The clips of Alex Trebek may be canned ("that's exactly right", "why yes!") but the man exudes so much dignity and grace that his mere presence conveys a sense of decorum. I only wish he was presented full-screen instead of appearing in a grainy window. One to three humans can participate, with CPU contestants filling in those missing.
The visuals look surprisingly slick as the camera moves around that shiny board, highlighting categories like animal kingdom, song standards, and TV-to-film. It's a little hard to make out the categories when the camera is zoomed out. After Alex reads the "answer" you can buzz in to enter the "question". Don't worry - you don't have to enter the "what is..." part. You're given plenty of time but I wish they'd keep the current category displayed as it's easy to lose track.
I felt like I was showing my age when answering questions about Star Trek or the Brady Bunch. Hell I even knew "Fill it to the rim... with Brim." I could even name a sewing machine manufacturer for crying out loud (Singer). The categories are chosen at random and sometimes you get stuck with some really tough ones like Ballet or African History. The CPU opponents are very fair, giving you ample time to buzz in and even getting answers wrong on occasion. The "final Jeopardy" round usually incorporates a grainy illustration or video clip.
The game has an excellent flow. My wife balked at using the interface but she enjoyed playing coop with me, chiming in the answers she knew. Jeopardy also includes a "speed mode" which is a one-player version played for score. The game saves high scores to memory card and you can even record games in progress. It may have been considered a throw-away title in its time, but I'd say Jeopardy has aged better than most PS1 games. © Copyright 2021 The Video Game Critic.
The game's distinctive Halloween theme is evident in its spooky environments, pumpkin-headed bosses, and mad scientist storyline. The star of the game is based on an actual creature that has been terrorizing southern New Jersey for over 100 years now (see Jersey Devil Wikipedia entry). Frankly, his depiction in this game is a little cheesy. I can't decide if he looks more like a kid in a purple superhero outfit or "the Noid" of Domino's Pizza fame.
The stages are slightly creepy but mostly cartoonish, with enemies that include bats, mummies, cobras, apes, and giant spiders. There are a lot of free-floating platforms but the jump-and-glide controls are forgiving enough. The stages are short and sweet, which works in the game's favor. In 1998 gamers craved huge levels, but the modest-sized areas in this game prove more manageable and fun to explore. Collecting pumpkins to earn extra lives is addicting, and the sheer number of hidden items gives the game substantial replay value.
The production values are high but Jersey Devil does suffer from many issues typical of early 3D titles. The stages tend to be confined and you'll often need to finagle with the camera (using the shoulder buttons) to get a sense of your surroundings. There are graphical glitches (like clipping problems) and the control scheme isn't particularly intuitive (jump and glide are separate buttons). The analog control works much better than the digital pad.
The animated intro is a treat, but the sweeping orchestrated musical score seems inappropriate. You can save your progress between the stages. Overall I'd have to say that this game has aged surprisingly well. They don't make platformers like this anymore, and that's part of what makes Jersey Devil so appealing. © Copyright 2011 The Video Game Critic.
Not limited to open water, Jet Moto's levitating bikes can glide over any type of flat terrain. That would seem to open up all kinds of interesting possibilities, but it really doesn't! Despite being able to travel over mud, concrete, and lava, the best tracks by far are the ones on the open water. Playing this game for the first time in ten years, I was tempted to slap it with an "F" for its awful course designs and idiotic control scheme.
The first track, set at a sunny resort, is great, but it's all downhill from there. Not only do many tracks force you to plow through dingy muddy swamps, but the narrow pathways are poorly marked and strewn with obstacles. The fact that some tracks double-back on themselves might sound exciting, but it's just a pain in the ass. As for the controls, the turbo button doesn't provide much of a boost, and the "magnetic grapple", which lets you execute tight turns, is one of the worst ideas ever conceived for a racing game.
But as bad as it is, Jet Moto isn't a total loss. If nothing else, I can clearly remember a buddy and I playing this for many hours just to unlock the courses. The difficulty progression was fair and a split-screen mode is always nice. I also like Jet Moto's slick presentation, with its gnarly surfer music and stylish illustrations boasting some seriously hot chicks. The game is also notable for its liberal use of advertisements, including copious ads for Mountain Dew and Butterfinger. Jet Moto somehow sold enough copies to merit two sequels, but I suspect that was more due to lack of competition than quality gameplay. © Copyright 2007 The Video Game Critic.
Perhaps in an effort to compensate for the lousy controls, the developers dramatically toned down the difficulty. As a result, despite constant wipe-outs and bumping into every wall I could find, I would still regularly finish in the top three! The courses include a post-earthquake Los Angeles, a desert canyon, and an iceberg-laden Arctic. But like the first game, the scenery looks awful and the tracks are hard to navigate until you memorize the layouts. The soundtrack is pretty good, but the process of saving your progress is needlessly complicated. All in all, Jet Moto 2 was such an ordeal to play that it actually brought down my grade for the first Jet Moto (and maybe those yet to come). © Copyright 2007 The Video Game Critic.
The tracks now feature branches and alternate routes, but these tend to make things more confusing, and you'll often end up heading off in the wrong direction. Like Jet Moto 2, you can have an absolutely abysmal run and still somehow wind up in first place. Gamers who could tolerate the lousy course designs and poor control of the first two Jet Motos should be thrilled with this third chapter. Jet Moto 3 marked the end of the franchise, but it was probably for the best. © Copyright 2007 The Video Game Critic.
Warpath's packaging boasts about "destructible environments", but all I could find were huge TNT boxes that blow up when you rub against them. In general, Warpath offers little in the way of fun. Like Primal Rage, the animation is rough and the collision detection is poor. There are no interesting attacks to speak of. How many ways can a dinosaur really attack anyway?
Besides chomping with its jaws or swinging its tail, there's little room for technique. Sensing this limitation, the developers incorporated some ill-advised jumping attacks which just look silly. The blows are weak, with only small splashes of blood used to differentiate hits from misses. The slow-motion instant replays magnify the game's graphical woes, making you wonder why they were included. Even watching a "finishing blow" will leave you feeling hopelessly bewildered. Warpath is one of the rarer titles for the Playstation console, and now you know why. © Copyright 2007 The Video Game Critic.