Rating: Everyone
Publisher: Sega (2002)
Reviewed: 2002/9/11
Publisher: Electronic Arts (2004)
Reviewed: 2004/3/27
Rating: Everyone
Publisher: Electronic Arts (2005)
Reviewed: 2006/2/28
Rating: Everyone
Publisher: Electronic Arts (2000)
Reviewed: 2000/10/29

With all the hype surrounding Madden 2001, NHL 2001 gets lost in the shuffle, but it's certainly of the same calibur. If you thought the graphics in Madden were impressive, you'll freak when you see these hockey players. Their faces are better animated than the Madden players, and these guys actually talk to each other and chew gum. The shiny helmets and photo-realistic uniforms make you feel like you're watching the real thing. The TV-style presentation includes players entering from the tunnel, watching the game from the bench, and even interacting with the coach. The action in the rink is super smooth, although a bit sluggish. The controls are responsive enough, but it can be difficult to locate your teammates with the default camera angle. Still, if any aspect of the game isn't to your liking, chances are you can tweak it with the extensive options menu. The play-by-play is also very good and a big step up from Madden, but the fighting stinks - it looks like a Rock-em Sock-em robots fight! Still, NHL 2001 plays a good game, and you don't necessarily have to be a hockey fan to enjoy it. © Copyright 2000 The Video Game Critic.
Publisher: Electronic Arts (2001)
Reviewed: 2001/10/28

Electronic Arts (EA) continues its popular hockey series with NHL 2002, featuring improved graphics and better control over last year's version. The graphics are so detailed that you can even see the players breathing! The fans look three dimensional (in close-ups anyway), and you can see them eating, drinking, dancing, and even waving foam #1 fingers. The control is actually improved from last year thanks to a shooting meter that gives you precision aiming. While the sound effects are fair (including players yelling at each other), the commentary is painfully bad! The play-by-play guy is fine, but the color commentator absolutely sucks. Not only does he fail to provide any insight into the game, his comments are also moronic and irritating! It might have been tolerable if he was funny, but he's not. This year's edition also includes a series of unwanted extras. The new "breakaway camera" (you vs. the goalie) is supposed to add drama but instead is slow and annoying. Turn it off. Like last year, the fighting is horrible and unrealistic, and the instant replay system is remarkably confusing. Another thing I noticed is the lack of a good camera angle. The more distant cameras give you a better view of the action, but sacrifice the graphic details. On a positive note, the automatic replays are awesome, showing you that devastating hit over and over again. Game highlights are displayed during breaks in the action, complete with graphics and slow motion. Despite a few quirks, NHL 2002 still holds its own when it comes to hockey action. © Copyright 2001 The Video Game Critic.
Publisher: Electronic Arts (2004)
Reviewed: 2005/3/29
Rating: Everyone
Publisher: 2K Sports (2005)
Reviewed: 2006/2/28
Rating: Everyone

I'm usually willing to give 2K Sports the benefit of the doubt because I appreciate their very reasonable $20 price point. But compared to NHL 06 from EA, NHL 2K6 is a bit of a drag. The graphics aren't as sharp, the presentation is lacking, and the gameplay could use a shot of adrenaline. The default camera angle is pulled
way back, giving you an excessively wide view of the rink that makes it hard to follow the puck. In fact, although puck is surrounded by gray patch, I
still lost track of it periodically. The players don't look very detailed and have huge colored circles underneath of them. The body checks are satisfying enough and the passing controls are exact, but I found getting off shots (especially one-timers) to be problematic. For a game that seems aimed for an arcade audience, NHL 2K6 sure has a complicated control scheme. The manual has about 15 pages of control diagrams and explanations! And guess what new features were added this year? You guessed it - additional controls! This should keep the die-hards busy, but I'll stick to my "classic" controls, thank you. NHL 2K6's action is generally fast and smooth, but more often than not there are unsightly stutters in the framerate. The pixelated, 2D crowd could also use some work, and the commentators are so low-key that it sounds as if they're reading off cue cards. I was initially intrigued by the "party mode", but its mini-games are uneven in quality and the load times between them are painful. NHL 2K6 isn't a bad game per se, but I definitely have to give the edge to NHL 06 this year. © Copyright 2006 The Video Game Critic.
NHL Faceoff 2003
Grade: C+
Publisher: Sony (2002)
Reviewed: 2017/4/15
Rating: Everyone

I enjoyed the original
NHL Faceoff (PS1, 1995) but didn't really follow the series after that. NHL Faceoff 2003 fell into my lap when an Ebay seller sent me the wrong game and told me to keep it. The good news is, NHL Faceoff 2003 retains that arcade spirit I loved about the original. It's easy to play and fast-moving with just enough cut-scenes sprinkled in. The default "action cam" might seem ideal at first, but it's too close to locate your teammates for passing. For best results switch to the "vertical high" camera, offering a view similar to
NHL '94 (Genesis, 1993). Passing can be challenging but I was able to execute one-timer goals on a regular basis. The action is fluid while moving with the puck, but during a change in possession the screen can shift in a disconcerting way. Sometimes when you shoot the puck you'll see a "puck frozen" message and wonder what the heck just happened. The sound effects of scraping ice are pleasing but where's the damn organ music? Faceoff 2003 uses real NHL teams and players, and would you believe the goalie for the Dallas Stars is named Ron Tugnutt.
Tugnutt! My friends would giggle like schoolgirls whenever the commentator exclaimed "Tugnutt grabbed it!"
So immature! I like how this game records interesting statistics (with initials) spanning all modes for most goals, most shots, most assists, etc. NHL Faceoff 2003 isn't a stand-out title, but with EA monopolizing the NHL these days, we need these old hockey games now more than ever! © Copyright 2017 The Video Game Critic.
Publisher: Midway (2001)
Reviewed: 2001/12/13
Rating: Everyone

NHL Hitz does for hockey what NFL Blitz did for football and what NBA Jam did for basketball. It threw out the boring stuff like penalties and face-offs, and intensified the good stuff, like violent hits, blistering shots, and wild fights. For years I've searched for a hockey game that approached the fun factor of NHL 94 (Genesis), and I think this is a close as I'll get. Sure EA's NHL games are realistic, but they won't get your adrenaline flowing like this. NHL Hitz is full of smooth, non-stop action, incredible animations, and addictive gameplay. Take my word for it - this game rocks! Helmets fly, players scuffle, and ferocious body checks send bodies THROUGH the glass! The rink is a bit narrow, which allows you to get a good perspective on the action. The arena only has a few hundred fans, but at least they look realistic (not cardboard cut-outs!). The controls are simple, and shoulder buttons activate your turbo. The smart-ass announcer from NFL Blitz is back with more funny quips, although he tends to repeat himself after a while. Like Blitz and Jam, players can catch on fire if they get in a "zone". My biggest complaint is that that you can't configure the length of the games. They tend to run a bit long, and all the crazy button mashing can take its toll on your hand. Also, some complain that the gameplay is repetitive. Still, arcade and sports enthusiasts will absolutely love this killer game. © Copyright 2001 The Video Game Critic.
Publisher: Namco (2001)
Reviewed: 2009/2/15

This compilation contains arcade-perfect adaptations of Namco's greatest hits, including Pac-Man, Ms. Pac-Man, Galaga, Galaxian, Dig Dug, and Pole Position. Pac-Attack and Pac-Mania are also included but locked. Old-school games like these are best suited to a good joystick, except for Pole Position which was really designed for a steering wheel. One thing's for sure: you will never grow tired of playing these timeless gems. For those who already own these games, this disc includes "arranged" versions of Pac-Man, Galaga, and Dig Dug. These new, turbo-charged versions incorporate additional stages, flashy graphics, and power-ups. While not as challenging or addictive, I will commend these games for staying true to the spirit of the originals. Otherwise the compilation feels pretty light, especially compared to the Namco Museum collection for the Playstation One which contained 29 games and a ton of historical material (spread over five volumes). Apparently Namco forgot the museum! There aren't many options to play around with, and no auto-save for high scores. Namco didn't exactly go all-out with this compilation, but it certainly contains some heavy hitters that every gamer should own. © Copyright 2009 The Video Game Critic.
Namco Museum 50th Anniversary
Grade: B
Publisher: Namco (2005)
Reviewed: 2009/2/15
Rating: Everyone

Namco used their 50th anniversary as an excuse to unleash yet
another collection of old arcade hits. This disc is largely a retread of the previous
Namco Museum (PS2, 2001), containing arcade-perfect renditions of classics like Pac-Man, Galaga, Pole Position, and Dig Dug. This Anniversary edition does include a few games not found on the previous museum, including Dragon Spirit, Bosconian, Rolling Thunder, Mappy, and Sky Kid. If you own the Namco Museum disks for the PS1 however, the only new titles you'll find are Rolling Thunder and Sky Kid. Sky Kid is crap, but Rolling Thunder is a pretty amazing side-scroller with huge sprites and exciting gunplay. There's one locked title, Pac-Mania, but unlocking it is a wild goose chase. Once you think you've met the initial requirements (like scoring 40K in Galaga), it tells you to do something else (like score 20K in Ms. Pac-Man). You can save your high scores, but there's no auto-save. To make this appear like less of a blatant rehash, Namco incorporated an arcade machine user interface and an upbeat 80's soundtrack. The catchy tunes include "She Drives Me Crazy", "Come On Eileen", and "Everybody's Working For The Weekend". Namco Anniversary might be considered a money grab, but it's hard to find anything objectionable about this collection of oldies-but-goodies. © Copyright 2009 The Video Game Critic.
Naruto: Ultimate Ninja
Grade: D-
Publisher: Namco Bandai (2006)
Reviewed: 2015/3/1
Rating: Teen (cartoon violence, suggestive themes, use of tobacco)
Naruto: Ultimate Ninja 2
Grade: C
Publisher: Namco Bandai (2007)
Reviewed: 2015/3/1
Rating: Teen (simulated gambling, suggestive themes, violence)

Ultimate Ninja 2 builds on the innovations of the original while ditching the annoying parts (well,
most of them anyway). Fights are now limited to a single plane, allowing you to focus on your technique while the camera gets a tighter view of the action. There are a lot less distractions in the form of items and power-ups. The bland stages include a bridge, courtyard, rooftop, and stream. I hate the rooftop because the characters are constantly falling off the edge, forcing the game to reset them. The control scheme is pretty much the same as the first game, but the secret techniques have been enhanced. Certain moves now require you and your opponent to mash a button to gain the upper hand, and that's kind of fun. Attacks deal more damage so the battles are shorter and more intense. That said, there are still some annoying holdovers from the last game, like facing the wrong direction or having a character get stuck in a corner. During special moves it can be hard to tell who's on the receiving end of the beat-down! The story mode is called "Ultimate Road", and it switches characters and victory conditions to keep things fresh. New features and characters are frequently unlocked as you progress. The dialogue is pretty cheesy ("Destiny schmestiny! I gotta win!"), but the cell-shaded graphics look nice and woodwind instrumentals give the soundtrack a distinctive Japanese vibe. Earning credits let you purchase items like figures, videos, cards, and music. Naruto Ultimate Ninja 2 is a serviceable one-on-one fighter, and fans of the show should bump up the grade by a letter. © Copyright 2015 The Video Game Critic.
Naruto: Uzumaki Chronicles
Grade: D
Publisher: Namco Bandai (2006)
Reviewed: 2015/3/1
Rating: Teen (simulated gambling, cartoon violence, mild suggestive themes, comic mischief)

This chapter in the Naruto saga takes a Dynasty Warriors turn. Rendered in full 3D, our aspiring ninja Naruto can roam freely and attack multiple enemies that gang up on him. Chronicles offers more depth than your garden-variety button masher. The mandatory tutorial explains how to execute combos, perform counters, unleash fireballs, and materialize clones of yourself to send after enemies. There's even a "sexy Jutsu" move that distracts enemies with a scantily-clad babe. The suggestive nature of this move is kind of surprising considering the target audience. Chronicles is played on a map where you travel from town to town running errands like delivering goods or advertising for a general store. There's a lot of dialogue and the exuberant Naruto can be grating. On the road you're assaulted by gangs of generic goons, but your formidable butt-kicking skills make it fairly easy to thin them out. Your spinning kicks can deliver devastating blows to several thugs at a time. I just wish I could stomp them to finish them off! The battles end abruptly so you barely have time to gather up all the little glowing orbs enemies drop. But the main problem with these battles is the camera. It's horrible. Not only is pulled in too tight to locate approaching enemies, but the right stick swings it in the wrong direction. The battles are repetitive too. It seems like you can't walk ten feet without getting accosted by the same exact set of thugs you just beat up just two seconds ago. The load screens a serious issue. They aren't long but they are
relentless! Naruto Uzumaki Chronicles seems fun at first but after a while it begins to feel like more work than play. © Copyright 2015 The Video Game Critic.
Need For Speed Hot Pursuit 2
Grade: A-
Publisher: Electronic Arts (2002)
Reviewed: 2002/11/14
Rating: Everyone

This arcade-oriented racer is the one gamers have been waiting for. If you're like me, you're tired of the Gran Turismo "garage" system, which requires you to buy lousy cars and earn licenses before you can even enter a race. In Hot Pursuit 2, you get down to business immediately. The Championship mode lets you race against seven other cars, and as you win races new tracks and cars open up automatically. The new Hot Pursuit mode throws a multitude of kamikaze police cars at you for some frantic cat and mouse action. Both modes are fun and deliver totally different gameplaying experiences. The cars handle well, but if you want them to incur damage, you'll need to enable it on the option menu. One aspect of the game I was less crazy about were the excessively
long tracks. Each lap can take several minutes, and losing a five-lap race down the stretch can be downright heartbreaking. At least the scenery is attractive, including a nice seaside resort and scenic national park. The hard-rocking background music is genuinely good and gets your adrenaline pumping. In case you have multiple consoles, I'd recommend getting the Playstation 2 version over the others. The graphics are more vibrant, the control feels better, and you get a few extra modes such as "You Be the Cop". Overall, Hot Pursuit 2 provides some high-speed, thrilling racing action. I'll take this over Gran Turismo and Nascar any day. © Copyright 2002 The Video Game Critic.
Publisher: Konami (2004)
Reviewed: 2004/12/1
Rating: Mature (blood and gore, violence)
Neo Geo Battle Coliseum
Grade: B-
Publisher: SNK Playmore (2005)
Reviewed: 2009/3/26
Rating: Teen
Publisher: Namco (2002)
Reviewed: 2003/3/1
Rating: Teen (blood, violence)

Demons have conquered the nation of Tenshin and kidnapped the beautiful princess. Fortunately, two pistol-packing
ninjas have stepped up to save the day. Judging from the ridiculous storyline, you'd think this was an old NES title. Since when do ninjas carry guns? But if you can overlook the absurdity of it all, you're in for some wild shooting action. Ninja Assault is to Onimusha Warlords what House of the Dead was to Resident Evil. Set in feudal Japan, you face all kinds of ninjas including ninja archers, ninjas on parachutes, disappearing ninjas, surfing ninjas, and even fat ninjas! What's next - cross-dressing ninjas?! This motley crew is accompanied by an array of freaky creatures like mechanical spiders, giggling gremlins, and flaming foxes. There are plenty of projectiles flying at you in the form of arrows and throwing stars, but these are easy to see and shoot down. Ninja Assault has several elements that set it apart from other light gun games. Your targets have life meters above them, which is a terrific idea. Unlike House of the Dead where your enemies approach slowly, most of these enemies are tough to hit because they tend to hide and dart between obstacles. You won't get an easy shot until they're bearing down upon you. Ninja Assault is great fun, but the graphics and sound are pretty weak - this looks more like a PS1 game. I guess for a light gun game they serve their purpose. The game fails to convey much atmosphere, with the exception of the haunted forest night sequence. There's a chapter-selectable story mode, an arcade mode, and some so-so mini-games, but this game isn't strong in the replay department. Ninja Assault is one of those guilty pleasures for light gun fans. © Copyright 2003 The Video Game Critic.
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