The courses wind both on and off-road, and they tend to be ideal in length (read: short). You'll cruise through a number of scenic locations including Italy, Finland, and Kenya. It's fun to peel through shallow streams and jump over sand dunes. The screen zooms out a bit when you "catch air", giving the game a slight Bump N Jump (1982) flavor. You'll be tempted to slow down and gawk at the colorful scenery, but there's no time for that. There are plenty of cars on the road, but the weird collision detection will have you running over more cars than you bump into. This glitch inadvertently makes the game more fun because it's easier to maintain your momentum.
The controls take a while to get used to, and even on straightaways you'll find yourself making constant slight adjustments. Thrash Rally includes two modes: World Rally and Paris Dakar Rally. I became obsessed with the Dakar Rally which is one long track that's tough to finish before the timer expires. When I finally made it, there was exactly zero seconds remaining! Thrash Rally may not be a showcase title for the Neo Geo, but it's certainly no slouch in the fun department. © Copyright 2012 The Video Game Critic.
The action takes place on two planes that you can leap between at the push of a button. The problem is, characters and objects don't scale, making it really hard to discern which plane they are on. Often there are rings hanging from the top of the screen to pull, but you'll find yourself jumping all over the place trying to figure out how to position yourself underneath them.
The three-button control scheme is not especially intuitive. The A button punches, unless you hold it in which causes your arms to stretch. The B button lets you jump on your current plane, and the C leaps you over to the opposite side, often applying a hit to an enemy in the process.
I'm not a fan of your character's ability to extend his arms to grab enemies (to throw) and pull levers. Your instinct is to tap buttons in order to punch and shoot enemies. It's simply not satisfying to hold in the button and wait for your arm to extend, especially when you could just be smacking the hell out of everybody.
Top Hunter offers eye candy to spare, along with fun bosses like a screaming giant yeti. It's an ideal CD title since it only needs to load between stages and won't interrupt your flow. The ability to pick up weapons and commandeer mechs lets you inflict widespread destruction. There's even a two player co-op, although this only serves to exacerbate the aforementioned issues.
Top Hunter is just a bewildering experience. With so much going on your instinct is to take a slow, measured approach. But how can you when there's a freaking timer!? This game is a classic example of a whole feeling significantly less than the sum of its parts. © Copyright 2022 The Video Game Critic.
The user interface is a nightmare. Selecting the "course" button lets you toggle between several views of the course, one more unhelpful than the next. The one-press swing meter doesn't really make much sense with the fade and draw areas near the top of the meter. You won't know the distance to the pin unless you ask your "caddy" who looks more like a bubbly 12-year-old girl. When consulted, she exclaims "Take my advice - if you dare! Or make your own choice! It's up to you!!" *Cringe*.
When you hit the ball it looks as big as a softball flying through the air. Sometimes it only travels half the distance for no apparent reason. The graphics are cheesy and the water looks heinous. The best aspect of the game is its relaxing piano music, which sounds like something out of a Peanuts cartoon. Top Players Golf is playable once you get a feel for it, but you tend to expect more from a Neo Geo sports game. © Copyright 2015 The Video Game Critic.
The columns are staggered a bit so you can't get clean rows across. That turns out to be a good thing, as it makes it much easier to get four continuous objects of the same color to explode. You can even create a group of objects that snake through the entire wall. Chain reactions send "ghosts" over to your opponent, causing gravestones to fall and muck up his business in a big way.
Sometimes you'll have a massive number of these gravestones dropped on your side, but don't fret. Treasures of the Caribbean is actually more fun when your back is against the wall. And don't forget to use your one-time special attack, which lets you turn the tables in a hurry.
The controls are terrific but it's kind of cheap how you can rotate a piece in place indefinitely. What's to keep you from doing that for the entire game? The music is a mixed bag. For every song with a swashbuckling vibe, there's one that sounds more like a nursery rhyme. The pirate theme could have been better utilized, but Treasure of the Caribbean is still more enjoyable than I expected. If you own a Neo Geo CD, this is a worthy addition to the collection. © Copyright 2015 The Video Game Critic.
One fundamental difference is that you don't need to worry about adjusting your altitude in Viewpoint because your ship always floats just over the surface. Each canal features a dazzling array of robotic creatures including slinkies, land fish, spinning turtles, laser-shooting flowers, and giant crabs. The animation is smooth, and while slowdown does creep in occasionally, it's hardly a detriment.
You can tap a button to fire rapidly, or hold it in to unleash a charged shot. Side-cannons triple your firepower and pressing B unleashes one of several special weapons. In this case, these weapons really are special. The best is the "wall of flames" which marches up the screen and consumes everything in its path. It's probably the most effective and satisfying weapon I've ever used! The swarming homing missiles are also a visual treat.
Some stages have interactive elements such as levers you need to shoot to open gates. Hazards can rise up from out of the ground and strike you from beneath, and they can seem pretty cheap if you aren't expecting them. In some sections medium-sized characters will linger around for too long, sometimes impervious to attack.
Losing a ship sometimes means you'll need to repeat a long, tedious stretch, and that really sucks. This is a very difficult game, so there's no shame in playing the easy mode. The soundtrack is an eclectic mix of beats with a few hip-hop samples tossed in. Viewpoint is a real Neo Geo standard that helped define the system, so it's a fine addition to the collection if you can afford it. And despite its age, it's still more imaginative and visually appealing than most modern shooters. © Copyright 2010 The Video Game Critic.
Gowcaizer appears to use the same engine as Art of Fighting, with huge characters and a camera that zooms in and out. The controls are more like Fatal Fury, with two punch and two kick buttons. All the characters have crazy special attacks, many of which defy proper description. While some of these are somewhat amusing, they tend to make the fights overly chaotic and loaded with cheap hits. Shaia, for example, can sit back and continuously pound you from a distance with her remote ball. After winning a match, you can acquire one of your opponent's special moves which is displayed on the screen.
The spectacular backgrounds are probably the highlight of the game, with marvelous unconventional scenery like a burning city, the interior of a church, and a concert stage. Although Gowcaizer's gameplay doesn't stand out, its music certainly does. That's because it features real Japanese singing, and while it seems funny at first, eventually the horrible noise becomes unbearable. Voltage Fighter Gowcaizer isn't particularly fun to play, but it certainly is bizarre. © Copyright 2004 The Video Game Critic.