Publisher: Midway (1996)
Reviewed: 2013/4/15
Publisher: Acclaim (1993)
Reviewed: 2004/8/26
NBA Jam Tournament Edition
Grade: A
Publisher: Acclaim (1994)
Reviewed: 2004/8/26

Capitalizing on the unbridled success of the first NBA Jam, Acclaim's Tournament Edition retains the fast-paced gameplay of the original while spicing things up with interesting new options. Each team now has three players to choose from instead of two, and you can substitute between quarters. The gameplay places more emphasis on defense, so you can expect to see more steals, blocked shots, and "boings" off the rim. The expanded options menu lets you customize more aspects of the game, as well as enabling power-ups and "hot spots" on the floor that are worth extra points. The new "juice mode" speeds up the action and sends things into overdrive. But the most valuable new addition is the inclusion of a much-need four-player mode. Statistics are now saved via battery backup instead of a long password. NBA Jam Tournament Edition retains the magic of the original game but offers more options, more unpredictability, and more fun. © Copyright 2004 The Video Game Critic.
Publisher: Electronic Arts (1995)
Reviewed: 2001/11/24

The NBA Live series got its start on the Genesis, but the SNES edition of NBA Live 96 is clearly better, thanks to sharper graphics and clear sound effects. In addition, holding in the shoulder buttons to initiate turbo is much more convenient than the awkward Genesis controller scheme. In terms of gameplay, NBA Live 96 offers nonstop action and realistic gameplay. It's a
huge step up from NBA Showdown. With the five-player multitap, you and four friends can even control an entire team! The only thing I don't like about the game are its terribly pixelated hardwood floors. Otherwise NBA Live 96 is a slam dunk. © Copyright 2001 The Video Game Critic.
Publisher: Electronic Arts (1993)
Reviewed: 2001/6/6

NBA Showdown is a step up from Bulls vs. Blazers (EA's previous basketball game), with smooth graphics and more realistic gameplay. Unfortunately, it still uses the same
slow engine, which bogs down the action. With no turbo button, the pace is slow and deliberate with no possibility for fast breaks. There are less unstoppable dunks, and it's more difficult to penetrate on the dribble. On a positive note, the court looks terrific, and I love how the coaches pace back and forth in front of their benches on the sidelines. The crowd sounds are muffled, but occasionally a fan will yell like "put it up!". Showdown is interesting to look back on, but this basketball series has seen better days. © Copyright 2001 The Video Game Critic.
Publisher: Nintendo (1992)
Reviewed: 2002/3/2

This one took me by surprise. The first time I laid eyes on its rotating court and choppy graphics, I thought for sure it would be a dog, but the more I played, the more I appreciated the game. NCAA Basketball features all the big-name college teams, but no actual players. Its scaling, rotating courts provide a good view of the action, but it doesn't allow for a sideline or a crowd, so the court appears to be floating in space. The players scale nicely, but sometimes become pixelated and hard to tell apart. The camera follows the ball closely, making three point bombs look awesome. Simple controls make it easy to pass, steal, and shoot. Unfortunately, there's no turbo button, and you can't pass on the run, killing any fast break opportunities. Special low-post moves and thundering dunks bring a feeling of satisfaction, and I love how the players automatically crash the boards. The game is well balanced and the CPU provides a worthy challenge. Occasionally its non-aggressive style can lull you into a false sense of security just before it finds an open man under the hoop. NCAA Basketball's sound effects are sparse, limited to marching band music and the occasional referee call like "Foul on point guard!" It's not realistic like NBA Live or flashy like NBA Jam, but if you're looking for college hoops on your SNES, this isn't half bad. © Copyright 2002 The Video Game Critic.
NCAA Final Four Basketball
Grade: D-
Publisher: Mindscape (1995)
Reviewed: 2019/4/4

This is the weirdest [expletive] basketball game I've ever played. I was willing to give NCAA Final Four Basketball the benefit of the doubt. I mean, there's something to be said for taking a fresh, new approach. In terms of graphics, this is a good-looking game. The players are very small but their animation is
silky smooth. The court is looks expansive with its colorful crowd and scorers' table, but where are the benches? The main problem with NCAA Final Four is that it's too hard to play! The control scheme is bizarre. Why would you assign turbo to B when you have two shoulder buttons to work with? You're supposed to press B and A to dunk, but I couldn't get that to work. Likewise for the overhead pass (B+Y) and hands up (B+Y). Part of the problem is that the controls are so unresponsive. You'll hold the shoot button to execute a jump shot, and I swear it'll be two seconds before your player even reacts. I do kind of like the passing controls, where you point to a receiver and an icon appears over their head. Unfortunately the passes travel so slowly that by the time the ball gets there the player has already moved on. The action unfolds in slow motion except for short bursts when the game inexplicably moves faster. The most impressive aspect of the game is the foul shooting. The amazing over-the-shoulder graphics really put you in the action, but the meter moves so fast that making shots feels like a matter of luck. NCAA Final Four is a marginal game, but if you're a basketball fan this is definitely something different. © Copyright 2019 The Video Game Critic.
Publisher: Electronic Arts (1993)
Reviewed: 2014/4/9

When you hear people discuss the classic NHL hockey games of the past, they're probably talking specifically about NHL '94. If not they
should be. The series really hit its stride with NHL '94, offering perfectly-balanced arcade-style hockey action. That opening theme song gets you totally pumped (
dant da-nant da-ant...)! The match-up screen features Ron Barr at a desk (with a little EA mug) and digitized photos of player match-ups. Extra bells and whistles like this give the game personality, something notably absent in modern NHL titles. The playability of NHL '94 is unrivaled thanks to its pinpoint controls. The new one-timer move makes all the difference in the world. Few things in life are as satisfying as executing a perfect centering pass to a teammate who slaps the puck into the net. NHL '94 addresses all of the shortcomings that plagued
NHLPA Hockey '93 (SNES, 1992). The framerate is smoother, the controls are crisp, and the audio is clear. Ferocious body checks knock guys head-over-heels, and sometimes send them flying into the bench! The graphics are clean and so razor sharp you may notice little details you couldn't make out on the Genesis. The audio is a bit understated at times, to the point where you can literally hear a
puck drop. The goalie looks awesome and I love how he'll cover up the puck if a member of the other team is nearby. NHL '94 is a masterpiece. I lean slightly towards the Genesis version (it's a bit more fluid), but this edition is still pretty sensational. © Copyright 2014 The Video Game Critic.
Publisher: Electronic Arts (1993)
Reviewed: 2014/4/9

After producing what is arguably the greatest hockey game of all time, EA Sports seemed to lose their way. NHL 95 is more uptempo but lacks the realism and playability of its predecessor. On one hand I want to give the developers credit for putting a lot of effort into this and not settling for updated rosters. The rink seems larger, the ice is shinier, and you can knock the goals off their moors. The players are rendered in a different style than last year, but I wouldn't say they look any better. The packaging boasts of faster gameplay, and that's an understatement. NHL 95 is
turbo-charged! I like how hard you can fire the puck at the goal, but it's really hard to move the puck up the ice. Completing passes is like pulling teeth, and you can pretty much forget about orchestrating one-timers. The contests are so random and haphazard, you sometimes
lose track of the puck! When players are knocked out on the ice they see "stars", but this is far less satisfying than watching their heads bleed as in
NHLPA Hockey '93 (Genesis, 1992). Some of the sound effects leave much to be desired. When you check an opponent it sounds like they are shouting "boo!" When bodies collide, all you hear is
boo boo boo! The game does offer a battery backed-up full-season mode, along with the ability to trade players. I'll give NHL 95 credit for pushing the envelope, but in this case tinkering with a winning formula had mostly negative consequences. © Copyright 2014 The Video Game Critic.
Save mechanism: Battery
1 or 2 players
Publisher: Electronic Arts (1995)
Reviewed: 2014/4/10
Rating: Kids to Adults 6+
Save mechanism: Battery
1 or 2 players
Publisher: Electronic Arts (1996)
Reviewed: 2014/4/10
Rating: Kid to Adults (animated violence)

As the 16-bit era entered its twilight years, EA predictably put its NHL franchise on autopilot, only tweaking it slightly to milk every last penny it could out of the series. The claim on the box of "improved gameplay" is debatable. The players are fluid and fast but hard to control. For some reason EA felt obligated to ratchet up the defense and goalie AI. As a result it's easy to dislodge the puck and perform bone-crunching checks, but hard to do much on offense! While trying to move the puck up the ice, your player sometimes inexplicably passes the puck
backward. Good luck trying to thread the needle or locate a trailer on a fast break. Shots on goal tend to be rather weak. It seems like the bulk of the scoring is done by running into the goalie (cheap), or worse yet, scoring on
yourself! The game does incorporate a few new moves like drop shots and dumping the puck. I always love the cool bells and whistles like the zamboni during intermissions, penalized players who hack the glass with their sticks, and hats tossed onto the ice after a hat trick. The crowd noise is really subdued in this edition - it feels like 90% of the game is played in complete silence! NHL 97 is a respectable hockey game but it was clearly produced with a minimum amount of effort. © Copyright 2014 The Video Game Critic.
Save mechanism: Battery
1 or 2 players
Publisher: Electronic Arts (1997)
Reviewed: 2014/4/10
Rating: Kids to Adults (animated violence)

When a hockey game lists "updated team rosters" and "more intelligent crowd" as selling points, it's hard to muster much enthusiasm. The new "hot and cold streak" feature is clearly a case of developers looking for something they could add with the least amount of effort. The main menu is sparse but it does contain new skill challenge and shootout modes. These mini-games are good for practice, and they'd be even better if they recorded high scores. Like last year, NHL '97 is an arcade-minded hockey title with slick visuals and crisp, digitized sounds. It's hard to play offense, but I'm sure some sports fans will relish the challenge. At least shots on goal have some mustard on them. Leafing through the manual I found it interesting to see how the moves have accumulated over the years. You can do all kinds of stuff like dump the puck, fake a shot, or hit the ice to block a shot. You can perform a drop pass, sudden stop, or spin-o-rama move. There's clearly a lot of depth, and I think this game has a little more balance than NHL '97. Then again, most gamers didn't even notice since they had already moved onto the next generation of hockey titles - rendered in disappointing 3D! © Copyright 2014 The Video Game Critic.
Save mechanism: Battery
1 or 2 players
Publisher: Nintendo (1993)
Reviewed: 2006/12/27

Playing this hockey game today is a nauseating experience, and I can't imagine it was much better in 1993. Stanley Cup utilizes the Super Nintendo's trademark "mode 7" rotation and scaling effects to create a constantly shifting view of the action. It looks like the entire rink is spinning in outer space. The effect worked well in Nintendo's NCAA basketball game (1992), but it's not a good fit with hockey. Why? It has a lot to do with hockey's breakneck pace and constant possession changes. At least in basketball you can control the tempo to some degree and play at a more deliberate pace. In Stanley Cup, the stilted animation, pixelated sprites, and constant rotation make it hard to find the puck, much less execute a crisp pass or target the corner of the goal. You can only pass to the player with the icon over his head, and switching players on defense is maddening. The special moves look horrific, and when you perform a "hip check" it looks like you're trying to rub your butt on an opponent! That really stinks! Stanley Cup's sound effects are equally weak, with the same constipated "grunt" sounds over and over again. The lone highlight of the game is the intro, which shows an over-the-shoulder cinematic of a player approaching the goal on a fast break. Too bad you won't see anything that impressive in the actual game. © Copyright 2006 The Video Game Critic.
NHLPA Hockey '93
Grade: C-
Publisher: Electronic Arts (1992)
Reviewed: 2014/4/9

EA's NHL series had full year head start on the Genesis, which may explain the deficiencies of this inaugural SNES edition. NHLPA Hockey '93 opens with twangy intro music that sounds like it's being played by the Country Bears Jamboree. Once you hit the ice, the action doesn't feel quite right. Players move from point A to B just as fast as they do on the Genesis, but they don't move as smoothly and the controls feel less responsive. Granted, the difference is subtle and it might be hard to tell the difference unless you played both versions two back-to-back (like I did). NHLPA '93 does deliver a nice arcade-style hockey experience with an overhead view. Whether you're playing against the CPU or a friend, the competition is white-knuckle all the way. Since one-timer plays are not supported, taking advantage of second-chance opportunities is crucial. The sound of the puck hitting the boards has an amazing resonating quality, but too often the sound effects cut out completely (most notably when the organ plays). An option screen lets you customize your game, and I'd recommend using the automatic goalie with no penalties. NHLPA '93 is competitive fun but it's missing one key feature from the Genesis: You can't knock an opponent onto his back and make his head bleed all over the ice. Is this really a major selling point for a hockey game? You better believe it! There's nothing more satisfying than making your opponent's head bleed and follow it up with relentless trash talk. Sadly, this version precludes this simple joy. © Copyright 2014 The Video Game Critic.
Publisher: Taito (1994)
Reviewed: 2013/8/20
Our high score: 191,210
1 player
Publisher: Seta (1995)
Reviewed: 2000/10/22

Nosferatu tries to mimic the gameplay of a Castlevania title, but lacks style and seems generic in comparison. The word "Nosferatu" means vampire, and this platform adventure challenges you to save your girlfriend from the original bloodsucker himself, Vlad the Impaler (the
real Dracula). Most levels are a maze of castle ledges and walkways, but bosses are fought outside where there's more room. Your vampire hunter has plenty of fighting moves at his disposal, including a flying round-house, upper cut, and charge. There's a nice variety of monsters to beat up, ranging from the traditional movie monsters (Frankenstein, Mummy, etc) to some truly bizarre original creations. Inexplicably, the second boss is pair of
gorillas! The game lacks tension, although there are occassional surprises like falling corpses and hands that grab you from under the floor. Too many traps litter the later levels, and if you don't fall into a spiked pit on your own, you're likely to be pushed into one. In terms of graphics, the creatures look great but the castle walls start to get boring after a few levels. The controls are less than responsive, making it difficult to enter certain doorways or get off a punch in time. The audio is weak, with sparse sound effects and music that's uneven in quality. A few of the tunes have an edgy Nine Inch Nails flavor, but others just sound goofy. Nosferatu not a terrible game, but it fails to distinguish itself in any way, making it a thoroughly forgettable experience. © Copyright 2000 The Video Game Critic.
Publisher: Electronic Arts (1991)
Reviewed: 2016/7/16

Despite its graphical edge over the Genesis, sports games had a tendency to falter on the SNES. PGA Tour Golf is a prime example. The set-up screens look sharp with all sorts of nifty options, including the ability to resume a game in progress. I was intrigued with the fly-by hole preview which puts the scaling capabilities of the system on full display. You can examine the hole from all angles as golf legend Fuzzy Zoeller provides advice. At this point I was feeling pretty good about PGA Tour. Then I got to the tee-off screen. The hole looks like a narrow strip in a vast ocean of dark green muck. Your golfer looks goofy and that swing won't win any awards for animation. The ball comes off the tee all wrong and scaling effects are used to follow the ball in flight. Bad idea. Not only does the screen move in a herky-jerky manner, but the ground looks like a blurry, pixelated mess! Setting up each shot is pure aggravation as you're constantly prompted to press the start button to wade through an excess of intermediate screens. It's an unpleasant experience to say the least. The best part of the game may be its bird sound effects which attracted the attention of my cat Claire. Any inclination to give this game the benefit of the doubt was shattered when the game
locked up in the middle of my round. That's almost unheard of for a cartridge. I always enjoyed the PGA Tour Golf on the
Genesis, and now I appreciate it even more! © Copyright 2016 The Video Game Critic.
Save mechanism: battery
1 to 4 players
Publisher: Mindscape (1991)
Reviewed: 2007/10/12

The original Paperboy arcade game was terrific, but this sequel comes off a bit flat. Controlling a boy or girl on a bike, you travel up the screen while avoiding obstacles and tossing newspapers at mailboxes and other targets. It's humorous to see what kind of chaos you can unleash, whether it's by hitting a guy working on a car (causing it to fall on him), knocking an old man off his rocker, or smacking an armed robber in the back of the head. Unlike the original game, the side of the street you deliver to alternates, and each street ends with an obstacle course of ramps and targets. Paperboy 2 is undeniably fun but very rough around the edges. Especially for the SNES, the visuals look awfully chunky and the animation is rough. It's hard to judge your position with respect to obstacles and ramps, and it doesn't help that the collision detection is extremely unforgiving. It's next-to-impossible to execute tight turns, and you'll have to contend with cheap shots from cannons and fireball-spewing gargoyles. In many cases the houses are so far off the street that you can't even see if the newspaper made it to the mailbox, and have to rely on audio cues instead. Paperboy 2 has a likeable, whimsical style that will appeal to arcade gamers, but it's not the blockbuster sequel I was expecting. © Copyright 2007 The Video Game Critic.
Our high score: MB 14900
1 or 2 players
Publisher: Jaleco (1994)
Reviewed: 2011/5/10
Our high score: 123,800 (with continues)
1 to 4 players
Publisher: Kemco (1992)
Reviewed: 2015/9/22


This game is probably best known for its ridiculous box cover featuring an old hillbilly with a banjo. What were the marketing people
thinking?! Phalanx is just a side-scrolling shooter that lets you blast alien ships with extreme prejudice. You can equip multiple weapons and switch between them on the fly, so feel free to snag every single power-up! The overarching strategy can be summed up in two words:
don't die! If you can stock up on weapons and survive the opening stage, you're nearly unstoppable. The triple laser weapon offers terrific coverage but the homing weapon is no slouch either. Enemies tend to be nondescript hunks of floating metal. Bosses break apart as you wear them down but can reappear multiple times over the course of a stage. The scenery looks pretty bland with its gray clouds and desolate post-apocalyptic landscape. The second stage lets you fly through a stream of water in space, making a splash out of the top
or bottom. Too bad the graphics look so washed out. The forgiving gameplay provides five ships to start and frequent bonus lives. On top of that, each ship has a three-bar health meter. Phalanx could have used some visual flair but there's something to be said for its straightforward style. © Copyright 2015 The Video Game Critic.
Our high score: 138,420
1 player
Publisher: Nintendo (1991)
Reviewed: 2009/12/6

As one of the first SNES titles, Pilotwings probably served as much a technical demonstration as it did an actual game. It serves that purpose well, effectively showing off the system's impressive scaling capabilities. When a helicopter lifts your skydiver thousands of feet in the air, the illusion is remarkably convincing! The game offers four single-player challenges in the form of "flight areas". Each area is a flat island with a set of runways and landing pads. Some of the landing pads even
move to provide extra challenge. Graduating to the next area involves completing a set of challenges and earning enough points in the process. Activities include light plane (bi-plane), skydiving, hang gliding, rocket-belt (jet-pack), and helicopter. Each has a unique feel, but they all require making fine-tuned adjustments and properly judging the landing location. At first the challenges are limited to simply flying through three rings and landing, but the more advanced levels are longer and more complex. Good luck getting past the third area! Practice makes perfect, but the game can be frustrating. I really hate when you come in for a perfect landing with the plane, only to have it bounce off the runway. Likewise in the jet-pack there are times when you are hovering
right next to a ring, yet can't seem to fly through it. Pilotwings features a lot of happy, upbeat music, but some tunes are irritating, like the "blah blah blah" song in the jet-pack stage. A six-digit password is provided between areas. Pilotwings is technically impressive and mildly addictive, but I can't imagine ever wanting to play it again once you beat it. © Copyright 2009 The Video Game Critic.
Pirates of Dark Water, The
Grade: D
Publisher: Sunsoft (1994)
Reviewed: 2016/9/1
Recommended variation: hard
Our high score: 995,700
1 or 2 players
Publisher: Tengen (1991)
Reviewed: 2015/1/1
Our high score: 12700
1 player
Pitfall: The Mayan Adventure
Grade: D+
Publisher: Activision (1994)
Reviewed: 2018/7/3

The Mayan Adventure was Activision's attempt to resurrect their dormant Pitfall franchise of the early 1980s. Graphically there's not much to complain about, with lavish Indiana Jones-inspired jungles, mesmerizing waterfalls, and trap-laden tombs. The wild animals are fluidly animated, calling to mind Disney's
Jungle Book (Genesis, 1994). Crisp sound effects contribute to the exotic atmosphere but the platform-jumping gameplay is less inspired. Most of your adversaries are tiny, annoying creatures like bats, rats, and monkeys that nip at your ankles. The controls are erratic. I was wondering why I kept slipping off a particular ledge only to discover there's a patch of green moss on the very edge. What kind of
douchebag would put that there?! Instead of plunging to my death I found myself in an earlier area, but frankly I'm not sure which is
worse. Mayan Adventure's confusing level design necessitates the use of gold idols scattered throughout the game which literally point you in the right direction. Expect to slam into a lot of invisible walls and fall through unseen holes. The graphics are cleaner and brighter than the Sega versions, but it kind of undermines the sense of mystique. The first boss, a black panther, takes about 20 stones to defeat and has no health bar. Your own health meter - depicting Harry in the jaws of a crocodile, is too cute and hard to gauge. Still, it's moderately fun to play for score by seeking out every gold bar and diamond ring. Best of all, the original
Pitfall (Atari 2600, 1982) is buried somewhere in The Mayan Adventure. Now
that is a
real treasure. © Copyright 2018 The Video Game Critic.
Our high score: 63,255
1 player
Publisher: Natsume (1993)
Reviewed: 2009/12/6

This shooter/adventure hybrid features anime graphics, rapid-fire shooting, and two-player simultaneous action. Pocky and Rocky (P&R) sounds like a classic gamer's dream, but
boy is this game
hard! I'm glad you can set the difficulty to easy, because at least that gives you a fighting
chance! The game stars two cute, chubby characters: a karate chick named Pocky and her raccoon friend Rocky. The long, boring intro only displays about two words at a time, so don't feel bad about skipping that. P&R's overhead perspective is much like
Legend of Zelda: A Link to the Past (SNES, 1992), and the graphics are pleasing to the eye. Whether you're wandering through a haunted temple or enchanted forest, the colors stand out and the degree of detail in the scenery is commendable. Nicely animated enemies include playful monkeys, bone-tossing skeletons, hopping fish, sea chickens (huh?), and bouncing umbrellas. Tapping the fire button lets you toss magic cards (or leaves) rapidly. You can use you stick (or tail) for close range attacks, and this move is also useful (critical really) for swiping away projectiles. The game is clearly designed for two players, but that introduces slow-down and higher difficulty, so I prefer playing solo. As with most anime titles, the tone is always whimsical and sometimes just plain
weird. I find it amusing how the first boss greets you with the text "Ha Ha. I am your adversary." The background music has an oriental flair that's appealing. Pocky and Rocky is a little boss-heavy, with several appearing in each stage. It's no walk in the park, but its inviting visuals and non-stop action make this adventure enjoyable enough. © Copyright 2009 The Video Game Critic.
Our high score: 100520
1 or 2 players
Porky Pig's Haunted Holiday
Grade: B-
Publisher: Sunsoft (1995)
Reviewed: 2013/1/15
Rating: Kids to Adults 6+

You may find it hard to get yourself psyched up for a Porky Pig game, but Haunted Holiday is no joke! This whimsical platformer is a heck of a lot of fun and loaded with surprises. Porky begins his journey in a haunted graveyard, and this weird stage somehow manages to incorporate both Halloween
and Christmas elements. Subsequent stages put Porky in a Wild West ghost town, the water kingdom of Atlantis, and the snowy Alps. Swimming through Altantis is slow going, but the other stages are ideal in length. Porky's jump-and-pounce action is satisfying thanks to responsive controls and exaggerated sound effects. Warner Bros cartoon fans will notice familiar sights like the two-headed vulture, a prancing dog, and bats with big eyes. Certain enemies are kind of disturbing, like the mounted moose head that scampers around!
Yikes! Leprechauns split in two when you pounce on them, and I was surprised they appeared to be smoking pipes. My friend Scott reassured me however that those are not pipes but
guns. God forbid we expose kids to the horrors of
smoking! The stage backgrounds are very artistic, and there are random weather effects and some impressive 3D scaling. Ironically the worst looking thing in the entire game is Porky himself, who appears somewhat pixelated. The music is pretty amazing and the digitized sound effects include Daffy Duck's maniacal laugh. The oversized bosses are memorable including Yosemite Sam and a Ghost in a top hat. Haunted Holiday is definitely on the easy side, but that just makes it all the more appealing. As my friend Chris remarked, "it makes you want to
keep going!" © Copyright 2013 The Video Game Critic.
Our high score: 23,600
1 player
Publisher: Atlus (1994)
Reviewed: 2019/10/2
Rating: Teen

Power Instinct is a cheesy yet highly entertaining
Street Fighter II (SNES, 1991) knock off. In this one-on-one fighter you execute combos and perform floaty jumps in a variety of exotic stages. Certain characters are dead ringers for their Street Fighter counterparts. White Buffalo is clearly T. Hawk, Annie is Chun Li, Kieth Wayne is Ken, etc. Speaking of which, could Keith Wayne possibly have a more American-sounding name? You won't have much trouble matching up certain special attacks to their Street Fighter moves (Dragon punch, Honda slap, etc). The eight fighters do include a few original faces like the fierce ninja Saizo, the hideously muscular Angela, and old granny Otane who can transform into a young lady. The soundtrack isn't particularly good but there are interesting stages including a stormy graveyard, a city street lined with bikers, and a parking garage with a blazing orange sunset. Power Instinct boasts some fun animations and a wacky sense of humor. My friend Chris incredulously asked "did that old lady just
throw her false teeth at me?!" The font used in the menus has a weird "western" motif. As you might guess the gameplay isn't as tight as Street Fighter, with frequent slowdown and various timing issues. Naturally there are crates and other breakable items sitting around the stages to break. Fighting game enthusiasts should feel right at home with Power Instinct, and I'm guessing they'll have a pretty good time playing it. © Copyright 2019 The Video Game Critic.
Our high score: 306,400
1 or 2 players
Publisher: Titus (1995)
Reviewed: 2018/8/12

Had it not been released a full
four years after
Chuck Rock (Genesis, 1991) Prehistorik Man could have been a bonafide hit. This is a conventional but well-programmed platformer starring a wacky caveman who pounces on cuddly bears, giant spiders, and cute dinosaurs. There are loads of food items to grab for points, including what appears to be a Big Mac with fries. Stone heads float over gaps but collapse if you stand on them for too long. As derivative as it sounds Prehistorik Man is a heck of a lot of fun. The controls are outstanding. I like how you can swing your club while jumping or dangling from a vine. The ability to yell to scare off enemies is unique, as is throwing spears to create new platforms. The glacier stages offer a twist on the slippery formula, swaying to and fro in the water. Certain stages are more puzzle-oriented, challenging you to locate hidden items or locations. One element that never really takes off is the ill-advised hang-gliding. Controlling your glider isn't intuitive as all, and it's infuriating to struggle with the controls as you plunge to your death. Otherwise the game has a glossy sheen and an eclectic soundtrack. Some tunes sound like music from a Peanuts cartoon, while others have a mellow groove that lets you get into a zone. Fun audio effects include your caveman exclaiming
"Yikes!" when hitting a spike. Prehistorik Man is highly entertaining stuff, with each stage offering a unique platform experience. © Copyright 2018 The Video Game Critic.
Our high score: 419,900
1 player
Publisher: Time Warner (1995)
Reviewed: 2013/6/19
Our high score: 150,000
1 or 2 players
Publisher: NTV (1992)
Reviewed: 2018/4/10

The title of this game begs the question "What the [expletive] happened to
Q*bert 2?" Apparently that was
Q*bert's Qubes (Atari 2600, 1984), which few people paid any attention to. Q*bert 3 tries to bridge the gap between home and arcade, retaining the classic elements while expanding the number of screens to a whopping 100! Instead of hopping between blocks you'll jump on crates, presents, suitcases, ice cubes, and birthday cakes. Each stage offers a unique configuration, some with disjointed sections you travel between via spinning discs. Interesting new elements include cannons that fire bouncing balls, enemies that move sideways, and bonus fruit. I like how target markers appear on blocks where enemies are about to drop, preventing a lot of cheap deaths. Since Q*bert only moves diagonally you'll need to rotate the controller 45 degrees, and it takes some getting used to. A bigger problem is trying to figure out how to jump on discs. Especially with irregular-shaped "blocks", it's not always clear where the jumping-off point is. Likewise, trying to track the sideways-moving enemies is confusing. The graphics are smooth and bright, but the lounge music and psychedelic backdrops are obnoxious. Good thing you can shut them off. The relatively low difficulty allows you to delve deep into the creative stages, but the gameplay starts to get a little stale after a while. There's a continue option but a password feature would have been better. Q*bert 3 made me realize you can't simply stretch out an arcade classic and maintain the same level of fun throughout. © Copyright 2018 The Video Game Critic.
Our high score: 63,190
1 or 2 players
Publisher: Toei (1992)
Reviewed: 2019/1/23

Raiden Trad offers manic vertical shooting action as you fly up the screen blasting plane formations and tanks situated on crumbling overpasses. By collecting icons of the same color you can gradually amass substantial firepower. The red weapon provides wide coverage but the concentrated blue laser is great for making short work of the big mechanical beasts. Additional power-ups equip you with homing missiles and bombs, although these icons tend to be elusive, dancing away as you try to snag them. Compared to the Genesis version this Raiden Trad is sharper but the animation is kind of jerky. I expected the music to be much better but it actually comes off a little flat. Still, the action is exhilarating once you max out your weapon, wiping out everything before it can even appear on the screen. When you finally die and have to restart with your peashooter, it really hurts. This SNES edition also supports two-player coop, and the game is much easier in this mode despite a drop in framerate. The difficulty could ramp better; the third boss can survive
six bombs! Still, when it comes to SNES shooters Raiden Trad has to be somewhere near the top. © Copyright 2019 The Video Game Critic.
Our high score: 199,950
1 or 2 players
Rap Jam Volume 1
Grade: D-
Publisher: Motown Games (1994)
Reviewed: 2001/11/24

It was a fairly presumptuous of Motown Games to place "Volume 1" in the title of this, as if they were certain it would be a runaway success. It wasn't. The idea behind Rap Jam Volume 1 is that you could play basketball as your favorite rap stars (circa 1994). There are some big names here, including Public Enemy, LL Cool J, Naughty By Nature, Queen Latifah, Yo-Yo, and Coolio. Unfortunately, the players on the court look
nothing like the rappers they're meant to portray. Queen Latifah in particular has
never been as tiny or skinny as that mini-skirted babe running around the court! Rap Jam's gameplay isn't bad because it's modeled after the fast-paced NBA Jam. There are plenty of rim-rattling dunks and a handy shot meter that makes it fun to sink jumpers. Up to four players can complete, and there's a nice selection of outdoor courts. It's the controls that hold this game back. There's simply no way to rebound the ball, so you'll have to
wait for the ball to come down after a missed shot. Lame! The passing controls are confusing, and the "Xtra" button is a poor substitute for turbo. There are no three-pointers in the game,
despite having a three-point line. And since when is double dribbling legal? It had a few things going for it, but don't hold your breath for Rap Jam Volume 2. © Copyright 2001 The Video Game Critic.
Return of Double Dragon
Grade: C
Publisher: Retroism (2018)
Reviewed: 2018/9/28


This "new" release is actually the Japanese version of
Super Double Dragon (Tradewest, 1992). I think you'll find Return of Double Dragon to be technically superior and substantially more fun. It offers more moves, bigger stages, extra music, better balance, and a handy option menu. This is a side-scrolling brawler along the lines of
Streets of Rage (Genesis, 1991) or
Final Fight (SNES, 1991). The background graphics are pleasing to the eye, beginning in a flashy casino and moving to an airport and Chinatown. The characters are small but distinctive, and many are armed with weapons. It looks like one of the bosses is actually
talking on his cell phone between beatdowns. That's disrespectful! The pacing is slow and frankly there are times when it feels like the action is moving in slow motion. The controls however are robust; the basic punch, kick, and jump moves are just the tip of the iceberg. You can block, wall-jump, and deflect knife throws. You can perform Street Fighter-style hurricane kicks and knock punching bags into goons. Somehow I was able to grab a thug's arm, twist it, and hurl him into another enemy. Once you acquire the nun-chucks or bo-staff you'll be smacking around lackies like a 1980's action hero! The collision detection is generous but tends to works in your favor. Return of Double Dragon is slow and repetitive at times, but it's still a tasty slice of 1992. © Copyright 2018 The Video Game Critic.
Our high score: 785,600
1 or 2 players
Publisher: Acclaim (1994)
Reviewed: 2016/3/2

In 1994 Aerosmith was a hit-making machine that could do no wrong. Then they tried their hand at a video game.
Oy! What a reprehensible piece of [expletive] this is. The intro screen features the band playing the song "Rag Doll", giving the player a sense of false hope. The contrived premise behind Revolution X pits you against a totalitarian regime called "the New Order" who has banned Aerosmith among other things. The gameplay is best described as a light gun shooter with no light gun support. Instead you move a squirrely crosshair around the screen, gunning down an endless parade of shirtless clones. At least they're considerate enough to line up in neat rows so you can continuously fire in one spot, mowing them down by the dozen. The scene in the club with bikini-clad chicks dancing in cages adds a touch of class, but most of the time you're staring at pixelated brick buildings. Bad guys don't just fall from the windows - they
hurl themselves through the glass! Holding down the button to spray bullets sounds like fun but the action is repetitive
to the max! In addition to lousy control Revolution X suffers from horrible slowdown and even muffled audio. Did Aerosmith record the soundtrack at the bottom of a
well?! This is one game you'll shut off long before you run out of lives. Not only is Revolutionary X mind-numbing but it's broken to boot! In my game the helicopter boss was literally impossible to destroy. Unfortunately Aerosmith
programmed the game too. Maybe this New Order had the right idea after all. © Copyright 2016 The Video Game Critic.
Our high score: 644,500
1 or 2 players
Publisher: Jaleco (1992)
Reviewed: 2009/10/21
Our high score: 24
1 or 2 players
Road Runner's Death Valley Rally
Grade: C+
Publisher: Sunsoft (1992)
Reviewed: 2010/7/17
Our high score: 14,500
1 player
Robocop Versus Terminator
Grade: C-
Publisher: Virgin (1993)
Reviewed: 2013/6/19
Our high score: SLN 96800
Save mechanism: Password
1 player
Publisher: Irem (1993)
Reviewed: 2018/1/23

This platformer gets off to a rough (rocky?) start, forcing the player to sit through endless dialog bubbles in an opening cutscene featuring a mob boss.
Get on with it will ya?! The star of the game is an ugly rat with bulging yellow eyes, scruffy fur, and a wagging tongue. As Rocky Rodent scampers around the streets of Paris he'll encounter armadillos, gophers, and animated fire hydrants. I hate how moles leap out of the ground with no warning. That might make sense in the grass, but in an
apartment? It's tempting to write off this game but things get interesting when you stumble upon a can of hairspray. Depending on the haircut that materializes Rocky can perform a variety of special moves. Spiky hair lets him scoop and toss enemies, a mohawk acts like a boomerang, and a ponytail can be snapped like a whip. Your hairdo also allows you to latch onto platforms and swing yourself up onto them in an unlikely manner. The controls could be better. Was it really necessary to combine the attack and run buttons? The graphics are surprisingly sharp, with attractive city skylines offering layers of historic architecture and distinctive landmarks. You'll venture through a haunted apartment, clock tower, factory, and of course the obligatory sewers. I enjoyed the exploration aspects of this game. Each location offers multiple paths and hidden surprises, so it pays to take a slow, deliberate approach. A few constant-scrolling stages provide a nice change of pace including a freeway stage where you jump between moving cars. That stage ends with a mafia encounter and there's something surreal about watching poor Rocky being machine-gunned down by a crime boss. Rocky Rodent isn't going to win any awards but its excessive weirdness helps set it apart. © Copyright 2018 The Video Game Critic.
Our high score: 84,200
1 player
Roger Clemens' MVP Baseball
Grade: C+
Publisher: LJN (1992)
Reviewed: 2020/6/27
Rushing Beat Ran (Japan)
Grade: C+
Publisher: Jaleco (1992)
Reviewed: 2015/2/1
Our high score: 158
1 or 2 players
© Copyright 1999-2021 The Video Game Critic. The reviews presented on this site are intellectual property and are copyrighted. Any reproduction without the expressed written consent of the author is strictly prohibited. Anyone reproducing the site's copyrighted material improperly can be prosecuted in a court of law. Please report any instances of infringement to the site administrator.