Publisher: SNK (1993)
Reviewed: 2010/5/8
Recommended variation: Normal
Our high score: 43,870
1 or 2 players
Samurai Shodown 2
Grade: A-
Publisher: SNK (1994)
Reviewed: 2010/5/8

Samurai Shodown II begins with this profound text: "Long long ago, there were a man who try to make his skill ultimate. Because of his bloody life, it's no accident he was involved in the troubles." Nothing spices up a classic game more than a really bad Japanese-to-English translation! Grammar nonwithstanding, Samurai Shodown II (SS2) represents a substantial leap forward for the series, and it's probably my personal favorite. SS2 is much faster than the original and the controls have been tightened up considerably. The overhauled roster boasts twelve diverse fighters include a cave girl named Cham Cham, a tiny Asian man named Caffeine Nicotine (really!), and a heavy-set dude named Wan Fu wielding a stone pillar. All of the stages are picturesque, but some are more interesting than others. The wheat field is pretty boring, but the snowy village is beautiful and the stormy throne room is exciting. SS2 expands the number of attacks, and each character can now dash, jump back, and roll. The battles are intense. Weapon lock-ups (resolved via button-mashing) can result in losing your weapon, forcing you to fight with your bare hands until you can retrieve it. When your rage gauge is full, button combos are actually indicated on the bottom of the screen - a nice touch. SS2 is tough and addictive. There are a lot of amusing little intros and endings, such as a group of women who chase Ukyo off the screen after his victory. Unfortunately, those forced to play in the USA mode will be subjected to some awful-looking green "blood". The audio features great music and crystal clear Japanese voice samples. Samurai Shodown 2 builds on the foundation of the original title to create one of the definitive fighters for the system. © Copyright 2010 The Video Game Critic.
Recommended variation: Normal
Our high score: 26,660
1 or 2 players
Samurai Shodown 3
Grade: B+
Publisher: SNK (1996)
Reviewed: 2010/5/8

In the days of ancient Japan when samurai and ninja fought openly in public, little did they suspect they were providing rich material for the electronic entertainment of the future. As the third edition of SNK's epic sword-fest, Samurai Shodown 3 (SS3) takes the series to the next level with even faster action and a more complex fighting system. You can select between two fighting styles for each character, each with an extensive set of moves. You'll also select from three "grades" which tailor the action to your level of expertise. The basic controls have been revamped, so the four buttons now map to three slashes and one kick. Button combinations yield a dodge maneuver and a very useful "turn" that lets you attack your opponent from behind. The controls are extremely responsive and the action is frantic. Attacks tend to incur less damage and the clock runs faster, creating a sense of tension. The cast has been drastically overhauled once again. Of the new faces, Basara is an executioner who looks like the zombie from Darkstalkers. The hulking Gaira reminds me of E. Honda (of Street Fighter 2), and Shiro is a magician wielding a crystal ball. I didn't find this new group quite as compelling as the previous one, and it's a shame Earthquake didn't make the cut. SS3's background graphics and music seem a bit more conservative this time around, offering serene natural scenes like a green bamboo forest, a waterfall, and an orchard of pink trees. I like how the color schemes tend to change between rounds. I didn't enjoy it quite as much as SS2, but Samurai Shodown 3's added depth will give fighting game aficionados plenty to sink their teeth into. © Copyright 2010 The Video Game Critic.
Recommended variation: Normal
Our high score: 95,100
1 or 2 players
Publisher: SNK (1992)
Reviewed: 2002/10/16
Our high score: 65300
1 or 2 players
Publisher: SNK (1993)
Reviewed: 2002/9/6
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Wow - this is a seriously fun side-scrolling hack-n-slash game! Sengoku 2's background story involves some epic confrontation with a demonic warlord, but you'll need to be a speed-reader to keep up with the intro text. Two people can play at once, and each player can switch between
four identities on the fly (including animals). Each identity is a unique character with its own attributes, weapons, and techniques. The action is fast and furious, and there's never a hint of slowdown. A fine control scheme provides plenty of attacks, and well as letting you block and transform. Thanks to cool power-ups and diverse enemies, the action never gets stale or repetitive. Although most enemies are samurai-inspired, there's always something new lurking around each corner, including a few horseback-riding stages. Some the bosses, like the giant skeleton at sea, are absolutely jaw-dropping. But what really impressed me is Sengoku 2's attention to detail. Enemies keel over dramatically as they are sliced in half. Swords clash and lock against each other. Dragons fly in the background as crowds of people run in fear. Although the game is a CD, the loading times are not bad at all. On the downside, the two-player mode is pretty easy, and enemies tend to linger slightly off screen. But overall Sengoku 2 is terrific and a big step up from the original. © Copyright 2002 The Video Game Critic.
Publisher: Noise Factory (2001)
Reviewed: 2011/6/10
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The Sengoku series pushed the limits of hack-n-slash fun with its huge characters, weird monsters, and colorful scenery. Sengoku 2 is regarded as the best of the series, but Sengoku 3 is no slouch either. Four huge playable characters include a pair of swordsmen, a hottie, and a big brawny dude with a bat. The controls are more robust than previous Sengoku titles, utilizing all four buttons. There are two attacks, a jump, and the fourth button tosses projectiles when available. You can even unleash different types of Ninjitsu magic when your meter is full. Three selectable stages include China, Italy, and Tokyo. Frankly I didn't find China and Italy to be very exciting; they're mainly just a series of streets and storefronts. The Tokyo-at-night stage is pretty awesome though. That vivid skyline in the background exudes a "let's go wild and kick some ass on a Friday night" vibe. Good stuff! The difficulty is fair, and the five continues are just about right. Sengoku 3 won't blow you away, but those who can appreciate a quality side-scroller are in for a treat. © Copyright 2011 The Video Game Critic.
Recommended variation: with continues
Our high score: 256,604
1 or 2 players
Shock Troopers (MVS)
Grade: B+
Publisher: Saurus (1997)
Reviewed: 2011/7/16
Recommended variation: normal w/ cnts
Our high score: 6,047,803
1 or 2 players
Shock Troopers: 2nd Squad (MVS)
Grade: D+
Publisher: Saurus (1998)
Reviewed: 2011/11/1
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The first Shock Troopers was a rip-roaring overhead shooter with a level of destruction on par with Metal Slug. This sequel however is surprisingly tame. Cast from a different mold than the original, Second Squad has its own quirky graphic style and some very questionable stage designs. Like the first game you select a soldier and blast your way through streets, air bases, ports, and even moving trains. The background graphics are the most compelling aspect of the game. The scenery is so detailed with rich textures that it almost looks
digitized at times. Likewise the explosions are some of the best I've seen in any video game. Sadly, the characters are rendered in a goofy cartoon style that clashes with the semi-realistic scenery. Not only does your soldier look like a dork, but enemies look like a bunch of bumbling buffoons as well. Shooting them results in silly animations that will have you longing for the splattering of blood. The stage designs are lacking. In the first game you were constantly forging ahead, but here you tend to remain in one area as enemies are air-dropped all around you. Since you're constantly finding yourself completely surrounded, the evade button is your one saving grace. Sadly, it is assigned to the C button which is less-than-optimal. Another problem is the extreme slow-down, and we're talking about the
single-player mode. Don't even
think about playing this with two players. Shock Troopers 2 has some sharp-looking set pieces but if you're a fan of the first game this sequel is bound to disappoint. © Copyright 2011 The Video Game Critic.
Our high score: 474,000
1 or 2 players
Publisher: SNK (1991)
Reviewed: 2005/7/14

With Soccer Brawl, SNK was clearly trying to create a turbo-charged, futuristic version of the sport along the lines of Super Baseball 2020. They were not completely successful. The teams are comprised of seven armor-plated players, each with their own "attack capabilities". The action is fast paced, but the controls are lacking. Two buttons are used to perform all of the moves (including attacks), which is very confusing. Powering-up players is no problem (hold down A), but the attacks are not the least bit satisfying. In addition, it's impossible to "head" the ball with precision. Your viewing angle is fairly close, so by the time you get the ball in proximity of the goal, the goalie pounces on it. Shooting from a distance is also problematic since your limited perspective prevents you from knowing where the goal is with respect to your man. You can only shoot from three angles, although walls that enclose the course do provide carom opportunities. These walls are great in concept, but inexplicably there's still an "out of bounds" zone in front of them. What's up with that? Predictably, the ball always winds up in that zone, resulting in constant throw-ins, and that truly sucks. Soccer Brawl's single redeeming feature is the two hot chicks displayed whenever a goal is scored. If anyone ever accused the VGC of being influenced by the inclusion of gratuitous, scantily clad babes in a game, well, they're right. But even that can't elevate Soccer Brawl above the average mark. The game is interesting in concept, but the execution is weak. © Copyright 2005 The Video Game Critic.
Publisher: Data East (1993)
Reviewed: 2008/1/6

This platformer has managed to remain under my radar for many years, but it currently ranks as my
favorite Neo Geo game! Spinmaster might be considered a blatant Metal Slug rip-off had it not been released
three years before that game! One or two players control a pair of cartoonish yo-yo-wielding bothers fighting their way through jungles, rivers, tombs, and castles. You'll embark on a wild riverboat stage and a fantastic high-speed mine cart ride. Unlike so many other platform games, your default yo-yo weapon is extremely effective, especially since you can throw it diagonally and in a rapid-fire manner. Other weapons include fireballs, bombs, and boxing gloves, but my personal favorite is the throwing stars. Spinmaster's sprites are absolutely
huge, but the on-screen chaos never feels overwhelming. Exotic layered backgrounds call to mind Indiana Jones, and the stages are short enough that they never wear out their welcome. Playing alongside a friend is especially fun. Although much of the game tends to move at a breakneck pace, you'll definitely want to take your time when it comes to the platform jumping. Spinmaster's difficulty is very fair, but you'll still find yourself wanting to use the continues. The game's musical score is so good that it sometimes reminded me of a Zelda game (high praise indeed). Coming off like an easier and more whimsical version of Metal Slug, Spinmaster is one Neo Geo title worth hunting down. © Copyright 2008 The Video Game Critic.
Recommended variation: continues
Our high score: 277530
1 or 2 players
Publisher: Saurus (1996)
Reviewed: 2011/4/30

I may not be a big horse racing fan, but I consider the triple crown to be one of the welcome signs of Spring. Most horse racing games tend to be overly complex or gambling-oriented, so Stakes Winner's simple arcade format is refreshing. The horses are cartoonish but the tracks are green and lush. You view the action from a raised side angle as if you were sitting in the grand stand. Conditions are usually bright and sunny, but sometimes they can be overcast or rainy. The controls are somewhat mysterious. You tap A to gallop at a steady pace and hit B to use your whip and pick up the pace. You can tap the stick forward twice to bump a horse ahead of you out of the way. It's possible to tap backwards to slow down, but I have no idea why anyone would want to do that. The races are pretty chaotic as the horses tend to crowd each other, and frankly it's hard to tell if your button tapping is having any impact at all. A close-up of your horses' face indicates his energy level, and apparently much of the strategy lies in pacing your horse correctly. The collision detection is a little fishy around the rail, so be careful not to get caught up on it. Your best shot at victory is to grab that cheap speed boost icon (wings) that often appears in the final stretch. Placing in the top three advances you to the next race, and each contest is unique in terms of track length and shape. Triumphant music and colorful victory screens do a great job of conveying the pomp and circumstance of the sport. Stakes Winner is a real conundrum of a game. I could never fully grasp the controls or strategy, yet I never get tired of trying to figure it out. © Copyright 2011 The Video Game Critic.
Recommended variation: Normal
Our high score: SLN 580K
1 or 2 players
Stakes Winner 2 (MVS)
Grade: C-
Publisher: Saurus (1996)
Reviewed: 2011/7/16
Recommended variation: Normal w/ cnts
Our high score: 1.5m
1 or 2 players
Publisher: SNK (1994)
Reviewed: 2004/11/13
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Here's an awesome Neo Geo game you won't have to pay a fortune for. A 3-on-3 arcade-style basketball game, Street Hoop is cheap and readily available on CD. If you're familiar with Arch Rivals or NBA Jam, you'll feel right at home with Street Hoop. It's better looking than NBA Jam, with larger, more detailed players and animated urban backgrounds. The action is fast and furious, with flying elbows, backboard-bending jams, and even some trash talking. The simple, two-button control scheme is sweet, and there are no fouls or goal tending to slow things down. I especially love how you can knock down defenders while slamming a dunk. Unlike other sports games which drag on for too long, Street Hoop contests are surprisingly short. As a matter of fact, this is the first sports game that my friends complained about being
too short! The thumping hip-hop music is outstanding, and my friend Scott can't stop singing "Standin' on the black top pickin' our teams". One weak link is the announcer, who yells nonsense like "dunk shot!" and "upset!" at inappropriate times. The game takes a while to load initially, but once it's running, there are minimal pauses in the action. Street Hoop delivers pure arcade fun, and it's an under-rated title in the Neo Geo library. © Copyright 2004 The Video Game Critic.
Strikers 1945 Plus (MVS)
Grade: B+
Publisher: Psikyo (1999)
Reviewed: 2013/2/9
Our high score: 137,500
1 or 2 players
Super Baseball 2020
Grade: A-
Publisher: SNK (1991)
Reviewed: 2004/8/8
Publisher: SNK (1992)
Reviewed: 2020/4/15

For being the first game in a series Super Sidekicks is a remarkably entertaining soccer game! As with most Neo Geo sports it combines rich arcade graphics, nonstop action, and rapid-fire cutscenes. A high-angle view lets you see a good chunk of the field while retaining a good amount of detail of the player sprites. The two-button control scheme makes it easy to pick up and play. Although you often need to pass the ball off-screen, there's usually a teammate there waiting for it. On defense you can perform slides or tackles, but you'll need precise timing to dislodge the ball. It's hard to score a goal on a single shot, but when the ball rebounds off the goalie there's often a wide-open shot available. Scoring results in jubilant celebrations showing players sliding around or hugging their coach. And when a player is hit with a penalty he appears to be writhing in agony! Penalty kicks are presented using a dramatic behind-the-back net camera angle. The music that plays during the game is catchy, but what is that constant noise? Is that supposed to be vuvuzelas playing? They're nearly as annoying as they are in real life! That said, Super Sidekicks is one of the best soccer games I've ever played. © Copyright 2020 The Video Game Critic.
Super Sidekicks 2
Grade: B-
Publisher: SNK (1994)
Reviewed: 2020/4/15

Super Sidekicks 2 reprises the frenetic soccer action of the first game except with a new look. This time you get a low sideline angle that places you a bit closer to the action. The players are so large and detailed they look nearly digitized. The controls are slightly more complex, using three buttons instead of two. Contests tend to be short but sweet. Scoring goals requires being quick on the trigger, as flashing prompts indicate the best split-second opportunities. For certain shots the game cuts to a first-person perspective that lets you aim precisely at the net, and it looks astonishingly good. I did notice the game doesn't flow quite as well as the first. On defense it's easy to steal the ball just by running through a player, making it hard to
maintain possession. Selecting the correct player can be tricky, and I dislike how you automatically relinquish control of your defender after a missed steal attempt. Once the ball gets in the vicinity of the goal, things really get crazy in anticipation of rebound opportunities. The amazing digitized crowd
rocks the stadium, adding to the sense of urgency. There are terrific animations like players falling flat on their backs or being nailed by the ball on the back of the head. Heck, even the refs take a beating in this game. When you score there's an awesome scene of the camera panning down from the stands onto the scorer being rained on by confetti. I always laugh at the animation of the goalie continuously pounding his fist into the ground. Super Sidekicks 2 might be a step back from the original, but it still puts most soccer games to shame. © Copyright 2020 The Video Game Critic.
Super Sidekicks 3: The Next Glory
Grade: A-
Publisher: SNK (1995)
Reviewed: 2020/4/15
Publisher: SNK (1990)
Reviewed: 2004/2/21

Super Spy is a first-person fighter similar to Crossed Swords, but it offers a modern spy scenario instead of medieval sword combat. Like Crossed Swords, the graphics are pleasing to the eye and the gameplay is immediately accessible and fun. Gameplay consists of a series of battles that occur as you move from room to room in a hijacked scientific facility. The first-person viewpoint is quite effective in battle, allowing you to punch, kick, stab, or shoot the villains that approach. These miscreants include ninjas, mad scientists, and huge musclemen. Judging by the sheer size of these characters, it's evident that no other console of the early-90's could have handled a game like this. Dodging and blocking allow you to avoid attacks and set up for counters. When you have ammo (always in short supply), shooting enemies is terrific fun, and you can explode barrels, rupture pipes, and break windows in the process. You'll also encounter friendly scientists who offer info, weapons, or health. Unfortunately, Super Spy is largely a one-trick pony with no scoring and unlimited continues, and the action gets awfully repetitious. It's quite original and worth playing thru once, but after that you probably won't want to look at it again for a long time. © Copyright 2004 The Video Game Critic.
Publisher: Alpha Denshi (1991)
Reviewed: 2012/6/22

It may not look spectacular, but Thrash Rally offers a nice change of pace from the one-on-one fighters that dominate the system. At its core, this is a simple overhead racer in the spirit of
Auto Racing (Intellivision, 1980). The screen scrolls every which way as you adjust your direction to keep your car on the road. The cars are tiny, and the low-resolution visuals look like something from the Genesis. In addition to a selection of cars, you can drive a motorcycle, dune buggy, or a truck. The courses wind both on and off-road, and they tend to be ideal in length (read: short). You'll cruise through a number of scenic locations including Italy, Finland, and Kenya. It's fun to peel through shallow streams and jump over sand dunes. The screen zooms out a bit when you "catch air", giving the game a slight Bump N Jump (1982) flavor. You'll be tempted to slow down and gawk at the colorful scenery, but there's no time for that. There are plenty of cars on the road, but the weird collision detection will have you running
over more cars than you bump into. This glitch inadvertently makes the game more fun because it's easier to maintain your momentum. The controls take a while to get used to, and even on straightaways you'll find yourself making constant slight adjustments. Thrash Rally includes two modes: World Rally and Paris Dakar Rally. I became obsessed with the Dakar Rally which is one long track that's tough to finish before the timer expires. When I finally made it, there was exactly
zero seconds remaining! Thrash Rally may not be a showcase title for the Neo Geo, but it's certainly no slouch in the fun department. © Copyright 2012 The Video Game Critic.
Our high score: 50
1 player
Publisher: SNK (1994)
Reviewed: 2004/11/13
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I was hoping for a poor-man's Metal Slug, but Top Hunter is a different type of game. This whimsical side-scroller emphasizes hand-to-hand combat and features gorgeous arcade graphics. Your main attacks are punches and throws, but occasionally you'll find weapons and even commandeer robots. Grabbing and throwing bad guys might sound like fun, but once you use a gun in this game, you realize Top Hunter would have been
much more fun as a straight shooter. The screen has a foreground and background layer, and the C button lets you jump between them. The interactive scenery is rich with detail, but it can be hard to tell if an object is in the foreground or background. You and a friend can join forces to kick butt side by side, but as you might guess, the two-player action only adds to the confusion. The three lengthy stages are set in forest, fire, and ice environments. Each stage has a few lever mechanisms that activate traps or expose new areas. The best part of Top Hunter is definitely the graphics. Despite the cartoonish look of the characters, some of the huge monstrosities you encounter are truly astonishing in both size and detail (the giant snow monster in the ice stage comes to mind). Top Hunter has unlimited continues, but they can totally ruin the challenge and fun factor. If you have the discipline to limit your continues (or not use them), Top Hunter can be a good time. © Copyright 2004 The Video Game Critic.
Publisher: SNK (1990)
Reviewed: 2015/5/19

Top Players would be a respectable golf game on most platforms, but on the Neo Geo this is just not cutting it. You can tell this was an early title from the opening cut-scene with its low-resolution scenery and cartoonish golfers. Two fictional courses are available, each with an imaginative set of holes that allow for multiple approaches. Too bad you never get a decent view! The user interface is a nightmare. Selecting the "course" button lets you toggle between several views of the course, one more unhelpful than the next. The one-press swing meter doesn't really make much sense with the fade and draw areas near the top of the meter. You won't know the distance to the pin unless you ask your "caddy" who looks more like a bubbly 12-year-old girl. When consulted, she exclaims "Take my advice -
if you dare! Or make your own choice!
It's up to you!!"
*Cringe*. When you hit the ball it looks as big as a softball flying through the air. Sometimes it only travels half the distance for no apparent reason. The graphics are cheesy and the water looks heinous. The best aspect of the game is its relaxing piano music, which sounds like something out of a Peanuts cartoon. Top Players Golf is playable once you get a feel for it, but you tend to expect more from a Neo Geo sports game. © Copyright 2015 The Video Game Critic.
Treasure of the Caribbean (CD)
Grade: B-
Publisher: NCI-Le Cortext (2011)
Reviewed: 2015/7/29
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This late-release Neo Geo CD title is a hidden gem. I've played my share of puzzle games and thought I'd seen every variation imaginable. I was wrong. Treasure of the Caribbean has an intriguing twist along with an appealing swashbuckling theme. You select from a group of vaguely pirate-like characters, each equipped with a unique power-up. Two players (or one with CPU) play simultaneously, stacking pairs of oddly-shaped objects. What the hell
are those things anyway? The columns are staggered a bit so you can't get clean rows across. That turns out to be a good thing, as it makes it much easier to get four continuous objects of the same color to explode. You can even create a group of objects that snake through the entire wall. Chain reactions send "ghosts" over to your opponent, causing gravestones to fall and muck up his business in a big way. Sometimes you'll have a massive number of these gravestones dropped on your side, but don't fret. Treasures of the Caribbean is actually more fun when your back is against the wall. And don't forget to use your one-time special attack, which lets you turn the tables in a hurry. The controls are terrific but it's kind of cheap how you can rotate a piece in place indefinitely. What's to keep you from doing that for the entire game? The music a mixed bag. For every song with a swashbuckling vibe, there's one that sounds more like a nursery rhyme. The pirate theme could have been better utilized, but Treasure of the Caribbean is still more enjoyable than I expected. If you own a Neo Geo CD, this is a worthy addition to the collection. © Copyright 2015 The Video Game Critic.
Our high score: 31,903
1 or 2 players
Publisher: Sammy (1992)
Reviewed: 2010/11/27
Our high score: 67240
1 or 2 players
Voltage Fighter Gowcaizer (CD)
Grade: D
Publisher: Technos (1995)
Reviewed: 2004/1/31
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This bizarre one-on-one fighter would be commendable on most systems, but for a system like the Neo Geo stocked with so many great fighters, this is just plain mediocre. The characters are completely over-the-top, bringing to mind the shape-shifting freaks of Darkstalkers. There's a guy with bat wings, a four-armed robot, a magician, a Captain America look-alike, and two scantily clad, long-legged females. The boss is a man and woman fused together to form one awesome warrior. Gowcaizer appears to use the same engine as Art of Fighting, with huge characters and a camera that zooms in and out. The controls are more like Fatal Fury, with two punch and two kick buttons. All the characters have crazy special attacks, many of which defy proper description. While some of these are somewhat amusing, they tend to make the fights overly chaotic and loaded with cheap hits. Shaia, for example, can sit back and continuously pound you from a distance with her remote ball. After winning a match, you can acquire one of your opponent's special moves which is displayed on the screen. The spectacular backgrounds are probably the highlight of the game, with marvelous unconventional scenery like a burning city, the interior of a church, and a concert stage. Although Gowcaizer's gameplay doesn't stand out, its music certainly does. That's because it feature real Japanese
singing, and while it seems funny at first, eventually the horrible noise becomes unbearable. Voltage Fighter Gowcaizer isn't particularly fun to play, but it certainly is bizarre. © Copyright 2004 The Video Game Critic.
Publisher: Data East (1994)
Reviewed: 2007/9/5
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Every once in a while an oddball title will come out of left field and turn out to be a total blast. I picked up this Japanese CD for about 15 bucks (new), but it's probably the most intense head-to-head Neo Geo game I've ever played. Otherwise known as "Flying Power Disc", Windjammers is so simple and easy to play that you could almost consider it a glorified version of Pong. One competitor guards a goal on each side of the screen as players toss a Frisbee back and forth. Catching and returning the disc in one quick motion adds velocity, and executing Street Fighter-style "sweeps" causes the disc to curve. There are even a few "special moves", including some that set the disc
on fire. Windjammer's graphics are perfectly fine, but since the action is viewed from overhead, there's not much to see. Still, I love the court located on a bright beach, which gives the game a certain summer vibe. The other courts are more high-tech, including some with obstacles in the center that redirect the disc unpredictably. Windjammer's gameplay is fast and furious, with short but sweet 90-second matches. The electronic soundtrack has an old-school flair, and I also like the clanking sound effects of the disc bouncing off the metallic boundaries. As icing on the cake, a nifty bonus stage lets you control a dog chasing a Frisbee on a beach, jumping over sun-bathing babes in the process. My friends immediately took to Windjammers, unanimously proclaiming it to be an "A" title. My buddy Steve even called it "sponge-worthy", which is quite the accolade. Windjammers has remained under the radar for a long time, but I think it's about time for a coming-out party. © Copyright 2007 The Video Game Critic.
Our high score: 49302
1 or 2 players
Publisher: Alpha Denshi (1992)
Reviewed: 2015/4/4
Our high score: 394,300
1 or 2 players
Publisher: ADK (1993)
Reviewed: 2015/4/4

The first World Heroes was a likeable but somewhat sluggish one-on-one fighter. This worthy sequel picks up the pace and adds six new fighters to the mix, bringing the total to 14. These new additions represent some of the more memorable and fanciful characters of the series. There's a
huge football player named J. Max who bulrushes opponents and throws ghostly footballs. Mudman is a masked medicine man whose wacky antics probably wouldn't be considered politically correct in this day and age. Captain Kidd is a traditional pirate, Erick is a burly Viking, and Shura is a Thai kick-boxer. Ryoko, a Japanese Judo expert, is only the second female in the series. Interesting new stages include a treasure-filled cave with a skeleton cheering from on top of a pile of coins. I love how his head rolls off his body after the match. The city street stage looks amazing with its neon lights and looming skyscrapers in the distance. Other stages of note include a majestic Asian temple, a tiki village, and a Japanese courtyard with the cherry blossoms. The controls presented on the "how to play" screen are not totally correct. The A and B buttons are still punch and kick, but C is now used for taunt. The throws are more or less automatic. One interesting new element is your ability to
deflect projectiles back toward your opponent. The action is quicker than the first game and the matches are shorter. There are some character balance issues though. With smaller fighters like Ryoko it's hard to get even
close to Erick with that big axe of his. World Heroes 2 feels rough around the edges but its new characters and fantastic backdrops really beef up the entertainment value. © Copyright 2015 The Video Game Critic.
Our high score: 571,900
1 or 2 players
World Heroes 2 Jet
Grade: B
Publisher: ADK (1994)
Reviewed: 2015/4/5

I'm not sure what "Jet" signifies (another word for turbo?) but this game adds more razzle-dazzle to the already-impressive World Heroes 2.
Two new fighters have joined the ranks. Jack is a lanky dude from London whose looks like a hybrid of Jack the Ripper and Freddy Krueger. I like the fog in his rooftop stage, but the scenery could be more detailed. Ryofu is a Chinese warrior wielding a long bladed weapon. His stage is set on a boat viewed from bow to stern. The two-player mode now gives you the strategic option of adjusting your character's attack, defense, and speed capabilities. New moves include a tricky "fake feint" which fools your opponent into thinking you're in a dizzy, vulnerable state. That's pretty cool! For the solo player there's a brand new tournament mode. This begins with a lot of pomp and circumstance as the camera pans over from the flashy outdoor arena to a nearby skyscraper, zooming in to reveal your fighter posing on a balcony! The tournament is divided into five days, each comprised of three single-round fights. The tournament stages are different from the normal game, featuring throngs of spectators in various locations. Winning two of the three fights lets you to advance to the next day. At the end of each day you're presented with a match breakdown that includes the "deciding move" for each fight. Apparently my most effective move is the "killer crotch kick". Less impressive is the new scoring system which results in numbers like 117.60. What the heck does
that mean? Jet also includes training mode, but nothing with a conventional scoring system. When it comes to pure head-to-head fighting action this game is top shelf. My friends regard World Heroes Jet as the pinnacle of the series, and they may be right. © Copyright 2015 The Video Game Critic.
Our high score: 117.60
1 or 2 players
World Heroes Perfect (CD)
Grade: F
Publisher: ADK (1995)
Reviewed: 2015/4/5
Our high score: 2,311,501
1 or 2 players
Publisher: NMK (1994)
Reviewed: 2018/1/2

Zed Blade is one of those pick-up-and-play side-scrolling shooters that let you unleash rapid-fire shots at large, colorful sprites. Your ship is armed with multiple weapons including a forward shot, backward shot, missiles, and bombs. Crisp explosions punctuate the action and power-ups are ubiquitous. The soundtrack is a chaotic jumble of samples and beats, but it does have a vague "Get Ready For This" vibe. You'll select between three pilots and various weapon loadouts. It's not hard to stave off the waves of jets, tanks, and mechs. They tend to materialize out of gray squares - an unique effect that's not particularly impressive. Upon snagging a power-up or two you'll be shooting projectiles in all directions with no slowdown in sight. Unleashing a bomb conjures a wall of destruction that marches across the screen. Your ship is a huge target but the slow-moving orange projectiles are pretty easy to avoid. When you reach the end of each stage the message appears "Warning - a major enemy is approaching" (hint: it's a boss). Even colossal robot joggers have little chance against your firepower. Zed Blade is accessible enough but its stages are its achilles heel. They are boring at best and annoying at worst. The opening stage offers a forgettable repetitive landscape, the second is set on gray moon, and the third is a space stage with annoying "cosmic slime" enemies. The slime is about as hard to get rid of as phlegm in the back of your throat. Zed Blade's arcade appeal is ultimately undone by its lazy, unimaginative stage designs. © Copyright 2018 The Video Game Critic.
Our high score: 306320
1 or 2 players