Publisher: SNK (1993)
Reviewed: 2020/12/2
Our high score: 74,870
1 or 2 players
Samurai Shodown 2
Grade: A-
Publisher: SNK (1994)
Reviewed: 2020/12/2

Samurai Shodown II begins with this profound text: "Long long ago, there were a man who try to make his skill ultimate. Because of his bloody life, it's no accident he was involved in the troubles." Nothing brings a smile to my face like a less-than-perfect Japanese-to-English translation. While similar in structure to the original game, Shodown II is a lot faster and more unpredictable. Its overhauled roster includes a green-haired jungle girl named Cham Cham, a tiny old man named Caffeine Nicotine (no, really), a bald guy with a bionic arm, and a heavy-set dude wielding a stone pillar. It would be nice if their names were displayed on the character selection screen. The stages are less detailed but still extremely picturesque. I really love the snowy cottage surrounded by bamboo trees that get cut down in the heat of battle. Stages like the wheat field at sunset or the misty temple steps exude a remarkable sense of atmosphere. The difficulty is still way up there, with battles so intense I can't help but work up a sweat while playing. When your rage gauge is full, button combos are actually indicated on the bottom of the screen, which is
very helpful. Items that appear on the battlefield can play a pivotal role, from turkeys that replenish your health to dangerous bombs. More frantic and more dynamic than the original, you can really get into a zone playing this. In fact, Samurai Shodown II may just be the strongest entry in the entire series. © Copyright 2020 The Video Game Critic.
Recommended variation: Normal
Our high score: 26,660
1 or 2 players
Samurai Shodown 3
Grade: B+
Publisher: SNK (1996)
Reviewed: 2020/12/2
Our high score: 95,100
1 or 2 players
Samurai Shodown IV: Amakusa's Revenge
Grade: D-
Publisher: SNK (1996)
Reviewed: 2020/12/4

Samurai Shodown was a groundbreaking series but this fourth edition has "jumped the shark" written all over it. It's as if SNK had no idea where to take the series next. Its controls have crossed that fine line between complex and convoluted, although I do kind of like the ability to attack an opponent down on the ground. Shodown 4's extensive roster of 17 characters would be impressive had it not been saddled with such a poor character select screen. With only close-ups and no names, you really don't know who you're selecting! The ugly fighting interface is marred by a pair of fat green health meters on each side. You might assume these imply longer matches, but attacks deal twice the damage, so what is the point?! The characters are large and move with fluid motion, but the matches have a cheap, rapid-fire quality. The CPU goes from being very dumb to very tough in two or three matches. There are so many percentages flashed on the screen they pretty much get lost in the noise. There's no score. Your goal is to finish the game in the shortest time possible, and that sucks. The cinematic stage intros are nice, but the backgrounds are recycled from the previous game. Occasionally the backdrop will take on a psychedelic appearance, suggesting the evil magician Amakusa is pulling the strings. Whatever. When you win the game displays "VICTOLY!" Is that supposed to be a
joke? Samurai Shodown 4 is so uninspired it made me lose interest in the series. © Copyright 2020 The Video Game Critic.
Samurai Shodown V
Grade: D-
Publisher: SNK (2004)
Reviewed: 2020/12/4

As one of the final titles released for the Neo Geo, Samurai Shodown V closed the book on the series. It might has well have been a
coffin lid! If it's not as bad as the previous game, it's certainly in the same ballpark. In some ways the control scheme harkens back to the original game, but why did they have to shoehorn all the evasive moves into the D button? In the heat of battle you forget that button even
exists! The massive 28-character roster is loaded with new faces including arrow-shooting nymph, a blue zombie, and a monk with a silver cross. Kursaregedo, a deformed giant, has got to be the most disturbing sight I've seen in a fighting game. Considering everyone else got invited to the party I was surprised fan-favorite Earthquake is nowhere to be found. The fighting screen has been cleaned up with sleeker, more attractive meters and icons. As before, the matches tend to be quick as your goal is to play for best overall time. The moves are smooth and you'll constantly stumble upon interesting new animations. The stages however are just more of the same, lacking both destructible items in the foreground and interesting detail in the background. Samurai Shodown V strikes me as a desperate attempt to "fix" the last game while throwing in every character but the kitchen sink. Devoid of the personality and lacking the spirit of the original Samurai Shodown, this fifth chapter is a mere shadow of its former self. © Copyright 2020 The Video Game Critic.
Publisher: SNK (1992)
Reviewed: 2002/10/16
Our high score: 65300
1 or 2 players
Publisher: SNK (1993)
Reviewed: 2002/9/6
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Wow - this is a seriously fun side-scrolling hack-n-slash game! Sengoku 2's background story involves some epic confrontation with a demonic warlord, but you'll need to be a speed-reader to keep up with the intro text. Two people can play at once, and each player can switch between
four identities on the fly (including animals). Each identity is a unique character with its own attributes, weapons, and techniques. The action is fast and furious, and there's never a hint of slowdown. A fine control scheme provides plenty of attacks, and well as letting you block and transform. Thanks to cool power-ups and diverse enemies, the action never gets stale or repetitive. Although most enemies are samurai-inspired, there's always something new lurking around each corner, including a few horseback-riding stages. Some the bosses, like the giant skeleton at sea, are absolutely jaw-dropping. But what really impressed me is Sengoku 2's attention to detail. Enemies keel over dramatically as they are sliced in half. Swords clash and lock against each other. Dragons fly in the background as crowds of people run in fear. Although the game is a CD, the loading times are not bad at all. On the downside, the two-player mode is pretty easy, and enemies tend to linger slightly off screen. But overall Sengoku 2 is terrific and a big step up from the original. © Copyright 2002 The Video Game Critic.
Publisher: Noise Factory (2001)
Reviewed: 2011/6/10
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The Sengoku series pushed the limits of hack-n-slash fun with its huge characters, weird monsters, and colorful scenery. Sengoku 2 is regarded as the best of the series, but Sengoku 3 is no slouch either. Four huge playable characters include a pair of swordsmen, a hottie, and a big brawny dude with a bat. The controls are more robust than previous Sengoku titles, utilizing all four buttons. There are two attacks, a jump, and the fourth button tosses projectiles when available. You can even unleash different types of Ninjitsu magic when your meter is full. Three selectable stages include China, Italy, and Tokyo. Frankly I didn't find China and Italy to be very exciting; they're mainly just a series of streets and storefronts. The Tokyo-at-night stage is pretty awesome though. That vivid skyline in the background exudes a "let's go wild and kick some ass on a Friday night" vibe. Good stuff! The difficulty is fair, and the five continues are just about right. Sengoku 3 won't blow you away, but those who can appreciate a quality side-scroller are in for a treat. © Copyright 2011 The Video Game Critic.
Recommended variation: with continues
Our high score: 256,604
1 or 2 players
Shock Troopers (MVS)
Grade: B+
Publisher: Saurus (1997)
Reviewed: 2011/7/16
Recommended variation: normal w/ cnts
Our high score: 6,047,803
1 or 2 players
Shock Troopers: 2nd Squad (MVS)
Grade: D+
Publisher: Saurus (1998)
Reviewed: 2011/11/1
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The first Shock Troopers was a rip-roaring overhead shooter with a level of destruction on par with Metal Slug. This sequel however is surprisingly tame. Cast from a different mold than the original, Second Squad has its own quirky graphic style and some very questionable stage designs. Like the first game you select a soldier and blast your way through streets, air bases, ports, and even moving trains. The background graphics are the most compelling aspect of the game. The scenery is so detailed with rich textures that it almost looks
digitized at times. Likewise the explosions are some of the best I've seen in any video game. Sadly, the characters are rendered in a goofy cartoon style that clashes with the semi-realistic scenery. Not only does your soldier look like a dork, but enemies look like a bunch of bumbling buffoons as well. Shooting them results in silly animations that will have you longing for the splattering of blood. The stage designs are lacking. In the first game you were constantly forging ahead, but here you tend to remain in one area as enemies are air-dropped all around you. Since you're constantly finding yourself completely surrounded, the evade button is your one saving grace. Sadly, it is assigned to the C button which is less-than-optimal. Another problem is the extreme slow-down, and we're talking about the
single-player mode. Don't even
think about playing this with two players. Shock Troopers 2 has some sharp-looking set pieces but if you're a fan of the first game this sequel is bound to disappoint. © Copyright 2011 The Video Game Critic.
Our high score: 474,000
1 or 2 players
Publisher: SNK (1991)
Reviewed: 2005/7/14

With Soccer Brawl, SNK was clearly trying to create a turbo-charged, futuristic version of the sport along the lines of Super Baseball 2020. They were not completely successful. The teams are comprised of seven armor-plated players, each with their own "attack capabilities". The action is fast paced, but the controls are lacking. Two buttons are used to perform all of the moves (including attacks), which is very confusing. Powering-up players is no problem (hold down A), but the attacks are not the least bit satisfying. In addition, it's impossible to "head" the ball with precision. Your viewing angle is fairly close, so by the time you get the ball in proximity of the goal, the goalie pounces on it. Shooting from a distance is also problematic since your limited perspective prevents you from knowing where the goal is with respect to your man. You can only shoot from three angles, although walls that enclose the course do provide carom opportunities. These walls are great in concept, but inexplicably there's still an "out of bounds" zone in front of them. What's up with that? Predictably, the ball always winds up in that zone, resulting in constant throw-ins, and that truly sucks. Soccer Brawl's single redeeming feature is the two hot chicks displayed whenever a goal is scored. If anyone ever accused the VGC of being influenced by the inclusion of gratuitous, scantily clad babes in a game, well, they're right. But even that can't elevate Soccer Brawl above the average mark. The game is interesting in concept, but the execution is weak. © Copyright 2005 The Video Game Critic.
Publisher: Data East (1993)
Reviewed: 2008/1/6

This platformer has managed to remain under my radar for many years, but it currently ranks as my
favorite Neo Geo game! Spinmaster might be considered a blatant Metal Slug rip-off had it not been released
three years before that game! One or two players control a pair of cartoonish yo-yo-wielding bothers fighting their way through jungles, rivers, tombs, and castles. You'll embark on a wild riverboat stage and a fantastic high-speed mine cart ride. Unlike so many other platform games, your default yo-yo weapon is extremely effective, especially since you can throw it diagonally and in a rapid-fire manner. Other weapons include fireballs, bombs, and boxing gloves, but my personal favorite is the throwing stars. Spinmaster's sprites are absolutely
huge, but the on-screen chaos never feels overwhelming. Exotic layered backgrounds call to mind Indiana Jones, and the stages are short enough that they never wear out their welcome. Playing alongside a friend is especially fun. Although much of the game tends to move at a breakneck pace, you'll definitely want to take your time when it comes to the platform jumping. Spinmaster's difficulty is very fair, but you'll still find yourself wanting to use the continues. The game's musical score is so good that it sometimes reminded me of a Zelda game (high praise indeed). Coming off like an easier and more whimsical version of Metal Slug, Spinmaster is one Neo Geo title worth hunting down. © Copyright 2008 The Video Game Critic.
Recommended variation: continues
Our high score: 277530
1 or 2 players
Publisher: Saurus (1996)
Reviewed: 2011/4/30

I may not be a big horse racing fan, but I consider the triple crown to be one of the welcome signs of Spring. Most horse racing games tend to be overly complex or gambling-oriented, so Stakes Winner's simple arcade format is refreshing. The horses are cartoonish but the tracks are green and lush. You view the action from a raised side angle as if you were sitting in the grand stand. Conditions are usually bright and sunny, but sometimes they can be overcast or rainy. The controls are somewhat mysterious. You tap A to gallop at a steady pace and hit B to use your whip and pick up the pace. You can tap the stick forward twice to bump a horse ahead of you out of the way. It's possible to tap backwards to slow down, but I have no idea why anyone would want to do that. The races are pretty chaotic as the horses tend to crowd each other, and frankly it's hard to tell if your button tapping is having any impact at all. A close-up of your horses' face indicates his energy level, and apparently much of the strategy lies in pacing your horse correctly. The collision detection is a little fishy around the rail, so be careful not to get caught up on it. Your best shot at victory is to grab that cheap speed boost icon (wings) that often appears in the final stretch. Placing in the top three advances you to the next race, and each contest is unique in terms of track length and shape. Triumphant music and colorful victory screens do a great job of conveying the pomp and circumstance of the sport. Stakes Winner is a real conundrum of a game. I could never fully grasp the controls or strategy, yet I never get tired of trying to figure it out. © Copyright 2011 The Video Game Critic.
Recommended variation: Normal
Our high score: SLN 580K
1 or 2 players
Stakes Winner 2 (MVS)
Grade: C-
Publisher: Saurus (1996)
Reviewed: 2011/7/16
Recommended variation: Normal w/ cnts
Our high score: 1.5m
1 or 2 players
Publisher: SNK (1994)
Reviewed: 2004/11/13
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Here's an awesome Neo Geo game you won't have to pay a fortune for. A 3-on-3 arcade-style basketball game, Street Hoop is cheap and readily available on CD. If you're familiar with Arch Rivals or NBA Jam, you'll feel right at home with Street Hoop. It's better looking than NBA Jam, with larger, more detailed players and animated urban backgrounds. The action is fast and furious, with flying elbows, backboard-bending jams, and even some trash talking. The simple, two-button control scheme is sweet, and there are no fouls or goal tending to slow things down. I especially love how you can knock down defenders while slamming a dunk. Unlike other sports games which drag on for too long, Street Hoop contests are surprisingly short. As a matter of fact, this is the first sports game that my friends complained about being
too short! The thumping hip-hop music is outstanding, and my friend Scott can't stop singing "Standin' on the black top pickin' our teams". One weak link is the announcer, who yells nonsense like "dunk shot!" and "upset!" at inappropriate times. The game takes a while to load initially, but once it's running, there are minimal pauses in the action. Street Hoop delivers pure arcade fun, and it's an under-rated title in the Neo Geo library. © Copyright 2004 The Video Game Critic.
Strikers 1945 Plus (MVS)
Grade: B+
Publisher: Psikyo (1999)
Reviewed: 2013/2/9
Our high score: 137,500
1 or 2 players
Super Baseball 2020
Grade: A-
Publisher: SNK (1991)
Reviewed: 2004/8/8
Publisher: SNK (1992)
Reviewed: 2020/4/15

For being the first game in a series Super Sidekicks is a remarkably entertaining soccer game! As with most Neo Geo sports it combines rich arcade graphics, nonstop action, and rapid-fire cutscenes. A high-angle view lets you see a good chunk of the field while retaining a good amount of detail of the player sprites. The two-button control scheme makes it easy to pick up and play. Although you often need to pass the ball off-screen, there's usually a teammate there waiting for it. On defense you can perform slides or tackles, but you'll need precise timing to dislodge the ball. It's hard to score a goal on a single shot, but when the ball rebounds off the goalie there's often a wide-open shot available. Scoring results in jubilant celebrations showing players sliding around or hugging their coach. And when a player is hit with a penalty he appears to be writhing in agony! Penalty kicks are presented using a dramatic behind-the-back net camera angle. The music that plays during the game is catchy, but what is that constant noise? Is that supposed to be vuvuzelas playing? They're nearly as annoying as they are in real life! That said, Super Sidekicks is one of the best soccer games I've ever played. © Copyright 2020 The Video Game Critic.
Super Sidekicks 2
Grade: B-
Publisher: SNK (1994)
Reviewed: 2020/4/15

Super Sidekicks 2 reprises the frenetic soccer action of the first game except with a new look. This time you get a low sideline angle that places you a bit closer to the action. The players are so large and detailed they look nearly digitized. The controls are slightly more complex, using three buttons instead of two. Contests tend to be short but sweet. Scoring goals requires being quick on the trigger, as flashing prompts indicate the best split-second opportunities. For certain shots the game cuts to a first-person perspective that lets you aim precisely at the net, and it looks astonishingly good. I did notice the game doesn't flow quite as well as the first. On defense it's easy to steal the ball just by running through a player, making it hard to
maintain possession. Selecting the correct player can be tricky, and I dislike how you automatically relinquish control of your defender after a missed steal attempt. Once the ball gets in the vicinity of the goal, things really get crazy in anticipation of rebound opportunities. The amazing digitized crowd
rocks the stadium, adding to the sense of urgency. There are terrific animations like players falling flat on their backs or being nailed by the ball on the back of the head. Heck, even the refs take a beating in this game. When you score there's an awesome scene of the camera panning down from the stands onto the scorer being rained on by confetti. I always laugh at the animation of the goalie continuously pounding his fist into the ground. Super Sidekicks 2 might be a step back from the original, but it still puts most soccer games to shame. © Copyright 2020 The Video Game Critic.
Super Sidekicks 3: The Next Glory
Grade: A-
Publisher: SNK (1995)
Reviewed: 2020/4/15
Publisher: SNK (1990)
Reviewed: 2004/2/21

Super Spy is a first-person fighter similar to Crossed Swords, but it offers a modern spy scenario instead of medieval sword combat. Like Crossed Swords, the graphics are pleasing to the eye and the gameplay is immediately accessible and fun. Gameplay consists of a series of battles that occur as you move from room to room in a hijacked scientific facility. The first-person viewpoint is quite effective in battle, allowing you to punch, kick, stab, or shoot the villains that approach. These miscreants include ninjas, mad scientists, and huge musclemen. Judging by the sheer size of these characters, it's evident that no other console of the early-90's could have handled a game like this. Dodging and blocking allow you to avoid attacks and set up for counters. When you have ammo (always in short supply), shooting enemies is terrific fun, and you can explode barrels, rupture pipes, and break windows in the process. You'll also encounter friendly scientists who offer info, weapons, or health. Unfortunately, Super Spy is largely a one-trick pony with no scoring and unlimited continues, and the action gets awfully repetitious. It's quite original and worth playing thru once, but after that you probably won't want to look at it again for a long time. © Copyright 2004 The Video Game Critic.