SNK Vs. Capcom: SVC Chaos
Grade: C-
Publisher: SNK (2003)
Reviewed: 2006/8/27
Rating: Teen (animated blood, comic mischief, violence)

Despite my seemingly unconditional love for 2D fighters, my reaction to SVC Chaos was decidedly lukewarm. I'm sorry, but this has the look of something hastily assembled to generate some quick on-line revenue. The solid fighting engine offers the potential for some high octane butt-whooping, but the game reeks of mediocrity. There are 36 characters are from various SNK and Capcom franchises like Fatal Fury, Samurai Shodown, King of Fighters, and Street Fighter. There are a few solid veterans like Ryu, Ken, Terry Bogard, and Mai, but many of the other selections are questionable at best. The "star" of the game is "Mr. Karate", a gray-haired man with an absolutely
huge red nose - we're talking Pinocchio here! He looks so hideously bad that it's almost embarrassing. Also included are a generous portion of "cheap" characters like the mammoth Earthquake, the diminutive Choi (with knives on his fingers), and Tessa the witch. I personally don't think the weapon-wielding warriors from Samurai Shodown even belong in a game like this. Chun Li is a long-time Capcom favorite, but this game uses her Street Fighter 3 incarnation with those grotesque fat thighs. SVC's fighting action is fair, but the fact that each fighter has
two meters (one superimposed on the other) really drags things out. Even the graphics are a disappointing. I've come to expect the 2D characters to look pixelated, but those drab, uninteresting backgrounds are unforgivable. As 2D fighters go, this one falls flat. © Copyright 2006 The Video Game Critic.
Samurai Shodown V
Grade: B-
Publisher: SNK (2005)
Reviewed: 2006/8/27
Rating: Teen (animated blood, mild language, violence)
Scooby Doo: Night of 100 Frights
Grade: B+
Publisher: THQ (2003)
Reviewed: 2006/10/14
Rating: Everyone
Publisher: Sega (2002)
Reviewed: 2011/2/4
Rating: Everyone

If you've ever played a Gran Turismo game you know the drill here. Sega GT is a realistic racer designed for discerning car aficionados. You begin the career mode with only enough funds to afford a real piece of [expletive] car. After running a few races you can scrape together enough cash to upgrade your suspension, muffler, or gear kit. Better yet, ditch that bucket of bolts for something halfway decent. While working up the ranks you'll also need to complete precision time trials to earn licenses. It's a time-consuming process but car nuts will find that Sega GT offers a
ton of replay value. The list of car brands is impressive, including Lotus, Opel, Mercedes Benz, and all the major brands. For casual gamers a quick battle mode lets you dip into this wide selection of vehicles. The controls feel good, and the vibration feedback gives the car some weight. Taking good lines and cutting corners is key. A split-screen option lets you go head-to-head with a friend, but you can't add CPU players, which is kind of lame. I also dislike how status updates regularly appear in the center of the screen -
directly in your line of vision! Oh well, at least it provides a good excuse for when you lose. In terms of scenery there's not much to talk about. The first track features some tall buildings and a colorful sunset, but the rest of the tracks are bland. I was excited to see a snow track until I realized how
long and
boring it was. The game has a jazzy music score that I found to be soothing. Sega GT 2002 serves it purpose of delivering hyper-realistic racing action, but that style of play probably peaked about ten years ago. © Copyright 2011 The Video Game Critic.
Publisher: Gotham Games (2002)
Reviewed: 2003/7/27
Rating: Mature (blood and gore, violence)
Sid Meier's Pirates
Grade: B
Publisher: 2K Games (2005)
Reviewed: 2020/6/19
Rating: Teen (violence, alcohol reference, mid suggestive themes)
Silent Hill 4: The Room
Grade: B
Publisher: Konami (2004)
Reviewed: 2004/11/22
Rating: Mature (blood and gore, intense violence, sexual themes)
Silent Scope Complete
Grade: B
Publisher: Konami (2004)
Reviewed: 2004/3/21
Rating: Mature (blood, violence)
Our high score: NS 22,000
1 player
Simpsons Road Rage, The
Grade: C
Publisher: Electronic Arts (2001)
Reviewed: 2008/4/1
Rating: Teen

When I originally purchased Road Rage for the Playstation 2, I thought it was a potentially fun game ruined by excessive load times. So when I recently spotted this Xbox edition in a bargain bin, I decided to give it another shot. It's a step up but not exceptional. Road Rage is a Simpson-ized version of
Crazy Taxi (Dreamcast, 2000), where you drive people from one destination to the next before your time runs out. It's enjoyable to cruise around Springfield, especially as you weave in and out of traffic like a madman. The dual-thumbstick controls work well, and the graphics are noticeably cleaner and more distinct than the PS2 game. Road Rage tracks your high scores and lets you unlock new cars, characters, and locations as you progress. The mission mode offers a series of specific challenges like collecting items, hitting people, or getting Homer to the power plant within 15 seconds. The load times aren't great, but they are much improved over the PS2 version (15 seconds per load versus 30). Even so, the loads definitely interrupt the flow of the game. And why in the
hell does
the entire stage have to
reload when you select "retry"? That's just lazy programming right there! The audio track features a lot of humorous lines from all the characters, but they tend to repeat a lot - sometimes even twice
in a row! The split-screen mode for two players is mildly amusing but nothing to write home about. Simpson's Road Rage is a lighthearted driving game that's seems instantly fun at first, but can't seem to maintain its momentum. © Copyright 2008 The Video Game Critic.
Publisher: Namco (2003)
Reviewed: 2006/1/21
Rating: Teen (violence, suggestive themes) 1 or 2 players
Publisher: Activision (2002)
Reviewed: 2002/5/8
Rating: Everyone
Publisher: Activision (2004)
Reviewed: 2004/8/14
Rating: Teen (violence)
Spikeout: Battle Street
Grade: D+
Publisher: Sega (2005)
Reviewed: 2017/1/18
Rating: Teen
Publisher: Ubisoft (2002)
Reviewed: 2003/4/2
Rating: Teen (blood and gore, violence)
Publisher: Take Two Interactive (2005)
Reviewed: 2012/1/5
Rating: Teen

It's hard to believe, but there was a time when Spy Vs. Spy was actually a viable video game franchise. Based on the Mad magazine comic, the groundbreaking 1984 home computer title delivered head-to-head espionage with an innovative split-screen format and amazing cartoon visuals. I was hoping this modern remake would capture the mischievous spirit of the original, but it's a complete train wreck. Spy Vs. Spy feels like every generic 3D platformer rolled up into one miserable package. The multi-player action is bewildering at best and
nauseous at worst. The control scheme is ridiculous and the interface for using items is baffling. Planting traps is a pointless exercise because all the rooms look the same. Lousy animation makes it hard to determine what the heck your character is doing, much less if he set a trap successfully. There's no satisfaction to be had when your opponent triggers a trap, because half the time it was
his own. Each contest degenerates into an endless wild goose chase with no apparent objectives. The single-player mode throws gasoline on the fire by incorporating a lot of tedious platform jumping. Bad enough to make you physically ill, Spy Vs. Spy is a monumental disappointment. I think I hate it. © Copyright 2012 The Video Game Critic.
Star Wars Episode III: Revenge of the Sith
Grade: B+
Publisher: LucasArts (2005)
Reviewed: 2005/5/28
Rating: Teen (violence)
Star Wars: Battlefront
Grade: A-
Publisher: LucasArts (2004)
Reviewed: 2005/5/28
Rating: Teen (violence)
Star Wars: Battlefront 2
Grade: D+
Publisher: LucasArts (2005)
Reviewed: 2008/6/2
Rating: Teen
Star Wars: Jedi Starfighter
Grade: B-
Publisher: LucasArts (2002)
Reviewed: 2005/5/18

A hopeless Star Wars fanatic, I feel obligated to purchase
any new Star Wars game, even rehashes like this. As a basis of comparison, I played the original Starfighter game on my PS2 just before trying Jedi Starfighter. What I discovered was that the games look and play nearly the same! Jedi's graphics are attractive but no more detailed than the PS2 version. While the XBox visuals may be slightly sharper and smoother, I still noticed a few "hiccups" in the framerate. Jedi Starfighter has a nice arcade feel. There's no radar - just a helpful arrow pointing you to the next target. While it makes the gameplay accessible for beginners, it eventually becomes mind numbing and repetitive. You just follow the red arrow from one target to the next, destroying each one, and most targets aren't even evasive. The satisfying explosions however make it all seem worthwhile. In addition to your main guns, you can employ a set of secondary weapons including bombs and missiles. When flying the craft used by Obi-Wan in Episode II, you can even employ Force powers like lightning or shields. The lightning allows you to destroy several small targets at once, which is both effective and fun. Yes, it's a little far-fetched to think Obi Wan could use the Force to this degree, but it works in the context of the game. The storyline awkwardly tries to incorporate characters and locations from Episode II, but it couldn't maintain my interest. I swear that's Jesse "The Body" Ventura doing the voice of Nym. A nice two-player mode is also included. Jedi Starfighter is a decent game, but frankly it's just more of the same. © Copyright 2005 The Video Game Critic.
Star Wars: Knights of the Old Republic
Grade: B+
Publisher: LucasArts (2003)
Reviewed: 2008/6/2
Rating: Teen (violence)
Star Wars: Obi Wan
Grade: D-
Publisher: LucasArts (2001)
Reviewed: 2005/5/18

Obi Wan has "rush job" written all over it. The action is viewed from behind Obi Wan, and the graphics are mediocre at best. The characters are boxy and stiff, and although the scenic backdrops look nice, the stage designs are surprisingly dull. They take place on a variety of planets, including Tatooine, Coruscant, and Naboo. The mission objectives may seem interesting, like saving a prisoner or discovering a secret, yet they all boil down to using your lightsaber to hack your way through endless bad guys until you reach your destination. Some of the baddies inexplicably require you to beat
the living hell out of them before they finally keel over. Heck, Obi Wan might as well be carrying a baseball bat! Certain stages let you fight along side a computer-controlled Qui Gon Gin, but in general there are few surprises to spice up the bland gameplay. LucasArts did do some nifty things with the controls. The right joystick controls the lightsaber, which works pretty well. Obi Wan can deflect fired shots back to their source, and perform force powers like pushing enemies, disarming them, or throwing objects. The "force push" is especially useful for disposing of deadbeats loitering on the edge of cliffs. Still, nothing can save Obi Wan's tepid gameplay. There are annoying glitches, frequent hiccups in the framerate, and lengthy load times. The collision detection is suspect and the jumps are hard to judge. The voice acting is reminiscent of Hans and Franz from SNL, and the two-player mode is appalling. The force is not strong with this one; Obi Wan is a major disappointment. © Copyright 2005 The Video Game Critic.
Star Wars: Republic Commando
Grade: C+
Publisher: LucasArts (2005)
Reviewed: 2008/6/2
Rating: Teen
Publisher: Capcom (2002)
Reviewed: 2003/2/17
Rating: Teen (violence)
Stubbs the Zombie: Rebel Without A Pulse
Grade: C-
Publisher: Wideload Games (2005)
Reviewed: 2006/3/12
Rating: Mature (blood and gore, crude humor, intense violence, sexual themes, strong language)
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