Publisher: Sega (2005)
Reviewed: 2005/12/15
Rating: Teen (mild violence)
Publisher: Taito (2006)
Reviewed: 2007/7/31
Rating: Teen
Publisher: Namco (2003)
Reviewed: 2004/7/10
Rating: Teen (violence)
Publisher: Namco (2005)
Reviewed: 2005/8/25
Rating: Teen (language, sexual themes, use of alcohol and tobacco, violence)
Tekken Tag Tournament
Grade: B-
Publisher: Namco (2000)
Reviewed: 2004/7/10
Rating: Everyone
Terminator 3: Rise of the Machines
Grade: F
Publisher: Atari (2003)
Reviewed: 2008/4/20
Rating: Teen (mild language, violence)
Test Drive Eve of Destruction
Grade: D-
Publisher: Atari (2004)
Reviewed: 2004/9/26
Rating: Teen (mild lyrics, mild violence, simulated gambling)

Once again I have to ask: why is it so hard to make a crash-up-derby video game that doesn't SUCK? I love this genre, but game developers just can't seem to get it right. Despite figure-eight shaped tracks, mid-air collisions, and a huge variety of events, Test Drive Eve of Destruction STILL manages to be boring. The main problem is the complete and utter lack of speed. In order for collisions to be truly spectacular, speed needs to be involved, but these cars feel like they're putting along at about 20 miles per hour! And if you think the pace is slow and plodding in the one player mode, wait until you hook up a multi-tap. The multi-player games look like they're being played in slow motion! The destruction derby events (last car standing) are mildly amusing, but most of the events are lame races. Sure you can knock around other cars, but since you take just as much damage, what's the point? The two-on-two "car soccer" contest is interesting, but the "trailer race" is as bad as it sounds. The tracks are mainly dull, dusty country roads, and grinding guitar soundtrack is truly annoying. The cars sustain damage, but it's hard to tell which cars have been disabled, especially in the destruction derby mode. I was hoping Eve would deliver the vehicular destruction I was thirsting for, but it doesn't even come close. © Copyright 2004 The Video Game Critic.
Publisher: THQ (2002)
Reviewed: 2003/3/1
Rating: Everyone

How hard can it be to make a freakin' TETRIS game? I mean, this game is old as the hills, and its simple gameplay is pretty hard to screw up. But time and again I've seen game developers butcher this classic. When I first played Tetris on my Atari ST in the late 80's, the object was to keep the pile of blocks under control as long as possible until you were eventually overwhelmed. But in Tetris Worlds, the rules have changed. Now the object is to clear a certain number of rows within two minutes - what the hell is THAT all about? This poorly designed system is much less fun and simply doesn't work at higher difficulty levels. In the multiplayer mode, the game ends abruptly when the first person completes his row goal - how irritating! Adding insult to injury, the user interface is confusing and severely limiting. You can do stupid things like choose the color of your "character" (a box with an eye that has no bearing on gameplay), but you can't adjust the basic gameplay parameters at all. Too bad, because Tetris World contains some potentially interesting variations (cascade, sticky), along with some pointless ones (square, hot-line). The graphics are pretty sparse, but the soothing, futuristic music sort of grew on me. The sexy female voice that whispers during the story mode was initially alluring but eventually got irritating. There's a new "ghost piece" feature, which shows a shadow of where the piece will land, and it's very helpful for beginners. Then there's the questionable "hold piece" move that lets you set aside a piece for later use. Where I come from that's considered cheating! I really wish THQ had spent less time on bells and whistles and more on the gameplay. Tetris Worlds left me feeling cheated and disgusted. © Copyright 2003 The Video Game Critic.
Publisher: SquareSoft (2001)
Reviewed: 2014/4/15
Rating: Teen (animated violence)
The Mummy Returns
Grade: F
Publisher: Vivendi Games (2001)
Reviewed: 2018/8/26
Rating: Teen
Publisher: Electronic Arts (2003)
Reviewed: 2004/11/9
Rating: Teen (comic mischief, mature sexual themes, mild violence)
Tiger Woods PGA Tour 2002
Grade: D
Publisher: Electronic Arts (2002)
Reviewed: 2002/4/23
Rating: Everyone
Publisher: Namco (2001)
Reviewed: 2002/1/13
Rating: Teen

Like Vampire Night, Time Crisis 2 is a straightforward light gun game for one or two players. But in this game, the two-player mode is played on two small side-by-side screens. And I mean
small. This is suppose to give each cop their own point of view, allowing them to "cover" each other. Like the first Time Crisis, you take cover and reload behind walls and obstacles. The stages includes an outdoor cafe and an exhilarating high-speed boat-chase sequence, which may be the best single light-gun stage ever. The graphics are functional but nothing spectacular. The new orange Guncon 2 light guns are compact and accurate, but you'll need to purchase an extra adapter to use them with S-Video (the old Guncon controllers are also supported). Time Crisis 2 is fun while it lasts, but like most light gun games, it isn't particularly long and the action wears thin after repeated plays. There are a few mini-games thrown in, but nothing with lasting replay value. Overall, Time Crisis 2 is just as good as the arcade, but nothing special outside of that. © Copyright 2002 The Video Game Critic.
Publisher: Namco (2003)
Reviewed: 2007/6/2
Rating: Teen (violence) 1 or 2 players
Rating: Teen (violence) 1 or 2 players
Time Crisis: Crisis Zone
Grade: C-
Publisher: Namco (2004)
Reviewed: 2015/3/27
Rating: Teen (violence)
Tokyo Xtreme Racer Drift
Grade: F-
Publisher: Crave Entertainment (2006)
Reviewed: 2015/5/15
Rating: Everyone
Tokyo Xtreme Racer Zero
Grade: B
Publisher: Crave (2001)
Reviewed: 2015/5/15
Rating: Everyone
Tomb Raider The Angel of Darkness
Grade: D-
Publisher: Eidos (2003)
Reviewed: 2004/9/26
Rating: Teen (blood, violence)
Tony Hawk's Pro Skater 3
Grade: A
Publisher: Activision (2001)
Reviewed: 2002/2/22
Rating: Teen

Being the jaded gamer that I am, most sequels do not excite me, but Tony Hawk 3 is too good to ignore. Unlike Tony Hawk 2, which gave us more of the same skateboarding action, Tony Hawk 3 actually improves upon the gameplay. The biggest improvement is the addition of new "flatland" tricks that let you string together incredible combos even while moving between ramps. The twelve pro skaters move fluidly and bleed profusely during nasty spills. The interactive environments are fascinating and full of surprises. You may think that skating through an airport or factory isn't a big deal, but what about a cruise ship, a car wash, or a haunted house? The stages are well designed and there are combo opportunities everywhere. Unlike most 3D games, the camera always seems to be in the right place. The Career Mode, which gives you a list of goals for each stage, is insanely addictive, and no Tony Hawk game would be complete without a thumping soundtrack. Artists like the Ramones, Alien Ant Farm, and the Red Hot Chili Peppers provide twenty adrenaline-pumping tunes. Rounding out the feature list is an enhanced skate park editor and on-line modes that let you skate with friends. Tony Hawk 3 is awesome, and it sets a new standard for extreme games! © Copyright 2002 The Video Game Critic.
Tony Hawk's Pro Skater 4
Grade: D+
Publisher: Activision (2002)
Reviewed: 2007/8/12
Rating: Teen (blood, comic mischief, mild lyrics, suggestive themes)
Tony Hawk's Underground
Grade: C+
Publisher: Activision (2004)
Reviewed: 2007/8/12
Rating: Teen (blood, mild violence, strong language, suggestive themes)
Publisher: 2K Sports (2005)
Reviewed: 2006/2/28
Rating: Everyone
Triple Play Baseball
Grade: D
Publisher: Electronic Arts (2001)
Reviewed: 2001/5/28
Twisted Metal Black
Grade: D
Publisher: Sony (2001)
Reviewed: 2005/10/28
Rating: Mature (blood and gore, violence)
Twisted Metal: Head-On: Extra Twisted Edition
Grade: B+
Publisher: Sony (2008)
Reviewed: 2008/6/8
Rating: Teen (blood and gore, drug reference, mild language, mild suggestive themes, violence)