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Games are rated relative to other games for the same system.
You can select between wide-open smash-up-derbies or stock car racing with cars headed in opposite directions around a track! The derbies are wild and exciting as cars plow into each other and the polygons go flying. Only one will prevail, but since your rank is determined by the damage you inflict, you'll want to be aggressive. Unfortunately, the scoring seems arbitrary at times ("I only got one point for that?!")
In stock car races you earn points by reaching checkpoints in addition to taking shots at oncoming cars. The first few laps are utter chaos, but when you finally get down to the last two cars, it becomes a bit of a stalemate. If both cars pass each other on a long track, it can be a while before you cross paths again. A radar display helps you anticipate crash opportunities, but there are too many colored dots on that damned thing. The controls are responsive enough, but I wish the emergency brake had been mapped to the trigger instead of the right shoulder.
The quality of the tracks is a pleasant surprise. The seaside resort is absolutely beautiful, offering realistic lighting effects, scenic views, and rich textures. It reminded me of Ridge Racer (Playstation, 1995). Other notable locations include the Louisiana Bayou and a gothic town at night. In the alpine ridge track, your tires slip realistically on snowy surfaces but grip well in tunnel sections, and you have to respect that level of attention to detail. The soundtrack is a series of hypnotic techno beats.
A world championship mode will challenge the solo player and a split screen will accommodate up to four players. The frame-rate gets sketchy on the split-screen, it's still fun. Destruction Derby 64 is one of the few smash-up games that actually "gets it", and is sure to keep you and your friends entertained for hours on end. © Copyright 2010 The Video Game Critic.
Diddy Kong's graphics and frame-rate are gorgeously smooth, and the waterfalls and snow drifts look particularly appealing. The airplanes handle surprisingly well, but I found the hovercrafts a bit sensitive when it comes to turning. A single-player adventure mode lets you unlock tracks to use in the multiplayer modes, and it's madly addictive but never frustrating.
Catchy tunes play throughout the races, including a few that sound like Christmas carols in the snow stages. With exciting racing action that places fun over realism, Diddy Kong Racing is a top-notch title for the Nintendo 64. © Copyright 2000 The Video Game Critic.
The first small area opens up to a group of new areas, and each of those open up to more areas, and so on and so forth. Fortunately there are portals to make it easier to travel from one place to the next. If you enjoy the idea of collecting items, DK64 is your game. You'll need to find bananas of various colors, golden bananas, keys, coins, blueprints, and medals, just to name a few! To be honest, It gets to be a bit much after a while.
Your enemies are fairly scarce and usually not too aggressive. DK64's visuals are some of the best you'll see on the system, and its audio is equally outstanding. The game certainly takes a substantial time investment to complete. The fact that you need to thoroughly search each level with each of the five characters is bound to drain your will to continue.
Still, DK64 has a lot going for it, starting with an outrageous rap video introduction. You can save your game in progress at any time - a pretty nifty feature for a N64 title! Numerous mini-games are hidden within the main game, including the original Donkey Kong video game, which is a real treat to play. I also have to credit the well-written instruction booklet - it's absolutely hilarious! Donkey Kong 64 is a quality title, so if you're not already burnt out on this type of game, be sure to give it a try. © Copyright 2000 The Video Game Critic.
The stages tend to be very elaborate and the monsters have a sharp "clay-mation" look. A few new creeps have been added to the mix including the "pain elemental", and old standbys have been redesigned. Weapons include a double-bladed chainsaw that's not very practical for logging but mauls bloodthirsty demons like a champ. Doom 64's haunting music and echoing sound effects are effective. At first glance Doom 64 seems too good to be true, and it is.
This is an incredibly dark game, and even with the lights out it's a struggle to see the corridors. Every now and then you'll locate a pair of "light amplification goggles" which brighten things up considerably, but the effect is short-lived. Excessive darkness combined with a slew of invisible monsters will result in you wondering why in the heck you're incurring damage. The high-tech stages are maze-like, and you end up moving in circles trying to figure out where to go.
The default controls are unwieldy. Due to the N64 controller design you can't effectively use the trigger to shoot while using the shoulder buttons to strafe. A password is provided after each level, and you can also save your progress to a controller pack. Doom 64 may be a treat for fans looking for a brand new challenge, but casual players will find it more aggravating than fun. © Copyright 2012 The Video Game Critic.
The gameplay is a variation of Tetris where you need to strategically place multi-colored "pills" to eliminate "viruses". It's the same Dr. Mario that's been released on the SNES (and NES), but this one contains more options and playing modes. If you enjoy puzzle games and you haven't tried Dr. Mario yet, you need to pick this up in a hurry. For the record, this is one of my wife's favorite video games of all time. © Copyright 2001 The Video Game Critic.
The fighters are smoothly animated, but poor collision detection often causes fighters to pass through each other! The crowd noise is bizarre - either they're dead silent or going nuts. The fighters tend to repeat the same phrases over and over, usually "ouch!" or "ow!". The controls in the tag team matches are horrendous, and the matches tend to run far too long in general. This game initially impressed me with its extensive option list, but without any muscle behind its gameplay, ECW Hardcore Revolution goes down for the count. © Copyright 2001 The Video Game Critic.
This game takes good advantage of the Nintendo 64 controller, using the analog stick to provide precision handling and the trigger to deliver a satisfying boost. The slide (shoulder) button lets you gracefully navigate tight curves without skipping a beat. Even in mid-air you maintain control of your bike. That's critical because you want to be angled downward when you hit the downslope to maintain your momentum.
Excitebike 64 relies on the RAM expansion pack to produce quality high-resolution graphics. It supports the controller pak in order to save progress. You can also swap in the rumble pak, but I found the vibration effects so subtle I don't think it's even worth the effort.
The highly-competitive season mode lets you compete against three other riders over a series of circuits. I found the courses however to be mildly disappointing. There's some excitement to be had blazing through jungle trails and rocky gorges, but for every "natural" track there are two generic indoor courses.
I find the indoor courses claustrophobic with their dark lighting and tight turns. The outdoor tracks let you spread your wings, but they're almost too extreme for their own good. I can't jump that desert gully without smashing face-first into the side of the cliff!
A spirited announcer keeps you apprised of the leader. My racer's name is Jim Rivers but it should have been "Hard Luck Jim" because every time I'd collide with another biker I would always go down in a heap. The commentator came to associate me with the less-than-flattering term "soil sample".
Perhaps the best feature of Excitebike 64 is the multiplayer split-screen. It runs smoothly with four players but the tight camera angles can be disconcerting for those not familiar with the courses. Oversteering is a problem that's only exacerbated in multiplayer mode.
The menu music incorporates a lot of fun hip-hop beats and there's a huge selection of modes including season, exhibition, time trials, and special tracks. You can even construct your own custom tracks. As the cherry on top, you can even unlock the original NES game. Though arduous at times, Excite Bike is feature-rich, top-shelf racing action. © Copyright 2024 The Video Game Critic.
The "extreme contest" pits you against nine CPU racers. The controls are a bit confusing. The trigger is your accelerator. B is your brake, although I can't imagine ever using that. The little yellow buttons initiate turbo, fire your secondary weapon, and change your view. The right trigger lets you lean into turns.
The racing is pretty awkward because the steering is touchy and the roads are narrow. Guardrails keep you on the track and you can push along them without losing any speed. Still, it's hard to feel in control when you're bouncing around like a pinball. The turbo boost is so lame you can't even tell if it's working.
You can rapidly fire your primary cannon, but those energy rings don't appear to have much impact. Your secondary weapons are a little more interesting. One extends electrical beams off both sides, frying anyone daring to pass. But for the most part it's hard to tell if you're doing any damage.
Extreme-G also suffers from the "blue shell" problem. You can build up one heck of a lead only to be pounded to death with weapons on the last lap. It's almost better off to stay behind the leader and allow him to take the brunt of it. In addition, the bar to progress is too high. Whenever I see "1st place to qualify" it just annoys me.
The multiplayer mode supports up to four players via split-screen, but without the CPU racers. The split-screen degrades the graphics, making the scenery look muddy and hard to follow. With four players it's so nauseating I had to look away.
I usually enjoy games like this but Extreme-G is unappealing. At least the graphics are good. Some of the more gravity-defying tracks will amaze you, provided they don't make you ill. Better keep a barf bag on hand just in case. © Copyright 2024 The Video Game Critic.
In the new Extreme Contest mode you now only need to finish in the top four to advance. What a relief! The futuristic tracks exude a Blade Runner vibe, incorporating a lot of aged structures of modern design. One track appears to be overgrown by jungle. Some rollercoaster-style drops will blow your hair back! Futuristic beats add to the electric atmosphere.
The courses are wider this time and the textures are improved. But the most dramatic addition is the new lighting effects. These colored lights look pretty amazing as you wind through tunnels and other shadowy areas. The game tends to be dark, with certain areas nearly pitch black!
The courses are a little hard to follow with their alternate routes and multi-tier levels. Guard rails keep you on the track but it's easy to find yourself pointed in the wrong direction. There are many ramps to jump, but sometimes my bike was traveling too slow to clear the gap and I don't know why. Your turbo boost is more effective than the first game, but sometimes the frame-rate struggles to keep up with it.
The weapons still kind of suck. I never felt like I was really engaging in combat with anyone. I would use my weapon when an opponent was in the vicinity, but never got the visceral satisfaction of blowing an enemy to bits.
Although four players are supported, the races are tournament style with only two racers at a time. The main menu now includes an arcade mode that lets you just right in and play for score, ranking in with initials. This is probably the best way to enjoy Extreme-G: XG2. I like the overall concept but feel as if the whole is less than the sum of its parts. © Copyright 2024 The Video Game Critic.
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Screen shots courtesy of IGN.com, Lemon64.com, Moby Games, YouTube, Games Database, Classic-Games.net