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Games are rated relative to other games for the same system.

NES Reviews Q-R

Grade: C-
Publisher: Ultra (1989)
Posted: 2004/9/10

screenshotThis one was tough to review. On the surface, it appears to be one of the best adaptations of the Q*bert ever made. Its colorful, vibrant graphics rival the arcade, and all of the game's elements are included. Having played many scaled-down versions of Q*bert, I had almost forgotten about the green ball that paralyzes adversaries, or the little green creature that changes squares back to their original color. The screen is teeming with enemies so the action is non-stop and the challenge is high. In order to address possible issues with the game's unique diagonal-direction control scheme, you can fully configure the controls to your liking.

This could have been the ultimate Q*bert, but it has a fatal flaw. Like most classic arcade games, the goal of Q*bert is to play for high score. However, when your game ends, you're immediately presented a black game screen with two prompts: end or continue. The problem is, your score is never displayed anywhere! Considering how great the game is otherwise, this massive oversight is a real shame. Other minor issues include muffled audio and the fact that you get five lives instead of three (three lives should always be standard). © Copyright 2004 The Video Game Critic.

1 or 2 players 

Grade: C
Publisher: Taito (1990)
Posted: 2000/8/6

screenshotI remember Qix very well from the arcades way back in 1981, although to be honest, I've never been sure how to pronounce its name. Qix is great because it's totally original and dares you to take risks. The game begins with you controlling a little diamond on the perimeter of a big blank square, with a "helix" flying around the interior. This helix looks like a twisting set of colored lines, and it's quite lethal.

Using the fast or slow "draw" buttons, you move your little diamond to draw lines, attempting to enclose areas of the screen without being touched by the helix. The goal is to capture as large a percentage of the screen as possible, but when you reach 75% the stage ends. If you're a skilled player, you can lure the helix into a tight area and "trap" him there, capturing well over 90% of the screen with that last "draw".

Complicating matters are deadly sparks that move around the perimeter, force you into harm's way. While this edition of Qix is a fair approximation of the arcade game, I wasn't overly impressed. I don't like how the areas enclosed with the slow draw (worth twice as many points) are filled with the same colors as the fast draw. The music is good and the control is decent, but the graphics and colors are drab. This is not as fun as I remembered. © Copyright 2000 The Video Game Critic.

Our high score: 76,266
1 or 2 players 

Quattro Adventure
Grade: D+
Publisher: Codemasters (1993)
Posted: 2001/9/16

screenshotIf you enjoy 2D platform jumping games, you might appreciate this four-games-in-one Aladdin cartridge (plugs in a special Aladdin "game enhancer" attachment). The first title is a Mario Bros clone called "Linus Spacehead". The first stage takes you underwater where you character must "ride" rising bubbles to reach the surface. After that, the stages become more conventional and are generally forgettable. Spacehead's background music is pretty catchy, which is fortunate since it plays non-stop.

The second game, Robin Hood, takes place in a castle where you collect keys, unlock doors, shoot bad guys with arrows, climb ropes, and jump over pits. Robin Hood looks absolutely freaky with that big goofy smile on his face. Momentum plays in a key role in the game, as you'll need it to slide under walls or leap great distances. It's no prize, but Robin Hood is probably the best of the bunch.

Next up is Boomerang Kid, and this one makes no sense at all. Your character collects boomerangs, but get this - he can't throw them! Supposedly an Australian, this idiot looks more like some country bumpkin. Most of the action takes place in trees, and falling to your death is a common occurance thanks to lousy controls that make it hard to judge your jumps.

The final entry is Treasure Island Dizzy. Yes, the "Eggman" is back, but Treasure Island isn't as bad as Dizzy The Adventurer, a game I detested. This time Dizzy's user interface has been streamlined, so you can manipulate objects without calling up a separate screen. Dizzy is also easier to control since he doesn't roll around as much. Treasure Island Dizzy is playable until you reach one particularly stage loaded with wall-to-wall cheap traps. With only one life and no continues, I have no patience for that kind of crap. All in all, Quattro Adventure offers a lot of gaming, but whether there's any real value here is arguable. © Copyright 2001 The Video Game Critic.

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1 player 

Quattro Sports (Aladdin version)
Grade: F
Publisher: Codemasters (1991)
Posted: 2013/9/8

screenshotQuattro Sports is four games in one, so you'd hope at least one would be worthwhile. Would you believe me if I told you that they all suck? Each has at least one serious flaw that renders it borderline unplayable. Baseball Pros includes teams that inexplicably hail from all over the world, including the Moscow Bears, Roman Centaurs, and Boston Graduates.

The pitcher/batter screen is respectable, but once the ball is hit the runners move like turtles! Fielders are never positioned where you expect them to be (where's my [expletive] shortstop?!) and fly balls are hard to judge because the shadow tends to be far to the right. The annoying music sounds like a wacky cartoon theme playing on fast-forward.

The second game, BMX Simulator, tries to be an old-school, overhead racer, but it's deplorable. The courses are so littered with junk that you have no idea where you're supposed to go! Touching anything turns your bike into a twisted wreck as you watch the CPU riders lap you again and again.

Soccer Simulator is probably the most playable of the bunch, but that's hardly a ringing endorsement. The unimpressive overhead view lets you easily pass the ball, but trying to get the ball into that tiny goal is an exercise in frustration. Last (and probably least) is Pro Tennis, featuring unattractive, flabby players playing in a chicken coop. The gameplay is equally unappealing, considering you can't even serve the ball in-bounds!

My friend Scott noted that the best strategy is to set the controller down and sip your beer while watching your opponent double-fault time after time until you eventually win the match. Quattro Sports is proof that four games aren't necessarily better than one, especially when they're as half-baked as this collection. Note: This cartridge only works with the Aladdin "deck enhancer". Also, I could only get it to work with a top-loading NES and a really old TV. © Copyright 2013 The Video Game Critic.

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1 to 3 players 

R.C. Pro-Am
Grade: B
Publisher: Rare (1987)
Posted: 2012/5/1

screenshotNow this is what old-school racing is all about! Simple, fast, and fun, R.C. Pro Am plays like a one-player version of Micro Machines (NES, 1991). You get an isometric view of the track, which scrolls smoothly in all directions. The "remote controlled" cars are nicely animated and easy to control. The courses curve all over the place, but helpful arrows prompt you for upcoming turns.

The races are short and sweet. You can't leave the road, and that's good because the tracks have a lot of speed boosts. You'll collect items scattered over the road for weapons, upgrades, and bonus points. Shooting cars ahead with missiles is fun, as long as you don't slam into their smoldering wreckage. Bombing a car on your tail is also satisfying. You'll compete against three CPU opponents over a series of 32 tracks. You keep racing until you come in last (fourth place), and a handy indicator shows your position at all times.

As you progress the races get faster and more chaotic. Slowing you down are obstacles like puddles, miniature squalls, oil slicks, and pop-up barriers. Those barriers pop up from out of nowhere and I really don't like them at all. The AI has a bit of a rubber band quality, so it's easy to go from first-to-worst if you let your guard down. There's a lot to like about R.C. Pro-Am, but the lack of a two-player mode is glaring. That was addressed in the sequel, which didn't arrive until five years later. © Copyright 2012 The Video Game Critic.

Our high score: 28,254
1 player 

R.C. Pro-Am 2
Grade: B+
Publisher: Rare (1992)
Posted: 2012/5/1

screenshotThe first R.C. Pro-Am was a groundbreaking racer, and this sequel just ups the ante. I'm a little surprised that it was five years before Rare got around to following up such a popular title. Pro Am 2 offers the same brand of arcade racing, but it's more refined. The cars are smaller, but that just makes it easier to react to upcoming turns and jockey for position. The courses now have angular hills, and it's fun to turbo up them and bounce past cars on the other side.

The tracks are more elaborate with criss cross designs and streams to splash through. Occasional surprises include an airplane that drops bombs on the track. The vehicles handle extremely well, and I like how it takes a second for your turbo to kick in. Between races you'll use your winnings to soup up your car's motor, tires, and weapons. This adds considerable depth, but the menu interface for selecting these upgrades leaves much to be desired.

My friends were psyched about the multiplayer mode (supporting up to four players), but the execution is lacking. The game insists on keeping all four cars on the screen at all times, and those who fall behind get a boost with no apparent penalty. It really sucks when you're in the lead and the game slingshots a straggler right past you! Worse yet, all the back-and-forth action renders the weapons pretty much useless. There's little joy to be found in the multi-player, but as a single player experience R.C. Pro-Am 2 is even better than the original. © Copyright 2012 The Video Game Critic.

Recommended variation: continues
Our high score: 54
1 to 4 players 

RBI Baseball
Grade: D
Publisher: Tengen (1987)
Posted: 2003/8/20

screenshotThis outdated relic isn't one of the better NES baseball games, but it did lay a solid foundation for future installments of RBI Baseball. The freakish players are short and fat with oversized heads. They move like snails and can't jump or dive. Considering the shoddy graphics, it's surprising that RBI has actual Major League teams with real players on the rosters!

While pitching, the action is viewed from behind the plate, with two windows displaying runners on first and third. The pitches fly across the play at high velocity, but once the ball is hit, the action slows to a crawl. RBI Baseball does do a few things right. The controls are simple and intuitive, and you can toss the ball around the bases with ease. The ball scales out (becomes larger) as it ascends, making it easy to judge fly balls.

Still, RBI has a lot of issues. First of all, the non-stop music will drive you nuts. Next, there are far too many homeruns, and most tend to fly way out of the park. The CPU opponent is dumb, allowing you to steal bases and stretch base hits unchallenged. RBI Baseball will suffice as a simple baseball game for young kids, but everybody else should seek out its excellent sequel: RBI Baseball 2. © Copyright 2003 The Video Game Critic.

1 or 2 players 

RBI Baseball 2
Grade: A-
Publisher: Tengen (1990)
Posted: 2003/8/20

screenshotNot only is RBI Baseball 2 an enormous improvement over its predecessor, it's one of the best baseball games I've ever played! The players look fairly realistic this time around, and the pitchers look exceptionally good during their windups. The controls are superb. Players can dive for grounders and jump for line drives, and runners even slide head-first!

You can select between two skills levels, turn off the music (thank you!), and the homerun frequency is reasonable. You get all the real major league teams and players. Bonus features include voice synthesis for umpires and - get this - instant replays! If there's one thing that annoyed me, it would be the excessive number of foul balls. Otherwise, RBI 2 is outstanding. © Copyright 2003 The Video Game Critic.

1 or 2 players 

Rad Racer
Grade: B+

screenshotEverybody loves Rad Racer. It packs simple controls, inviting stages, and edge-of-your-seat excitement. You need to reach the finish line before time expires, hitting a series of checkpoints along the way. This game has quite a bit in common with OutRun (Sega Master System, 1987). You can even select your music, although I didn't find any of its banjo ditties especially appealing.

You can select between a 328 Twin Turbo sports car or an F1 machine, but I found the sports cars a lot easier to control. The buttons control accelerate and brake, and pressing up engages your turbo boost. I find myself pushing up all the time!

Be sure to mash the brakes on curves to keep from sliding off the track. I love the sound of squealing wheels while struggling to stay on the road. Unfortunately it's hard to tell when turns are coming because the road signs whizz by too fast to read. Colliding with a palm tree or light post sends your car into a roll. It takes a few seconds to get back up to speed, and since you're racing the clock, it's kind of a big deal.

Colorful stages offer good variety and even incorporate time-of-day changes. You start off driving along a stretch of beach with clouds, blue skies, and turquoise waters. Stage two is a night stage featuring one of the most amazing city skylines you'll ever see. Other locations include the Grand Canyon and Athens, Greece.

Rad Racer is challenging thanks to increasingly aggressive drivers trying to bump you off the road. You'll also need to weave around slower traffic. Colliding with other cars will slow you down or cause you to lose control. God help you if you crash twice in a row, as you'll need to go pedal-to-the-metal to make that next checkpoint.

Perhaps the most memorable aspect of the game is how even after time expires your car continues to roll on its own for a while, making it possible to drift across the next checkpoint on momentum alone! It's suspenseful but very satisfying to make it by the skin of your teeth!

The game also offers a 3D mode, but when using generic red/blue glasses all I could see was yellowish images and horrendous double vision. 3D aside, Rad Racer is a great game because it pushes you to the limit. Risk taking is not an option; it's a requirement. © Copyright 2024 The Video Game Critic.

Our high score: 20,407
1 player 

Rad Racer II
Grade: B-
Publisher: Square (1990)
Posted: 2024/4/29

screenshotThis sequel stirred up a bit of controversy with my friends. Brent and Brian, who had fond memories of the original game from their childhood, found this sequel underwhelming at best. Chris and Sudz were a bit more open-minded, saying it was slightly better in every way.

Rad Racer II closely follows the winning formula established by the first game. The idea is to race along a series of rolling, winding tracks, weaving around cars while racing the clock to the next checkpoint. Colliding with a post or tree sends your car spinning momentarily, but it doesn't take long to get back up to speed. As with the last game, it's fun to drift over the next checkpoint just after time expires. It reminds me of spinning the big wheel in The Price is Right.

Your turn radius feels tighter this time, making it a little easier to remain on the road and navigate traffic. That's good because the other cars tend to be belligerent bastards, trying to ram you just as you're passing. The turbo however feels less effective than the first game, to the point where you wonder if it's even working. The only indication is your glowing tailpipes.

The graphics are a mixed bag. Oncoming cars look sharp but exhibit unsightly break-up as they're about to leave the bottom of the screen. The dashboard looks more realistic, with all the indicators rendered in an LED green color. Chris said it reminded him of Knight Rider, but I found it kind of bland.

The engine effects are less abrasive than the first game and I like the squealing tire sound as you desperately try to cling to the road around a sharp curve. The background music is a mixed bag. Coast-to-Coast is fine but "Gumball Crash" sounds every bit as bad as its name.

One welcome new feature are arrow prompts that flash on the dashboard alerting you to upcoming curves. These not only let you anticipate turns but also let you know when it's safe to boost. Still, Rad Racer II is also missing a few things. The F1 car is no longer an option and there is no score. When you select music, you don't get to hear any engine noise.

I'm surprised how similar the stages are to the original game. The first two stages - the beach and the city skyline - are practically identical! Rad Racer II strikes me as a curious, half-baked remake. It's decent but a proper sequel needs to do a little more to distinguish itself. © Copyright 2024 The Video Game Critic.

1 player 

Raid on Bungeling Bay
Grade: B+
Publisher: Hudson Soft (1985)
Posted: 2023/7/6

screenshotI remember hearing about this popular home computer game in the 1980's. I knew the perfect guy to help me review it was Sudz, the C64 Critic himself. After inviting him over for some Bungeling Bay action and reassuring him it was not a euphemism, he gladly obliged.

Raid on Bungeling Bay is an overhead shooter where you fly a helicopter freely around a playfield that - according to the manual - is "100 times the screen size". Most of that is water, but there are various islands with military installations, runways, radar dishes, and factories to destroy. Along the bottom of the screen are indicators showing the number of remaining factories, the number of bombs you're carrying, and how much damage you've sustained. You can repair your helicopter and reload bombs at any time by returning to your aircraft carrier.

Your helicopter is highly maneuverable. In fact, I cannot believe how easy it is to adjust my speed and make sharp turns to bring enemies into my line of fire. One button is used to fire your machine guns while the other drops bombs. Powerful explosions make it extra satisfying whenever you blow up a radar dish or roving tank. My advice is to keep shooting at all times.

To destroy a factory you'll typically need to drop at least nine bombs on it, which is inconvenient considering you can only hold nine! Periodically you'll get an alert that your aircraft carrier is under attack. You'll need to hurry back and defend that thing, because if it sinks, it's game over. Fortunately a handy arrow always directs you back to your carrier.

The game has some really neat features that put it over the top. Time-of-day changes affect the color scheme of the screen, and the ocean turns red when you've sustained serious damage. If you hear a siren you're about to crash, look for a nearby factory. Nothing takes the sting out of losing a helicopter like taking a factory out with it! This pro-tip was brought to you by Sudz at no extra charge.

Two things annoyed me about this game. First, you can't tell if a factory is taking damage, even after you've dropped six bombs on it. Next, locating that last factory can be a real pain in the ass, especially with no map. By that point the Bungeling army is throwing everything they have at you! Their jet fighters are not only swift and armed with missiles, but they make this reverberating "super sonic" sound that's downright alarming!

Beginning with stage two the Bungeling enemies begin constructing a battleship with the goal of sinking your carrier, adding a whole new level of strategy. The only thing lacking about Raid on Bungeling Bay is the music, which sounds like the sparse drum beat from Congo Bongo (Colecovision, 1983). Otherwise this is one intense shooter that makes you feel as if you're fighting for your life from start to finish. © Copyright 2023 The Video Game Critic.

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Our high score: SDZ 102,350
1 or 2 players 

Rally Bike
Grade: B+
Publisher: Romstar (1990)
Posted: 2009/2/1

screenshotThis vertically-scrolling motorbike racer can be a lot of fun just as long as you take a slow, deliberate approach. When I first played this with a friend we tried to tear right through the course but didn't get far because touching just about anything means instant death. No, Rally Bike requires you to skillfully navigate narrow paths, moderate your speed, anticipate upcoming hazards, and keep your distance from other bikes.

Memorizing the course helps a lot. When you begin the screen says "qualifying rank: 30", which means you need to finish in the top 30 to advance to the next race. You begin in the final position (50), but don't be in a rush to move up, because these races are long. In fact, I'd say the first race is too long and hard for its own good. You begin on a wide open bridge, but soon have to navigate thick brush, narrow city streets, and even deal with oncoming trains!

The first stage of most games helps ease you in, but this is a trial by fire. Even so, scaling the ranks isn't too tough because your brain-dead opponents constantly crash, littering the screen like bugs on a windshield. Occasionally a helicopter drops a bonus icon, and this gives the game a Spy Hunter flavor. Some icons provide extra gas or bonus points, but my favorite supplies "helper bikes" that ride alongside you and let you ram adversaries.

Rally Bike has its share of surprises like cars that pull out onto the road without warning, and marauding trucks that squash everything in their path. The controls are simple as can be, with one button serving as accelerator and the other the brake. Although the scenery changes drastically even within each race, the bridges, beaches, and palm trees give the game a real summer vibe. Simple to play but surprisingly deep, Rally Bike spells good times for NES fans. © Copyright 2009 The Video Game Critic.

Our high score: 24,500
1 or 2 players 

Grade: F
Publisher: Acclaim (1988)
Posted: 2008/2/12

screenshotRambo has never been more laughable than he is in this laughable side-scroller. Not only does Stallone look like a clueless moron on the dialogue screens, but he prances around the game in what appear to be red tights. The game begins with "Trautman" offering Rambo a mission and asking "Are you up to it?" I couldn't resist choosing the option "I feel better in prison," prompting Trautman to explain, "The game doesn't start until you say YES".

After chatting with a few military guys in a hangar you're taken onto a helicopter and dropped in the jungle. Rambo can switch between a variety of knife and arrow weapons, but he's forever at the mercy of attacking bees, snakes, and invisible cave creatures. In the swamps he must contend with deadly bubbles and ferocious flamingos.

Killer bubbles make a lot of sense and who isn't terrified of flamingos? As if the bizarre assortment of enemies isn't bad enough, the screens aren't even arranged logically! You'll exit a swamp to the left, only to head back right to discover a forest! Is it any wonder I spent most of the game wandering in circles?

The one thing Rambo has going for it is a distinctive, melodic soundtrack that is guaranteed to trigger 80's flashbacks. Equally precious is the thought-provoking dialogue that includes gems like "What? You should know us. We wanna get on the boat. Here's money." It's possible that Rambo is actually meant to be a parody of the film, but that doesn't make it suck any less. © Copyright 2008 The Video Game Critic.

Remote Control
Grade: F
Publisher: Hi Tech (1989)
Posted: 2005/8/2

screenshotI'm sure you remember this TV show; it's the one everybody hated! The amazing thing is, MTV stopped playing music videos so they could broadcast crap like this instead! And that's when the channel went from being utterly indispensable to completely disposable. This Remote Control cartridge does a fine job of capturing this game show's unlikable format, complete with the annoying host tossing out clever quips like "Whoa, are you related to Einstein or something?" I don't know what I hate most about this guy - his annoying smirk or his spastic, disembodied arm.

The game is a simple quiz show with multiple-choice questions. The odd thing is, most of these questions were antiquated even before the show aired in the 80's! We're talking about ancient programs like Bewitched, My Three Sons, Hogan's Heroes, The Odd Couple, and All in the Family.

Adding insult to injury, the mechanism used to answer questions is totally based on luck. You "ring in" before choosing your answer, making it a button-mashing contest to see who can ring in first. The computer usually lets you win in the one-player mode. Awful, repetitive music plays incessantly throughout the entire contest. Playing Remote Control ranks right up there with being kicked in the groin over and over again - it's that much fun! © Copyright 2005 The Video Game Critic.

1 or 2 players 

Grade: C-
Publisher: Taito (1987)
Posted: 2003/1/19

screenshotThis side scrolling brawler looks like a Double Dragon clone but has a few tricks of its own. The controls are unusual, as the B button attacks thugs to your left, and A attacks those on your right. It takes some getting used to, but it's cool how you can engage bad guys approaching from both sides. You can also "daze" an opponent with repeated punches, and then grab him and throw him off a platform or into other bad guys. Double-tapping the directional pad allows you to run, although it's hardly necessary.

The action is definitely repetitive, and the bosses are a serious pain in the ass. I really wish there were some weapons lying around. Half the thugs approach with sticks and smack you all over the place. I do like the cool motorcycle sequence where you can kick other riders off of their bikes. And you have to love inspired dialogue like "You ain't tough enough for me!" Renegade isn't great, but it may have influenced later brawlers like Streets of Rage. © Copyright 2003 The Video Game Critic.

1 or 2 players 

River City Ransom
Grade: B+
Publisher: Technos (1988)
Posted: 2008/2/12

screenshotIf there were a popularity contest for NES games, River City Ransom would fare quite well. I don't recall hearing much about this game back in the day, but every NES player I talk to thinks it's awesome. And they are right. River City Ransom is a side-scrolling beat-em-up with RPG elements that add surprising depth. The heroes are two brothers attempting to save River City from a gang of thugs. The characters are rendered as short and boxy, but that doesn't hinder the fighting action very much.

Considering only two buttons are used, the number of moves is amazing. You can punch, kick, jump, throw, sprint, and block. There are plenty of weapons lying around, including chains, brass knuckles, lead pipes, and trash cans. But it's the special moves you acquire from the book stores that really put the game over the top. River City Ransom never ceases to amaze, and you'll often discover new moves like running on a tire. Unlike Double Dragon, it doesn't take many punches to defeat the bad guys, so the fights don't feel as repetitive.

The graphics are clean but there is significant flicker and break-up when two players are fighting at the same time. The backgrounds offer some simple but attractive scenery including bright city skylines and scenic canals. The bottom of the screen displays colorful dialogue, most notably "BARF!!" when a thug is defeated. Perhaps the game's most innovative feature is how you earn and spend money to restore your life, raise your attributes, and acquire new moves.

There are four shopping malls, each with a different set of stores. When using the gym sauna, you see your character's bare ass, which looks hilarious. River City Ransom provides a password save, but this thing is huge! I'm not sure I could write it down without making a mistake. It's also possible to find yourself "stuck" and unsure how to proceed, which happened to me and my friend George. Despite its minor flaws however, River City Ransom is a quality two-player beat-em-up that has withstood the test of time better than most. © Copyright 2008 The Video Game Critic.

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1 or 2 players 

Grade: D
Publisher: Tengen (1989)
Posted: 2021/8/10

screenshotAfter having just recently discovered RoadBlasters for the Genesis I felt obligated to check out the NES version. My interest was piqued after watching some impressive game footage on YouTube. RoadBlasters is a high-speed combination shooter/racer. You blast cars on a highway while racing towards a perpetually-distant futuristic city. The illusion of speed is effective, and I love the way that checkered finish line smoothly scrolls into view at the end of each stage.

This game retains the same arcade feel as its 16-bit cousin despite smaller cars and a more narrow road. It's satisfying to watch vehicles instantly explode under a hail of your machine gun bullets. Occasionally a helicopter will drop a special power-up such as a roof-mounted cannon or shield. The "cruise missile" instantly vaporizes everything on the road ahead! Use these weapons as soon as possible, because after a crash they're gone.

You push up to accelerate. I frequently found myself slowing down for some reason, and having to constantly press up to maintain your top speed is tiresome. Likewise your rapid-fire machine gun requires tapping the button incessantly. Collecting orbs in the road replenishes your fuel tank which also gets replenished at checkpoints. Crashing is the least of your worries, oddly enough. Upon blowing up your car is immediately replaced. You'll go through dozens of cars before using a single continue!

RoadBlasters is highly repetitive although its changing backdrops add some much-needed variety. The futuristic buildings at night look particularly cool. The problem with the game is that its low difficulty tends to drag things out and water down the excitement level. So when you're finally presented with a continue option, you really need to think about it, and that's never a good sign. © Copyright 2021 The Video Game Critic.

1 player 

Grade: C
Publisher: Data East (1989)
Posted: 2014/5/3

screenshotThis side-scrolling shooter does a fair job of capturing the spirit of the 1987 film. What I find odd is how a game based on an ultra-violent R-rated flick was marketed to kids! The graphics are cheesy at times and the controls could be better, but in general I enjoyed Robocop's brand of wanton violence with a dash of exploration. The game begins as you would expect, with our armor-plated hero patrolling the streets of Old Detroit. The foreground is dominated by barbed wire fences and run-down buildings, but a nice city skyline can be seen in the distance.

At first Robocop uses his fists to beat up male ballet dancers (in purple tights), dogs, and guys in turbans. Hey - I thought he was the good guy!? The action really picks up when Robocop brandishes his automatic weapon and starts shooting thugs in the face. I also love how the bad guys in windows will hurl themselves down to the pavement below when shot. The instruction manual states "at the end of each level, there's a foe who's much harder to defeat than any of the rest". That sounds like every NES game I've ever played! The first boss is a strongman who is gun-resistant but apparently not fist-resistant.

Stage two takes place in an upscale hotel, and I like how you're free to explore and discover hidden areas. The remaining stages include factories and office buildings. Robocop can be confusing to play because the game arbitrarily decides when you can use your fists or guns. Stairs are aggravating to navigate, and when you want to shoot low, you often shoot diagonally down instead (which is useless).

I hate how Robocop's energy is always running low. It's a real drag when you're totally kicking ass and suddenly he keels over due to a lack of energy. The game's soundtrack is catchy, but it's always the same, so it gets monotonous. The cut-scene following stage one is hilarious. It looks like Robocop just got back from the dentist and he's trying to talk with a mouth full of novocaine. Robocop serves its purpose as a standard crime-fighting side-scroller. If you think it sounds mediocre, wait until you see its two sequels. © Copyright 2014 The Video Game Critic.

Our high score: 33,850
1 player 

Robocop 2
Grade: F
Publisher: Ocean (1990)
Posted: 2014/5/3

screenshotThe first Robocop was respectable, so what the hell happened here? Robocop 2's low-resolution, cartoonish graphics make it look more like a "Robocop Junior" game. The short, squat characters look goofy, and the pastel-colored stages look like something out Super Mario World! The opening stage takes place outside of a factory, and as pathetic as it looks, it might be the best stage in the game.

In stage two you enter the factory, but it looks more like a funhouse with a hideous purple-and-aqua color scheme! You never know what objects can harm you, and when you die you don't even know why! The controls are deplorable. In the first game Robocop couldn't even jump, but this game is all about jumping, and momentum is crucial. You'll need to get a running start to reach most platforms, yet you rarely have the room to get a head of steam.

In the time since the first game was released, Robocop has apparently lost the ability to shoot upwards or diagonally. He can no longer backtrack either, which is problematic because most stages require him to collect a certain number of "nuke" icons in order to progress. Failing that, you're forced to endure a first-person shooting range stage which feels a lot like punishment. Robocop 2 is pure torture to play, and is an embarrassing example of how badly a sequel can suck. © Copyright 2014 The Video Game Critic.

Our high score: 494,200
1 player 

Robocop 3
Grade: D
Publisher: Ocean (1993)
Posted: 2014/5/3

screenshottitle screenRobocop 3's title screen depicts our hero with what appears to be a doll on his shoulders. That's just creepy! Once you start playing however, Robocop 3 feels like a return to form for the series. The city street stage looks properly grungy and the moon looming in the night sky is a nice touch.

Robocop doesn't look quite as realistic as he did in the first game, but he doesn't look like the cartoon character of the second game either. He can jump between platforms like the second game, but you don't need to deal with any of that momentum garbage. Robocop has a real sense of mass, so he clanks when he lands. Robocop can't shoot straight up, but he can fire diagonally. The fact that he can't backtrack is a real drag.

When shot, enemies will fly off the screen like a bat out of hell. Unfortunately, it's sometimes hard to shoot people because they tend to overlap with you with maddening frequency. That's just bad design. The factory stage features a lot of harrowing jumps over acid. It's a good thing you can escape the acid, because it's almost impossible to avoid. I have my doubts about this game being faithful to the movie. Did Robocop really fight a ninja in the third film?

Between stages you can "repair" various parts of Robocop, but it's not readily apparent what the benefit is of fixing his head or leg. The music is lousy - it sounds like somebody flicking rubber bands. Robocop 3 is better than the second game, but that's not exactly a glowing endorsement. I'm still trying to figure out how a "can't miss" franchise like Robocop could falter so badly on the NES. © Copyright 2014 The Video Game Critic.

Our high score: 54,600
1 player 

Grade: D+
Publisher: Jaleco (1988)
Posted: 2006/7/18

screenshotFor the love of God man! This has to be one of the most insanely hard video games I've ever played! I couldn't even make it through the first stage for Pete's sake! Robowarrior puts you in control of a bomb-dropping robot, attempting to forge through a series of side-scrolling stages populated with bushes, rocks, and other obstacles. The game combines elements of Dig Dug and Bomberman, but Robowarrior is far more demanding.

As you blast new pathways, you're constantly being attacked by roving monsters and skeletal birds. Blowing stuff up is fun, but the controls are awkward. Pressing the "bomb" button places a bomb directly in front of you, forcing you to immediately step back in order to avoid the explosion. Bomberman veterans will find this concept hard to grasp. It's also quite easy to get caught up in the scenery while trying to take cover, and blowing yourself up is a common occurrence.

If that's not bad enough, you'll need to keep an eye on your energy level, because it drains constantly and you only have one life! Should you manage to reach the end of a stage, you'll still need to figure out which rock the exit is hidden under! On the bright side, Robowarrior's soundtrack absolutely kicks ass, and the game has an addictive quality that kept me coming back for more and more punishment. I use the term advisedly; Robowarrior is brutal. © Copyright 2006 The Video Game Critic.

Our high score: 101,000
1 player 

The Rocketeer
Grade: C+
Publisher: Bandai (1991)
Posted: 2020/11/27

screenshotThere's something classy and elegant about these Rocketeer games. Maybe because they're based on a Disney film that harkens back to a more wholesome era? The box sports a beautiful art deco design and the manual looks like it's pressed onto sheets of copper. Unlike other versions of the game, this one is strictly platforming in nature.

Rocketeer's graphics are nicely detailed, beginning with the hangar stage decked out with old-timey airplanes, machinery, and air show posters. The characters however are very small. In fact, while jumping between ledges I felt like I was playing Pitfall II: Lost Caverns (Atari 2600, 1984). You'll duck behind crates and trade shots with color-coded bad gangsters. Men in black will go down with one shot but the red dudes can absorb three bullets.

You can run out of ammo, so grab piles of bullets wherever you can find them. You also have a supply of grenades that are so weak you basically need to nail an enemy in the face with one. Defeated foes disappear in some kind of purple pixie dust - perhaps to moderate the violence. What's irritating is how you can overlap with enemies, causing you to incur serious damage while being unable to hit them!

Still, I found the game to be quite fun and the excellent music helped me get into a rhythm. Certain areas let you zip around in a jet pack, but boy oh boy is it hard to control. The stages tend to run so long it feels like a battle of attrition with health hard to come by. I wish there was a score to help measure your progress. The Rocketeer boasts excellent production values but beyond that it's pretty vanilla. © Copyright 2020 The Video Game Critic.

1 player 

Grade: C+
Publisher: Ultra (1990)
Posted: 2020/2/1

screenshotRollergames combines two sordid pastimes: skating and punching people in the face for no reason. You select between three teams in this futuristic bloodsport. The T-Birds are big bruisers and the Rockers have big 80's hair, making them look like girls at a glance. Then there's the female "Hot Flash" team. The first time my friend Kevin told me he was playing as a "middle-aged woman on the Hot Flash team" I thought for sure he was joking.

The best thing about Rollergames is its non-stop action. The first stage has you skating between crumbling buildings while jumping over open manholes and gaping chasms. Periodically thugs will appear in your path but you can knock them out with a single punch without even slowing down! Now that's satisfying! At the end of each stage you'll find yourself in a confined area where you battle waves of gang members. I love how you can punch them in the stomach multiple times before tossing them over your shoulder.

In stage two you're on a disjointed freeway with an amazing skyline looming in the night sky. At the end of this stage you must avoid bombs dropped by a helicopter. Stage three put you in a junkyard avoiding wrecking balls and molotov cocktails.

The main fault of the game is that no matter how far you advance, falling into any hole resets you way back to the beginning of the stage. That sucks because pits are ubiquitous and a lot of things trip you up. Once you begin memorizing where the ramps will be and know where you need to position yourself the game is a blast. A few checkpoints would have been nice but otherwise Rollergames offers quality skating violence for all ages. © Copyright 2020 The Video Game Critic.

Our high score: 15080
1 player 

Rolling Thunder
Grade: A-
Publisher: Namco (1989)
Posted: 2018/9/5

screenshotI have a cure for boredom and the prescription is Rolling Thunder! This excellent arcade port kicks off with a stylish intro culminating with a green, pointy-eared villain guffawing "heh heh heh". I want to kill that bastard! The side-scrolling gameplay can be described as Shinobi (Sega Master System, 1988) except with secret agents instead of ninjas. Our hero is a dude I call "daddy long legs" who wears tan pants pulled up so high he looks like he belongs on a 1978 cop show.

As you infiltrate some evil facility you encounter scary-looking dudes with sacks over their heads. Naturally they come in an assortment of colors so you can tell how many hits it will take to kill each one. The shooting action is supremely satisfying for several reasons. First, the crisp controls allow you to quickly toggle between a standing and squat position, unloading several rounds at a time.

Your default weapon is potent, even if its bullets are a little slow. It's really not a bad idea to fire first and "follow" your shots. I love watching enemies keel over, with the first shot typically bringing them to their knees. The digitized grunts are great too. Special weapons like machine guns only serve to ratchet up the fun.

Most areas offer two levels you can jump between, as well as doors that let you duck out of the line-of-fire. It was very considerate of the bad guys to clearly label their ammo closets with signs like "BULLETS". Just keep in mind that enemies tend to enter from those same doors. You'll be tempted to rush through this game but it pays to be cautious. Your life meter is only two units long so there's little room for error.

The one thing I don't like about Rolling Thunder is its shrill music which is a little hard on the ears. The scenery is a bit repetitive but surprises abound like black panthers that try to pounce on you! Requiring equal parts tactical strategy and quick reflexes, Rolling Thunder is an outstanding shooter for the NES. © Copyright 2018 The Video Game Critic.

Our high score: 28,070
Save mechanism: password
1 player 

Rush 'N Attack
Grade: B
Publisher: Konami (1987)
Posted: 2003/6/8

screenshotIn this challenging side-scroller you are a soldier trying to infiltrate an enemy base and destroy its secret weapon. Although the instructions don't specify the country in question, the enemy's hats would indicate Russian (get it - Rush 'N?). The action isn't much different from so many other NES shooters, but this one is more intense than normal.

Rush 'N Attack begins with a cool intro sequence showing your soldier parachuting into enemy territory. You arrive armed with only a knife, but you'll find other weapons along the way. The background graphics are interesting, featuring massive missile launchers, cargo planes, and enemy watchtowers. The game can be an extremely difficult game without one vital piece of information: To defeat the jump-kickers, jump straight up and stab. Once you get that move down, progress comes a bit easier.

Whenever possible, try to save your shooting ammo for the bosses. Each of the six stages requires some strategic thinking, and experience is the best teacher. The background music is quite memorable and the controls are responsive. Rush 'N Attack provides no continues, so you'll need to be a pretty skilled player to reach the later stages. The two-player mode is fair, but this game is better suited for solo action. © Copyright 2003 The Video Game Critic.

Our high score: 60,900
1 or 2 players 

Grade: B
Publisher: Tecmo (1987)
Posted: 2002/4/24

screenshotRygar is classic NES action all the way. In this better-than-average platformer, you control a mysterious warrior armed with a weapon that resembles a huge yo-yo. Rygar is mainly a side scrolling affair, but there are a few overhead stages, although these are marred by a lack of diagonal movement. The creatures you encounter are weird beyond description, with mutated birds leading the pack. Rygar is great fun despite some significant slow-down and graphic break-up. A mysterious dojo appears every so often to provide guidance, but it's usually pretty cryptic stuff. My favorite aspect of this game is the music. It sounds like every other tune you've ever heard on your NES, but it's great nonetheless. © Copyright 2002 The Video Game Critic.
1 player 

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Screen shots courtesy of Video Game Museum, NES Player, Moby Games, Universal Videogame List, Games Database, YouTube, Atari Times