Publisher: SNK (1993)
Reviewed: 2007/9/5
Aero Fighters 2 (CD)
Grade: A-
Publisher: SNK (1994)
Reviewed: 2005/4/7
Our high score: 226200
1 or 2 players
Aero Fighters 3 (CD)
Grade: C-
Publisher: SNK (1995)
Reviewed: 2005/4/7
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Compared to its awesome predecessor, Aero Fighter 3 (AF3) is a
huge disappointment. I get the distinct impression that the developers didn't take this game very seriously. Yes, it still provides the same "twitch" vertical-shooting action, but AF3 tends to be wacky and over-the-top, and there's
far too much emphasis on bosses. In fact, Aero Fighters 3 plays more like a
parody of shooting games. The stages aren't nearly as attractive or interesting as those in AF2, and some of the scenery (like the static water in stage two) looks
horrible. The weapons are original but obnoxious, and using a fully powered-up weapon is more disconcerting than satisfying. Hell, one plane looks like it's firing huge evergreen trees. And if you think the weapons are unconventional, wait until you see some of these bosses. If the giant squid in the desert doesn't have you wondering what the designers were smoking, check out the guitar-playing monkey on the flying saucer. There's a fine line between funny and stupid, and Aero Fighters 3 crosses than line again and again. Even the music is annoying. If there's one thing this game does right, it's the special attacks, which incorporate impressive scaling effects and inflict major damage. Otherwise, Aero Fighters 3 feels like a joke with no punchline. In Japan, this game went by the name of Sonic Wings 3. © Copyright 2005 The Video Game Critic.
Our high score: 137500
1 or 2 players
Publisher: SNK (1991)
Reviewed: 2004/8/8

I've played some terrific Neo Geo shooters in my time, but this is not one of them! Alpha Mission II's monotonous graphics and confusing weapon system gave me a real headache. The visuals are hardly impressive as you fly over a parade of generic space stations. It looks like a second-rate Genesis game. Only some nice scaling saves the graphics from being completely mediocre. I like how chunks of the massive enemy ships can break off and fall to the planet below. You attain power-ups by touching floating letters, and you can change these letters by shooting them, which also pushes them further up the screen. The problem is, you basically need to stop firing to gather them, and one thing I hate is a shooting game that discourages shooting! Just be sure not to collect an upside-down letter, since it actually functions as a power-
down (another thing you hate to see in a shooter). All of this tedious letter watching has got to go. In addition, the needlessly complex weapon system includes selecting weapons from a pull down menu in the heat of battle, which is moronic. Alpha Missions II lets you hold down the fire button to shoot continously, but if you want to do substantial damage you have to tap the button incessantly. I also dislike is how enemies and structures that can take multiple hits seem impervious to the first few shots. Only when they explode do you realize you were actually doing damage. Alpha Mission II's design is so poor that it's hard to believe this is a sequel to something! A two-player simultaneous mode is included. The sythesized music is okay, but the computerized voice is unintelligible. This game is not a total loss, but Alpha Mission II hardly shows what the Neo Geo is capable of. © Copyright 2004 The Video Game Critic.
Our high score: 79600
1 or 2 players
Publisher: SNK (1992)
Reviewed: 2007/4/11

Often mistaken for a performance-enhancing drug for baseball players, Andro Dunos is actually a fun Neo Geo shooter of the side-scrolling variety. There are flashier, more interesting shooters for the system, but if you can snag this one for a reasonable price, you won't be disappointed. In terms of graphics, it looks a bit like a high-end SNES title - minus the slowdown, that is. The generic space stations and caverns are forgettable, and even the bosses tend to be uninspired monolithic machines. But Andro Dunos scores points with its two-player co-op mode, responsive controls, and ability to switch weapons on the fly. You'll find yourself constantly flipping between your four configurable weapons to meet each new challenge. It's also possible to charge your weapons to unleash a torrent of destruction. Enemies are often seen scaling in from the background, and while I'm sure this visual effect was impressive in 1992, it really just tends to clutter the screen. Unlike most shooters, using a "continue" brings you back with substantial firepower, and while this doesn't seem totally fair, it's hard to complain. The best feature of Andro Dunos is its two-player simultaneous mode, which exhibits absolutely no slow-down in the heat of battle. If only the programmers had been more thoughtful when selecting colors for the two ships! One is orange and the other is bright pink, and it's
very easy to get them confused when the screen gets crowded. The game's upbeat electronic music took a while to win me over, but ultimately it did. Andro Dunos won't blow you away, but if traditional side-scrolling shooters are your thing, there's plenty to like about this one. © Copyright 2007 The Video Game Critic.
Our high score: 48250
1 or 2 player
Publisher: SNK (1992)
Reviewed: 2007/9/5

Ever since Street Fighter 2, I've always been a big fan of 2D, one-on-one fighting games. When Art of Fighting made its debut in 1992, it made waves with its huge fighters and slick scaling graphics. And when I say the fighters are huge, I mean they take up most of the screen, although the camera does zoom out once they move apart. Two players can select between eight characters in the versus mode, and there's also a one-player story mode. The two central figures are Ryo Sakazaki and Robert Garcia, who bear more than a passing resemblance to Ryu and Ken of Street Fighter fame. Other contenders include a big fat slob named Jack Turner, a Bob Marley wannabe named Mikey Rodgers, and the masked Lee Pai Long. I always considered King to be a female dressed in men's clothing, but the manual actually refers to King as a "he", so who knows? The graphics are the highlight of this game, with smoothly animated characters and elegant backgrounds, including a dimly lit bar and some beautiful city skylines. The main problem with Art of Fighting is the difficulty in executing special moves, some of which are listed in the manual. I even had a hard time getting one-quarter "fireball" motions to register. There's a "spirit gauge" under your health meter that lets you execute "super" attacks, but only advanced players will find it useful. Art of Fighting is pretty barebones compared to most modern fighters, but it looks great, and there's charm in its simplicity. © Copyright 2007 The Video Game Critic.
Art of Fighting 2
Grade: B
Publisher: SNK (1994)
Reviewed: 2003/7/15

This one-on-one fighter features some absolutely HUGE characters. I was very impressed, and also pleased that the quality of animation is not compromised one bit. Yes, this is another winner for the console that's
king of fighting games. When characters move apart from each other, the camera zooms out ala Samurai Shodown. The controls are like World Heroes, so the strength of your punches and kicks depends on how long you hold down the buttons. Not everyone appreciates this system, but otherwise there's not much to fault here. The gameplay is deeper than you average fighter thanks to a "rage" meter that lets you perform special attacks. You can recharge your meter or drain your opponent's through taunting, but this leave you open to attack. Special moves are critical in this game, especially against the tough-as-nails CPU opponent. The fighters themselves are pretty generic, except of course for that guy in the monkey mask (freak!). If you're looking for babes, AoF2 won't do much for you, unless you have a thing for butch lesbians like King. The background graphics are uneven in quality. The mansion stage with the fountain and car look terrific, but others (like the backyard stage) are surprisingly dull. But overall Art of Fighting 2 is one of the most impressive fighters I've ever seen. © Copyright 2003 The Video Game Critic.
Baseball Stars Professional
Grade: B-
Publisher: SNK (1990)
Reviewed: 2002/9/6

This is the baseball game I've always wanted - no complicated controls, gratuitous set-up screens, or lulls in the action. Combining nice 2D graphics with simple, fast gameplay, Baseball Stars Professional is pure arcade fun. There are only two stadiums, and the teams are fictional, but the gameplay is right on target. The graphics are fairly minimal for a Neo Geo game, but the animation is smooth and the controls are responsive. Shortstops leap over sliding runners and outfielders crash into the fences. The "not-so-well-translated-from-Japanese" commentary is often unintentionally hilarious. For example, when you smack a homerun, the announcer exclaims "It's outta here! Hooomer outta here! And the crowd goes crazy. And how he loves to egg that crowd on. And proud he should be - he hit that ball a country mile! He just
loves to hit homeruns in this ballpark." Strange nuances like that just make me love this game even more, but Baseball Stars does have its flaws. Since the screen scrolls quickly when the ball is hit, it's often hard to position your fielders in time to handle grounders or fly balls. There are a far too many homeruns and pop-ups to the infield, and the managers look like escaped convicts. Besides changing pitchers and pinch-hitting, there are really no options to speak of. You're also stuck with the Japanese "10-run domination" rule. Baseball Stars Professional is admittedly shallow, but for those of us tired of slow, realistic baseball games, this is just what the doctor ordered. © Copyright 2002 The Video Game Critic.
Baseball Stars Professional 2
Grade: A-
Publisher: SNK (1992)
Reviewed: 2002/9/6

I loved the first Baseball Stars Professional, and BSP2 really ups the ante. It's very similar to the first game, but the graphics have been given a
major overhaul. In fact, the visuals are so flashy that sometimes I think they might have gone a bit overboard. The game bombards your senses by flashing so many windows and graphics that you can never digest it all. The main screen features animated close-ups of both the pitcher and batter, and while these look terrific, the same faces repeat with annoying frequency. There are numerous cool graphical details like batters that break their bats, submariner pitchers, and rolling balls that kick up dust. After a home run, the entire team (including the mascot) greets the player at home plate. There are a substantial number of cut scenes and close-ups, especially during diving catches and close plays, which add drama and excitement. Unfortunately, the umpires tend to make bad calls, often contradicting what you see on the field. The gameplay itself really hasn't changed much. It's easier to position your fielders laterally, but harder to tell how far the ball was hit. New "power-up" options add a bit more strategy, allowing you to increase your batter's strength a limited number of times per game. The single player tournament mode lets you save your place between innings, which is a welcome feature. I enjoy Baseball Stars Professional 2 immensely. It's probably the most spectacular baseball game I've ever played. © Copyright 2002 The Video Game Critic.
hard to judge fielders
1 or 2 players
Blazing Star (MVS)
Grade: A
Publisher: Yumekobo (1998)
Reviewed: 2011/4/30
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The Neo Geo has always been known for its excellent shooters, and Blazing Star is a prime example why. This horizontal shooter pushes the limits of 2D technology with its huge scaling sprites and non-stop destruction. Its illustrated backdrops feature sprawling space stations, magnificent waterfalls, and even some vertigo-inducing 3D effects. The objects on the screen tend to be very large, yet you rarely feel crowded. At its core, Blazing Star is really a simple shooter. Tapping the fire button unleashes a steady stream of missiles. Enemies tend to scale in from the background and their satisfying explosions release all sorts of bonus icons. Holding in the fire button lets you perform a charged shot, which is especially effective on the bosses. Blazing Star's futuristic techno music is rich, and so is the poorly translated text ("Get it more!"). Stages are ideal in length and the difficulty ramps nicely. If the game has a fault, I'd say it's a little boss heavy. Once you think you've finally destroyed the massive mechanical beast, it just transforms into a new shape. These bosses unleash overlapping waves of projectiles, so thank goodness the collision detection is forgiving. You'll also be thankful for the unlimited continues. Blazing Star will bombard your senses and test your skills, leaving your hands trembling. © Copyright 2011 The Video Game Critic.
Our high score: SLN 349,810
1 or 2 players
Publisher: Alpha (1990)
Reviewed: 2005/4/7

For a Neo Geo title, Blue's Journey is decidedly
weak. It tries to be a Mario Bros. clone, but it's not even in the same ballpark thanks to its confusing gameplay and counter-intuitive controls. As a small elf-like creature in a side-scrolling, pastel world, you must fend off cartoon monsters while leaping between platforms. Armed with a huge green leaf, you can "smack down" birds, lizards, Vikings, and potato-looking thingamajigs. These stunned creatures can then be picked up and hurled at other adversaries. In addition, it's possible to jump on creatures and "spin" them off the screen. None of it makes much sense, and I found myself hopelessly confused. Enemies close in from all sides, and rock-dropping birds only add to the aggravation. Blue's single innovation involves pressing the C button, which allows you to shrink down into a tiny version of your character. But besides allowing you to reach certain items (tucked away in logs for example), I really couldn't find a practical use for this. Blue's Journey does feature branching paths, and you can purchase items with "flowers" you collect. As the instructions elegantly state, "The flower is your money. Hung onto it." Sadly, the bad English is the most entertaining aspect of Blue's Journey. I love a good platform game, but this one feels awkward, and I couldn't get a feel for it. The graphics are colorful and the music is bouncy, but neither are particularly appealing. A two-player simultaneous mode is available, but that's just twice as mediocre. Suffice to say, this journey is
not one I will be embarking on very often. © Copyright 2005 The Video Game Critic.
Publisher: SNK (1991)
Reviewed: 2015/5/19
Our high score: 41,200
1 or 2 players
Publisher: Visco (1999)
Reviewed: 2020/9/26

I was tempted to refer to Captain Tomaday as a vertical shooter but technically this is a vertical
puncher. You're some kind of tomato superhero flying over towns while beating up formations of bats, jack-o-lanterns, robots, rubber duckies, and other random flying objects. Your rapidfire punch attack assigns a button to each fist. The stylistic backgrounds look striking as you soar over crooked, distorted houses, clock towers, and graveyards. At first the game seems somewhat enjoyable, if only for its novelty value and vaguely Halloween theme. Punching green cans release power-ups and bonus gems. The more you play Captain Tomaday however the more it starts to dawn on you that this game is really, really
bad. For starters, the game can't even keep up with the action, causing the framerate to not only slow but to begin dropping frames altogether. It's hard to believe a finished game could run so poorly. Inadvertently punching floating power-ups pushes them up and off the screen, which is irritating. The only way to catch them is to stop punching, but how are you supposed to do that amid an onslaught of flying babies and animated carrots? The unimpressive bosses hang around for far too long, and when you kill them they take forever to explode. And even after all that they return later on in the game. The same cheesy music loops for the entire game. And what's the deal with these scores? 6816.38?!? I appreciate the game's attempt to be wild and wacky, but Captain Tomaday comes off like a joke without a punchline. © Copyright 2020 The Video Game Critic.
Our high score: 10916.63
1 or 2 players
Crossed Swords (CD)
Grade: C+
Publisher: ADK (1991)
Reviewed: 2004/1/31
Publisher: SNK (1990)
Reviewed: 2005/8/17
Our high score: 50200
1 or 2 players
Double Dragon (CD)
Grade: C
Publisher: Technos (1995)
Reviewed: 2003/8/18
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It's hard to believe that the demand for one-on-one fighters was
so great in 1995 that they even had to turn Double Dragon into one! It's a shame too, because I think they could have made a kick-ass version of the original game instead of this cookie-cutter Street Fighter clone. But despite a total lack of originality, this Double Dragon is still respectable. The ten characters are huge and feature Double Dragon mainstays Billy Lee and Jimmy Lee. The others include a hottie named Marian, a Fat Bastard look-alike named Bulnov, the white ninja Amon, and a drunken boxer named Cheng Fu. During the battles, the camera zooms in and out ala Samurai Shodown. The backgrounds are pretty generic and poorly animated, although there are a few novel locations, like fighting on the wings of a flying plane! Some stages have interesting intros and ending sequences as well. In terms of gameplay, Double Dragon is basically just a second rate Street Fighter 2 (SF2). Its one original feature is the "double jump", which has questionable value in a game like this. Many of the special moves have been shamelessly lifted from SF2 (notably Ryu's Hurricane Kick). Still, the controls are responsive enough and the load times are short, so if you're into these kind of games, Double Dragon should keep you occupied for a while. © Copyright 2003 The Video Game Critic.