Publisher: Sega (1995)
Reviewed: 2018/6/3
Rating: Kids to Adults

Most F1 games are simulations that require knowledge of the sport and a significant time investment for races that run dozens, sometimes
hundreds, of laps. F1 Challenge tries to cater to the more casual fans that prefer arcade over simulation, but sometimes you need to be careful what you ask for. You select from several real drivers including future (now past) racing legend Michael Schumacher participating in his very first season. Tracks include Hockenheim, Suzuka, Monte Carlo, and three fictional Neo City courses (novice, advanced, expert). F1 Challenge bears a resemblance to
Virtua Racing (Sega, 1995) with its vivid colors, smooth framerate, and chunky scenery. You toggle between two views: behind the wheel and behind the car. I couldn't help but notice that my wheels look extremely angular from the first-person perspective. The bright scenery is pleasant but unspectacular and exhibits substantial pop-up. A steering wheel accessory adds realism but the standard controller works surprisingly well. The gameplay is pure arcade mayhem as you bounce off rails and other cars without losing speed! When jockeying for position on the Monaco track it feels like you're playing
bumper cars! Each race is eight laps, and while I would prefer three I guess that wouldn't be enough to work your way up 24 positions. You always have the option of pulling into the pit-stop but I don't know why you would (except maybe to switch to your round tires). The lack of a two-player mode is disappointing. F1 Challenge tries to bring out the fun of the sport but it just doesn't feel representative of F1 racing. © Copyright 2018 The Video Game Critic.
Fighters Megamix
Grade: B+
Publisher: Sega (1997)
Reviewed: 2004/3/31
Rating: Teen (13+)

Sega combined their two best fighting games, Virtua Fighter 2 and Fighting Vipers, to produce this all-star extravaganza. Fighters Megamix offers eleven characters from Virtua Fighter, eleven from Fighting Vipers, and ten hidden characters. Having 32 characters in a fighting game was absolutely
unheard of in 1997, although it should be noted that some of these extra characters only have novelty value, like the big teddy bear wearing a cowboy hat. There's a lot to like about Fighter Megamix. Not only is it literally two fighting games in one, but it enables some exciting match-ups. You can toggle between each game's distinct style of play, and I enjoyed using Virtua Fighter 2 characters in the faster, less "floaty" Vipers style. Since both games utilize the same three-button scheme, the controls are consistent with the original games. One flaw I did notice is a slight bit of slowdown in certain stages. Some may consider this game to be a bit of a rehash, but if you just want to kick some serious booty, Megamix delivers the goods. © Copyright 2004 The Video Game Critic.
Publisher: Sega (1996)
Reviewed: 2017/3/16
Rating: Teen
Our high score: 12:21.04
1 or 2 players
Final Fight Revenge (Japan)
Grade: C+
Publisher: Capcom (1999)
Reviewed: 2014/1/17
Our high score: 192,500
1 or 2 players
Frank Thomas Big Hurt Baseball
Grade: D+
Publisher: Acclaim (1996)
Reviewed: 2006/9/29
Rating: Kids to Adults

This is a pretty marginal baseball game, especially compared to Sega's superb line of World Series games. Big Hurt's graphics are less than exciting, with a wide-angle view of the field that makes the players appear small and pixelated. The large digitized batters look pretty nifty, but the pitching controls are counter-intuitive and the bat controls are not responsive enough. When anticipating a fastball, you'd better start your swing as the ball leaves the pitcher's hand, or you'll never get around on it. The fielding isn't so bad, with tight controls and realistic animations like first basemen that stretch for errant throws. In contrast to the fielders, the base runners look positively awful. Not only are they incredibly pixelated, but they scamper around like they're running on ice! After each play there's an uncomfortable pause as the computer attempts to figure out if the play is really over. I find it interesting how the CPU player will pause the game and peruse the menu options right before your eyes (to manipulate his bullpen or rosters). That's pretty cool, but at first I thought my controller was broken! Big Hurt's commentator does a respectable job, but his sentences tend to be disjointed - a common issue for early CD games. Actually, it's quite humorous to hear stuff like, "At the end of. The third inning. Baltimore. Four. Toronto. ZERO!!" There's also a PA announcer who inexplicably doesn't know how to pronounce many players' names (John Olerud is a prime example). Worst of all, there's no instant replay - a definite no-no for a game made in 1996. Don't let this game put the big hurt on your wallet. To be frank, I'd stick with World Series Baseball instead. © Copyright 2006 The Video Game Critic.
Frankenstein: Through the Eyes of the Monster (Europe)
Grade: F
Publisher: Interplay (1995)
Reviewed: 2019/10/25
Rating: Teen
Publisher: Acclaim (1995)
Reviewed: 2005/7/31
Rating: Kids to Adults (animated violence)
Publisher: Sunsoft (1994)
Reviewed: 2004/4/30
Rating: Teen (13+)

This one-on-one 2D fighter is not particularly bad in any way, but it doesn't have much to offer either. Each character originates from a different planet, and some of these fighters look awfully cheesy. You get a Flash Gordon-like "space adventurer", a huge green cat/reptile alien, a streetwise black guy, a ninja, a robot, and a girl with big ears and bigger breasts (bouncing no less). The character selection screen looks pathetic, especially with those horribly pixilated planets in the background. The fights themselves are not too shabby, and good technique certainly plays a role in your success. The camera zooms in and out as needed, but the fighters tend to be small. Only three buttons are used (not counting the worthless "taunt" button), but some of the move combinations are quite complex. Fortunately, a useful "command mode" is included which allows you map sophisticated controller movements to single buttons. Call it cheating if you want, but it lets you to witness some killer attacks and makes the game a
heck of a lot easier. The backgrounds are science fiction-inspired planets, but nothing particularly memorable. Ironically, the most interesting stage is the "downtown" area, which could easily fit into any fighting game. Galaxy Fight does excel in terms of audio. The voice samples are clear, and the crisp sound effects definitely caught my attention. The robot sounds particularly impressive as he clanks around and employs various mechanical contraptions. The music is unusually good and occasionally outstanding. Galaxy Fight doesn't make a great first impression, but if you stick with it, you may find it to be worth your while © Copyright 2004 The Video Game Critic.
Galaxy Force II (Japan)
Grade: B-
Publisher: Sega (1998)
Reviewed: 2014/12/28
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The Saturn can handle arcade titles with scaling sprites
like a boss, and Galaxy Force II is proof. In this third-person shooter you deploy heat-seeking missiles while navigating harrowing planetary environments and well-fortified tunnels. I wasn't thrilled with the Genesis version of the game but this arcade-perfect edition won me over. The graphics are extremely sharp and the scaling is fluid. Your rapid-fire cannon is practically useless but the swarms of missiles you unleash are absolutely devastating. I feels so good to lock onto six targets and knock them all out with one press of a button. The explosions look great, and the sound of chain-reactions is especially satisfying. In addition to formations of ships you'll blast space freighters, flaming lava monsters, and hopping spider creatures. Enemy ships sometimes approach from the rear, so be sure to get out of their way. The first of the six selectable (!) stages takes place in space, but the others are set on diverse planetary environments (fire, water, desert, etc). The tunnel sections are far more impressive than the Genesis game because you gradually approach them from a distance. The only thing I don't get about this game is how the energy works. The game abruptly ends when it's depleted, but it's not clear how it's replenished. Even so, it's great to finally enjoy Galaxy Force 2 the way it was meant to be played. It's a shame this release was limited to Japan, especially considering the text (and voices!) are in English. I especially like the music with its appealing jazzy quality. Suffice to say, if you liked any other versions of Galaxy Force you will absolutely flip over this one. Note: A Gameshark or Action Replay device is required to play imports on North American consoles. © Copyright 2014 The Video Game Critic.
Our high score: 557,680
1 player
Game Tengoku: The Game Paradise (Japan)
Grade: B
Publisher: Jaleco (1997)
Reviewed: 2018/12/2
Our high score: 895,070
1 or 2 players
Publisher: Sega (1995)
Reviewed: 2002/3/26
Rating: Kids to Adults

In 1995, this first-person shooter was probably very impressive. Ghen War puts you in control of a well-armed mech robot, walking around different planets and blasting all kinds of huge mechanical beasts. Some of the enemies resemble Predator, but most look like giant insects. When destroyed, they explode into huge chunks of burning metal, which just looks cool as hell. The frame rate is nice, but wandering around the huge 3D environments gets old after a while, especially after you've cleared out the creatures and are trying to figure out what to do next. I got impatient with Ghen War, but one thing I will give it credit for is its outstanding audio. The background noises are chilling and effective. Each enemy has its own distinct sound effect that will strike fear into your heart. Between stages, Ghen War has some high-quality cut-scenes that are a combination of live acting and CGI. They're not bad, but don't add anything to the gameplay. That black guy looks just like Samuel Jackson! One final note: Who were the marketing geniuses that gave this game such a stupid name? And what in the heck is the cover supposed to have on it? © Copyright 2002 The Video Game Critic.
Golden Axe The Duel
Grade: C-
Publisher: Sega (1996)
Reviewed: 2004/4/30
Rating: Teen (animated violence)

Why, Sega, why? Why did you take your popular, side-scrolling series and reduce it to a mediocre one-on-one fighter? As if there weren't enough Street Fighter clones already in 1996! The Golden Axe series never even had any interesting characters to begin with, making Sega's decision even more incomprehensible. Golden Axe the Duel isn't terrible, but it doesn't distinguish itself in any way. The cast of characters are inspired by the original Genesis games, including an axe-wielding dwarf, a spell-casting mage, a knife-tossing elf, a fat guy with a ball and chain, a Blanka look-alike, a girl wearing animal skin, and of course the obligatory hot babe. Like Street Fighter 2, there are three punch buttons and three kicks. The animation is fair, but the fights lack flow and feel stiff and mechanical. The camera scales in and out (a la Samurai Shodown) but is never really a factor. The mage can transform you into a frog, but this frog can still kick some ass! Little elves run across the screen periodically, dropping potions when you strike them. When you gather enough potions, you can "power-up" for a short period of time. The Duel's backgrounds reflect the medieval flavor of the series, but they look grainy and boring. The best aspects of this game are the sound effects and splattering blood. Otherwise it is completely forgettable. © Copyright 2004 The Video Game Critic.
Publisher: Virgin (1996)
Reviewed: 2001/4/24
Rating: Kids to Adults

In Grid Runner, you've been captured in deep space and forced to compete in one-on-one competitions against various alien opponents. It's a silly premise but Grid Runner is not half bad. The surprisingly non-violent gameplay is best described as a hybrid of "tag" and "capture the flag". You must collect flags on a maze of suspended walkways, but you can only pick them up when you're not "it". Only a section of the maze is visible at a time, and an arrow indicates the direction of your adversary. Grid Runner seems pretty lame at first, but as you progress through the levels, the tension mounts. It's actually quite a rush to grab that last flag with a giant crab-man hot on your tail. Special moves allow you to bridge gaps, cast spells, and fire shots to slow down your opponent. The characters are pixelated, but the backgrounds look good, especially the snowy ice stage. Your 15 opponents are quite imaginative, ranging from a lizard man, to a Minotaur, to a crab monster, and each has a fitting home world. Grid Runner has a reasonable learning curve and provides a nice save feature. © Copyright 2001 The Video Game Critic.
Publisher: Sega (1996)
Reviewed: 2009/5/15
Rating: Teen (animated violence)
Publisher: Atlus (1995)
Reviewed: 2009/11/20
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This is one 2D blast-a-thon that doesn't take itself too seriously, and that's refreshing. Easier than most vertical shooters, Gunbird will appeal to both casual and hardcore types. There's a set of wacky anime characters to choose from including a cute witch on a broom, a dude in a jetpack, and an old geezer in a pedal-powered helicopter. The lushly illustrated stages include a runaway train, a red mining area, a castle, and a village with little people milling around below. The starting stage is determined by the character you select, and this boosts the game's replay value. You can pound the fire button to shoot rapidly, but I'd recommend activating a turbo switch if you have one on your controller. Enemies unleash waves of projectiles, but they tend to be large and slow, allowing you to safely weave around instead of wasting your bombs. It's less overwhelming and more enjoyable that most Saturn shooters. Brief cut-scenes convey a storyline with a villain who resembles a busty version of Cruella De Vil (from 101 Dalmations). The audio has a lot of repetitive voice samples that might get on your nerves after a while. High scores and initials are saved automatically. Gunbird didn't show me anything I hadn't seen before, but its friendly visuals and accessible gameplay make it a good addition to any shooter collection. © Copyright 2009 The Video Game Critic.
Publisher: Sega (1995)
Reviewed: 2007/5/1
Rating: Kids to Adults

Wow, this game
really stinks! Hang On was great on the Genesis and Master System, but this 3D version is a
disaster. GP's graphics are fairly wretched, with serious draw-in issues with the scenery, and angular drivers that could pass for robots. Ugly games like this make the Saturn look downright
deficient in the 3D department. The controls are uncommonly poor. Not only are they conducive to over-steering, but your wide turn radius makes it impossible to take any curve without hitting the brakes. Rubbing against a wall should simply slow you down, but more often than not it causes your bike to "pop" into the air for a wipeout. A power-slide option is available, but there's a good reason why it's turned off by default - it sucks. Apparently Hang On GP was designed for the Sega Steering Wheel controller, but I didn't have one of those to test. Sadly, this does
not work with Sega's analog controller, since that was introduced afterwards. On a positive note, the three courses are fairly attractive, with a beach resort, a "great wall", and a port city locale. The electronic soundtrack isn't bad either, but the bike engines sound like a swarm of bees. Hang On GP is a weak effort, but Sega did eventually redeem themselves with Manx TT Super Bike. © Copyright 2007 The Video Game Critic.
Publisher: Koei (1996)
Reviewed: 2005/1/11
Rating: Kids to Adults
Publisher: Raven Software (1996)
Reviewed: 2009/11/20
Publisher: Bullfrog Productions (1995)
Reviewed: 2020/3/21
Rating: Kids to Adults

Hi-Octane takes you back to the days when 3D racers were slow and clunky. You remember those early days when you steered an angular car and the road was magically rendered just in front of you as you drove. I'll give Hi-Octane some credit for ambition. It attempts to simulate vehicular combat on twisting futuristic courses. The textures are rough but the explosion effects are pretty cool. You can destroy other vehicles with guns and missiles but a choppy framerate makes it hard to tell if you actually hit anything. Another problem is the perpetual thick fog. The tracks incorporate a lot of 90 degree turns and even a few ill-advised 180's. By the time you see them coming you're headed straight into a wall. At least the game is forgiving, allowing you to gracefully slide off the wall and back onto the track. The controls feel very sluggish and you'll want to select the alternate control scheme from the options menu. The default scheme requires pushing up on the directional pad to accelerate, and that hurts your thumb. Individual races are tolerable but the championship mode requires you do
11 laps on each track, which is about ten too many! I can barely stomach two laps! Hi-Octane took me back to a place that time forgot, but frankly it was a place I really didn't want to go to. © Copyright 2020 The Video Game Critic.
High Velocity: Mountain Racing Challenge
Grade: D
Publisher: Atlus (1995)
Reviewed: 2019/5/2
Rating: Kids to Adults

I'm always on the hunt for arcade racers in the style of
Ridge Racer (PS1, 1995) but my searches usually end in disappointment. High Velocity first grabbed my attention with its flashy graphics. The subtitle "Mountain Racing Challenge" is no joke. The harrowing tracks have steep, winding hills that run along the edge of cliffs. A bright city skyline lights up the horizon, and I had to pause the game just to get a good look. That town looks so amazing - too bad you never quite get there. Day tracks tend to have boring mountain scenery instead. The primary "king battle" mode is a series of one-on-one heats. The heat selection screen is a confusing checkerboard of squares, and I couldn't make much sense of it. Instead of selecting between a manual or auto transmission, you hold A while driving for manual acceleration and C for automatic. You can even switch back and forth. On the road the cars look boxy and the scenery is chunky, but at least the framerate is smooth. The steering could benefit from analog control, and the steering wheel only works marginally well. The brake will send you into a long slide, so sometimes it's best to just scrape the guardrails. There are three tracks, and you only race against a single opponent. The long laps aren't really a problem because there are only two of them. I find it funny how the indicator on the little map is the word "YOU". Some of the music cracks me up. Man (shouting):
"Do that! Do that thing!" Woman (singing): "
Yeeeeaaa yeaaah". Best times are recorded along with initials. High Velocity may be shallow, but it's just weird enough that Saturn racing fans might want to consider giving it a test drive. © Copyright 2019 The Video Game Critic.
Publisher: Natsume (1998)
Reviewed: 2010/6/15
Rating: Kids to Adults
Publisher: Crystal Dynamics (1995)
Reviewed: 2001/4/24
Rating: Teen

I gave the Horde a good try, I really did, but I just couldn't get into it. The game tries to combine the action of fighting games with the strategic building elements not unlike Warcraft. Initially I was surprised to see an elaborate video introduction starring Kurt Cameron (from Growing Pains!). There are actually several video clips interspersed in the game, and while they're mildly amusing, they don't contribute much to the actual game. The Horde is played in turns. At the beginning of each turn, you spend money to protect and maintain a little village. At the end of the turn, a "horde" of monsters comes along to wreak havoc on what you've constructed. With weapon in hand, you go around slicing these baddies up before they can level the whole place. It's not a bad concept, but there are major problems. First, the village seems to develop out of your control, undermining your strategic moves. When the action kicks in, it's hard to locate where the oncoming monsters are attacking. The early waves of monsters are easy to take out, you are soon confronted with unstoppable titans who immediately pulverize you and end the game. The graphics are very nice, and the sound effects are exceptional. The renaissance-age music is well orchestrated but somewhat repetitive. The Horde has a good concept, but the gameplay couldn't quite live up to it. © Copyright 2001 The Video Game Critic.
House of the Dead, The
Grade: B
Publisher: Sega (1998)
Reviewed: 2011/10/20
Rating: Mature (animated violence, blood and gore)
Recommended variation: arcade
Our high score: SDZ 7805
1 player
Hyper Duel (Japan)
Grade: A-
Publisher: Technosoft (1996)
Reviewed: 2020/5/2
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If any Saturn fans are wondering where all the side-scrolling shooters went, the answer is Japan, apparently. Hyper Duel is another terrific 2D shooter that somehow arrived stateside. In some ways it's a pimped-out version of old favorites like
Thunder Force III (Genesis, 1990) or
R-Type (Turbografx-16, 1989). We're talking more intense firepower, hulking enemies, bigger explosions, and coop play. I love how you can collect multiple ally ships and robots that will fight by your side, helping you clean out every nook and cranny of the perilous space stations you venture through. Button A button unleashes your forward rapid-fire, often augmented with missiles. The B button turns you into a mech that can unleash a short-ranged attack in any direction, like an intergalactic bitch slap. Holding A and B unleashes an unholy barrage that damages just about everything on the screen, if only for a limited time. I love how your firepower actually
neutralizes many incoming missiles. With all the frantic action, it's easy to lose track of your ship, especially with similar-looking support ships by your side. The chaos can be overwhelming but the stages are less spectacular. The scenery appears static and grainy, and the audio rings strangely hollow. But you probably won't notice once you get caught up in the exuberant rapid-fire mayhem. I remember playing this for the first time and saying "this is so [expletive] awesome." The game also offers two-player coop and saves high scores. Big on intensity and bigger on fun, Hyper Duel is a shooter fan's dream. Note: I reviewed this reproduction via a Pseudo Saturn cartridge. © Copyright 2020 The Video Game Critic.
Publisher: JVS (1998)
Reviewed: 2020/3/21
Rating: Kids to Adults

The runaway success of
Twisted Metal (PS1, 1995) ushered in a glut of 3D car combat games in the late 1990s. Impact Racing's demo mode gave me false hope as I watched modern cars barreling down winding roads, launching missiles like a 3D
Spy Hunter (Colecovision, 1984). The game offers a variety of colorful sports cars to choose from, each with their own payload, speed, and armor attributes. Races are four laps long and your primary goal is survival. There's little in the way of scenery so you'll spend most of your time staring at tunnels, rocky gorges, and ice walls. Even the track running across floating asteroids is pretty unspectacular. At least the animation is smooth. The roads tend to be narrow so there's not much room to maneuver. That's fine because you'll mainly be blasting cars ahead and blazing through their wreckage. The poor controls however seem to have been designed for
another game. Your laser shoots frustratingly high, harmlessly passing over targets 80 percent of the time. Pushing up to accelerate is never fun, and the B button is a poor alternative because you have to let off the gas to use your weapons. Speaking of which, the best weapons like missiles and smart bombs are really hard to come by, so you're basically stuck with lasers and mines (ugh). The game's repetitive soundtrack is downright
goofy at times. If you don't complete a lap within the time limit the game says "Time out!"
Huh? I guess it makes sense, since playing Impact Racing makes me feel like I'm stuck in time out. © Copyright 2020 The Video Game Critic.
Our high score: 27,850
Save mechanism: password
1 player
Publisher: Sega (1995)
Reviewed: 2008/9/12
Rating: Kids to Adults

With its stylized sprites, immense firepower, and spectacular explosions, In The Hunt is the kind of title you'd expect to find on the Neo Geo. Some have even called it "Metal Slug Underwater". If you have a single old-school bone in your entire body, gazing at this gorgeous 2D shooter could bring tears to your eyes. Released at a time when 3D graphics were becoming the rage, this game eluded most gamer's radars. Your yellow sub can simultaneously fire torpedoes forward (rapid-fire), launch missiles overhead, and drop mines below. The eye candy is amazing as torpedoes leave bubbly trails, splashes ignite the water surface, and mines trigger chain reactions on the ocean floor. Most enemies are underwater, but you can surface to engage airplanes and level buildings. The destruction quotient is pretty much off-the-charts as bridges collapse into the water, sending train cars plunging into the depths. In The Hunt's soundtrack isn't remarkable, but it does call to mind those glorious days when 16-bit ruled. There's just one thing that prevents In The Hunt from achieving greatness, and that's the heinous slow-down that occurs when the action heats up. It's hard to ignore in the single-player mode, and it practically ruins an otherwise terrific two-player simultaneous mode. In The Hunt is a fun game, but it seems like the hardware is struggling to keep up every step of the way. © Copyright 2008 The Video Game Critic.
Recommended variation: easy/continues
Our high score: 244000
1 or 2 players
Incredible Hulk, The Pantheon Saga
Grade: F
Publisher: Eidos (1997)
Reviewed: 2002/9/3
Rating: Kids to Adults

This was made by the same company that did Tomb Raider? That's hard to believe, because this is one of the worst games I've seen! No wonder the Hulk is so mad - you'd be pissed too if your mug was slapped on this piece of garbage! In the idiotic background story, Hulk has been kidnapped by some space creatures and must smash his way out of their lair (whatever). Just wait until you witness that incredibly blocky green mess that is allegedly supposed to be the Hulk. Actually
all of the graphics in this game look pixelated and indistinguishable to the point where you feel the need to avert your eyes. The sound effects are muffled, and the background music consists of loud grinding guitars that only add to the agony. As you wander around the monotonous 3D areas, you'll battle weak robots, solve inane lever puzzles, and take cheap hits from every direction. Every level is chock full of traps and unavoidable projectiles that only succeed in making the Hulk's life a living hell. After just a few minutes of playing this game, even I was enraged. © Copyright 2002 The Video Game Critic.
Iron Man/X-O Manowar in Heavy Metal
Grade: D
Publisher: Acclaim (1996)
Reviewed: 2000/7/22
Rating: Teen (13+)

What's the deal with the long name? And who the heck is X-O Manowar? Oh well, it doesn't really matter. This game is just second-rate platform shooter that provides an endless supply of cannons and generic thugs to blow up. Although there are a few fighting moves, you'll find yourself leaning on the fire button to dispatch just about everything. The best part of the game is the ability to fly and hover. That works pretty well, but the basic gameplay is redundant. The graphics aren't anything to write home about either, with the objects being blurry and pixilated. The levels are unoriginal and boring. Hey look - there's an elevator stage. Gee I've only seen that in every fighting game I've ever played! And at the end of each stage, you are awarded one ridiculously long password. I'd pass on this one. © Copyright 2000 The Video Game Critic.
Johnny Bazookatone
Grade: F
Publisher: US Gold (1996)
Reviewed: 2013/3/14
Rating: Kids to Adults

This stylish platform shooter conveys a moody, jazzy atmosphere not unlike
Mr. Bones (Saturn, 1996). Johnny Bazookatone is a guitar-playing musician with a purple bouffant hairdo (Elvis style). His guitar can rapidly fire unseen bullets in any direction, and shooting downward propels him through the air. The dark, mysterious stages are rendered with plush, realistic textures, and locations include a penitentiary, hotel, restaurant, and hospital. It shouldn't be hard to make a decent 2D platformer for the Saturn, but Johnny Bazookatone will have you believing otherwise! These stage designs are
awful! There are green thorns (fatal to touch) all over the place and deadly pits hidden from view. You tend to get killed by things you assume are part of the
background scenery. Mushrooms turn from helpful green to poisonous red for no apparent reason. In one stage I entered a door but after waiting a long time for the game to load, I was told, "you can't go there". What the hell? The collision detection is atrocious; sometimes you can jump on a mushroom, and sometimes you can't. The clay-mation skeletons look pretty neat, but I hate how they tend to spring up from right under your feet. The small enemies can be hard to make out. Was I just attacked by a floating
candle? Lose a life and you have to restart the entire stage, which is bogus. Johnny's firepower is weak, and the charge attack is useless because it takes
forever to power up. And don't even get me started with those slow-motion underwater stages. Blues music plays throughout Johnny Bazookatone, and it's appropriate considering how sad this game will make you feel. © Copyright 2013 The Video Game Critic.
Our high score: 12,630
1 player
Publisher: Sega (1997)
Reviewed: 2004/3/31
Rating: Teen

As Sega's weapon-oriented 3D fighter, Last Bronx plays much like Fighting Vipers, only without all the chunky armor and ugly walls. After playing all of the 3D Saturn fighters in succession, I can say with confidence that Last Bronx is easily the best looking and most enjoyable of the bunch. Each of the eight fighters wields a unique weapon, including nun-chucks, Billy clubs, sticks, and hammers. The well-animated fighters are fun to watch, and some matches resemble a well-choreographed Jackie Chan flick. The detailed, 3D graphics don't get much better than this on the Saturn, although the urban backgrounds aren't particularly interesting. The control is dead-on, and the anime introduction is far more fun to watch that the 3D rendered stuff in other games. With six modes and options to spare, Last Bronx is senseless violence at its best. © Copyright 2004 The Video Game Critic.
Last Gladiators Digital Pinball
Grade: D
Publisher: Kaze (1995)
Reviewed: 2012/1/25
Rating: Kids to Adults

This game begins with footage of live actors posing in gladiator outfits as 80's hair-band music blares in the background. No, Last Gladiators has not aged well. The best part is how you can select between four tables, each with a medieval combat theme. I happen to be a big pinball fan so I was willing to give this a fair shot. The tables look sharp but their designs are pretty unimaginative, and what's up with the limited color palette? It's hard to make out the details of the table, and those lights are impossible to read. There aren't many targets to shoot for, and it's easy to nail the same one again and again. The flippers are responsive, but there's no plunger control. You can nudge the table by hitting the shoulder buttons. The physics is a little funky, and it's not uncommon to see the ball come to a complete stop - something
unheard of in real pinball. The best part of the game is the frenetic multi-ball modes. Monochromatic animations do a nice job of emulating the LED display of real pinball games, but in general it's hard to tell what's going on. The game tries to offer hints via pop-up boxes, but they often obstruct your view. The digitized voices sound murky and the non-stop guitar becomes mind-numbing after a while. High scores are recorded for each table. Last Gladiators will mainly interest pinball fans, and even they may find it hard to get excited about this. © Copyright 2012 The Video Game Critic.
Our high score: 1,255,000
1 player
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