OddWorld: Abe's Exoddus
Publisher: OddWorld Inhabitants (1998)
Rating: Teen (animated blood, violence, comic mischief)
OddWorld: Abe's Oddysee
Publisher: OddWorld Inhabitants (1997)
Rating: Teen (animated violence, animated blood)
Publisher: ASC Games (1997)
This game was a big deal when it was previewed in 1997. Offering non-stop action and incredible explosions, many magazines predicted this third-person shooter to be game of the year. Control problems ultimately prevented One from reaching its potential, but it's still a wild ride. You play John Cain, a Rambo-like hero in a 3D, Blade Runner-like world. As you run for your life and blast everything in sight, you're pursued by planes, helicopters, and an army of soldiers. Everywhere you go, from the roofs of a metropolis to the depths of an undersea lab, mayhem follows. There's some occasional slowdown, but let me tell you, the amazing explosions and utter devastation is a beautiful sight to behold. When a plane swoops in and destroys a bridge you just stepped off of, it's quite a rush. You can blow up just about everything, and even enemy soldiers explode when you shoot them! Talk about gratuitous! The graphics and scenery are terrific, and the audio, featuring the radio conversations of your pursuers, is interesting and fun. So what's the problem? There's simply too much platform jumping, and the touchy analog controls aren't up to the task. You'll blow your way through most of a level without losing a guy, and then miss five jumps in a row. Frustrating! Even so, One offers dishes out enough action and carnage to satisfy most shooter fans. © Copyright 2000 The Video Game Critic.
Publisher: Electronic Arts (1995)
With so many cartoonish golf games on the market, it's nice to play something with real golfers and actual courses. Electronic Arts did a fantastic job with PGA 96. It's considered by many to be the best of EA's Playstation golf games. The two beautiful courses included are River Highlands and Spyglass Hill. The holes are pre-rendered, unlike the chunky polygon courses in modern golf games. You don't get the benefit of moving cameras or multiple angles, but the graphics are photo-realistic - making you feel like you're on a real course! The bright green fairways set against the deep blue sky are a sight to behold, and the fourteen digitized pros swing smoothly and react to their shots appropriately. PGA 96 is easy to play, with simple, responsive controls. There are occasional pauses with the disk loads, but nothing excessive. In fact, the game moves at a rather nice pace. The audio could be better. The sound effects are virtually non-existent, with the exception of an occasional bellow of a sea lion in Spyglass hill. Could they make that sound effect any louder? It sounds like he's on your back
for Pete's sake! There's a commentator, but he only chimes in before putts, and talks in a polite whisper. With fun gameplay and classic good looks, PGA Tour 96 is one golf game that should pass the test of time. © Copyright 2001 The Video Game Critic.
Publisher: Namco (1999)
This is a fitting tribute to the little yellow guy on his 20th anniversary. This package actually contains three unique games. First, you get an arcade-perfect version of the original Pac-Man. Next, there's the "Maze Mode", which updates the original game with 3D graphics and imaginative stages including a pirate ship, fun house, and a haunted house. But the main attraction is the 3D "Quest Mode". In some ways it's a typical 3D adventure as you jump between platforms, collect items, and push buttons to open doors. However, Quest is smaller in scale and less complicated than most, so you won't be overwhelmed by huge levels or move combinations. But you will have fun. With its excellent production values and timeless gameplay, Pac-Man World is a likeable package that should appeal to a wide audience. © Copyright 2000 The Video Game Critic.
Publisher: Crystal Dynamics (1996)
Rating: Kids to Adults
Although saddled with a lousy, inappropriate title, Pandemonium did boast some innovative graphics for its time. Its gameplay is strictly 2D, but the graphics are 3D rendered, allowing for camera angles that twist and turn around the action. The result is the best of both worlds - a platformer that's easy to play and mesmerizing to watch. Like a Sonic game, the object is to reach the end of each stage while collecting coins and other items along the way. Traps and adversaries cross your path, but pouncing on enemies will make them disappear. Pandemonium is a rather linear game, but there are occasional branches in your path. Eighteen large stages take you through dungeons, villages, forests, and caves, but these are wildly uneven in quality. The first stage is sensational, with its lush foliage, scenic waterfalls, and majestic palace. Unfortunately, the advanced stages aren't up to the same standards, and they gradually degenerate into simple caverns and boring platforms. Pandemonium's renaissance-style music is very well orchestrated, and a handy password is displayed between stages. If I have one issue with this game, it would probably lie with the two playable characters, who are decidedly uncool. I can tolerate the girl, but that jester in the sneakers looks like a complete dork, and watching him in that corny opening video is almost creepy. Pandemonium has faded into obscurity, but its innovative style of gameplay lives on. © Copyright 2000 The Video Game Critic.
Parappa the Rapper
Publisher: Sony (1997)
Rating: Kids to Adults
This unlikely but highly imaginative game plays like a series of interactive music videos. In Japanese, Parappa means "paper thin", and the graphics reflect that with their flat cartoon characters. Although Parappa's visuals are simple, the well-defined graphics have a unique style all their own. The music is excellent, although some of the rhymes are extremely corny. Each stage has its own distinct beat, from rock to raggae. The simple controls require you to hit combinations of buttons to the rhythm of the song, causing Parappa to rap, although his words sound a bit disjointed. The characters and backgrounds transform depending on your performance, and there's even some room for you to get creative. Parappa the Rapper is a triumph of originality, and younger gamers in particular should have a ball with it. © Copyright 1999 The Video Game Critic.
Publisher: Sony (1996)
Rating: Kids to Adults (mild animated violence)
Our high score: 221,500
Pitfall 3D: Beyond the Jungle
Publisher: Activision (1998)
Rating: Teen (animated violence)
Our high score: 6510
Publisher: Namco (1997)
This whimsical carnival-style light-gun shooter offers more than 70(!) random stages. Each stage lasts only a few seconds, challenging you to shoot down a series of targets, usually with limited ammo. A nifty split-screen mode allows two players to go head-to-head, which is definitely the highlight of the game. You'll take aim at everything from birds to cardboard ninjas to skeletons leaping from their graves. In one stage, you have a single bullet to shoot an apple off of a man's head! Point Blank utilizes Namco's Guncon, which is by far the most accurate light-gun on the market. Point Blank's sheer variety and easy gameplay make this the premiere light gun shooter for the Playstation. © Copyright 1999 The Video Game Critic.
Publisher: Namco (1998)
These Point Blank games offer basic but entertaining light-gun action, with over 70 random stages. Like the first game, Point Blank 2's graphics and sound effects are not particularly impressive. There are no digitized images or polygon bosses - only cartoonish sprites. The new "party mode" lets up to seven(!) friends compete, although only two can play at a time. Most stages are only a few seconds long, challenging you to shoot a minimum number of targets. Many are holdovers from the first edition, but there are a few surprises. In one alarming stage, a car is falling out of the sky towards you, and you have to shoot it 76 times to destroy it! In another stage you have to shoot pieces of a knight's armor. In one of the single-shot stages, you're required to shoot a stopwatch once it reaches a fraction of a second. The one-player variations are mildly amusing, but with unlimited continues, they're not much of a challenge. The two-player mode is where it's at. One major flaw with both Point Blank games is the ridiculous number of set-up screens required to begin a game. I can't even imagine
trying to organize an eight player game! As with all Namco shooters, this requires a Guncon controller - the best light gun on the market. © Copyright 2000 The Video Game Critic.
Publisher: Namco (2001)
Rating: Teen (animated violence)
Point Blank was the premiere light gun series for the Playstation, and if you haven't experienced this game yet, you're missing out. Like its predecessors, Point Blank 3 provides a whole slew of mini shooting games (over 80) which are designed to be played against a friend. Yes, you can play them by yourself but they aren't nearly as fun that way. Although the stages here are all new, they are highly
derivative of those in previous Point Blank games. Typical challenges include protecting a person from projectiles, shooting the matching shapes, or hitting a small target with a single shot. The cartoonish 2D graphics are smoothly animated and easy on the eyes, but the wacky music can be somewhat irritating. How this game earned a "Teen" rating I have no idea, because it seems very childish. One interesting new feature is how your performance is rated based on brainpower, dexterity, judgment, and rhythm at the end of each contest. High scores are saved for each stage, but if you're using the unlimited continues (and you will), the scores don't mean much. There are still an inordinate number of set-up screens. Point Blank 3 delivers plenty of arcade shooting action, but its novelty is wearing thin. © Copyright 2003 The Video Game Critic.
Publisher: Vatical (2000)
A game like Polaris SnoCross holds little appeal for most of the year, but once there's a fresh coating of snow on the ground games like this call to me. The live action intro gets you psyched up like CGI never could. The first track is ideal for putting you into a festive winter mood as you race through a cozy snow-covered village before heading out over tree-lined ridges and rickety bridges. The visuals are much better than the Nintendo 64 version, with better-defined scenery and no noticeable draw-in. The music consists of understated electronic beats. Be selective when choosing your new snowmobile before each race. Go with the one with high top speed or else your three CPU competitors will crowd you out of the field. Fortunately they tend to wipe out on their own which helps level the playing field. Expect a lot of bouncing around as you bound over hills and jostle for position. The tracks are a bit on the long side but multiple paths keep things interesting. The single-player tournament mode lets you unlock new tracks and a split-screen supports up to four players. The four-player mode is disappointing though because the first-person view makes it impossible to see your tricks. The night tracks feel like a missed opportunity. Instead of a village illuminated with holiday lights, it looks like someone just turned down the brightness on my TV. The game also seems a little buggy, locking up on one occasion. Polaris SnoCross has its problems but it's perfectly good for curling up with on a cozy snowy night. © Copyright 2018 The Video Game Critic.
Publisher: Hasbro (1999)
Well, it's 1999 and guess what - we're still
playing Pong! Who would have thought? To all you cynical people out there who think this game is a big joke, I've got news for you: Pong is fun
! This updated version preserves the original classic gameplay while incorporating state-of-the-art 3D graphics, excellent music, and loads of power-ups to spice things up. There are dozens of stages, and each has its own distinctive look and feel. One stage features a flat iceberg with wandering penguins, and when a penguin is hit, it places another ball into play. Power-ups include seals that handle missed balls, and a polar bear who tilts the iceberg. It's pretty wild! Another stage is set on a soccer field, where you control two sets of "paddles" at once. Advanced levels become ever more complicated, allowing you to catch and aim the balls. I like the variety of this Pong, but to be honest, the later stages are less fun than the simpler ones. Pong's control is fair but could have been better. The analog-controlled paddles tend to gain momentum, making it impossible to reverse direction immediately. As a result, you tend to "overrun" and miss balls. Pong is an addictive one-player game, but it's the two to four-player modes that will make believers out of your friends. Hasbro deserves to be commended for bringing back this classic oldie in grand style. © Copyright 1999 The Video Game Critic.
Power Spike Pro Beach Volleyball
Publisher: infogrames (2000)
Publisher: VR Sports (1998)
Powerboat Racing suffers from the same problems that plague so many other Playstation water-racing games, namely narrow tracks and poor controls. The nine courses are scattered throughout different countries around the world including Japan, Monaco, Norway, and England. Personally I would have preferred more exotic, tropical locations. The scenery isn't bad, but the pop-up is outrageous, even in the one-player mode. The courses sometimes change their path dynamically, which is supposed to add variety but instead confuses the hell out of the racers! And why in the world are these tracks so [expletive] narrow
?! You'll be spending most of your time trying not to hit the walls. It doesn't help that the digital controls are so oversensitive, causing you to oversteer all over the place. Powerboat Racing does offer a split-screen mode, and the game does provide a certain level of amusement if you can accept its flaws. © Copyright 2001 The Video Game Critic.
Publisher: Konami (1997)
Do the words "best multiplayer game ever made
" mean anything to you? If so, you should check out Poy Poy, which also gets my vote for most underrated game of all time
! Don't let the silly name and goofy graphics fool you - this game is an absolute riot
with four players! Each player controls a small cartoon character on a 3D playing field. Rocks and bombs litter the course which can be thrown at your opponents. It's even possible to grab another player
and throw him around like a rag doll! Now that's
disrespectful! Toss in some special weapons, monsters, and mystery crates, and the result is total chaos. Rivalries and alliances are formed and dissolved to keep one player from scoring too high. Insanely competitive and often hysterically funny, Poy Poy is one for the ages. © Copyright 1999 The Video Game Critic.
Publisher: Time Warner (1995)
Rating: Teen (animated blood and gore)
Our high score: 166,400
1 or 2 players
Pro Pinball: Big Race USA
Publisher: Empire (1998)
Empire knows their pinball, and their Pro Pinball series of pinball games certainly deserves its "simulation" label. The tables are photo-realistic and the physics is remarkably accurate. This particular four-flipper table has a racing theme. Although it is meticulously detailed, you can't really appreciate it during the actual game. The far end of the table is not only difficult to make out, but it's blocked by a semi-transparent scoreboard! That doesn't mean you won't have a good time with this. Despite the fact I couldn't tell what was going on most of the time, I always have fun trying to top my high score. © Copyright 2001 The Video Game Critic.
Pro Pinball: Fantastic Journey
Publisher: Empire (1999)
Wow, this has got to be the most realistic video pinball game I've ever seen! Fantastic Journey only has a single table, but it contains an amazing number of lights, rails, and contraptions. The retro theme is "inventions", featuring blimps, planes, and submarines as envisioned in the early 1900s. Like real pinball, the controls are limited to moving the flippers and nudging the table, both of which are quite responsive. It sounds simplistic at first, but the gameplay becomes quite a bit deeper once you learn how to activate certain gizmos, access new areas, and perform combos. This game had me hooked! The table is viewed as you would see a real pinball table. Unfortunately, although the table is finely crafted, the far reaches are difficult to see, so you can't truly appreciate the level of detail unless you use the "examine table" option on the title screen. It's truly remarkable how much work went into the graphics, but it's a shame how much of that is lost during the actual game. Fantastic Journey has plenty of customization options, and even the background music is excellent. © Copyright 2001 The Video Game Critic.
Project Horned Owl
Publisher: Sony (1996)
I first played this game in 1996 with my friends Steve and Brendan who had rented it from Blockbuster. I didn't appreciate Horned Owl at the time - probably because I had to watch those two guys play through the whole thing, which seemed to take forever. In retrospect, I consider it one of the better light-gun games available for the Playstation. Project Horned Owl lets one or two players fly around in mech-like suits, destroying armies of robots in the middle of a city. Your shots travel like missiles, so you can effectively "lead" them into targets. You also have an arsenal of grenades that blow up everything on the screen. The gun accuracy is excellent considering that this game does not
support Namco's Guncon. In addition, you get about fifteen bullets per round, allowing you to fire rapidly without having to reload constantly. Horned Owl's background story is presented using a series of high quality anime cut scenes. Voices accompany the on-screen action, keeping you posted on your ever-changing mission. While the enemies are rendered as flat sprites, they still look great. When shot, the metal beasts explode convincingly and crumble to the ground as burning heaps of scrap metal. If the game has a flaw, it's the fact that it's too easy. If you use your three continues on "normal", you can beat the game in one sitting, which takes about an hour. Still, there aren't many light-gun games on the Playstation that provide this level of shooting satisfaction. © Copyright 2002 The Video Game Critic.