Publisher: Eidos (2002)
Reviewed: 2018/3/4
Rating: Everyone
Seek and Destroy
Grade: D+
Publisher: Takara (2002)
Reviewed: 2003/5/1
Rating: Teen (violence)

This cheap ($9.99) tank game turned out to be a pleasant surprise. You control a small tank on a series of missions where you fight alongside other friendly tanks. It's pretty exciting as the battle rages and shells explode all over the place. Some stages have specific objectives, but for the most part you're trying to wipe out all the enemy tanks. Seek and Destroy uses a "garage system" similar to Gran Turismo, allowing you to collect tanks and customize them in a variety of ways. I found the interface to be easy to navigate, except for saving your game, which is a real pain. There are 15 different tanks to collect and 100 customizable weapons and parts in all. The graphics and sound are pretty weak for a PS2 game, but the controls are simple to grasp, and you can adjust your turret independently of your tank's movement. I only wish my turret would remain at the same angle without having to readjust it constantly. Seek and Destroy requires some strategy in terms of weapon selection and battlefield tactics, and each mission is unique. Add in a two-player battle mode, 16 mini-games, and a virtual tank museum, and you have a decent value. © Copyright 2003 The Video Game Critic.
Sega Classics Collection
Grade: B-
Publisher: Sega (2005)
Reviewed: 2017/4/15
Rating: Teen (Blood, violence)
Sega Genesis Collection
Grade: A
Publisher: Sega (2006)
Reviewed: 2007/1/5
Rating: Teen (animated blood, violence)
Publisher: Capcom (2005)
Reviewed: 2005/2/27
Rating: Mature (blood and gore, intense violence)
Shadow of the Colossus
Grade: B+
Publisher: Sony (2005)
Reviewed: 2005/11/18
Rating: Teen (blood, fantasy violence)
Shaun Palmer's Pro Snowboarder
Grade: B
Publisher: Activision (2001)
Reviewed: 2014/2/1
Rating: Everyone (mild lyrics)
Publisher: Sega (2002)
Reviewed: 2003/1/7
Rating: Mature (blood and gore, violence)

You know, I've played Shinobi on the Sega Master System, Genesis, and Saturn, but this new edition bears little resemblance to those, which is unfortunate. Previous games focused heavily on timing and strategy and emphasized projectile attacks. Barging into a new area/territory without scouting it out was generally a bad idea. But this new Shinobi is just the opposite. Not only do you pretty much hack and slash everything in sight, but if you don't do it quickly, your "cursed" sword drains your life! I'm not saying there's not some fun to be had with this. Slashing several thugs at once and watching them fall to pieces simultaneously can be pretty satisfying. But Shinobi is too repetitive and frustrating. There are too many bottomless pits to fall into, and I'm NOT a big fan of Shinobi's new ability to stick to walls. If I wanted to climb walls I'd play Spiderman. I don't even like Shinobi's new costume - he looks more like a Devil May Cry vampire than a ninja. I don't know why there are four "eyes" on his mask, and his much-ballyhooed flowing red scarf is nothing but eye candy. Personally I think he looks kind of queer in that thing. Other problems include poorly placed save points, boring and redundant level design, and excessive difficulty. On a positive note, the controls are tight, and his new "stealth dash" is pretty cool. But overall I found Shinobi to be a letdown. Especially after playing the superior Rygar, Shinobi feels undercooked in comparison. © Copyright 2003 The Video Game Critic.
Publisher: Konami (2001)
Reviewed: 2004/10/16
Rating: Mature (blood and gore, violence)

In this chilling sequel to the Playstation classic you are a man stuck in a foggy, deserted town, searching for your lost wife while fending off a host of gruesome ghouls. With the exception of improved fog and shadowing, the grainy graphics are not a major step up from the original game and the gameplay is virtually identical. Fortunately, Silent Hill 2 successfully recreates the same intense, spine-tingling atmosphere that gave me nightmares the first time around. Mainly set in an apartment complex, you'll hold your breath as you explore each new room. Most are pitch dark and your weak flashlight provides precious little visibility, adding to the tension and uncertainty. A suspenseful but confusing storyline is conveyed via high-quality, frightening cut-scenes. The camera angles are dramatic but often disorienting, forcing you to constantly refer to the map. Thankfully the map automatically marks locked doors and other items of interest. As in the first game, Silent Hill 2's audio is effectively unnerving and occasionally alarming. Control is decent but tends to feel sluggish while bludgeoning creatures. The worst aspect of the game is the fact that it's very easy to get stuck and not know what to do next. Otherwise Silent Hill 2 is a remarkably creepy game that manages to live up to the lofty standards set by the original. © Copyright 2004 The Video Game Critic.
Publisher: Konami (2003)
Reviewed: 2004/11/9
Rating: Mature (blood and gore, violence)
Silent Hill Origins
Grade: B+
Publisher: Konami (2008)
Reviewed: 2008/11/1
Rating: Mature (blood and gore, language, suggestive themes, violence)
Silent Scope 2: Dark Silhouette
Grade: B
Publisher: Konami (2001)
Reviewed: 2002/12/21
Rating: Mature (blood/violence)

As a big fan of the first Silent Scope (which I have on the Dreamcast), I was looking forward to more of the same arcade shooting action with Dark Silhouette, and I was not disappointed! The imaginative level designs in this game are perfect for sniping. The first stage takes place at London Bridge, with terrorists in the towers and the water below. The panoramic views and swinging camera angles make it a fun ride. From there you move onto a snow-covered enemy headquarters, which culminates in a wild high-speed snowboarding chase. Next, you'll try to stop the bad guys from taking off in an airplane. The gameplay hasn't changed much from the first game. You move a crosshair over a target, zoom in for precise aim, and can shoot the thugs in any part of their body. They react accordingly, and even take cover if you miss. You can earn bonuses by zooming in on hot-looking chicks, which turn up in the strangest places. A special "thermal" mode lets you locate targets in the dark, and this looks pretty cool. As far as the bosses go, their weak spots are usually their faces, and they're surprisingly easy to kill. As much as I like Silent Scope 2, I find that aiming the crosshairs using the PS2's analog stick is a bit too touchy, especially compared to the Dreamcast controller. Fortunately you can hold down the triangle to slow it down, and you WILL need to do this - a lot. Silent Scope 2 is fun while it lasts, but it's pretty short compared to most PS2 games. There are a few extra mission and training modes, but these mini games won't hold your interest for long. The only two-player option is via a link cable. All in all, I'd mainly recommend this to people who enjoyed the first game. © Copyright 2002 The Video Game Critic.
Publisher: Konami (2002)
Reviewed: 2003/3/16
Rating: Mature (blood, violence)
Publisher: Treasure (2001)
Reviewed: 2001/6/26

Silpheed is a decent but unspectacular vertical space shooter with sharp graphics and rotating scenery. The original Silpheed was released on the Sega CD, and its spectacular full motion video (read: non interactive) backgrounds were revolutionary at the time. This version won't raise many eyebrows, but it's still fun if you like these types of game. Compared to the recent crop of Dreamcast shooters, which feature a ridiculous amount of projectiles and firepower, Silpheed is more old school. You arm your ship before each stage with your choice of nine weapons, and certain weapons are better suited to certain stages. While your firepower is never overwhelming, neither are your enemies, and you can always dodge incoming fire with a little dexterity. You won't find any power-ups or any other collectable items for that matter. Your enemies are forgettable, but the explosions are satisfying. The game itself is very linear, with eight levels punctuated with bosses and cut scenes. Having to play through the first few stages each time you play gets old in a hurry. The background story is the usual stuff: space colonization, civil unrest, and the appearance of an unknown alien life form. I
was surprised to hear the word "sh*t" used during one sequence. Don't expect much from Silpheed. It's a decent shooter with old school charm, but it's not worth $50. © Copyright 2001 The Video Game Critic.
Simpsons Road Rage
Grade: D
Publisher: Electronic Arts (2001)
Reviewed: 2002/12/8
Rating: Everyone

Simpson's Road Rage is not a great game by any stretch, but it does convey some of the wit and charm of the series, and contains subtle nuances that will not be lost on fans. The gameplay is shamelessly modeled after Crazy Taxi (Dreamcast, PS2), where you choose a character and taxi people around six sections of Springfield within a time limit. The graphics are somewhat amusing, but the audio really steals the show. The non-stop quips are amusing and often hilarious. The single-player mode lets you earn bucks to open up new characters and locations, but I found the gameplay too be easy and repetitive. The locations are so small that you're constantly taking the same routes over and over. The two-player split screen mode is better, since it allows you to steal passengers from the other player - giving the game a Smuggler's Run flavor. My biggest beef with Simpson's Road Rage lies is the load time. Like most EA games, it is excruciating, and it effectively ruins the Mission Mode, since the loading times are usually longer than the missions themselves! Only die-hard Simpsons fans and youngsters will be amused by Road Rage, but others need not apply. © Copyright 2002 The Video Game Critic.
Publisher: Sony (2004)
Reviewed: 2013/11/1
Rating: Mature (blood and gore, intense violence, strong language, strong sexual content, use of drugs)
Ski-Doo Snow X Racing
Grade: C
Publisher: Valcon Games (2007)
Reviewed: 2008/1/23
Rating: Everyone
Publisher: Sony (2002)
Reviewed: 2004/6/27
Rating: Everyone
Publisher: Electronic Arts (2002)
Reviewed: 2011/2/20
Rating: Teen (comic mischief, suggestive themes)
Sly Cooper and the Thievius Raccoonus
Grade: B-
Publisher: Sony (2002)
Reviewed: 2004/1/8
Rating: Everyone (mild violence)
Publisher: Rockstar (2000)
Reviewed: 2002/8/19
Rating: Everyone

This was one of the first popular games for the PS2. Recently it's been repackaged as a Greatest Hits title, and it's very much worthy of that designation. Smugglers Run is thrilling and intense, yet simple to play. You drive one of several vehicles including a buggy and an SUV. Your missions involve picking up and dropping off goods in huge territories that are extremely hilly but mostly wide open. This is a game anyone can pick up and start playing right away. Green smoke rising in the distance indicates your next pick up, red smoke indicates the drop-off point, and there's always a big arrow on top of the screen telling you where to go next. You'll need to contend with other bandits and border police who'll try to run you off the road. There are always several ways to reach your destination, but you're under the clock, so a direct route is advisable. The action gets incredibly exciting as you bound over hills, jump canyons, and plow through rivers as the clock ticks down. You can go just about anywhere, and your vehicle can take some serious abuse (and the damage shows). The single-player missions are wild, but the split screen multi-player is even better, and easily worth the price of admission. This mode can be best described as "smear the queer" in cars! It's like a frantic crash-up derby as you steal the "cargo" back and forth from each other. Several computer cars also get in on the action - it's a blast. It's a shame that there's no four-player mode. Other flaws include significant load times and uninspired background music. But overall Smuggler's Run is a blast. © Copyright 2002 The Video Game Critic.
Smuggler's Run 2: Hostile Territory
Grade: D+
Publisher: Rockstar (2001)
Reviewed: 2004/6/8
Rating: Teen (violence)