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Games are rated relative to other games for the same system.

Playstation Reviews M

MDK
Grade: B+
Publisher: Shiney (1997)
Posted: 1999/7/15
Rating: Teen


screenshotMDK is a 3D platform-shooter set in a futuristic world with incredible, surreal architecture. You view your character from behind as he solves simple puzzles and battles a variety of bizarre creatures. My only question is, what in the hell is that thing on his head? MDK was one of the first games (if not the first) to let you snipe enemies from a distance using a scope, and it works great. I was blown away the first time I zoomed in on an alien and put a slug in his head. Your character is also equipped with wings that allow him to glide and soften falls from high places. MDK has a strange sense of humor and a nicely-ramping difficulty, making this engaging shooter hard to put down. © Copyright 1999 The Video Game Critic.

MLB 2001
Grade: B
Publisher: 989 Studios (2000)
Posted: 2001/4/14

screenshotI don't know about these guys at 989 Studios. Apparently they have become content with simply updating the rosters of their MLB game each year, occasionally adding some unwanted bells and whistles. Sure MLB 2001 is as good as the previous few editions, but it's hardly worth the upgrade. One new feature is a "franchise mode" that lets you bring up a rookie and develop his career through a season. Also new are the "golden oldies" that play between innings. If I have to hear "Respect" or "Wooly Bully" one more time, I'm gonna hurt somebody! MLB 2001 isn't bad by any stretch, but if you've owned any of the other MLB titles, then you've already played this. © Copyright 2001 The Video Game Critic.
1 or 2 players 

MLB 99
Grade: B+
Publisher: 989 Studios (1998)
Posted: 2001/4/14
Rating: Everyone

screenshotHere's a solid arcade-style baseball game boasting the legendary Cal Ripken on the cover. What MLB 99 lacks in realism it makes up with its fast, fun gameplay. The players look a little stiff, standing around like soldiers before and after plays. The controls are responsive though, allowing you to easily dive for ground balls and throw runners out from your knees. The stadiums look decent but don't expect anything spectacular. Vin Scully does a fine job calling play-by-play, and the vendor voices in the background are funny. The AI isn't the greatest, and purists may scoff at the number of home runs, but if you're in the mood for arcade action you probably won't mind. © Copyright 2001 The Video Game Critic.
1 or 2 players 

MTV Pure Ride
Grade: D
Publisher: THQ (2000)
Posted: 2018/3/20

screenshotI can only shake my head at the idea of MTV branching out into video games. It's bad enough they abandoned music videos for trashy reality shows. As a veteran of "extreme" sports games, I had the intro to MTV Pure Ride pegged. High-octane grunge music? Check. Grainy snowboarding footage? Check. Screen-distorting visual effects? Checkmate!

I started to warm up to Pure Ride when I noticed the "express pass" mode. "We'll pick you rider, board, and level, all you have to do is play!" Hey - I like the sound of that! My unfettered joy was quickly fettered however when I laid eyes on the graphics. Mountains flicker as you approach and fences literally grow before your eyes as you ride alongside them. Children's books have less pop-up! The collision detection and clipping issues were readily apparent as I passed clear through an 18-wheeler like a ghost!

The tour mode offers three unique challenges: half-pipe, slopestyle, and big air. The half pipe looks too angular, but it's easy to perform tricks with button combos and move up the ranks. When I press L2 it makes some kind of laser gun sound, just before I wipe out. Slope style is okay but the grinding aspect is a joke. All you do is jump anywhere near a rail and get sucked up onto it like a freaking magnet! And there's no balancing required - you just glide along on autopilot! Lame!

What saves Pure Ride is the "free ride" mode, which offers a more arcade-style experience. You go wherever you want, snag icons to unlock stuff, and perform tricks to rank in with high scores. The courses aren't spectacular but I did enjoy that night course in Japan. MTV Pure Ride is definitely sloppy but if you're looking for an easy-to-play snowboarding title, this would qualify. © Copyright 2018 The Video Game Critic.

1 or 2 players 

Machine Hunter
Grade: C
Publisher: MGM Interactive (1997)
Posted: 2023/8/31
Rating: Teen

screenshotThis manic shooter somehow managed to fly under my radar but it's not bad! Based on style I can only assume it's made by the same crew who did Loaded (Interplay, 1996). Machine Hunter is an overhead shooter with dark, futuristic stages that make excellent use of lighting effects. Add in an understated techno soundtrack and you can really get into the mood for destruction.

Your character is initially armed with a pair of guns, shooting bad guys who fall back into a puddle of blood. As with Loaded, you'll need to scour each maze-like level, but this time they are layered with overlapping areas and elevated walkways. When you see the exit on a ledge high above, you may wonder how you can get up there. You'll need to take stairs, ramps, and maybe a portal or two.

The analog controls are a welcome addition, as one stick moves you while the other shoots independently. The shootouts tend to be a little shallow though, with both parties exchanging rapid-fire shots at point-blank range until someone dies. One innovation is how you can destroy spider-like sentry robots and take "possession" of them. This not only augments your firepower but provides you with an extra layer of armor.

Exploring each stage is fun but it's easy to get lost. A map is available but it's too large to digest. It's also hard to tell what areas are safe. Completing some stages requires locating hidden areas by breaking through walls. You'll also need to fight some fearsome scorpion creatures but they really aren't as tough as they look.

The two-player co-op is a huge improvement over the Loaded games, mainly because it's split screen! That's right, the screen is divided down the middle so you can both explore on your own, working separately to gather hostages, plant explosives, or whatever the objective is.

I really like how when you track through blood and green goo you leave colorful footsteps behind. It's the little things in life! Machine Hunter can be pretty intense but its maze-like stages are too sprawling and hard to navigate. Even if you complete all the objectives it's a challenge to work your way to the exit before time expires. It reminds me of the old lyric "despite of my rage I am still just a rat in a cage!" © Copyright 2023 The Video Game Critic.

1 or 2 players 

Madden NFL 2000
Grade: A-
Publisher: Electronic Arts (1999)
Posted: 2022/9/27
Rating: Everyone

screenshotAfter a rocky transition to 3D, Madden 2000 has the look of a franchise hitting its stride. This game gets just about everything right. The players look like they actually have a pulse and the camera angle is optimal. The field looks clean and the hits are extra crunchy. What a difference a year makes.

I'm not a fan of the intro rap music but I do appreciate the revamped user interface which is a pleasure to use. During the opening kick-off you'll witness a sun flare that would make George Lucas proud. The players on the field are still built like tanks but come in various shapes and sizes. They also move more naturally.

The gameplay is exceptionally good. You can grind out yards on the ground or deliver passes with pinpoint accuracy. Timing routes work particularly well. It's so satisfying to throw a perfect pass before your receiver even makes his break for the sideline. Running backs duck under would-be tacklers and receivers get good separation. After picking up a first down players gallivant around and talk trash.

As icing on the cake, the commentary by John Madden and Pat Summerall is much improved. Pat stays on top of things with his thoughtful play-by-play while Madden offers down-to-earth commentary like "I don't know if the receiver caught the ball or was impaled by it!" I just wish there was a half-time or post-game show.

My biggest complaint is with the new kicking meter, which looks more like an overly-complicated golf swing meter. I can't figure it out. There are also occasional goofy animations like injured players writhing in pain with nobody willing to help. But these are nit-picks. Like a good beer, Madden 2000 feels smooth, crisp and satisfying. © Copyright 2022 The Video Game Critic.

1 to 8 players 

Madden NFL 2001
Grade: A
Publisher: Electronic Arts (2000)
Posted: 2022/9/29
Rating: Everyone

screenshotBy the time Madden 2001 was released the franchise had moved on to the PS2. This PS1 version didn't get as much attention and that's too bad because it's fairly spectacular. I didn't think EA could top Madden NFL 2000 (Electronic Arts, 1999) but they did - in a big way.

Madden 2001 is a pleasure to play. The graphics are terrific, the controls are tight, and the feature list is long. You can customize players, unlock all-time greats, and collect Madden cards. The rap music over the menu is annoying, but hey - you can't have everything.

I had a lot of fun trouncing the Steelers with my Ravens. I was coming down on them so hard that coach Cowher had to make an appearance, imploring his players to "get their head in the game". It helps when your team is world champions with attributes maxed out in all directions.

The on-field action is superb. I love how Jamal Lewis lowers his shoulder to bull-rush his way through the line. When a receiver is hit after a catch, you hold your breath hoping the ball won't be jarred loose. The kicking meter has been simplified although it remains very touchy. Little details like flying helmets, ten-yard measurements, and nets rising behind the goal posts all add to the sense of realism.

The audio is first rate. Madden will even mention specific players like "Shannon Sharpe is the best receiving tight end in football". He'll question calls on the field and provide informative bits like "You used to be able to put stickum on your hands to catch those balls, but now they got those gloves". Leslie Visser delivers a half-time report, and as I mentioned coaches also chime on occasion.

Madden NFL 2001 really demonstrates how far the franchise can come in five years. Having addressed all the major flaws of previous games, this one will stand the test of time. Its graphics may not compare to Madden 2022, but you could argue this classic is far more interesting. © Copyright 2022 The Video Game Critic.

1 to 8 players 

Madden NFL 2002
Grade: B+
Publisher: Electronic Arts (2001)
Posted: 2022/9/29
Rating: Everyone

screenshotYou'd expect Madden NFL 2002 to be incrementally better than 2001, but that's not quite the case. In terms of features, there's not much new to speak of. You know they're scraping the bottom of the barrel when the best thing the box can talk about is the new "mulligan" feature (ugh) and the new Houston Texans franchise.

With the PS2 at the forefront, EA was putting less effort into their PS1 offerings. Madden 2002 lacks the James Brown video intro, although he does provide a quick voice over. John Madden and Pat Summeral are nowhere to be seen. I'm pretty sure their commentary was recycled from last year.

That said, Madden 2002 has tremendous depth. Quarterbacks can pump-fake or throw the ball away. The kicking meter oscillates left and right, so you'll need to time it right to angle your kick. You can even challenge calls on the field. I love how you can harass opponents by diving into them after each play. These actions are met with boos and eventually result in a personal foul penalty.

The one new feature that blew me away was Classic Madden Mode. This is a perfectly emulated version of the original John Madden Football (Genesis, 1990). And get this - it has all the latest teams! The ability to play a 1990 video game as the 2002 Ravens is pretty mind-blowing, considering the team didn't even exist back then! This game itself may seem a bit antiquated with its old-fashioned "passing windows", but I was impressed Madden lent his voice even back then!

Madden 2002 has one major irritation I can't overlook. The background crowd noise incorporates this irritatingly air horn sound that consistently blows before every play. The only way to silence the damn thing is to turn the crowd volume all the way down, which detracts from the atmosphere. It's a shame how some throw-away sound like that can irrevocably mar an otherwise spectacular football title. © Copyright 2022 The Video Game Critic.

1 to 8 players 

Madden NFL 97
Grade: B+
Publisher: Electronic Arts (1996)
Posted: 2022/9/25
Rating: Everyone

screenshotMadden NFL 97's intro features CGI video of a camera careening through New Orleans, followed by a clip of John Madden himself welcoming you to the game. NFL 97 harkens back to a time when Madden was more than just a franchise label. He was a dynamic personality that injected energy and excitement into any game he was covering. Paired with the understated Pat Summerall, they formed the perfect commentator duo.

Madden 97 employs old-school 2D sprites instead of polygons. Whether you find these pixelated players ugly or charming depends on your perspective. They are certainly a big step up from the Genesis games. Madden 97 contains a multitude of options. If you're in a hurry you can configure quick three minute quarters. I prefer to set the weather to match outside, but you may want to think twice about selecting "rain" because those blinking black lines don't look so hot.

On the field there are few lulls in the action. The controls are optimized to select plays or choose receivers with the least amount of button presses. You get a good view of the field and the icon-based passing is intuitive. Just don't hit the O button before the snap on defense, as this will cause your lineman to dive forward for an encroachment penalty.

The gameplay is fun but a little defensive-minded. Running into that defensive line is like hitting a brick wall! I was amazed by how often "The Bus" got stuffed behind the line. The stiff arm move could be more effective and it's hard to "turn the corner". And if you don't get rid of the ball early during routes, passes tend to be jump-balls.

For the full Madden experience be sure to play season mode. It begins as a live telecast with James Brown at the desk introducing the game before handing off to Madden and Pat "at the stadium". They only provide some general commentary but I like how it sets the mood. The Ravens opener against the Raiders takes place at the old Memorial Stadium with a backdrop of flaming orange trees. I remember those days! Heck, I may have attended that game.

The audio is terrific, starting with that memorable NFL theme. On the field Madden chimes in quite often with color commentary like "a quarterback can't hold the ball for that long". Pat Summeral will mention in his calm voice "there's a flag on the play" or "there's a man down". The crowd gets raucous at times, shaking the entire stadium with chants of "DE-FENSE!" Funny how each quarter ends with the sound of a shotgun. If they did that in a stadium today it would be a full blown panic.

Madden NFL 97's gameplay is a little stiff but the nostalgia factor is off the charts. In contrast to the corporate, mass-produced Maddens of today, this gives you that cozy feeling of curling up on the couch too watch football on a chilly fall afternoon. Like the man himself, this game has heart. © Copyright 2022 The Video Game Critic.

1 to 8 players 

Madden NFL 98
Grade: D
Publisher: Electronic Arts (1997)
Posted: 2022/9/25
Rating: Everyone

screenshot
box coverMadden appears to be shrugging his shoulders on the cover of Madden 98, as if to say "don't look at me - I didn't program this pathetic piece of [expletive]!" After being wowed by Madden 97, I'm absolutely flabbergasted by this lukewarm effort. Whose idea was it to dramatically downgrade the graphics? The players in Football (Atari 2600, 1978) look sharper.

It never ceases to amaze how much effort was put into the coin flips back in the day. You get this long, drawn-out ceremony culminating with a digitized coin flip that takes forever to land. Then the game begins and it looks like garbage. I can handle pixelated players just fine, but why are they so blurry and indistinct? It doesn't help that the default camera angle is "zoom", but what are my other options? Every one is either too close or too far.

So many things feel "off" about Madden 98. The grunts of the linemen sound like rocks crumbling. Gaining three yards is like pulling teeth, and when passing you have better hit your receiver in stride. Why is Brett Favre consistently off the mark? Is he having a bad day or is he just stuck in a bad game?

It's not all bad news. Madden and Pat Summeral provide more specific commentary, sometimes referring to the teams playing the game. The play-calling screen has been revamped with larger, easier-to-read panels. The animation on the field is smoother and faster, with receivers who actually reach for the ball. The chain gang marches out for ten-yard measurements, which is always exciting.

Even so, these graphics are hard to stomach. According to the back of the box, "V-Poly Technology" was used to provide "dynamically loaded, light-sourced, super sprites". It should have been called Adaptive Sourced Sprites, because it's A.S.S.! Sounds like somebody sold EA a bill of goods. The box also touts EA's patented new "liquid AI". I'm not even going to touch that one. © Copyright 2022 The Video Game Critic.

1 to 8 players 

Madden NFL 99
Grade: C-
Publisher: Electronic Arts (1998)
Posted: 2022/9/27
Rating: Everyone

screenshotThe Madden 99 intro is great because it features actual NFL highlight footage, as opposed to those stiff CGI mannequins of the previous game. A lot of the more bone-crunching hits would probably be illegal in today's game, but as Madden says "You want big-time football? The hits, the boom, the doing, the whap - it's all here!"

As the first Madden title to employ 3D polygons, Madden 99 is not half bad. If nothing else, the visuals look a lot cleaner. The zoomed-in camera tends to get all up in that action. There are nifty animations like running backs getting taken down by the ankles or receivers pile-driven into the turf. I love how runners attempt to grind out an extra yard while dragging tacklers.

On the downside, the players look like hulking robots with tiny hands and feet. After each play they all stand up perfectly straight and stare ahead as if they've been hypnotized. It's downright hilarious when an injured player is lying face-down on the field, his teammates completely oblivious.

The gameplay is dubious at times. Passes tend to be very floaty, with three defenders converging on your wide-open receiver before the ball arrives. Even more disturbing is how the ball will sometimes magically shift as much as six feet to connect to a receiver. You'll think your eyes are playing tricks with you until you check the replay.

In order to show off the slick animations the default camera view is very tight. You can change to a zoomed-out view, but while this gives you a wide-angle view the graphics look as muddled as the old sprites used to be. The paltry half-time show has been scaled back to a simple statistics screen.

There's a new "one button mode" meant for novice players but it's a complete bust. You still have to select your plays; the main difference is that you have much less control. What is the point? Madden 99 reflects the growing pains involved in making the leap to 3D graphics. Games like this do not tend to age well. © Copyright 2022 The Video Game Critic.

1 to 8 players 

March Madness 2000
Grade: B+
Publisher: Electronic Arts (1999)
Posted: 2000/1/15
Rating: Everyone


screenshotAfter having an awful previous year, EA has turned the tables, rebounding with a great game that puts Sony's NCAA Final Four to shame! The graphics in March Madness 2000 are excellent, and the frame-rate is noticeably improved although it could be even better. The game definitely favors arcade over simulation.

There are tons of moves including about five different dribbles, and the new foul-shooting mechanic is fun and challenging. Over 200 teams are available, along with options for adjusting almost every aspect of the game. The "create a player" feature is useful for "fixing" the roster of your favorite team, since it's probably incorrect. An excellent two-man commentary features Dick Vitale, although he doesn't talk nearly as much as he does on TV.

I do have a few complaints. First of all, three pointers go in too easily. As usual for an EA title, the loading times are excruciating. Whether it's accessing the memory card, simulating a week of games, or just loading a game, that load meter moves like a snail. While waiting for this thing to load, you could eat dinner... at a restaurant. Finally, this game is a serious memory card hog, using up to 14 blocks! Even so, MM2000 is clearly the best college basketball game to be released in 2000. © Copyright 2000 The Video Game Critic.

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1 to 4 players 

March Madness 99
Grade: F
Publisher: Electronic Arts (1998)
Posted: 1999/7/15
Rating: Everyone

screenshotDespite its nice graphics, shoddy animation and sluggish action make March Madness 99 a basketball game to avoid. There are a slew of features, but only about 100 teams, so you can forget about recreating your favorite team's schedule. Also, as is the case with most EA games, the loading times are excruciatingly slow. This year you'll want to go with NCAA Final Four 99 (989 Studios) instead. © Copyright 1999 The Video Game Critic.
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1 to 4 players 

Maximum Force
Grade: B
Publisher: Midway (1997)
Posted: 1999/7/15
Rating: Mature

screenshotThis light gun shooter looks and plays exactly like Area 51, but this time you get three action-packed missions to choose from. The graphics are digitized, and you simply fire at the screen (and off-screen to reload) as you automatically move through the environments, which include a bank, boat, and jungle. The two-player simultaneous action is always a blast, and Maximum Force has a better sense of humor than Area 51. Even in the most dangerous places, there always seems to be a girl in a bikini laying around! Unfortunately, this game does not support Namco's Guncon controller. © Copyright 1999 The Video Game Critic.
1 or 2 players 

Medal of Honor
Grade: A
Publisher: Electronic Arts (1999)
Posted: 2000/11/23
Rating: Teen


screenshotJust as you're getting sick of first-person shooters, Medal of Honor comes along and reinvigorates the genre. This game is amazing! You play a World War II soldier infiltrating Nazi-occupied towns and strongholds during a series of thrilling night missions. Medal of Honor makes you feel as if you're in an old-fashioned war movie.

The dark environments are brilliantly designed and utterly believable as a war-ravaged Europe. Subtle sound effects include Nazi footsteps and conversations, dogs barking, planes flying overhead, and explosions in the distance. Unobtrusive heroic music kicks in during dramatic moments. Your missions are solo, but you still feel part of a much larger conflict.

Enemy soldiers look a bit blocky but are realistically animated. They take cover when they sense danger, and react realistically when shot. Some wounded enemies will even continue fighting, so you'd better put a few slugs in each one just to be sure. Surprisingly, there's no blood in this game - enemies simply disappear after they die.

An intuitive control scheme allows you to strafe, jump, crawl, aim, and even peek around corners. The action is exciting and addicting, and not particularly difficult either, thanks to a wealth of health packs, ammo, and places to hide. If that's not enough for you, there's even a two-player mode. This is a quality war game that strikes a good balance between realism and fun. © Copyright 2000 The Video Game Critic.

1 to 2 players 

MediEvil
Grade: B+
Publisher: Sony (1998)
Posted: 2018/10/20
Rating: Teen

screenshotClearly inspired by the gothic stylings of Nightmare Before Christmas (1993), Medievil stars a lanky, resurrected, decomposed knight. I hadn't played this game for nearly 20 years yet I'm pleased to report it's still awesome. Its whimsical humor and creepy organ music makes it feel like you're playing a 3D Ghouls 'N Ghosts (Genesis, 1989), and isn't that the ultimate compliment?

The short-but-sweet stages boast considerable replay value as you slash zombies, solve puzzles, and delve into hidden secrets. Spooky locations include graveyards, mausoleums, cornfields, and even a ghost ship. A diverse collection of foes include scampering imps, spinning scarecrows, and swashbuckling pirate skeletons. There are some amazing bosses like a demon composed entirely of stained glass!

The combat is spiced up with an assortment of weapons like throwing knives, clubs, and crossbows. Analog controls were a big selling point in 1998, but they feel touchy and imprecise. Medievil is packed with interesting details like coffins floating down a river and a ghostly organist playing a haunting refrain. First-rate audio effects include coins jingling, glass shattering, and a zany coconut sound when our hero bumps his head.

Like most first-generation 3D games the angular graphics haven't aged particularly well. It's hard to discern smaller creatures and easy to mistake pits for shadows. Your spastic movements combined with a whirling camera can make you feel a little queasy. That said, the game is highly playable and absolutely reeks of Halloween spirit. Medievil was developed at a time when the developers weren't so concerned about making games super long, just super fun. © Copyright 2018 The Video Game Critic.

1 player 

MediEvil II
Grade: D
Publisher: Sony (2000)
Posted: 2018/10/2
Rating: Teen

screenshotMediEvil is a whimsical 3D platform series clearly influenced by macabre films like Edward Scissorhands (1990) and Nightmare Before Christmas (1993). Starring a reanimated skeleton warrior you'll wander through gothic locations stocked with mummies, knights, and Bruce Lee zombies. You begin in a museum that culminates with a wild boss encounter against a dinosaur fossil come-to-life. You start with a sword but soon acquire a gun, hammer, and other weapons.

Medievil 2 nicely embodies the spirit of Halloween with its dark, twisted scenery that includes a creepy circus. The orchestrated music gives the game a cinematic flair and the production values are sky high. Excellent vibration effects let you feel a slight thump with each step as you prance around. Items like keys are used automatically, save points are well-placed, and monsters do not regenerate when you re-enter a room.

While I usually prefer analog controls I can't get over just how touchy these are. While fighting in close quarters you find yourself darting around in a spastic manner, passing right through creeps who absorb far too many hits. Heck, even decapitated zombies keep coming back. But the worst are the conjurors, who not only respawn other monsters but are invincible for 90% of the time!

The platform jumping is suspect. You tend to overshoot your target and the less-than-helpful camera is constantly moving and throwing you off-course. MediEvil II boasts impressive production values but I'm afraid its touchy controls and tiresome combat have not aged well at all. © Copyright 2018 The Video Game Critic.

1 player 

Mega Man 8
Grade: B+
Publisher: Capcom (1997)
Posted: 2013/6/2
Rating: Everyone

screenshotWith so many chunky 3D polygon games dominating the Playstation library, playing an old-school side-scroller like this on the system is a real treat. The obligatory animated intro is worth watching, if only for its hilarious dialogue. Mega Man is such a pansy! Like Sonic, I liked him better before I heard him speak! The characters are crisp and well-animated, and the attractive backdrops are rendered in muted tones so as not to interfere with the action. The shooting is extra satisfying thanks to the spectacular explosion effects punctuated by flying springs, screws, and cogs.

The opening stage takes place on a scenic island where a new kick-ball weapon is introduced. After that you can select from several imaginative stages. Frost Man's stage is not the winter wonderland you might expect, but a gorgeous ice-encrusted city! And if you think it looks nice during the day, wait until you see it at night! Clown Man's stage features toy trains you can catch rides on, and I love how toy soldiers struggle to hang on after walking off a ledge (the details make all the difference). Grenade Man's stage features stacked barrels that create a chain reaction when they explode. There's a lot of variety, and part of Tengu Man's stage plays like a side-scrolling shooter.

It's fun to enlist "helpers" to shoot alongside you, but they tend to clutter the screen. Mega Man 8 is addictive, but you'll need to have a high pain threshold to enjoy it. The level designs are classic Mega Man, but since the characters are large you don't have as much room to maneuver. Frost Man's never-ending ice-board sequences require you to execute pinpoint jumps and slides while avoiding falling bombs.

The bosses are tough but the key is learning how to evade their attacks. You can save your progress after each boss. The electronic soundtrack is uneven. Some tunes (Frost Man) are very soothing while others (Clown Man) sound cheesy. Mega Man 8 is very inexpensive (compared to Mega Man 7) so it won't hurt your wallet - only your pride. Note: The Saturn edition includes two additional bosses. © Copyright 2013 The Video Game Critic.

1 player 

Metal Gear Solid
Grade: A+
Publisher: Konami (1998)
Posted: 1999/7/15
Rating: Mature (blood, gore, violence, sexual themes)

screenshotMetal Gear Solid is billed as a game of "Tactical Espionage Action", where you play the role of a spy infiltrating a terrorist base. This highly-acclaimed game effectively combines realistic gameplay and first-rate graphics with a captivating storyline. The result is a rich, immersive gaming experience that's riveting from beginning to end.

Metal Gear's controls are super responsive, which is critical since you'll need to sneak around a multitude of enemy guards. Unlike most games, avoiding conflict is just as satisfying (and usually more rewarding) than engaging in battle. A wide variety of weapons and unconventional gadgets are at your disposal, and you'll interact with a number of memorable heroes and villains.

Although very challenging, Metal Gear Solid finds clever ways to help you along, eliminating the frustration associated with other adventure games like Tomb Raider 3. A triumph of style and originality, Metal Gear Solid may quite possibly be the best Playstation game of all time. © Copyright 1999 The Video Game Critic.

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1 player 

Metal Slug X
Grade: A
Publisher: SNK (2001)
Posted: 2004/7/30
Rating: Teen (animated violence)

screenshotMetal Slug was the premiere shooting franchise for the Neo Geo system, and this Playstation edition demonstrates why the series has been held in such high regard. Metal Slug X's side-scrolling action combines stylized cartoon graphics, pinpoint controls, and a wicked sense of humor.

In terms of presentation, this Playstation shooter is second to none. The characters and scenery are meticulously crafted and brimming with clever, funny animations. This is one of those games you can play over and over again and always see something new. Objects are rendered as 2D sprites, giving the visuals an artistic flair missing from most polygon-based titles.

Your character's default weapon isn't very powerful, but you're constantly finding new weapons, including machine guns, lasers, flamethrowers, grenades, and rocket launchers. You can also commandeer tanks, planes, and even camels. The level of destruction you can unleash is spectacular, and it's well represented by satisfying explosions with huge chunks of debris flying all over the place.

Over-the-top bosses include an airship that drops full-sized tanks from the sky! The stage locations include a desert, a mummy-infested tomb, and a moving train. Complementing its top-notch graphics are crystal clear digitized sound effects and an intense musical score. Two players can play cooperatively, and thankfully you can't harm each other. Metal Slug X really blew me away. If I have one complaint, it's how your default weapon can't shoot diagonally, making certain targets hard to reach.

The standard arcade mode offers unlimited continues which eliminates the drama and suspense, but this is remedied by the awesome "Combat School" mode, which challenges you to clear any one stage with only three lives. There's also a "survival mode" where you only get one life (imagine that)! Well crafted and easy on the eyes, Metal Slug X is a must-have for die-hard shooter fans. © Copyright 2004 The Video Game Critic.

1 or 2 players 

Micro Machines V3
Grade: D-
Publisher: Midway (1997)
Posted: 2015/2/8
Rating: Everyone

screenshotSome of my friends tell me they actually played with Micro Machines toys as kids. Jonathan says they were great fun until your dad stepped on one and grounded you for a week. The video games series began on the NES, letting you race around household environments with toy vehicles. Typical tracks ran over a pool table marked with chalk, a beach lined with shells, and a kitchen table lined with peas and carrots.

Staying within the track confines is a challenge, especially in multiplayer where falling off the screen drops you out of the race. The Nintendo 64 edition is a personal favorite of mine so I was expecting Micro Machines V3 to be comparable. It's not. I tried it with five players and the result was utter chaos - and not the good kind! The camera is pulled in way too tight and the action is so fast you can't make turns even when you know they're coming. It's also really hard to tell what place you're currently in.

The graphics are substandard, with pixelated polygons, chunky textures, and ugly seams. The controls are digital only (no analog stick support). Your best option is the single-player mode, which offers a decent viewing angle and short, challenging races of increasing difficulty. That's fine, but Micro Machines is built on multiplayer fun, something V3 is sorely lacking. © Copyright 2015 The Video Game Critic.

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1 to 8 players 

Midnight Run (Japan)
Grade: C+
Publisher: Konami (1997)
Posted: 2019/4/11

screenshotWould you believe I purchased a modded, region-free PS1 specifically so I could play Midnight Run? I happen to be a longtime fan of Ridge Racer (Sony, 1995), and judging from the YouTube videos Midnight Run struck me as "Ridge Racer at night". Fortunately for me that turned out to be a fairly accurate description. Midnight Run offers the kind of instantly-gratifying arcade-style racing I crave.

You can keep the accelerator held down as you swerve between cars, buses, and motorcycles with reckless abandon. Crashes are rare, although you will get slowed and jostled by minor collisions. I like that screeching metal sound when you grind a guardrail. There are three tracks of varying difficulty, all featuring beautiful lighted skylines, colorful billboards, and winding tunnels. There's just something special about racing around at night.

I have to admit however that the game is shallow. You just pick a car, choose a track, and race three laps. If you rank in with a high score, you can save it to memory card. There's no two-player mode. You can basically see everything the game has to offer in just a few minutes. I'm guessing that's why Midnight Run wasn't released in the states. There certainly were no language barriers, considering the text and dialog are entirely in English. Even your hottie female passenger speaks perfect English! Midnight Run may be a fleeting thrill but sometimes that's all you really want. © Copyright 2019 The Video Game Critic.

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1 player 

Missile Command
Grade: D
Publisher: Hasbro (1999)
Posted: 2000/1/19
Rating: Everyone

screenshotIn the early 80's, Missile Command was one of my absolute favorite arcade games. I always thought that defending cities from waves of ballistic missiles was a brilliant concept for a video game. Now, 18 years later, Hasbro has given Missile Command the 3D treatment, as it has to so many other arcade classics (with mixed results, I should add). This updated version looks and sounds great, but the gameplay has lost something. It's less fun, too easy, and the analog stick proves a poor substitute for a trackball.

This disk actually contains two versions of the Missile Command: Classic and Ultimate. Classic is billed as the original version with updated graphics and sound, but it's not nearly as fun, and you'll need to jack the difficulty way to make it a legitimate challenge. The satellites which evaded explosions so well in the original game are easily destroyed here, and it's hard to tell destroyed cities from the untouched ones!

The Ultimate version is supposed to take Missile Command to the "next level", with a larger, scrolling screen that necessitates a radar display. Enemy ships can now distract you by flying in low to steal your missiles, and after every few rounds you face a large mothership "boss". Ultimate looks great and controls fine, but still isn't very fun. Where's the original arcade version? That's better than both of these combined! For real Missile Command action, check out the Atari Collection packages. © Copyright 2000 The Video Game Critic.

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1-2 players 

Mortal Kombat 3
Grade: B+
Publisher: Midway (1995)
Posted: 2024/3/26
Rating: Mature (realistic violence, blood and gore)

screenshotI've always regarded Mortal Kombat 2 as the high water mark for the franchise, but there's something to be said for a near-arcade-perfect version of Mortal Kombat 3 (MK3). The graphics are remarkably crisp, the sound effects crystal clear, and the control is dead-on. If you're used to the 16-bit version (Genesis or SNES), this is a major upgrade.

The 14-character roster has experienced a major shakeup, much to the consternation of many fans. Longtime favorites like Scorpion, Raiden, and Johnny Cage have been unceremoniously axed. Sub Zero has been unmasked, and he really should have been Asian. New fighters include Native American Nightwolf, law-enforcement officer Styker, and a pair of palette-swapped robots named Cyrax and Sector. Sonja Blade is played to perfection by ageless mega-babe Kerri Hoskins.

The stages include a graveyard, subway, and church. Think they were running low on ideas? There's also a highway overpass with newspapers blowing all over the place. Some stages give you a view of that building from Ghostbusters. These tend to undermine the sense of mystique.

The gameplay is classic Mortal Kombat. The four face buttons handle the punches and kicks, with the bumpers activating block. Lower bumpers initiate "run" - a useless move if there ever was one. There are plenty of entertaining animations like Stryker whipping out a gun (!) or Sindell slamming down an opponent with her hair. I love how you can get knocked through the ceiling and continue fighting in a new area. What I don't like is how defeated characters stand upright before falling flat on their backs.

One well-documented flaw is the loading that occurs when Shang Tsung "morphs" into an opponent. By default he only transforms into his current opponent, so no disc access is required. If you change the setting so he can turn into any character, however, the pause is pronounced.

Easy-to-perform special moves are listed in the manual but you'll need to research the gory "fatalities". Speaking of which, MK3's developers went way overboard with the "finishing" moves. Besides the old-fashioned spine-ripping fatalities, there are animalities, babalities, mercies, and friendships! Many of these are very silly, effectively taking the edge off the violence. For example, you might have an entire Mortal Kombat arcade machine dropped on your head.

A robust options menu lets you adjust the difficulty, violence, and controls, but there's no way to save to a memory card. The game has an unhealthy code fixation, randomly displaying sets of symbols you can enter before each battle to trigger random effects. Mortal Kombat 3 is a little "out there", but at its core this is a highly entertaining fighter. The fact that it's 2D seems to help its cause. Unlike the 3D incarnations, this one seems to improve with age. © Copyright 2024 The Video Game Critic.

1 or 2 players 

Mortal Kombat 4
Grade: B
Publisher: Midway (1997)
Posted: 2024/3/26
Rating: Mature (animated blood and gore, violence)

screenshotThis fourth Mortal Kombat marked the dramatic transition from 2D sprites to the dynamic world of 3D polygons. And yet it was met with apathy by much of the public. Apparently Mortal Kombat fatigue had begun to set in with Mortal Kombat 3 (Midway, 1995). Transitioning the series to 3D was a natural progression, but the series lost a bit of its soul in the process.

Technically the game is sound. The characters are smoothly animated despite some ugly seams here and there. The stages are more wide open to accommodate the new side-step moves. The backgrounds however appear somewhat pixelated, lacking the detail of the 2D games.

The roster has been given another major shakeup. Returning characters include Lui Kang, Jax, Johnny Cage, Raiden, Reptile, Sonya, Sub-Zero, Goro, and by popular demand, Scorpion. Reptile is back but he looks like an alien. There are several new characters but only a few really stand out. Tanya is a black chick, Shinnok is a freaky-looking guy with white face paint, and Reiko is a general who would resurface in subsequent games.

The fighting action is solid but the 3D element doesn't add much. For the most part this plays like a 2D Mortal Kombat with fancy camera angles. They sure didn't hold back on the blood, which looks extra chunky! One new concept that landed with a thud are the weapons. Talk about much ado about nothing! When a weapon like a large axe appears in a character's hands it almost always gets knocked out before they can even use it.

One area where the 3D shines is fatalities. The camera angles allow for impressive new animations. For example, Tanya will jump on your shoulders and twist your head around 180 degrees! Ouch! And when Scorpion pulls off his mask and breathes fire, his consumed victim stumbles around in pain before collapsing. Brutal!

Speaking of brutal, in the 2-on-2 mode when you defeat the first character their body explodes. As the screen freezes to load the next character you can often spot the guy's head suspended in mid-air, flying towards the camera!

The series went through some growing pains with Mortal Kombat 4, but it does boast a live video intro and the most amazing "continue" screen in the history of gaming. As your character plunges down an endless well, he's impaled on spikes if the countdown reaches zero. And that, boys and girls, is what Mortal Kombat is all about. © Copyright 2024 The Video Game Critic.

1 or 2 players 

Mortal Kombat Mythologies: Sub-Zero
Grade: D
Publisher: Midway (1997)
Posted: 2005/11/9
Rating: Mature (animated blood and gore, animated violence


screenshotLongtime fans of Mortal Kombat will recall how carelessly Midway tossed around its prized franchise in the late 90's, and Mythologies is a prime example. The game's underlying concept is reasonable, but the execution is abysmal. In Mythologies you control Sub-Zero, a popular character from the original Mortal Kombat wielding deadly ice attacks. The game is a 2D, side-scrolling quest with individual battles that play like standard Mortal Kombat one-on-one contests.

As I crept from room to room, encountering one foe after the next, the game reminded me a lot of Karateka (Atari 7800, 1987). Had this been done right, it could have been a smash hit, and in theory Midway could have released a new Mythologies title for each character. But this game is so riddled with problems that I don't know where to start.

To call the controls awkward would be a drastic understatement. The L2 button is used to turn around, but as critical as it is, it's not the least bit responsive. Next, in order to grab floating items, it's necessary to press L1, which is very inconvenient in the midst of battle. The triangle button is used to "exit" most menu screens, but on the inventory screen it lets you use items! Consequently, I inadvertently used up all of my health supplements just trying to exit the frickin' screen!

The collision detection hit-or-miss, and you'll witness many perfectly good kicks that fail to register at all. Did I mention the incredibly cheap, instant-kill traps? In general, this title lacks the polish you would expect from an established franchise. The instruction manual is useless, providing no clue on how to execute the special moves. Hell, I couldn't even figure out how to jump from a rope without plunging to my death! Mythologies should have been a fun, side-scrolling romp, but this poorly thought-out, half-hearted effort amounts to little more than a cautionary tale. © Copyright 2005 The Video Game Critic.

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1 player 

Mortal Kombat Trilogy
Grade: A-
Publisher: Midway (1996)
Posted: 2011/12/5
Rating: Mature 1 or 2 players

screenshotIf you're a fan of one-on-one fighters, this game would seem to be a slam-dunk. Mortal Kombat Trilogy combines all of the stages and characters from the first three Mortal Kombat games and tosses in a few bonuses. The 32-character roster is loaded with all of your favorites, along with "mystery" characters like Smoke, Ermac, and Noob Saibot. You get both the masked and unmasked versions of Sub Zero, although if you ask me, removing Sub Zero's mask was a huge mistake.

Four bosses are available, but I have to warn you - they are incredibly cheap! Trilogy's core gameplay contains all the blood splattering, spine-ripping goodness you've come to expect of the series. There is one glaring flaw however, and that is the fact that Shang Tsung's "morphing" takes over five seconds to complete! It looks like your game has locked-up! A new "aggressor" meter has been added, but it's completely unnecessary. Likewise the new "Brutalities" are just a barrage of attacks followed by raining bones - pretty boring!

Trilogy has frequent load screens, but these are reasonably short. Four and eight-player tournament modes are included, although I can't see those getting much use. The more you look at Trilogy, the more it feels like a rehash. This proved to be a swan song of sorts for the 2D Mortal Kombat games. © Copyright 2011 The Video Game Critic.

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Rating: Mature 1 or 2 players 

Mortal Kombat: Special Forces
Grade: D-
Publisher: Midway (1999)
Posted: 2005/11/9
Rating: Mature (animated blood, animated violence)


screenshotIs this really a Mortal Kombat game? Because I can't tell by looking at the thing. Heck, that jazzy intro looks more like something from an Austin Powers movie! Unlike the first series spin-off, Mortal Kombat Mythologies: Sub-Zero (Playstation, 1997), Special Forces utilizes 3D polygon graphics and an overhead point of view. It actually plays better than Mythologies but it's so generic and uninteresting that you'll wonder what the point of it is.

The main character, Jax, is the black guy from Mortal Kombat II with bionic arms. If not for him, this might as well be another Die Hard game. Special Force's predictable gameplay is not special at all. Traversing through office buildings and sewers, you methodically dispose of enemy thugs using your fists or weapons. One unique feature is how you can switch to a first-person point of view in case you want to aim with more precision.

You'll spend much of the game searching for ways to unlock doors, and blowing up damaged walls to expose hidden rooms. The ominous musical score is decent, but Special Force's graphics are just plain ugly. The scenery is remarkably generic, and hideous "seams" abound. The clumsy control scheme provides you with zero control of the camera. Attack combos are effective but hard to execute, and the collision detection is a joke.

On one occasion, I was attacking two thugs lined up in front of me, when my kick passed completely through the first guy, only to strike the dude behind him! I can honestly say that's the first time I've ever seen this particular glitch in a fighting game. I forced myself to play through several stages of Mortal Kombat Special Forces (for the purpose of this review), but to be honest I lost interest very early. © Copyright 2005 The Video Game Critic.

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1 player 

Moto Racer World Tour
Grade: C-
Publisher: Infogrames (2000)
Posted: 2021/6/13
Rating: Everyone

screenshotMoto Racer is one of those games that leans more towards the realism end of the spectrum. You'll race on tracks, roads, and BMX-style stadium courses. World Tour offers slick-looking motorcycles, a brisk sense of speed, and a smooth framerate. What more could you ask for? I can think of a few things.

You'll challenge four CPU opponents, and believe me when I say these bastards won't give an inch! Even if you manage to painstakingly work your way up to the lead, one false move sends you to the back of the pack. The analog steering works great but regulating your speed via the X button takes practice. Memorizing each course is paramount because you have a low vantage point with no turn cues. The map in the corner is utterly useless.

Most tracks are curvy but cutting corners is ill-advised, since plowing through loose gravel slows you to a crawl. CPU drivers seem to maintain a constant speed, so you'll make up ground on straight-aways only to lose it on the curves. After colliding with a CPU racer your driver goes vaulting through his handlebars as a brown cloud emanates from his butt. Perhaps to compensate for the humiliation, the game "resets" you a lot further up the track.

The arcade mode is a dud. Why would you start the player on such an bland, difficult track? Dialing down the difficulty occurred to me, but then I realized it was already set to beginner! Shouldn't "normal" be the default? The audio makes its sound like you're being pursued by a swarm of killer bees. The droning, generic music absolutely sucks.

My favorite track is the island. Short and easy, the course is replete with interesting scenery and lush vegetation. Why can't all the tracks be like this? I also dislike how so many modes like traffic, trial, and dragster are locked from the outset. Moto Racer World Tour can be pretty exciting once you learn how to keep up with the pack, but the game makes you work too hard for any kind of payoff. © Copyright 2021 The Video Game Critic.

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1 or 2 players 

Mummy, The
Grade: D
Publisher: Konami (2000)
Posted: 2018/8/10
Rating: Teen

screenshotHaving recently rewatched The Mummy trilogy I was curious about the games they spawned. I had some trepidations, knowing full well movie-based titles have a tendency to suck. The Mummy's video intro is lifted directly from the film, boasting dazzling CGI effects by 1999 standards. In the game itself the character models appear angular with digitized faces mapped onto their heads. They look very good... from the front at least.

The action begins in a dark tomb where you can only see a few feet ahead, even with a torch. When I stumbled upon two guys I immediately pulled out my guns and shot them dead. They were grave robbers... right? Not many games let you brandish a pair of pistols right off the bat, but I think I like it! Later you'll face mummies which absorb more shots. The machete is my weapon of choice, allowing you to hack away at multiple foes at a time. The game had a habit of dropping enemies behind you while during combat, and that's bad news. Once you get surrounded you're toast.

The craggy tombs are nicely rendered with spooky lighting and artistic engravings, but limited visibility makes each feel like a repetitive maze. The game quickly falls into a pattern of slaying creeps, grabbing items, pressing a switch, and moving on to the next room. The analog control is a lot better than digital but gauging jumps is tricky. Once I died for no apparent reason, and then it dawned on me I was standing on lava. The sweeping orchestrated music adds weight but the voice actors don't sound like the actors in the film. The Mummy isn't terrible but the ravages of time have not been kind to its rinse-and-repeat gameplay. © Copyright 2018 The Video Game Critic.


Muppet Monster Adventure
Grade: A-
Publisher: Psygnosis (2000)
Posted: 2016/1/9
Rating: Everyone

screenshotI'm grateful to the reader who recommended Muppet Monster Adventure because it's a hidden gem of the highest magnitude. Let's face it - the Muppets aren't exactly video game icons. You'd assume the star of the game to be Kermit the frog, but you'd be wrong. You play the role of Kermit's young nephew Robin, a pint-sized frog who looks hilarious scampering around with his tiny knapsack.

His mission is to save familiar muppet characters transformed into classic movie monsters. Kermit plays the role of Frankenstein but his tall flat head makes it look like he's sporting a high-top fade! The game's bright, whimsical graphics have a vaguely Halloween theme and the impressive orchestrated soundtrack offers hints of Zombies Ate My Neighbors (SNES, 1993).

Muppet Monster Adventure is a remarkably well-constructed 3D platformer. Its levels are spacious enough that you rarely have to fumble with the camera or struggle with precision jumps. It doesn't hurt that the difficulty is easy. The hub of the game offers dozens of stages that gradually unlock as you collect items.

Armed with a potent spin attack and ray-gun, you'll tangle with bone-tossing skeletons, axe-wielding hunchbacks, and whirling mummies. A special weapon even lets you fire chickens! You gradually acquire new powers allowing you to climb, karate-chop, slide blocks, and glide like Spyro the Dragon (Sony, 1998). Each stage is chock full of items to collect and it can become an obsession to track everything down.

The controls are superb with one exception. Although analog control generally works fine, you'll want to stick with digital control when you need to slide blocks. A funny red-haired guy who speaks with an outrageous French accent offers hints to guide you past puzzles. You can save your progress or return to the main hub at any time. Surprisingly addictive and effortlessly enjoyable, Muppet Monster Adventure is a game that should appeal to all ages. © Copyright 2016 The Video Game Critic.

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1 player 


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