Danny Sullivan's Indy Heat
Grade: A
Publisher: Tradewest (1992)
Reviewed: 2007/7/1
Our high score: 148
1 to 4 players
Publisher: HAL (1988)
Reviewed: 2000/3/10

Known as Stargate in the arcade, Defender II never approached the popularity of the original. This is a good-looking translation, but many key features are missing. Why is it that when you catch a humanoid, you don't have to return him to the planet surface? And what happened to the inviso-shield and hyperspace controls? Considering they were included on the Atari 2600 version, their absence here is glaring. Defender II also tends to be too fast, making it difficult to avoid collisions, especially when changing direction. If anything, this game makes me want to play the
original Defender. © Copyright 2000 The Video Game Critic.
Recommended variation: A
Our high score: 27,100
1 player
Defenders of Dynatron City
Grade: C-
Publisher: LucasArts (1991)
Reviewed: 2016/5/27
Publisher: Taito (1989)
Reviewed: 2010/2/23
Our high score: 1150
1 player
Desert Commander
Grade: A-
Publisher: Kemco (1989)
Reviewed: 2019/5/18
Destination Earthstar
Grade: F
Publisher: Acclaim (1989)
Reviewed: 2001/3/26

This first-person space shooter may
look better than Star Raiders (Atari 1982), but it's certainly not as fun to play. As with most games of the genre, you first locate your enemies on a galactic map and then hyperwarp to their location. Thankfully, you don't need to switch to a separate screen for the map, and traversing the sectors is pretty easy. Unfortunately, the boring battles that ensue are
not worth the trip. Armed with lasers and completely useless torpedoes, you encounter enemies that resemble imperial transports from Star Wars, and these typically appear one at a time. Earthstar's sloppy animation prevents you from ever feeling in control. Enemies tend to jump across the screen schizophrenically, forcing you to shoot fast and hope for the best before they zoom off. At that point you'll have to slowly turn your ship 180 degrees to get them back in your sights. It takes several hits to destroy anything, making the battles feel long and arduous. The screen contains a slew of gauges on the lower half, but as it turns out, it's mostly just for show. Perhaps a more appropriate name for this lame shooter would have been Destination Bargain Bin. © Copyright 2001 The Video Game Critic.
Our high score: 6000
1 player
Publisher: Namco (1989)
Reviewed: 2006/7/18

Sometimes it takes more than bright graphics and an innovative concept to make a good video game. The original Dig Dug has that certain intangible quality to it, with gameplay that's aged like
wine. Sadly, Dig Dug II is just the
opposite. It's
less than the sum of its parts. All of your favorite characters have returned, but the gameplay is completely revamped. Wandering freely around a flat island, the idea is to drill into the ground, creating fissures that cause large chunks of the island to break away into the sea, sending your foes to Davey Jone's Locker. It sounds like a blast, but the controls are surprisingly counter-intuitive. You can only drill in certain spots, and it's not readily apparent which half of the island is going the break off. More often than not, it's the side
you're standing on! You can still pump enemies full of air, but blowing them up won't earn you any high scores. As the stages progress and the islands begin to assume odd shapes, Dig Dug II becomes more of a puzzle game than an arcade title. I can certainly appreciate how its sharp graphics and excellent music stay true to the original, but frankly, this game is not very fun. Much of the blame lies with the awful controls. My friend Steve was so unimpressed that he asked me if this was some sort of "bootleg" game! Without an ounce of the magic of the original, Dig Dug 2 has largely faded into obscurity. © Copyright 2006 The Video Game Critic.
Our high score: 30,800
1 or 2 players
Dizzy the Adventurer
Grade: D
Publisher: Codemasters (1993)
Reviewed: 2018/4/16
Find Dizzy the Adventurer on
eBay,
YouTubeFind Aladdin deck enhancer on
eBayOur high score: 15,300
1 player
Publisher: Nintendo (1984)
Reviewed: 2012/7/29

This is a superior home version of the Donkey Kong arcade game, boasting crisp, vibrant graphics and perfectly responsive controls. I guess it shouldn't come as a surprise considering Nintendo
invented the game in the first place. Each of the three screens involves scaling girders while avoiding hazards in order to rescue the hottie held captive by Kong. Grabbing the hammer lets you to smash barrels and fireballs, but don't get cocky because it will
not make you invincible. Lucrative bonus points are earned by grabbing out-of-the-way items like umbrellas and pocketbooks. This edition has all the subtle details of the arcade including barrels that bounce and hammers that gleam. Everyone recognizes the hero as Mario, but many mistake the damsel in distress as Peach or Princess Toadstool. According to the manual, her name is actually Pauline! The game's audio is actually more robust than the arcade, and Mario's shoes are as squeaky as ever. The one thing missing is the fourth "conveyer belt" screen, and frankly I'm surprised it was left out. Donkey Kong on the NES is a title that embodies platform gaming at its purest. © Copyright 2012 The Video Game Critic.
Recommended variation: B
Our high score: 39,900
1 or 2 players
Publisher: Nintendo (1984)
Reviewed: 2012/7/29

Some of you may be thinking, "What? There was a Donkey Kong
3?!" The unfortunate answer to that question is
yes, and this ill-conceived abomination nearly sent the ape to a premature retirement. A radical departure from its predecessors, DK3 is less groundbreaking than it is disappointing. Mario is nowhere to be found, which turned out to be an excellent career move on his part. Instead the game stars Stanley, Mario and Luigi's illegitimate brother. The screens are configured with Donkey Kong hanging from two vines at the top, aggravating bees' nests on either side. The bees swarm down and steal flowers lined across the bottom of the screen. To protect them you move side-to-side while firing bursts of
bug spray at the oncoming insects. Shooting Kong pushes him higher up the vines, and the stage ends when you push him to the very top. Not many games advocate spraying pesticides on
live animals! Where the [expletive] is
PETA when you need them?! Donkey Kong 3 doesn't feel like a Donkey Kong game at all. Chris speculated that this was originally a dead side project until somebody at Nintendo said, "Hey, if we put a monkey in this we can call it
Donkey Kong!" Playing DK3 is about as fun as drinking non-alcoholic beer. Annoying worms block your shots and constantly tapping the fire button is hard on the wrist. More of a curiosity than anything else, Donkey Kong 3 was one ill-advised experiment I'm sure even Nintendo would like to forget. © Copyright 2012 The Video Game Critic.
Recommended variation: B
Our high score: SLN 49,600
1 or 2 players
Donkey Kong Classics
Grade: A
Publisher: Nintendo (1991)
Reviewed: 2004/7/25

You can't go wrong with both Donkey Kong and Donkey Kong Jr. on one convenient cartridge. Both of these games are superb adaptations of the arcade originals, and both offer two skills levels. There's nothing here you won't find on the individual carts however. © Copyright 2004 The Video Game Critic.
Publisher: Nintendo (1984)
Reviewed: 2012/7/29

You don't see many sequels as inventive or enjoyable as Donkey Kong Jr. This underrated title maintains the flavor of the original game while introducing a completely new style of play. The jungle graphics look especially lush in this version as Donkey Kong's diminutive son attempts to save the caged ape from the clutches of Mario. Instead of traversing steel girders, junior climbs vines and hops on grass-covered platforms. The vertically hanging vines are easy to move between and fun to scuttle up and down on. Complicating matters are egg-dropping birds and small munching "jaws", but you can dispose of these pests by strategically dropping hanging fruit. Donkey Kong Jr. is far more challenging than the original Donkey Kong, but this version is more forgiving than most. The four screens include the blue "electric" platform stage, which my friend Chris maintains is just silly and doesn't fit the theme. The chains screen doesn't include the breaking ropes (as seen in the Colecovision version), but you do get a sweet "ending" animation of Donkey Kong falling and being caught by his son. Imaginative and fun, Donkey Kong Jr. is a worthy sequel to one of the greatest video games of all time. © Copyright 2012 The Video Game Critic.
Recommended variation: B
Our high score: CJS 28,900
1 or 2 players
Publisher: Trade West (1988)
Reviewed: 2003/4/28

A ground-breaking arcade game, Double Dragon popularized the side-scrolling, beat-em-up genre. On the NES however, its title is deceiving because only
one person can play at a time, and that's disappointing. Otherwise Double Dragon is pretty solid fighter with graphics and music that are pretty faithful to the arcade. In addition to fighting in the streets, you can also scale ladders and fight on buildings. The characters are small but the controls are responsive. Flicker in the graphics is seen on occasion, but is not too disruptive. A few of the "thugs" you battle are pretty laughable, like the guys in purple tights, the female aerobic instructors, and the black guy with the enormous head. In order to dispose of enemies most efficiently, keep an eye out for ledges you can knock them off of. Your attacks are limited at first, but eventually you have the opportunity to toss barrels and brandish weapons like whips, baseball bats, and knives. Should you progress far enough, you'll also gain additional moves like the uppercut, hair pull, spin kick, and my personal favorite, the head-butt. A two-player "duel" (one-on-one) mode is included, but it's hardly worth your time. A very challenging and addictive game, Double Dragon spawned a number of sequels, including two on the NES. © Copyright 2003 The Video Game Critic.
Recommended variation: A
Our high score: 27,950
1 or 2 players
Double Dragon II The Revenge
Grade: A-
Publisher: Acclaim (1989)
Reviewed: 2003/4/28

This Double Dragon sequel offers additional options, improved gameplay, and most importantly, two players can now fight side-by-side! The characters are slightly larger, and heroes Billy and Jimmy Lee sport hilarious bouffant hairdos! Unlike the first game, all of the special moves are available up front, including throws and spin kicks. The control scheme is confusing at first since the button functions change depending on which way you're facing, but it doesn't take long to get the hang of. The two-player action is what makes the game enjoyable, despite a noticeable amount of slowdown and flicker. Double Dragon II begins in the streets but ultimately moves into unique locations like an undersea base, a forest, and a mysterious mansion. In one particularly innovative stage you even fight
inside of a helicopter, and whenever the door opens people are
sucked out! The game includes three skill levels. Double Dragon II is great fun and represents a major step forward for the NES series. © Copyright 2003 The Video Game Critic.
Recommended variation: A
Our high score: 12,100
1 or 2 players
Publisher: Konami (1987)
Reviewed: 2005/8/2
Publisher: Nintendo (1990)
Reviewed: 2010/8/21

This is one of those simple, unassuming games that quickly becomes an obsession. It's like a
drug! In the tradition of Tetris, your goal is to clear out red, blue, and yellow "viruses" by piling up falling pills. The viruses actually look like little animated gremlin heads. Each pill has two colored halves, and lining up four halves of the same color will make the whole set disappear. If you play your cards right, you can trigger some slick chain reactions. Dr. Mario isn't much to look at, with featureless backgrounds and a lot of small moving pieces. The single player mode is enthralling however, and the head-to-head mode lets each player set his own difficulty level. The audio isn't anything to write home about, with only two corny melodies available that are bound to get your nerves after a few refrains. Dr. Mario must have been a hit on the NES, because it was later re-released for the SNES and N64. Despite being one of the few video games my wife enjoys playing, she was rather critical of this NES version. Compared to the N64 edition, the visuals look indistinct and even I have to admit the difference is pretty dramatic. There are better versions out there, but Dr. Mario is inherently fun on any platform. © Copyright 2010 The Video Game Critic.
Recommended variation: 10/Med
Our high score: MM 18,000
1 or 2 players
Dragon Spirit: The New Legend
Grade: B-
Publisher: Bandai (1990)
Reviewed: 2007/5/22
Our high score: 92,740
1 player
Publisher: SSI (1992)
Reviewed: 2013/12/13

You'd expect a game sponsored by Advanced Dungeons and Dragons to be a complex dungeon crawler, but Dragon Strike is an exception to the rule. This is actually an overhead shooter that puts you in control of a fireball-hurling dragon. In each large rectangular stage you fly in all directions while ridding the countryside of wizards, giants, beholders, catapults, fortresses, ships, and dragons. Since the areas are more tall than wide, you typically work your way up the screen. You can select between three dragons (red, blue, gold) and it really does make a difference. Each has different armor ratings along with unique primary and secondary weapons. The landscape beneath you varies in elevation, and advanced stages are more like mazes. The control pad lets you toggle between high and low planes, but the abrupt scaling looks bad. Judging the geography is difficult, and often you won't know you're hitting ground until you get "knocked up" to the higher plane. The cliffs look okay but the water is just a bunch of squiggly lines. The dragons flap their wings with fluid motion, but when defeated they spin around like a top, and that looks cheesy. Enemies drop icons that let you replenish your strength, but I really wish the game restored your health between stages. You'll need full health facing a boss, especially one like the giant Kraken that requires about 25 hits to defeat! There's no score but there is a password feature. Dragon Strike has originality going for it, but it didn't exactly set my world on fire. I like the concept but it's just too awkward to play. © Copyright 2013 The Video Game Critic.
Save mechanism: Password
1 or 2 players
Publisher: Nintendo (1989)
Reviewed: 2011/2/1
Publisher: Bluth Group (1990)
Reviewed: 2004/9/10

It's ironic that an arcade game known for its ground-breaking graphics and audio is probably the worst game ever to grace the NES. A 2D adaptation of the famous (infamous?) laserdisc game, Dragon's Lair excels in terms of presentation but is an utter
nightmare to play. You assume the role of Dirk the Daring, a knight attempting to rescue a princess in a mysterious castle. The graphics are beautifully illustrated, with very large characters and detailed castle interiors. Impressive classical string music also complements the theme. It's a shame that the game is practically unplayable. Like the arcade version, cheap hits abound and only through tedious trial and error will you forge ahead. Actually, it's
worse than the arcade because you have a lot more options available at any given time. It doesn't help that Dirk is so freakin' unresponsive - it takes a
full second for him to duck
after you press the directional pad down. The stage objectives are completely counter-intuitive, and luck plays a critical role. The very first screen involves crossing a bridge to enter the castle, and I was so baffled that I had to resort to a
walk-thru just to survive it. Dirk is so fragile that even jumping into a wall causes him to shatter into a pile of bones! Dragon's Lair for the NES is a complete debacle, and I can't imagine anyone deriving any degree of enjoyment from this. © Copyright 2004 The Video Game Critic.
Our high score: 210
1 player
Publisher: Nintendo (1984)
Reviewed: 2007/6/15

Few video games are as distinctive and memorable as this old favorite, with its goofy fluttering ducks and that wacky dog hiding in the hedges. As one of the original NES "pack-in" games, there's not much substance to Duck Hunt, but its simple gameplay and comical graphics make it likeable nonetheless. The first variation challenges you to shoot one duck at a time, and you get three shots per duck. If you make the quota, you'll advance to a slightly harder round. A cartoon dog adds comic relief by holding up ducks you shoot down or laughing at you when you miss. The sparse scenery consists of a tree and bush, and it never changes. Although the instructions claim the NES light gun has a range of up to six feet from the TV, the optimal distance seems more like three or four feet. To be honest, the difficulty of the game is largely a function of how close you're sitting to the screen. The first variation (one duck at a time) bored me to tears, but the second variation is better, tossing out two ducks at a time. A two-player option lets the second player control the ducks, but there's really no point to that. The best variation is the clay shooting, where you take aim at pairs of small gray disks launched into the sky. Duck Hunt hasn't aged particularly well, but it's just the ticket if you're looking for some simple shooting action, or maybe just a stroll down memory lane. © Copyright 2007 The Video Game Critic.
Recommended variation: 2 ducks
Our high score: 178,800
1 or 2 players
Publisher: Capcom (1989)
Reviewed: 2013/7/13
Our high score: CJS 432,000
1 player
Dudes with Attitude
Grade: F
Publisher: American Video (1990)
Reviewed: 2012/11/24

It tries to be offbeat and convey a hip attitude, but Dudes with Attitude feels more like a lame puzzle game concocted by a few clueless executives in a boardroom. My friend Scott had a few choice adjectives to describe this, but I'll spare you the profanity. Each screen is a configuration of walls, obstacles, and "treasures" to collect. You control a smiley face with sunglasses, constantly moving from side-to-side while bouncing off walls. You can nudge him up and down, but pressing sideways causes the game to emit an obnoxious buzzing noise. You'll collect gems, diamonds, hearts, and coins, but you need to be
the correct color to snatch them up. You change colors by touching "attitude converters" which look like colored mugs. If you clear a screen before time runs out, you receive a password and advance to the next screen. Since the basic concept is so weak, the developers decided to complicate matters by incorporating invisible walls (ugh!) and special icons that wreak havoc on the controls (
gah!). It's impossible to cross "water blocks" without first touching a
boat icon. Who in their right mind could have possibly thought this was a good idea? The game quickly progresses from a mindless romp to a full-blown headache, and the "hip attitude" is unconvincing to say the least. Dudes with Attitude has an option to create your own levels, but even if I were stranded on a desert island with this game I could find something better to do with my time. © Copyright 2012 The Video Game Critic.
Save mechanism: Password
1 or 2 players
Dusty Diamonds Softball All-Stars
Grade: B+
Publisher: Broderbund (1990)
Reviewed: 2002/5/14

Dusty Diamonds is a real gem of a baseball game. You construct a team from a set of comical characters with oversized heads that include witches, goblins, and aliens. Dusty Diamonds plays 95% like regular baseball, but are a few minor rule changes. Foul balls are considered outs, and it's possible to catch the ball well beyond the "home-run line". Unlike regular baseball, the gameplay is fast and entertaining. You get a behind-the-batter view during the pitches, and a wide angle view of the field once the ball is hit. Perhaps the best part of the game is its wacky playing fields, located in six interesting locations including a cliff, an island, and a schoolyard. Each has its own little quirks that add an element of unpredictablity. Fun and easy-to-play, Dusty Diamonds puts the fun back into baseball. © Copyright 2002 The Video Game Critic.
Find Dusty Diamonds Softball All-Stars on
eBay,
YouTube1 or 2 players
Eliminator Boat Duel
Grade: A-
Publisher: Electrobrain (1991)
Reviewed: 2010/8/21
Recommended variation: normal
Our high score: 11 wins
1 or 2 players
Empire Strikes Back
Grade: C+
Publisher: Lucasfilm (1991)
Reviewed: 2005/5/18
Publisher: Nintendo (1984)
Reviewed: 2000/5/14

Excitebike's graphics and sound won't win it any awards, but its tight control and addictive gameplay are hard to resist. The side-scrolling tracks feature hills, obstacles, mud, and ramps. Crisp control allows you to accelerate, turbo, and adjust the angle of your motorbike in the air (which affects your distance and landing). You can either race against other motorbikes or go solo. Racing against other bikers is more exciting, but it's also harder because touching another racer can knock you off your bike. There's no score here - the goal is to achieve the best time so you can advance to the next track. There are only five tracks included, but you also have the option to construct your own! That's right, there's a
track editor although the
save function does not work. Excitebike is a quality game, and the only thing missing is a split-screen, two-player mode. This addictive motorcross game was recently "updated" for the Nintendo 64. © Copyright 2000 The Video Game Critic.