Capcom Classics Collection Vol 1
Grade: A-
Publisher: Capcom (2005)
Reviewed: 2005/11/15
Rating: Teen (violence)
Capcom Classics Collection Vol 2
Grade: A
Publisher: Capcom (2006)
Reviewed: 2007/1/5
Rating: Teen (animated blood, violence) 1 or 2 players
Rating: Teen (animated blood, violence) 1 or 2 players
Capcom Fighting Evolution
Grade: D+
Publisher: Capcom (2004)
Reviewed: 2006/7/29
Rating: Teen (suggestive themes, violence)
Capcom Vs. SNK 2
Grade: B-
Publisher: Capcom (2001)
Reviewed: 2002/1/22

I loved the first
Capcom Vs. SNK (Dreamcast, 2000), but now the formula seems to be wearing thin. This time there are more than 44 fighters, but Capcom has by far surpassed the point of diminishing return. Unlike Marvel Vs. Capcom, I don't know who most of these people are, and in some cases, I can't tell the males from the females! Some characters seem a bit out of place, like the sword-wielding warrior from Samurai Showdown. When you put him up against Sakura in her cute little schoolgirl outfit, and it just doesn't seem right. The background stages are almost completely in 3D, and while skeptical at first, their amazing effects won me over. For example, when fighting in the Nairobi desert, there are jeeps that zoom in from the distance and jump right over the fighters! Few stages are that good however, and there are far fewer stages than there are fighters. Capcom has come a long way with the backgrounds, but I can't say the same about the fighters, who haven't changed much in 10 years. The pixilated sprites actually look out of place in front of the smooth polygon backdrops. Capcom Vs. SNK 2 has no shortage of playing modes, and you can fight one-on-one as well as three-on-three. The controls are pretty straightforward, with the exception of the "groove" systems that let you perform special attacks. There are six different groove systems in all, and I don't understand any one of them - guess I'm just too old school. As far as the audio goes, I wasn't impressed with the cheesy music or the annoying announcer. If you're looking for a 2D fighter, Capcom Vs. SNK 2 delivers the goods, but I think this cow has been milked enough. © Copyright 2002 The Video Game Critic.
Castle Shikigami 2
Grade: C+
Publisher: XS Games (2004)
Reviewed: 2008/6/8
Rating: Everyone
Castlevania Lament of Innocence
Grade: D
Publisher: Konami (2003)
Reviewed: 2003/12/26
Rating: Mature (blood, violence)
Publisher: Take 2 (2001)
Reviewed: 2003/9/20
Rating: Everyone (mild animated violence)
Publisher: Capcom (2003)
Reviewed: 2003/10/1
Rating: Mature (blood and gore, violence)
College Hoops 2K6
Grade: C+
Publisher: 2K Sports (2005)
Reviewed: 2006/1/29
Rating: Everyone
Contra: Shattered Soldier
Grade: D-
Publisher: Konami (2002)
Reviewed: 2003/1/7
Rating: Teen (animated blood, violence)

I waited many months in anticipation of this title, but became utterly disillusioned after finally getting my hands on it. This is a disgrace. Oh sure, it's easy to get excited by the wild 3D graphics and 2D gameplay, but this is Contra by name alone. The original Contra was a landmark game on the NES, featuring strategically designed stages and thrilling run-and-gun gameplay. Shattered Soldier wisely retains the 2D gameplay and incorporates some impressive 3D visuals. The problem is, the stage design is atrocious!! It can be summarized as mindless shooting at an endless parade of bosses! The debacle takes place in a futuristic, post-apocalyptic earth - a formula so played out that it's not even funny. I would have preferred the exotic jungles of the original game to this dreary, washed out scenery we have here. Your soldier spends far too much time riding motorcycles, snowboards, missiles (!), and other vehicles instead of moving on foot. Then there's the insurmountable difficulty. Even on the "easy" level you'll be pulling your hair out in disgust. I thought the two-player simultaneous mode would help, but the bosses were twice as hard to kill! By far the biggest issue is
too much emphasis on the frickin' bosses!! Bosses in video games were great when they were used sparingly, but blasting away at these inpenetrable beasts for ten minutes at a time gets old in a hurry. Shattered Soldier does have a few things going for it, notably a well designed and responsive control scheme (use the digital pad). The 3D graphics are admittedly well done and don't confuse the action. But it's all just window dressing for a bad game. My friend Steve, a die-hard Contra veteran, even gave this game a big fat F! © Copyright 2003 The Video Game Critic.
Cool Boarders 2001
Grade: D+
Publisher: Sony (2001)
Reviewed: 2006/1/1
Rating: Everyone
Crash Bandicoot The Wrath of Cortex
Grade: C-
Publisher: Universal (2001)
Reviewed: 2001/11/17

I consider myself a Bandicoot veteran, having played through all five of the Playstation Crash Bandicoot games, but Crash's first PS2 game is a bit of a letdown. Although new developers were hired to handle this edition, they've tried to preserve the winning formula of the original series. Wrath of Cortex does indeed play like the old Crash games, but the control is lacking and the load times are deplorable. The highlight of the game is the "roller ball" stage, in which Crash rolls around in a transparent ball. It's almost worth the price of admission. As he careens through the bamboo gutters, it almost feels like a Disney attraction, and the vibration feature is used to good effect. Other stages let Crash man vehicles like a sub, minecast, plane, or jeep. The game has tremendous variety, but there are serious problems. First and foremost, the loading times are absolutely excruciating. Between stages you have to sit through load screens that rival those of EA sports games (that's long!). Next, the gameplay doesn't feel as tight as the old Crash games. It's difficult to judge some jumps, and the collision detection is suspicious at times. Sometimes I died over and over trying to perform what should have been a simple jump. While the graphics are superb for the most part, I have to take exception to the new "jungle" stages. The exotic, lush jungles of the old Bandicoot games have been replaced with fairy-tale forests - bad call! Also, the so-so music is not up to the old Crash Bandicoot standards. Wrath of Cortex is not a bad game, but Bandicoot vets will not be impressed. © Copyright 2001 The Video Game Critic.
Crash Twinsanity
Grade: C+
Publisher: Vivendi Universal (2004)
Reviewed: 2005/8/5
Rating: Everyone