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Games are rated relative to other games for the same system.

Neo Geo Pocket Reviews A-L

Baseball Stars Color
Grade: D-
Publisher: SNK (1999)
Posted: 2004/4/7


screenshotConsidering SNK's great track record for baseball games, I was expecting this portable version of Baseball Stars to be 'A' material, but after playing it a few times, I must say I'm fairly disappointed. The graphics aren't bad. The batter's view gives you a good look at incoming pitches, and small windows let you keep an eye on the base runners. When a ball is put into play, an overhead view kicks in. This angle makes the fielders look small, but a mark shows where the ball will land, and the high angle makes it easy to see what's going on.

Surprisingly, throwing the ball is the worst aspect of the game. For some reason, it seems awfully hard to get the ball out of your glove, and throws tend to be weak, barely exceeding the speed on the base runners! Long throws from third rarely make it to first base on time, and turning a double play is nearly impossible. I also hate how your fielders hesitate before diving, making it extra tough to snag hard ground balls.

The players themselves are short and pudgy, but their animations are noteworthy. Each pitcher has a unique wind-up, and the strikeout animations are very funny. When a runner crosses home plate, hearts appear over him, as if he just fell head-over-heels in love with the catcher. C'mon - that hardly ever happens in real baseball.

I should also mention that the difficulty is excessive. The game automatically ends if one team goes up by ten runs, and I was lucky to make it to the third or fourth inning when playing against the CPU. The teams and players are fictional, and two stadiums are available. Baseball Stars Color should have been a grand slam, but instead it's just a long foul ball. © Copyright 2004 The Video Game Critic.

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Card Fighters Clash: SNK Vs Capcom
Grade: A
Publisher: SNK (1999)
Posted: 2010/6/4


screenshotIt seems like a long shot, but this virtual card game is one of the best titles for the Neo Geo Pocket. If you're familiar with actual card "battle" games like Magic or Yu-Gi-Oh, you'll quickly pick up on Card Fighters Clash. Its rules are scaled down, but that doesn't mean it's simple! There's plenty of strategy involved and many contests boil down to a battle of attrition. I would definitely recommend playing through the brief tutorial before diving in.

Clash is played in turns as you draw colorful cards featuring various SNK and Capcom personalities. There are plenty of well-known characters like Fei Long, Terry Bogard and E. Honda. Even more interesting however are the more obscure fighters such as Mature, Cham Cham, and Baby Head. You position the cards on a table, lining them up for head-to-head battles. Certain cards conjure spells that let you attack your opponent directly or augment a character's abilities.

It's fun to see what each new card has to offer. The matches have a nice flow and tend to be short, which is key to a good on-the-go game. Some of the concepts can be hard to grasp, but you don't have to be an expert to enjoy the game, thanks to a gently-ramping difficulty. You challenge CPU opponents in a virtual world with locations like the mansion from Resident Evil. Fun to play and loaded with replay value, Card Fighters Clash delivers an ideal portable gaming experience. © Copyright 2010 The Video Game Critic.

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Dark Arms: Beast Buster 1999
Grade: D-
Publisher: SNK (1999)
Posted: 2025/8/18
Rating: Everyone

screenshotI've long avoided Dark Arms because I was under the impression it was a tedious RPG. Well, I wasn't too far off base! It has some fun occult themes and morbid imagery, but the game itself is a real grind. What is the deal with that goofy title? Could they make it any longer?

You begin in a house with a grim reaper dude. He talks a lot and sends you to a graveyard to collect mysterious items. So now I find myself wandering around gravestones, shooting zombies with my pea shooter. There's a counter on the bottom of the screen that says 16/99. Does that mean I have to kill 99 of these things?

This is a recurring theme with Dark Arms. It's hard to know what you're looking at or supposed to be doing. I mean, if I see some colorful item, I'll obviously collect it, but I have no idea what it is. Killing zombies gets old because they tend to respawn and you don't have a lot of room to avoid them.

Eventually you create a custom weapon like a pistol that shoots flaming bullets. That's pretty nifty, but whenever your firepower increases, so does the toughness of your enemies. So now you're fighting mummies that can take twice as many hits. Still, it looks cool how zombies barf and mummies stick their necks. The game has a nice animation style and the soundtrack has an ethereal, otherworldly quality.

The two-button controls are a real liability. One lets you switch items and the other is used to attack/talk. I hate the fact that in order to talk to someone, you basically have to attack them. I feel like there should be a "use" button. When I have an object like a key, I have no idea what to do with it.

Paging through dialog is a slog. The game only displays two or three words at a time, and if you button-mash to expedite the process, you'll run the risk of inadvertently restarting the entire long-winded conversation.

You can save at your house but if you die you lose all progress. That's a bummer because a lot of time you'll make considerable progress and forget to save. I didn't have the patience for Dark Arms. That said, this definitely fills a niche in the Neo Geo Pocket library. Those who favor RPGs should give it a look. © Copyright 2025 The Video Game Critic.

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Fatal Fury F Contact
Grade: D+
Publisher: SNK (1999)
Posted: 2006/7/4


screenshotSNK did a respectable job of shoe-horning their Fatal Fury franchise into the little Neo Geo Pocket. I'm assuming the "F" stands for "first", but who the F knows? While it lacks the visual splendor of the console version, this one-on-one fighter still maintains the same solid core gameplay. The characters look like caricatures with their oversized heads, but their movements are surprisingly fluid.

Although each of the eleven fighters is rendered in a mere three colors, SNK did a decent job of providing each with a distinctive look and unique set of moves. The two-button kick/punch control scheme works well, and I found it very easy to execute special moves. The game has more depth than you might expect thanks to its combo and reversal systems.

The exotic temple and city backdrops are somewhat bland, but at least they give you something to look at. Ideally, Fatal Fury F Contact is played against a friend via the "link up" mode. For the single player, there's no scoring system and the replay value is minimal, prompting many to refer to this game as "Fatal Fury: F This!" © Copyright 2006 The Video Game Critic.

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Gals Fighters
Grade: B-
Publisher: SNK (2000)
Posted: 2025/8/18
Rating: Everyone


screenshotThe concept behind Gals Fighters is questionable at best. SNK decided to spin off yet another game from its stable of one-on-one fighters, with the lone gimmick being that all the fighters are female. Who asked for this exactly?

The fighter selection is interesting because they are culled from SNK's prolific history dating back to the 80s. There's Mai Shiranui (Fatal Fury 2), Nakaruru (Samurai Shodown), Leona (King of Fighters 96), Shelmy (King of Fighters 97), Yura Sakazaki (Art of Fighting), Akari Ichijo (Last Blade), and Athena (Psycho Soldier). Shiki hails from Samurai Shodown 64, but no, that was not a Nintendo 64 game. I checked.

The production quality is exceptional considering the limited graphics and color palette. The stages are brightly rendered, depicting inviting locales like a beach, amusement park, and ancient temple. The jaunty soundtrack isn't bad either. The fighters are only rendered in three colors each so they tend to look similar. I do like their distinctive intro animations.

The gameplay is remarkably tight considering the short, squat characters. You can really get into a flow, dishing out attacks, combos, and counters with ease! I like how "swipe" marks are used to accentuate roundhouse kicks and upward punches. Najoruru has a mean bitch-slap move! The two-button scheme works surprisingly well, and it's easy to discover special moves. Some are pretty over-the-top, like unleashing a ghostly wolf on your foe.

The single-player mode is called QOF (Queen of Fighters). It challenges you to fight through the entire roster, followed by three hidden bosses (Yuri, Whip, and Miss X). It's not easy but you can earn and equip items along the way to help your odds. For example, the Tattoo Seal reduces your foe's life bar. That could come in handy.

Once you beat the game the replay value takes a dive. There's no score or anything like that. It does retain your item collection, so at least you have something to tinker around with. The game also has a 2P versus mode. I was skeptical, but despite a dubious premise, these Gals won me over. © Copyright 2025 The Video Game Critic.

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King of Fighters R2
Grade: D+
Publisher: SNK (1999)
Posted: 2006/7/4


screenshotMuch like Fatal Fury F Contact, King of Fighters R2 is a decent portable one-on-one fighter that's severely lacking in replay value. Both games offer a roster of eleven cartoonish characters and both use the same fighting engine. Let's face it - they're basically the same game. In spite of the Neo Geo Pocket's limited color palette, SNK somehow made each character appear somewhat distinctive.

The attacks tend to be exaggerated for the benefit of the small screen, so you'll see plenty of long kicks and flaming punches. The background graphics and music are relatively sparse but serve their purpose. You'll want to keep an eye out for poorly-translated dialogue like "Ha ha! Let's burn fool!" (I don't even know what that means)

In addition to one-on-one matches, King of Fighters R2 lets you assemble "teams" of three fighters each. The cartridge saves your win/loss record, but the lack of a scoring system makes the single-player experience rather pointless (literally). It's possible to "link up" with another Neo Geo Pocket owner in "versus" mode, but for most people, the chances of that happening are not very good. © Copyright 2006 The Video Game Critic.

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Last Blade, The
Grade: C+
Publisher: SNK (2000)
Posted: 2010/6/4


screenshotHaving recently played Last Blade 2 on the Dreamcast, it's interesting to see how SNK managed to shoehorn this game into a tiny Neo Geo Pocket cartridge. I haven't been impressed with other fighters for the system, but Last Blade won me over with its playability and rich feature set. You get a nice selection of ten martial artists, and while they're rendered as squat cartoon characters, each retains a unique style. The detailed backgrounds include a scenic river trail, a bustling market, and the interior of a burning house.

The fighting action is about as good as it gets considering the graphic and control limitations. One button slashes and the other kicks, and together they perform some kind of repel. With only two buttons, it doesn't take long to figure out the special moves and determine which combos are effective. Your reach is minimal though, so you really need to get up in your opponent's grill to lay the smack-down. A nice blur effect punctuates a hit, and it's fun to see an opponent go spinning through the air.

I prefer to use the green guy with the big hat (Zantetsu), even though his invisibility move seems to confuse me more than my opponent. After each match the winner tosses out the obligatory quote like "You're not worthy to be slain." That's cold. Last Blade goes the extra mile by including plenty of unlockables, including special play modes and a gallery. If you're going to play a fighting game on your Neo Geo Pocket, it might as well be Last Blade. © Copyright 2010 The Video Game Critic.

Our high score: 750
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Screen shots courtesy of Video Game Museum, GameSpot, Moby Games