Playstation Reviews J

Grade: B-

screenshotNot your typical cheesy game show, Jeopardy is a long-running American institution, attracting the world's smartest contestants. This video game adaptation is better than you'd expect. At a glance its rotating "wheel-o-letters" might seem like a tedious way to spell out words or phrases. Stick with its because it's actually very well designed. Once you learn how to use the auto-complete feature (!) you'll be banging out answers in seconds.

The clips of Alex Trebek may be canned ("that's exactly right", "why yes!") but the man exudes so much dignity and grace that his mere presence conveys a sense of decorum. I only wish he was presented full-screen instead of appearing in a grainy window. One to three humans can participate, with CPU contestants filling in those missing.

The visuals look surprisingly slick as the camera moves around that shiny board, highlighting categories like animal kingdom, song standards, and TV-to-film. It's a little hard to make out the categories when the camera is zoomed out. After Alex reads the "answer" you can buzz in to enter the "question". Don't worry - you don't have to enter the "what is..." part. You're given plenty of time but I wish they'd keep the current category displayed as it's easy to lose track.

I felt like I was showing my age when answering questions about Star Trek or the Brady Bunch. Hell I even knew "Fill it to the rim... with Brim." I could even name a sewing machine manufacturer for crying out loud (Singer). The categories are chosen at random and sometimes you get stuck with some really tough ones like Ballet or African History. The CPU opponents are very fair, giving you ample time to buzz in and even getting answers wrong on occasion. The "final Jeopardy" round usually incorporates a grainy illustration or video clip.

The game has an excellent flow. My wife balked at using the interface but she enjoyed playing coop with me, chiming in the answers she knew. Jeopardy also includes a "speed mode" which is a one-player version played for score. The game saves high scores to memory card and you can even record games in progress. It may have been considered a throw-away title in its time, but I'd say Jeopardy has aged better than most PS1 games. © Copyright 2021 The Video Game Critic.

1 to 3 players 

Jersey Devil
Grade: B-
Publisher: Sony (1998)
Posted: 2022/9/11
Rating: Everyone

screenshotDuring the late 1990's there was a spate of 3D platformers for the Playstation. This one is based on an actual creature that has been terrorizing southern New Jersey non-stop for over 100 years (see Wikipedia). This game's depiction of the Jersey Devil is a bit less terrifying, more closely resembling "the Noid" of Domino's Pizza fame. The game opens with a full-blown animated cartoon which is quite a treat.

Jersey Devil has a distinct Halloween theme with spooky environments, pumpkin-headed bosses, and mad scientist storyline. Enemies include bats, mummies, cobras, apes, and giant spiders. Expect a lot of precarious platform jumping situations. The jump-and-glide mechanic is forgiving, but I hate how the Devil pauses momentarily when you initiate a glide, causing you to lose momentum.

The short-and-sweet stages work in the game's favor, as they are very satisfying to scour from top to bottom. You collect pumpkins to earn extra lives and there are all sorts of hidden areas and goodies to discover. I noticed the crate-busting sound effect was lifted directly from Crash Bandicoot (Sony, 1997).

Despite its high production values Jersey Devil suffers from issues typical of early 3D titles. Some areas are claustrophobic, requiring you to finagle with the camera to get a sense of your surroundings. Sometimes you'll die for no apparent reason. Why would touching a blue crystal cause me to drop dead?

The combat could be better. Punching requires you to get dangerously close to enemies that have a tendency to explode. I think the game is missing sound effects. You can punch a bat out of the air and it won't make a sound. The ominous, Indiana Jones-style musical score is well done but a poor match for the on-screen hijinx.

The game is innovative in some ways. Its auto-jump is similar to the one in Legend of Zelda: Ocarina of Time (Nintendo 64, 1998). The fact that the game supports analog control was a big deal at the time, but I find it a little touchy.

Overall Jersey Devil has aged surprisingly well. In 1998 most gamers were looking for huge, expansive worlds, but its limited scope and focus makes this more appealing today. There are other options such as Croc: Legend of the Gobbos (Playstation, 1997) but during the Fall months Jersey Devil is your best option. Trust me on this one. © Copyright 2022 The Video Game Critic.

1 player 

Jet Moto
Grade: D-
Publisher: Sony (1996)
Posted: 2007/5/30
Rating: Kids to Adults

screenshotDespite being a total Playstation die-hard in 1996, there was one particular Nintendo 64 game that really caught my eye, and that was Wave Race. The idea of a jet ski game was so appealing to me that when Jet Moto came out I immediately bought a copy. Granted, Jet Moto is not technically a jet ski game, but it was close enough!

Not limited to open water, Jet Moto's levitating bikes can glide over any type of flat terrain. That would seem to open up all kinds of interesting possibilities, but it really doesn't! Despite being able to travel over mud, concrete, and lava, the best tracks by far are the ones on the open water. Playing this game for the first time in ten years, I was tempted to slap it with an "F" for its awful course designs and idiotic control scheme.

The first track, set at a sunny resort, is great, but it's all downhill from there. Not only do many tracks force you to plow through dingy muddy swamps, but the narrow pathways are poorly marked and strewn with obstacles. The fact that some tracks double-back on themselves might sound exciting, but it's just a pain in the ass. As for the controls, the turbo button doesn't provide much of a boost, and the "magnetic grapple", which lets you execute tight turns, is one of the worst ideas ever conceived for a racing game.

But as bad as it is, Jet Moto isn't a total loss. If nothing else, I can clearly remember a buddy and I playing this for many hours just to unlock the courses. The difficulty progression was fair and a split-screen mode is always nice. I also like Jet Moto's slick presentation, with its gnarly surfer music and stylish illustrations boasting some seriously hot chicks. The game is also notable for its liberal use of advertisements, including copious ads for Mountain Dew and Butterfinger. Jet Moto somehow sold enough copies to merit two sequels, but I suspect that was more due to lack of competition than quality gameplay. © Copyright 2007 The Video Game Critic.

1 or 2 players 

Jet Moto 2
Grade: F
Publisher: Sony (1998)
Posted: 2007/5/30
Rating: Everyone

screenshotDespite my disdain for the original Jet Moto, a few readers encouraged me to give Jet Moto 2 a try. Sorry guys, but this game sucks. Not only does this ill-conceived sequel retain the blatant flaws of the first game, but its control are worse. This was the first Jet Moto game to support analog control, but its oversensitive steering is dreadful. Adding insult to injury, your vehicle moves insanely fast, despite the fact that the tracks are narrow and poorly defined (not unlike the first game). You'll need to lean on the brake constantly just to keep yourself pointed in the proper direction.

Perhaps in an effort to compensate for the lousy controls, the developers dramatically toned down the difficulty. As a result, despite constant wipe-outs and bumping into every wall I could find, I would still regularly finish in the top three! The courses include a post-earthquake Los Angeles, a desert canyon, and an iceberg-laden Arctic. But like the first game, the scenery looks awful and the tracks are hard to navigate until you memorize the layouts. The soundtrack is pretty good, but the process of saving your progress is needlessly complicated. All in all, Jet Moto 2 was such an ordeal to play that it actually brought down my grade for the first Jet Moto (and maybe those yet to come). © Copyright 2007 The Video Game Critic.

1 or 2 players 

Jet Moto 3
Grade: D+
Publisher: Sony (1999)
Posted: 2007/5/30
Rating: Everyone

screenshotWhile not nearly good enough to redeem this sorry racing series, Jet Moto 3 is certainly a marked improvement. The tracks are much wider, easier to follow, and far more interesting than the claustrophobic mazes of the first two games. The "lost ruins" stage is fascinating, especially as you blaze through its spacious coliseum. Equally impressive is the volcanic island, mixing gorgeous tropical scenery with vibrant red volcanic tunnels. The wider tracks make it easier to control your levitating bike, but it still moves far too fast, causing you to constantly "climb" the invisible walls surrounding the course.

The tracks now feature branches and alternate routes, but these tend to make things more confusing, and you'll often end up heading off in the wrong direction. Like Jet Moto 2, you can have an absolutely abysmal run and still somehow wind up in first place. Gamers who could tolerate the lousy course designs and poor control of the first two Jet Motos should be thrilled with this third chapter. Jet Moto 3 marked the end of the franchise, but it was probably for the best. © Copyright 2007 The Video Game Critic.

1 or 2 players 

Jurassic Park: Warpath
Grade: D-
Publisher: Electronic Arts (1999)
Posted: 2007/12/10
Rating: Teen

screenshotI enjoyed this one-on-one dinosaur fighter more the first time I played it - when it was called Primal Rage (thank you, David Spade). Granted, Primal Rage (1995) had its issues, but at least that game had some sense of style and originality. Warpath feels like a cheap knock-off solely designed to cash in on the movie franchise. Its 3D dinosaur models look okay with their scaly skin textures, but the stages are incredibly boring. The only interesting location is the tanker ship in the San Diego harbor, which offers a gorgeous nighttime view of the San Diego skyline.

Warpath's packaging boasts about "destructible environments", but all I could find were huge TNT boxes that blow up when you rub against them. In general, Warpath offers little in the way of fun. Like Primal Rage, the animation is rough and the collision detection is poor. There are no interesting attacks to speak of. How many ways can a dinosaur really attack anyway?

Besides chomping with its jaws or swinging its tail, there's little room for technique. Sensing this limitation, the developers incorporated some ill-advised jumping attacks which just look silly. The blows are weak, with only small splashes of blood used to differentiate hits from misses. The slow-motion instant replays magnify the game's graphical woes, making you wonder why they were included. Even watching a "finishing blow" will leave you feeling hopelessly bewildered. Warpath is one of the rarer titles for the Playstation console, and now you know why. © Copyright 2007 The Video Game Critic.

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1 or 2 players 

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