Publisher: 2600 Connection (2016)
Reviewed: 2017/1/26
Our high score: 17:19
1 player
Mission Impossible
Grade: D
Publisher: Vectron (2016)
Reviewed: 2017/4/7

A few friends of mine recently had their collective minds blown when I popped in this cartridge and the screen displayed "GROUND CONTROL TO MAJOR VGCRITIC". Wow! As if that's not enough, the instructions are personalized as well! The opening screen plays a hauntingly sad rendition of David Bowie's Space Oddity, which is without a doubt the best music you'll ever hear on the Odyssey 2. The game itself is perplexing to say the least. Mission Impossible is a puzzle/strategy title played on a grid. Your white ship enters the screen from the left, followed by two red "bounty hunters". The ships move in predictable patterns along the grid but you can alter their direction by placing green X's at intersections. Special items randomly begin to appear and the idea is to divert the ships towards certain objects and away from others. The rules are pretty complicated and the instructions are confusing. You definitely want to grab those red "energizer crystals" which allow your ship to hunt the hunters. Unfortunately you spend a
lot of time directing traffic while waiting for these crystals to appear. When they finally do appear you need to react quickly, but the mushy controls won't do you any favors. The scoring system is confusing too. When I lost my last ship the final stanza of Space Oddity kicked in to the message "CAN YOU HEAR ME MAJOR VGCRITIC?" I loved the intro and ending of Mission Impossible, but never quite managed to wrap my brain around the game in the middle. © Copyright 2017 The Video Game Critic.
Publisher: Magnavox (1981)
Reviewed: 2014/2/4

It's a scientific fact that adding monkeys to any video game will make it ten times better. It's like wrapping food in bacon! Monkeyshines is an oddly compelling platformer designed with two-player coop in mind. The excellent manual incorporates pictures of
infra-red monkeys, which is probably worth a letter grade in and of itself. The instructions boast of
trillions of random maze combinations, prompting my friend Scott to remark, "We're going to be playing this
for a while!" The idea is to tag as many monkeys as you can. Seems easy enough, but once tagged, a primate will turn red with anger. If the agitated monkey manages to vigorously rub himself against you, it's game over. After a while the monkey reverts back to his natural, non-pissed-off orange color. The four monkeys in this game really steal the show with their wacky antics. They swing around poles, hang upside down, and seem to be having a great time in general. The manual would have you thinking the randomized platforms were the eighth wonder of the world. I hate to break it to the programmer, but they all look pretty much the same! Game variations include moving mazes (no thanks I'm trying to quit) and invisible mazes (aww
hell no). Scott and I steered clear of the "bananas mode" because the instructions clearly stated it was "for professionals only". You can keep the extra variations; the basic game is all you need. Monkeyshines is an entertaining little title that provides the best coop action I've seen for the system. © Copyright 2014 The Video Game Critic.
Recommended variation: tag
Our high score: SDZandVGC 17
1 or 2 players
Publisher: Ted Szczypiorski (2006)
Reviewed: 2006/6/21
Nightmare (Europe)
Grade: F
Publisher: Magnavox (1983)
Reviewed: 2005/10/1
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Referring to Nightmare as a "video game" is being pretty loose with the language. This pitiful title was never released in the USA, probably because it's so absolutely, positively horrible. You control a guy situated at the bottom of a big box that's supposed to symbolize a house. The object is to reach the "escape hatch" at the top while avoiding wandering ghosts and "lightning balls". "What's a good horror game without lightning balls?", I say sarcastically. Your character doesn't look so bad, rendered in three colors. The ghosts look decent, but the hollow "house" negates any potential for strategy. The ghosts move side-to-side in predictable patterns, and I was able to elude them indefinitely by simply moving diagonally in alternating directions. The controls and collision detection are flaky, and the game is so unpolished it often appears to be broken. Apparently, there are occasion opportunities to "catch" the ghosts, but the rules of the game are confusing. Nightmare looks and plays more like an ill-conceived, half-baked project. You'd have to be pretty hard-up for entertainment to derive any sort of enjoyment from this crap. © Copyright 2005 The Video Game Critic.
Our high score: 840
1 or 2 players
Out Of This World / Helicopter Rescue
Grade: F
Publisher: Magnavox (1979)
Reviewed: 2001/12/20

The first half of this dual-game cartridge is billed as "a graviteasing space race!". Who was the marketing wizard who came up with that one? In fact it's just a two-player Lunar Lander clone. You try to be the first player to move your lander between the mother ship and the planet surface ten times. The planet is flat and the mother ship looks like a small arrow. Your only control is pushing the fire button to thrust. The graphics and sound effects are sparse, to say the least. It doesn't get much weaker than this! The other game, Helicopter Rescue, is equally uninspired. You simply carry people one by one from a building on the left side of the screen to a platform on the right side as many times as you can within two minutes. Your green helicopter is large and chunky, but I do like the way it rotates. Still, this cartridge is a turkey all the way. © Copyright 2001 The Video Game Critic.
Find Out Of This World Helicopter Rescue on
eBay,
YouTube1 or 2 players
P.T. Barnum's Acrobats
Grade: D
Publisher: Magnavox (1980)
Reviewed: 2001/5/10

It's no secret that many Odyssey 2 games were blatant remakes of Atari titles, but this one is particularly shameless. Simply put, this is Circus Atari for the Odyssey 2, but it pales in comparison to the original. You have two "clowns" bouncing each other off a little teeter-totter trying to pop rows of balloons on the top of the screen. Magnavox even licensed a real circus for this game, as if that could add any more credibility. At least the balloons aren't square. Some variations include barriers that are unfairly low. The voice synthesis is pathetic! The guy (who sounds a bit creepy, if you ask me) makes all sorts of inappropriate comments, like "hurry!", "oh no!", and "ahhh!". I think they re-used a bunch of voice effects from K.C.'s Krazy Chase. This is one game I could live without. © Copyright 2001 The Video Game Critic.
Recommended variation: 0
Our high score: 273
1 or 2 players
Publisher: Magnavox (1980)
Reviewed: 2003/6/22

I was expecting the game from the Price Is Right, but Pachinko is much different. It resembles a pinball game played by two players, each moving a man with a flipper across the bottom of the screen. Scattered above are buckets of various point values. Two balls bounce around the screen. When you touch a ball, it changes to your color, and any points it scores are awarded to you. Sometimes a ball can bounce into several buckets before coming back down, racking up some big numbers. The point values of the buckets change periodically, and the first player to make it to 100 points wins the game. Pachinko is a simple game that requires more luck than skill, but it's still somewhat enjoyable for some unknown reason I haven't been able to figure out. © Copyright 2003 The Video Game Critic.
Publisher: Magnavox (1982)
Reviewed: 2010/5/11
Our high score: 150
1 player
Piggyback Planet
Grade: C-
Publisher: Cardoso Games (2013)
Reviewed: 2013/8/25
Our high score: 324
1 player
Publisher: Magnavox (1980)
Reviewed: 2001/3/1

You know a pool game is bad when both players root for
each other to make the shot. But not as an act of support - only to bring this God-awful train-wreck of a game to an end! Before you remind me that this is just the Odyssey 2, I should let you know that I HAVE played a very GOOD pool game on the Atari 2600 (Trick Shot)! The graphics and sound effects here are minimal. The physics and shooting angles are completely unpredictable and grossly inaccurate. For some reason, the balls tend to roll either up-and-down or side-to-side. Every shot is soft; you can't even shoot the cue ball the length of the table! There are two game variations, eight ball and rotation, but both are two-player only. This is one SORRY game. © Copyright 2001 The Video Game Critic.
Publisher: Parker Bros (1983)
Reviewed: 2002/6/25
Recommended variation: 9
Our high score: 467
1 or 2 players
Publisher: Magnavox (1983)
Reviewed: 2002/2/23

Power Lords looks pretty exciting at first, but there's really not much to the gameplay. The screen features a huge volcano in the center, with a big cobra lurking in the crater. Meteors rain from above. You control a little red ship trying to shoot a white star that periodically appears on the volcano. You'll also need to avoid the meteors and attacks from the snake. Unless you stun him, the cobra will try to blast you with lasers that shoot from its eyes. It's a pretty impressive graphic effect for the Odyssey 2. Another nice effect is the lava that pours out of the volcano when it erupts. You can move your ship off one side on the screen and appear on the opposite side, and you'll want to utilize this strategy to maintain your distance from the cobra. A gravitational ray kicks in during the later stages, adding to the difficulty. I love the nifty graphics, but they can't hide the mediocre gameplay. © Copyright 2002 The Video Game Critic.
Our high score: 5778
1 player
Publisher: Parker Bros (1983)
Reviewed: 2001/7/6

I'm surprised the Odyssey 2 got a version of this arcade favorite. I'm even more surprised at how well it turned out! The graphics are certainly a step down from most other home versions, but at least none of the gameplay elements have been sacrificed. All the balls, enemies, and flying disks are here. There's even the little intro before each level to demonstrate what you need to do. The blocks are rectangular, not diamond shaped, but otherwise the game looks fine. The characters are nicely drawn and the animation is much smoother than most other home versions. There are several game variations, including some two-player modes. My biggest beef is that Ugg (one of the nasties you have to avoid) often appears without warning on the bottom edge of the screen, resulting in some undeserved deaths. Otherwise I'm pleased with this fine translation. © Copyright 2001 The Video Game Critic.
Quest For The Rings
Grade: C+
Publisher: Magnavox (1981)
Reviewed: 2001/3/1
Publisher: Magnavox (19??)
Reviewed: 2002/6/25

It's a crime that this Odyssey game was never released, because it's remarkably good! You control a jackhammer/helicopter-looking thing moving around a generic maze. The object is to destroy four wandering tanks that can fire at you. So far it sounds like every game you've ever played right? Well, wait - there's more! Each tank is protected by a shield that surrounds it on all sides
except for the back! You need to sneak up behind these guys to take them out. That's not so easy, because the tanks tend to rotate whenever they reach an intersection. Once shot, a destroyed tank forms an impenetrable barrier which alters the maze and may force you to alter your strategy. But the best part of Robot City is how you can lure the tanks into shooting
each other (like Berzerk!). This adds a layer of complexity you won't find in most Odyssey games. Each stage has a short "intro screen", in which the stage number is introduced by a large (but pixilated) tank. It's a nice touch. The initial stage is somewhat slow and methodical, but the pace picks up in a hurry. The sound effects are pleasing to the ear, and they change with each stage. You'll find Robot City on the Odyssey 2 multicart. Don't miss out on this one. © Copyright 2002 The Video Game Critic.
Our high score: 160
1 player