Publisher: Midway (1995)
Reviewed: 2011/10/20
Rating: Mature (17+) realistic violence

When it comes to light gun games, they just don't make 'em like this anymore! Area 51 was a mainstay in the arcades and it's easy to see why. It used photo-realistic scenery, live actors, and claymation-style aliens. You are a soldier trying to bring order to the Area 51 base after detained aliens have run amuck. The action is "on rails" meaning you have no control over your movement. That's fine, because you'll want to focus on your sharpshooting. You'll clear out warehouses, hangars, and offices as aliens and zombified soldiers pour out of the woodwork. It's very satisfying to see barrels explode and splatter nearby aliens. My favorite part of the game is when you're being driven around an airfield in a jeep, blasting barrels and causing mayhem at high speeds. The shooting might seem shallow on the surface, but there are special weapons and secret rooms you can unlock by hitting strategic targets (like windows). As much as I loved the Playstation version, the Saturn rules when it comes to light gun accuracy, which puts this edition a cut above. Area 51 packs a few surprises, but even if it didn't, there's plenty of fun to be had. As icing on the cake, you can even team up with a friend. © Copyright 2011 The Video Game Critic.
Our high score: 80,231
1 or 2 players
Publisher: Sega (1995)
Reviewed: 2002/3/26
Rating: Kids to Adults

I was expecting Astal to be a dull, generic side-scroller, and the corny, overwrought intro didn't help matters. But once I started playing, I was captivated. The scenery is a pastel-colored fantasy world, and the hand-drawn graphics are wonderfully artistic. Beautiful, tranquil background music complements the visuals perfectly. The characters are large and colorful, most ranging from fantastic and bizarre. Just wait until you see the bosses - these 3D monstrosities are simply amazing. Of course, the fancy presentation wouldn't mean squat if the gameplay wasn't any good, but it is. The side scrolling action is slow and deliberate, but there are some innovative attacks that spice things up. You can smash the ground, toss enemies, throw things down from the air, and use a devastating breath attack. Best of all, you have a bird companion that can perform special attacks, gather items, and occasionally save your life. It's possible for a second player to take control of the bird, which is a nice touch. Astal provides a few continues, but unfortunately there's no password feature. It takes a while to master the controls, but it's worth the effort. Astal is an attractive, underrated side-scroller. © Copyright 2002 The Video Game Critic.
Bases Loaded '96: Double Header
Grade: D+
Publisher: Jaleco (1996)
Reviewed: 2007/4/19
Rating: Kids to Adults
Batman Forever The Arcade Game
Grade: F
Publisher: Acclaim (1996)
Reviewed: 2011/12/18
Rating: Kids to adults (animated violence)
Recommended variation: med
Our high score: 171170
1 or 2 players
Batsugun (Japan)
Grade: B+
Publisher: Banpresto (1996)
Reviewed: 2009/5/15
Battle Arena Toshinden Remix
Grade: F
Publisher: Sega (1996)
Reviewed: 2004/3/31
Rating: Teen

This 3D fighter originally made its debut on the Playstation in 1995, where it impressed the heck out of video game players who weren't accustomed to such advanced 3D graphics in a fighting game. This "remixed" version for the Saturn is not only a minor disaster, but also a major embarrassment for a system that had an inferiority complex to begin with. I took the time to compare this game side-to-side with its Playstation counterpart, and the difference is
night and day. The characters models in this Saturn version look downright
ugly, and the textures are pitiful compared to the smooth, polished Playstation graphics. Blonde bombshell Sophia looks like a linebacker with those huge shoulders, and the backgrounds are plain and boring. Even the gameplay feels slow and laborious, and the control is far from responsive. Toshinden Remix offers neither the depth of a Virtua Fighter 2 nor the style of Fighting Vipers, and the computer AI is atrocious. Using Sophia, I was able to strike my opponent with the same attack about 25 times in a row to win a match. If this is the remixed version, I'm glad I missed out on the original. © Copyright 2004 The Video Game Critic.
Battle Garegga (Japan)
Grade: A-
Publisher: Electronic Arts (1998)
Reviewed: 2009/8/18
Publisher: Acclaim (1996)
Reviewed: 2010/6/15
Rating: Teen 13+ (animated violence, animated blood)
Our high score: 82500
1 or 2 players
Publisher: Sega (1996)
Reviewed: 2013/7/4
Rating: Everyone
Publisher: Sega (1995)
Reviewed: 2013/7/4
Rating: Everyone
Bulk Slash (Japan)
Grade: B
Publisher: Hudson Soft (1997)
Reviewed: 2017/3/16
Our high score: 216,720
1 player
Publisher: Sega (1998)
Reviewed: 2006/3/14
Rating: Everyone (animated violence)
Chase HQ Plus SCI (Japan)
Grade: B+
Publisher: Taito (1996)
Reviewed: 2014/12/28
Our high score: 1,302,550/2,416,750
1 player
Christmas Nights Into Dreams
Grade: NA
Publisher: Sega (1996)
Reviewed: 2007/4/19
Rating: Kids to Adults

Intended as a promotional disk for Nights Into Dreams (Sega 1996), this highly sought-after novelty CD is fascinating to play, especially during the holidays. Not only does it feature a playable demo of the game's first stage (and boss), but the visuals change based on the time of the year as determined via the system's calendar! Once December arrives, the lush green landscapes transform into a festive Christmas motif. It's hard to resist the holiday spirit with all of the blinking lights, trees, candles, wreaths, ornaments, and elves. Lively renditions of Joy to the World and Jingle Bells play in the background, and there's even a clock on the title screen that counts down to the big day. Upon completing the two stages, you win "presents" in the form of karaoke songs, concept art, and even extra game modes. Christmas Nights Into Dreams must have been very special back in 1996, and it's still a treat today. Reeking of Christmas through and through, this is a terrific addition to any Saturn collection. © Copyright 2007 The Video Game Critic.
Clockwork Knight
Grade: C+
Publisher: Sega (1995)
Reviewed: 2011/12/18
Rating: Kids to Adults

Clockwork Knight is not a bad platform game, but as a launch title I can see how this might fail to inspire confidence in a new system. It begins with a jazzy Babes-in-Toyland musical number. Apparently Sega was trying to tap into that coveted 50-70 year old demographic. If you're a fan of Bette Midler or Nathan Lane I'm sure you'll be tickled pink. The game itself is a 2D side-scroller embellished with modest 3D effects. You play a lanky toy soldier with a big mustache, long nose, and rosy cheeks. He's not particularly endearing and somewhat ugly. The relatively short stages take place in several rooms of a typical house including kid's rooms stocked with toys. You'll encounter clowns, robots, toy helicopters, and a lot of weird objects I really couldn't make heads or tails out of. You'll jump between Lego platforms, knock over books to form bridges, and ride toy trains. You can attack foes with a key and toss items like footballs. Some of the bosses are creepy (like that freaky blue baby doll), but the Transformers robot that turns into a jet is pretty neat. As a launch title Clockwork Knight may have been ill-advised from a marketing point of view, but the game itself isn't half bad. The graphics aren't spectacular but there's some clever use of 3D and each stage has secret areas that add to the challenge. A roulette bonus round lets you bet coins you collect, but it's a losing proposition. Clockwork Knight is a little hokey, but 2D platformers generally age better than their 3D counterparts, and this one plays very well. © Copyright 2011 The Video Game Critic.
Our high score: 144,800
1 player
Clockwork Knight 2
Grade: C
Publisher: Sega (1996)
Reviewed: 2011/12/18
Rating: Kids to Adults

The first Clockwork Knight wasn't exactly a run-away hit but apparently it sold well enough to merit a sequel. Clockwork Knight 2 looks and plays just like the original but offers a new set of stages. Once again they take place in the rooms of a typical house, including a kid's play room, a study, and a bathroom. Playing the role of a little toy soldier you'll attack toys with a key, leap between platforms, and hit switches to open new areas. Some stages use cannons to propel our hero between multiple planes, not unlike Donkey Kong Country. In one of the more exciting stages you ride a horse-carriage over elevated tracks, bumping off other toys in your path. It's great fun and boasts the game's best graphics and animation. Also notable is the bathroom stage with water that rises and falls as you hop between rubber duckies. Clockwork Knight 2 might have been a strong title if not for the frustration factor. The game has a lot of deadly drop-offs, and some of the boss battles are ridiculously hard. The one where you face the paper animals is next to impossible, no matter how many lives you have in reserve. The game has a happy-go-lucky soundtrack not unlike Super Mario Bros., and the song that plays over the title screen ("Well well... let me tell you what it's like...") is terrific. Clockwork Knight 2 has its moments, but it will probably only be of interest to those who enjoyed the original. © Copyright 2011 The Video Game Critic.
Our high score: 116,040
1 player
Corpse Killer: Graveyard Edition
Grade: D+
Publisher: Digital Pictures (1994)
Reviewed: 2013/3/14
Rating: Mature (realistic violence, blood and gore)
Our high score: 1,143,768
1 player
Cotton 2: Magical Night Dreams (Japan)
Grade: C
Publisher: Success (1997)
Reviewed: 2017/6/24
Our high score: 281100
1 or 2 players
Publisher: GT Interactive (1997)
Reviewed: 2015/7/11
Rating: Kids to Adults
Our high score: 5395
1 player
Publisher: Eidos (1996)
Reviewed: 2006/9/29
Rating: Kids to Adults (animated violence)

This poorly-named title caught me off-guard. Despite its law enforcement connotations, Crime Wave is really a Twisted Metal-style car combat game. Given an isometric view of a city, your goal is to locate, chase, and destroy one "target" vehicle after the next. It's actually a lot of fun. The cars resemble toys and the detailed scenery is fun to explore. A red arrow on the edge of the screen indicates your next target, but navigating the traffic-filled streets is not easy. You can only see a small section of town at a time, and the overhead map isn't very useful. Once your opponent is in sight, your car can unleash some serious firepower via the trigger buttons. Your opponents are also armed but not very aggressive. Cars begin to smoke as they take damage, and finishing them off results in a satisfying explosion. Crime Wave has a nice arcade sensibility to it, and the music really kicks ass. Unfortunately, the Saturn hardware seems to really struggle with the game. The framerate stutters pretty badly in the single-player mode, and it's practically unbearable in the two-player split screen mode. Had the camera been pulled out slightly and the frame-rate smoothed-out, this game would have been awesome. As it is, Crime Wave is flawed but still entertaining in its own unique way. © Copyright 2006 The Video Game Critic.
Our high score: 400
1 or 2 players
Publisher: Vic Tokai (1995)
Reviewed: 2004/3/31
Rating: Teen

On paper, Criticom probably looked promising, but this 3D fighter turned out to be a major flop. Set in deep space, the background story involves a relic that has drawn several mysterious life forms together to engage in hand-to-hand combat. The dramatic cut scenes and eerie music convey a bleak, desolate world. The interesting assortment of characters includes space pirates, killer robots, and aliens that wouldn't look out of place in the Star Wars cantina. I especially like the creepy demonic woman and her supernatural body movements. The fighter images on the character selection screen are quite intimidating, but once a match begins, you're stuck with stiff, blocky character models. Unresponsive controls and choppy animation make it hard to tell what's going on, and sometimes your fighter even ends up facing the wrong direction! There's no blocking, but you do have an evasive roll maneuver. Certain characters seem to have the unfair ability to grab and throw at will. The battle platforms are elevated, so it's possible to fall off the edges. Most of the backgrounds are uninspired, barren planet surfaces. When all is said and done, Criticom's lackluster gameplay doesn't live up to its compelling theme. © Copyright 2004 The Video Game Critic.
Publisher: Konami (1997)
Reviewed: 2010/6/15
Rating: Teen (animated violence, blood and gore)
Recommended variation: continues
Our high score: 400,000
1 or 2 players
Publisher: Sega (1995)
Reviewed: 2006/3/14
Rating: Kids to Adults
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