Call of Duty: Advanced Warfare
Publisher: Activision (2014)
Rating: Mature (blood and gore, drug reference, intense violence, strong language)
Just when I thought I was sick
of Call of Duty games, Advanced Warfare came along and dominated my Xbox One. The series is known bringing war to video games but this latest entry brings video games to war!
Set in the near future, the plot centers around a renegade technology company called Atlas that produces high-tech weaponry with no government affiliation. It's run by a shady character played by Kevin Spacey, an actor well-known for portraying ruthless, powerful figures. He really has the gravitas to keep you tuned into the dramatic cut-scenes. Speaking of cut-scenes, the character models are so lifelike you need to look extra close
to make sure you're not watching actual video! Playing the role of a soldier employed by Atlas, you're equipped with an exoskeleton that gives you the ability to hover, double jump (!), and climb metal walls like Spiderman. Futuristic weapons include smart grenades that home in on enemies and "threat" grenades that "paint" enemies red. There are holograms, hoverbikes, drone swarms, and mechanical house flies that scout out locations. Diverse missions take you to war zones around the globe including Korea, Nigeria, Greece, Iraq, and scariest of all... Detroit!
The scenery is spectacular and I can't imagine how many people were involved in fleshing out these expansive, elaborate worlds. The missions are short enough to hold your attention (well under an hour) yet packed with more than a few twists and turns. You'll find yourself in pulse-pounding predicaments, like standing on a speeding bus while trying to shoot down a chopper with a missile launcher! This game will make you forget to blink! Some missions are more tedious (read: stealth) but each has a different theme. The crisp sound effects are amazing and vibration is also used to good effect. The campaign is a blast but I wish it indicated when it was saving your progress. The local multiplayer modes are terrific aside from that annoying "system hacked" attack that obscures your vision. I should also mention that the Xbox One pairs controllers with profiles, which makes setting up a local match a headache (who designed this console?!). And was Advanced Warfare really the best name Activision could come up with?! It's easily confused with previous Call of Duty titles like Modern Warfare. Was "Future Warfare" taken? It's too bad, because unlike what its generic title would imply, Advanced Warfare is not
just more of the same. © Copyright 2015 The Video Game Critic.
Call of Duty: Ghosts
Publisher: Activision (2013)
Rating: Mature (blood, drug reference, intense violence, strong language)
Like past Call of Duty titles, Ghosts delivers realistic first-person shooting with varied missions and action-packed scenarios. What the game fails to deliver is a next-generation playing experience. As with most current cross-platform titles, I might as well be playing this on my Xbox 360. Ghosts does grab your attention in the opening mission set in outer space
where a laser-equipped satellite is being hijacked. If you think the idea of a shootout in space sounds like fun, you would be right. This end-of-your-seat sequence has a cinematic flair similar to the film Gravity. When the laser strikes the earth it leaves cities like Los Angeles in crumbling ruins with buildings standing precariously along gaping chasms. If that's not bad enough, a federation formed in South America is invading the USA. The freshness of the story quickly wears off however as the game settles into familiar Call of Duty territory. You'll defend beaches, creep through foliage, take cover behind barricades, and shoot down helicopters with rocket launchers. The campaign mode is engaging enough, and I like how you're never doing the same thing twice. Unfortunately it's also so linear that you often wonder if you're having any impact or are just along for the ride. The auto-aim makes it easy to pick off enemies, but it's hard to run from grenades, so get used to tossing them back! One new addition is an attack dog named Riley who can be controlled via a mounted camera. Like the drones in Killzone: Shadow Fall
(Playstation 4, 2013), Riley can scout out new areas and maul unsuspecting foes. For such a mature franchise, Ghosts feels undercooked. There's no auto-save during the missions, which I had to learn the hard way. Towards the end of one mission the game went completely belly-up and dumped me back into the Xbox dashboard! My friends and I noticed there are fewer local multiplayer (split-screen) modes than previous Call of Duty titles which doesn't bode well for the future. The campaign has no local coop, and the split-screen modes are limited to two players. A new "extinction mode" lets you fend off increasingly intense waves of aliens. It's supposed to be like the Horde mode in Gears of War 2
(Xbox 360, 2008) but there's one big difference: it absolutely sucks
. Call of Duty: Ghosts has its share of white-knuckle thrills, but I'm beginning to suspect the franchise is in decline. © Copyright 2014 The Video Game Critic.
Publisher: Capcom (2013)
Rating: Mature (blood and gore, intense violence, sexual content, strong language, use of alcohol)
In the spirit of the classic George Romero zombie films, Dead Rising 3 conveys that sense of desperation you experience when a zombie epidemic strikes your town. In the unnerving opening sequence you find yourself in a pitch-dark containment facility surrounded by cages bursting at the seams with growling, hissing, screeching undead about to break loose. Eventually your team up with a band of survivors and seek cover in a garage. From there you'll embark on a series of frantic missions with the goal of getting an airplane into working condition. As with previous Dead Rising games, you can use any object as a weapon, from a chainsaw to a guitar to a freakin' watermelon
. Blueprints let you combine items into super weapons like an electrified hammer or a rake of swords. Dismembering and bludgeoning zombies is easy and fun. Yes, as progressive as our society purports to be, zombie bashing remains quite acceptable. Slow and easy to shake off, you can charge into a mob and often emerge no worse for wear. One awesome aspect of the game is the vehicles. Whether you're driving an SUV, motorcycle, or steamroller (!), plowing through the undead hordes is crazy fun. I also like the game's sense of progression. The storyline may be linear but events unfold in an organic way and there are oodles of optional side quests. Dead Rising 3 lacks the suspense like a zombie film but I did jump out of my seat a few times. The town is an interesting place to explore, and I appreciate the diversity of zombies in various states of decay. My main beef is with the controls. When multiple items are close together, it's hard to pick up the right one, and sometimes the buttons feel unresponsive. The mechanism for switching weapons is clumsy, and since it doesn't pause the action you'll take damage while fumbling through your inventory. The camera behaves itself when driving forward, but once you put the gear in reverse, it's all over the place. In addition to occasional autosaves, you can save your progress at latrines. Dead Rising 3 doesn't take itself too seriously, sometimes to its detriment. When I accidentally put on that giant Lego head, I couldn't get it off, and it took me forever to find something a little less ridiculous to replace it with. As you can imagine, that really took the edge off the cut-scenes! I wouldn't regard Dead Rising 3 a must-have game, but it's one of the stronger titles for the Xbox One. © Copyright 2014 The Video Game Critic.
Publisher: Capcom (2016)
Rating: Mature 17+ (blood and gore, intense violence, strong language)
How does Dead Rising 4 distinguish itself in a sea of zombie games? It's a Christmas title!
And if you don't believe me just listen to that holiday music and look at the decorated tree on the title screen. This is every bit as Christmas as Die Hard! Dead Rising 4 puts you in the role of a wisecracking photographer who finds himself in the throes of a zombie apocalypse in the small town of Willamette. There's a lot to see and do. The mall is a fun place to hang out, especially in the area that looks like Medieval Times. In downtown you can have a blast plowing through mobs with a snow-plow. When exploring on foot the scenery is loaded with items, most of which can be used as weapons. Sure there are traditional weapons like swords and machine guns, but you can also swing a lamp or vacuum cleaner. My personal favorite is the high-powered leaf blower! Capcom has dumbed down the weapon crafting, but not dumb enough for this
critic! When I had to combine a handgun and computer I couldn't figure out why the laptop wouldn't work. Usually the two items you need are in close vicinity to the weapon blueprint. You can also outfit yourself with outrageous costumes, and somehow I ended up looking like the guy from Ghouls 'N Ghosts
(Genesis, 1989). This made the ensuing cut-scenes look ridiculous. A helpful yellow arrow on your map guides you to your next objective and there are always multiple routes and side quests. Occasionally the game enters a Batman-style "investigation mode" where you need to mess around with various cameras and vision modes to obtain clues. Dead Rising 4 is at its best when you need to scrounge for items to overcome adversity. Need to defeat that woman with the flaming sword? Maybe this rocket-propelled grenade launcher will help! My main beef with this game has to do with its unnecessarily-complicated controls. The Xbox One controller has plenty of buttons; why we need to hold in
certain buttons in for basic functions? There were times when I had a fancy bomb but for the life of me could not figure out how to throw the damn thing. So I beat somebody over the head with it instead. Inventory management is a nightmare as well. When did Capcom forget how to make games? Despite its horrible controls Dead Rising 4 serves up a captivating blend of gratuitous gore and Christmas cheer. If you're up for some holiday-themed zombie action, Dead Rising 4 delivers some seasonally-correct violence. © Copyright 2018 The Video Game Critic.
Dead or Alive Backgammon
Publisher: Koei (2016)
The game of Backgammon was invented 5000 years ago. That's how long we've been waiting for a high definition version of this wildly unpopular board game. Atari's super-low-def Backgammon
(Atari 2600, 1979) is just not gonna cut it in 2016. Dice, chips, and triangles are objects that must be appreciated in HD. Persistent rumors that 2K Sports would release an "extreme" Backgammon title never came to fruition, so it's a good thing Koei stepped up with this Xbox One exclusive. The board and pieces look photo-realistic, but it's the smoking-hot babes that really steal the show. That's right, your opponents are scantily clad ladies in various states of undress. Some might find this element to be of questionable taste, but in fact it's vital to maintain continuity with previous Dead or Alive games. The girls may be hot, but being the objective reviewer I was able to look past their physical attributes and appreciate them for their intelligence (artificial notwithstanding). Kasumi is a well-endowed player who will try to distract you with seductive poses. Christie has some kind of dominatrix thing happening and Tina has an amazing rack. When these hotties celebrate victory, you'll get a physics lesson you'll never forget. I find myself losing this game a lot
. I'm just glad the sexist video game industry is finally doing something about the lack of female characters in video games. It's a problem that needed to be undressed - I mean a
ddressed! And to think - I was never even a fan of checkers until now. I mean Backgammon - whatever!
And by the way, the widely-circulated "nude code" for this game turned out to be a complete hoax. I'd love to know what pervert fabricated that lie, because I was up till 3AM trying to get it to work. © Copyright 2016 The Video Game Critic.
Publisher: ZeniMax Media (2016)
Rating: Mature (blood and gore, intense violence, strong language)
As a fan of the original Doom
(PS1, 1995) I was stoked about this shiny new remake. It's a shame we had to get off on the wrong foot. After a painful install process and issues with my account, I had a bad case of buyer's remorse. It's bad enough having to go online to install a game from disc, but an online requirement for the single-player campaign
. Unimpressive at first, Doom borrows familiar elements from Halo, Rage, Dead Space, and most other first-person shooters of recent years. You run around the rocky Mars landscape blasting shambling zombies and fireball-tossing imps that dart all over the place. I wasn't expecting such a frantic pace, but I like the "shoot it til it's dead" simplicity. You walk over ammo to pick it up, collect key cards to open new areas, and move at one speed: running!
As its atmosphere grew increasingly hellish I warmed up to Doom. It's fun to acquire classic weapons like the plasma gun, rocket launcher, and double-barreled shotgun. The first time you use the chainsaw and BFG-9000 are certifiable wow!
moments. I was fascinated by the high-definition incarnations of memorable foes like Barons of Hell, Pinkies, and Cacodemons. It's satisfying to blast them into meaty chunks as you sprint through their splattering blood. "Glory kills" are easy-to-perform finishing moves that let you do crazy stuff like beat a demon with its own arm or snatch out its heart and stuff it down its throat. Time slows down when you execute these so you don't lose any momentum. Likewise the action slows to a crawl while browsing your "weapon wheel". Selecting a weapon using the right button and right stick can be a bit clumsy however. Also, I don't like how certain weapons (like the chainsaw) are accessed via buttons instead. Each area of the game is a chaotic run-and-gun battle and the action is relentless!
Just when you think the mayhem has finally subsided two more Barons of Hell get tossed into the mix. There's a surprising amount of platform jumping but at least it's forgiving thanks to a double-jump move. The vertigo-inducing tower stage is a little extreme but I will admit my heart was racing when I finally reached the top. A rotatable 3D map is available but it's so densely layered it can be hard to read. The music is industrial guitar with some post-apocalyptic vocals sprinkled in. The unsung hero of the game may be the silky smooth framerate. Some first-person shooters make me woozy after extended play, yet I could play Doom all day. This new Doom lacks the brooding mystique of the original but it's nothing if not visceral. It's also not bug-free (I got lodged in the scenery) although I hear the PC version is much worse. The online requirement royally sucks but as a game Doom resides at the top of the Xbox One food chain. © Copyright 2016 The Video Game Critic.
Final Fantasy XV
Publisher: Square Enix (2016)
Rating: Teen (language, mild blood, partial nudity, violence)
Contributed by ptdebate of the RPG Crew and edited by the VGC.
For a game in development for 10 years
Final Fantasy XV feels strangely lacking. The familiar premise concerns a chosen king (Prince Noctis) who must save the land of Eos from an encroaching evil enveloping everything in darkness (literally). After his hometown is ransacked by invaders, Noctis discovers the perpetrator was actually his own relative, and this villain turns out to be quite a character. But aside from this narrative twist the story and characters are tragically underdeveloped. At its core, Final Fantasy XV is an action game with role-playing elements. Noctis is accompanied by three friends on his journey of revenge, but rather than leading the entire party into battle (as in past Final Fantasy games) there is only one playable character. There's no concept of turns as everything unfolds in real-time. The shallow combat system works fine when there are few enemies, but as the numbers increase it becomes nearly impossible to discern what's going on. Late-game encounters degenerate into chaotic free-for-alls. More often than not my sword would accidentally clip a teammate while wildly swinging at a horde of monsters. Magic is far more powerful than physical attacks, yet the absurdly-wide attack radius tends to inadvertently damage both you and your teammates! Certain spells are downright suicidal.
The game's free-form structure comes across as a heavy-handed effort to separate it from the previous entries criticized for being too linear. Final Fantasy XV bears the indelible mark of too many ideas thrown in a hat. Scenes seem misplaced, as if they were made in isolation and cobbled together. The resplendent soundtrack adds drama but the graphics do not impress. Elaborate hairstyles combined with low-detail textures makes it look like everyone's wearing a cheap wig. By the end of the story there's a sense of resolution to Noctis's journey, but other characters are handled in a clumsy, unsatisfying manner. Final Fantasy XV has been languishing in development hell for an eternity, but apparently that wasn't long enough. © Copyright 2017 The Video Game Critic.
Publisher: Microsoft (2014)
The first Forza game for the Xbox One, Forza Motorsport 5
(Microsoft, 2013), impressed me with its unprecedented realism. Horizon 2 takes an arcade turn, favoring scenic locations and wild off-road action. The result is an uneasy mix. There's not enough realism to satisfy racing purists and not enough instant gratification to please casual gamers. The structure of the game is confusing; the map is so cluttered with icons you don't know where to begin. The fact that you must take a "road trip" to each set of races is aggravating, especially when you just want to get down to business. A "fast travel" option is available, but it will cost you! Forza Horizon 2 is a total racket. The game lures you to locations whose sole purpose is to sell you cars and extra content for real money!
See those load screens showcasing Stormy Island? Well that's an expansion pack
. This shameless hawking of DLC is unfortunate, because when you're actually driving, Horizons 2 is a damn good game. I love the handling of the cars and the vibration feedback. A green arrow keeps you on the best line and alerts you when to brake. Once you get a feel for the handling you'll skillfully swerve through traffic and gracefully slide around corners. There's no penalty for running into things. In fact, the game rewards
you for destruction of property and "trading paint". There appears to be some damage modeling but it doesn't affect the racing. Crashes and wrong turns are easily remedied using the ultra-cheap "rewind" feature, much to the consternation of my friend Brent who insists "there's no rewind in racing." The scenery features nice rolling hills but the clean, deserted towns look fake. The highlight of the game for me was racing through a city at night during a rainstorm thanks to dazzling weather effects. The off-road driving aspect of the game truly sucks because you can't see where you're supposed to go. Car aficionados will scoff at the prospect of plowing a Z4 through bushes and hay bales... with street tires no less. The game never tells you when it's saving your progress, there's no split-screen, and it crashed on more than one occasion. Forza Horizon 2 has what it takes under the hood, but Microsoft seems intent on driving this franchise into the ground. © Copyright 2015 The Video Game Critic.
Publisher: Microsoft (2016)
The critics who refer to Forza Horizon 3 as an "arcade racer" make me laugh. I'm not sure what Horizon is meant
to be but it's anything but pick-up-and-play. Like most Microsoft products it's bloated and over-engineered. Horizon does however try to skirt the simulation label. There's no damage modeling so you can freely grind against guardrails and other cars. You'll soar off ramps, plow through fields, and peel through the surf. The scenery looks so realistic it's almost uninteresting
. That said, it's undeniably beautiful when the sun sets and the towering skyscrapers loom against the starlit sky. The entire game has a glossy sheen and its pumping electronic dance music had me mesmerized. Horizon 3 takes place in Australia, which explains why everyone is driving on the wrong side of the road. My female guide refers to me as "monkey" - affectionately I hope. There are plenty of races, challenges, and locations to choose from, but the map is a confusing jumble of icons. Worse yet, you'll need to travel to each event. You race both on and off-road, through jungles, deserts, and down coastal highways. A dotted arrow keeps you headed in the right direction and it's color-coded to indicate when you need to slow down. One highlight for me was racing a train while occasionally jumping over it. The racing is enjoyable but the controls feel heavy. It's very hard for novice players to avoid veering out of control. The collision detection is inconsistent. You might blast a telephone pole into splinters and then hit a small tree that brings you to a standstill. That's when you hit the "rewind" button - if you can bear the shame. Horizon is online-centric (no split-screen) and even offline CPU racers sport annoying usernames like "geekmonkey13". I hate how load screens relentlessly plug the tantalizing Blizzard Mountain expansion pack ($20). Leave it to Microsoft to charge you extra for the best content. Upon buying a Mercedes in-game I felt the need to check my credit card statement just to make sure I hadn't actually purchased a new vehicle. You earn points for everything is this game. Points for missing stuff. Points for hitting stuff. Points for nearly hitting stuff. The game piles on so many kinds of points that paging through the rewards after each race is tiresome. You're also supposed to earn "fans" to unlock various "festivals". Is all this really necessary? The pace of the game is further bogged down by stylish (but unnecessary) cut-scenes and frequent load screens. Forza Horizon 3 could have been great but it's nearly crushed under the weight of so much extraneous crap. © Copyright 2017 The Video Game Critic.
Publisher: Microsoft (2018)
I've played this game off and on for months, which tells me it's good but not great. I cringe when I read reviews describing Forza Horizon 4 as an arcade racer. Arcade games don't have photo-realistic cars, true physics, and real world locations. Arcade games don't have lengthy cut-scenes and endless prompts before and after each race. Granted, your car can plow through just about anything (signs, telephone poles, rock walls) without taking damage. In fact Horizon 4 actually encourages this behavior by awarding bonuses for "landscaping", "trading paint", and "awesome wreckage". A nice variety of challenges are available at any given time and indicated on your map. Tracks take you both on-road and off, and they change with the seasons. Dirt tracks require a lot of finesse, but the street races let you build up a head of steam. I prefer the rip-roaring cross-country events which let you plow through fences and thick brush with reckless abandon. In the "behemoth challenge" you race a huge marauding hovercraft, leaving a trail of destruction. Horizon 4 takes a while to get up to speed, beginning with a time-consuming festival sequence complete with hipster commentators. You must then drive to each new challenge, which annoyed my friends. The UK scenery is quaint but unspectacular. I like how each race begins with "Go!" instead of a count down. An arrowed line on the road conveys the best line and indicates when to slow down. The controls feel laggy at times, and sometimes the hardest thing to do is drive a straight line. I did enjoy leaning into other cars around corners and using them as guard rails. Those CPU drivers must hate
me (I bet they talk about me in the break room). The sensation of speed is underwhelming with occasional slow-down. The rewind feature may seem very cheap but it's a necessary evil because you aren't allowed to miss a single gate. After each race you're awarded a load of CR rewards and "influence" points. The concept of influence is cheesy but those points let you advance to the next season, which is the highlight of the game. I absolutely love the concept of racing under diverse weather conditions, and the winter tracks are drop-dead gorgeous. The promise of unlocking each season gave me incentive to keep playing. Forza Horizon 4 may not thrill racing purists or arcade fanatics, but those in between will find a racer that will keep them occupied all year long. © Copyright 2019 The Video Game Critic.
Forza Motorsport 5
Publisher: Microsoft (2013)
Of the dozen games I've played on my Xbox One and Playstation 4, only Forza Motorsport 5 truly qualifies as "next generation". This ultra-realistic racer offers a wide range of exotic cars and world-famous tracks from around the globe. Six different leagues each offer their own class of cars, ranging from vintage to modern. Narrated cut-scenes highlight the unique stylings and characteristics of each automobile. Car aficionados will drool over these lavish video-quality showcases, but casual gamers will wish for a skip option. Forza 5 shoots for realism and hits its mark. The graphics, audio, and controls are top notch. When you initially step into your first car, it looks so real you might as well be watching prerecorded video. The car interior looks fantastic with its polished leather and lifelike hands gripping the wheel. This is the first racing game where I actually prefer
the dashboard view. The way the controller feels
is amazing. Not only does the vibration feedback let you feel the engine, but the triggers actually resist
you, like real anti-lock brakes. The visuals are silky smooth and an arrow guide on the road allows you to handle unfamiliar tracks with ease. The sun flares look so real you will actually squint your eyes! The cars render actual damage on the fly
- one feature the Gran Turismo series has been promising for years!
If you go wide on a turn and end up on the gravel, you can always hold Y to "rewind". It's cheap but habit-forming! My friend Brent is an actual race car driver and he was impressed by the faithful rendering of the tracks (he knew every turn). As an arcade fan however I found these sparse raceways to be a little dry. An "assist" system lets you finely tune the level of difficulty, and excellent surround sound lets you hear other racers creeping up from behind. The orchestrated music is a bit dramatic, but less abrasive than most racing game soundtracks. The only major oversight is the lack of CPU racers in the split-screen mode. It's clear Microsoft put a lot of resources into Forza 5. This should be standard issue for all Xbox One owners, and car fanatics will consider it to be in "A" territory. © Copyright 2014 The Video Game Critic.
Publisher: Microsoft (2016)
Rating: Mature (blood and gore, intense violence, strong language)
If Call of Duty is the surgical strike of gaming, Gears of War represents the heavy artillery. Gears of War 4 is a high-octane third-person shooter with massive guns and brute force violence. The only thing more satisfying than turning enemies into blood splatter is slicing into them with your chainsaw attachment. As with previous Gears titles the game has a gritty, organic look. The weathered castles and damp catacombs contrast nicely with the high-tech weaponry. A prologue takes you through a series of short skirmishes to get you (re)acquainted with basic actions like taking cover and reviving comrades. Adversaries include orc-like brutes, Terminator-style robots, and flying tentacled creatures. During bloody battles it's funny to hear robots dispense lines like "we are authorized to use force" and "antisocial behavior will not be tolerated". The gameplay isn't particularly difficult but the lack of radar can make it hard to tell where shots are coming from. All the standard elements are here including scampering "tracker" bombs and elevators that require generator power. I don't know if the stages are cookie-cutter or the save system let me down, but several times I felt as if I was replaying the same area. Gears is always good for awe-inspiring firepower but for my money you can't beat the classic Lancer weapon. Some parts the game give you time to set up fortifications prior to certain battles, positioning sentries and spiked barriers to help keep waves of enemies at bay. It's a shame Gears of War 4's rich gameplay is undermined by draconian online requirements. Although several modes offer "local" multiplayer action, you'll inexplicably need to be log into servers
to play these. And the game doesn't take kindly to "guest" players. That's a shame because the one time I did get the split-screen coop working it was quite fun. The horde mode, another old favorite, is crippled by the same issue. And even when you do try to log it's not uncommon to see "Gears of War services are currently unavailable - try again later". As with so many Xbox One titles, it's not so much the game at fault as it is the game around
the game. And you can lay the blame squarely at the door of Microsoft. © Copyright 2017 The Video Game Critic.
Halo 5: Guardians
Publisher: Microsoft (2015)
Rating: Teen (blood, mild language, violence)
The original Halo
(Xbox, 2001) put the Xbox on the map, delivering PC-quality first-person shooting action on a console for the first time. I've enjoyed every iteration and spin-off of the series, and it continues to thrill. In Halo 5: Guardians you are a space marine in a four-person squad. You can issue simple orders to your comrades to move to a spot or target a creature. Better yet is how you can revive each other in the heat of battle. Halo 5's campaign is satisfying and sometimes breathtaking. The chaotic shootouts take place in well-constructed environments that allow for various tactics. Certain levels let you drive vehicles and pilot ships. The action-packed cut-scenes are fun to watch, but please don't ask me about the story. I've been lost since Halo 2! Hell, I don't even know what character I'm controlling
half the time! You begin your adventure on vertigo-inducing cliffs of a snow-swept planet before plunging into a volcanic underground industrial facility and then riding an elevator into the sky. Guardians is a pleasure to play thanks to its silky-smooth animation, clear visuals, and crisp control. It's fun to experiment with weapons, especially since each is effective in its own way. In addition to fighting familiar Covenant forces you'll face a new breed of enemies in the form of teleporting red robots. I love how when you destroy these guys their parts separate in mid-air before disintegrating. It's an amazing effect. I found the controls confusing at first, mainly because Microsoft was too lazy to include a manual. I quickly learned to use the boost button when you're being bum-rushed by a boss. The loading processes are seamless and the game saves your progress frequently. My biggest gripe is the same thing all real Halo fans are up-in-arms about: no local multiplayer modes
. Split-screen co-op and deathmatch modes have been integral
to the Halo series since day one, so this omission is unforgivable. Was it worth it Microsoft? Was it worth neutering your flagship franchise and diminishing its play value just to get it out for the holidays? Halo 5 Guardians had the potential to be great, but it comes off feeling like a half-hearted effort. © Copyright 2015 The Video Game Critic.
Publisher: Square Enix (2015)
Rating: Mature (blood, intense violence, strong language)
If you're in the mood for a rip-roaring summer adventure, Just Cause 3 delivers! The game boasts breathtaking island scenery, high-speed racing, wanton violence, and chair-rocking explosions. The action begins with our hero Rico Rodriguez balancing himself on the wing of a flying plane while firing a rocket launcher at missile bases below. After parachuting down to the ground you'll discover Rico's amazing multi-use grappling hook. Not only will it pull you up cliffs in an instant; you can even use it to zip along the ground! By tethering flammable objects together you can trigger widespread devastation. Instead of subjecting you to tutorials Just Cause 3 thrusts you into exciting scenarios that will have you mowing down enemy soldiers, crashing helicopters, and igniting massive chain reactions. The explosions are supremely satisfying - the best I've seen. Just running around blowing up stuff is as much fun as I've had with my Xbox One. I also enjoyed the town liberation missions which reward you for performing a checklist of destructive acts. Just Cause 3 succeeds on the instant gratification front but stumbles in terms of quality control. First, why in the hell
is it necessary for me to "sign in" to play a single-player game? Apparently certain parts of the game have me competing against other people...? It seems like a contrived gimmick to justify the online requirement. Online gaming breeds bugs and you'll find more here than an Indiana Jones film. Eye-rolling glitches and unexplainable events occur early and often. A car will explode yet the soldier taking cover behind it will remain unscathed, frozen in time. The mission objectives are vague. A character in the game will tell me to meet him "outside of town" yet I have no idea which town he's referring to. The controls could be better too. Tethering objects together is so tricky I often inadvertently pulled myself into the ensuing explosion! When driving one button serves as a handbrake but the others will violently eject you from your vehicle. It's so frustrating when you hit the wrong button! Still, the results can be hilarious. The first time I tested my wingsuit I did a perfect faceplant into a bridge! The framerate in this game is all over the place. When it's smooth the game is lovely but when it's choppy it can be hard to stomach. Worst of all, the game crashed
on me multiple times
- unacceptable for a console title! It's hard to believe this game is the third in a series because it feels so haphazard. The sad part is, Just Cause 3 could have been great if they ditched the online garbage and incorporated a little quality control. © Copyright 2016 The Video Game Critic.
Publisher: Microsoft (2014)
Rating: Teen (blood, mild suggestive themes, violence)
The words "Killer Instinct" elicit fond memories of my SNES days, so I was stoked
about this Xbox One launch title. Imagine my disappointment to learn the new Killer Instinct had been relegated to a download-only online experiment with each character
sold separately. Forget that! Fast forward one year when I walk into a Best Buy and found this game on disc
- and at a bargain price! Yes, this is a fully functional fighting game with a nice selection of characters and all the obligatory modes (arcade, training, survival, versus, on-line, etc). The intro music is just as I remember, only remastered to sound more edgy. The graphics are absolutely phenomenal
with jaw-dropping characters and amazing dynamic backgrounds. The reimagined fighters are awesome. Instead of your everyday skeleton warrior, Spinal is a pirate ghost living in a rainy ship graveyard complete with a kraken. Sabrewolf's castle looks like something from a 1930's-era horror flick - with vintage music to match. Fulgore reminds me of Predator, and I love how his armor clanks as he gets pounded. Eight "season one" characters are included and I also noticed a few "season two" characters have been added since the initial install (available online only). Killer Instinct adopts Street Fighter IV's winning formula with 3D graphics and 2D gameplay. The basic controls are responsive and the special moves will feel familiar to fighting fans. The emphasis is on combos, so once you start laying into your opponent, show no mercy! I enjoyed battling my friends in local versus mode, but the single-player modes left me feeling empty. I don't know why they keep score because high scores aren't saved anywhere. Instead the game saves a million statistics like the number of fights, character usages rates, combo breakers, shadow bars gained per match, etc. What's missing is a sense of progression. You can increase the level of each character, but to what end? To unlock concept art, backgrounds, and songs? You have to invest a lot
of time to unlock anything
you can buy
the stuff with real money instead. The game constantly badgers you about new content for sale under the guise of "news". This bastardized version of Killer Instinct was clearly designed with one purpose, and that is to milk your wallet
for all it's worth. This is one business model that needs to die in a fire
. One side of me wants to embrace Killer Instinct for its good looks and tight gameplay, but it's hard to enjoy a game that's constantly reminding you how incomplete it is. © Copyright 2014 The Video Game Critic.
© Copyright 1999-2019 The Video Game Critic. The reviews presented on this site are intellectual property and are copyrighted. Any reproduction without the expressed written consent of the author is strictly prohibited. Anyone reproducing the site's copyrighted material improperly can be prosecuted in a court of law. Please report any instances of infringement to the site administrator.