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Games are rated relative to other games for the same system.
I enjoyed Ghosts 'N Goblins (1985) the most. I'm so used to playing it on the NES I almost forget there was a full-blown arcade version! It really is a fun-filled romp as you forge through haunted graveyards, towns, caves, and castles. The moderately-to-high difficulty is just enough to keep you coming back for more.
Ghouls 'N Ghosts (1988) upped the ante with larger characters and the ability to shoot straight up. Zombies constantly climb out of the ground below, so there's no time to rest. If I was a little underwhelmed with this one, it's only because the Genesis port is nearly identical. That said, this is a fantastic game that many consider the best in the series.
The inclusion of Super Ghouls 'N Ghosts is surprising considering it was a console exclusive. The game offers a very unique set of locations including haunted pirate ships, snowy mountain peaks, and a graveyard with ground that shifts beneath your feet. The game suffered from severe slowdown on the SNES but it seems less pronounced here. Still, this game is definitely slower than the other two.
An encyclopedia menu option includes bonus artwork, sound tests, and tips. It's nothing spectacular but completists will appreciate it. It's worth noting that the two arcade games are also present in Capcom Classics Collection Vol. 1 (Xbox, 2005). That said, it's kind of nice to have all three classics in one dedicated collection. © Copyright 2024 The Video Game Critic.
Your goal is to catch up to the highlighted bad guy and ram him until his car breaks down. On your way to his location you can pump up your score by passing consecutive cars (which inexplicably explode on contact). Weaving through traffic is a lot of fun but staying on the road requires going easy on the accelerator. It's really easy to slide off the road, and that can be frustrating. As you might expect from a coin-op port you don't get much time to complete your mission, but the five continues extend the game to a reasonable length.
Chase HQ is worth the price of admission, but the disc effectively doubles your pleasure by including a second game called SCI. It's basically Chase HQ II, and it adds the ability to shoot a gun from your car. Being able to damage bad guys from a distance is great, but having to press X in addition to the accelerate, brake, and shift buttons can tie your fingers in knots. Both games have unintentionally funny moments, like hearing the elated voice of your cop over the radio ("yahoooo!") or noticing spelling mistakes like the "Criminals hear" arrow. And watching cops rough up the bad guys after each chase is all part of the fun. If you're looking for some arcade-style racing action, Chase HQ plus SCI delivers quite a one-two punch. Note: A Gameshark or Action Replay device is required to play imports on North American consoles. © Copyright 2014 The Video Game Critic.
The game itself is a 2D side-scroller embellished with modest 3D effects. You play a lanky toy soldier with a big mustache, long nose, and rosy cheeks. He's not particularly endearing and somewhat ugly. The relatively short stages take place in several rooms of a typical house including kid's rooms stocked with toys. You'll encounter clowns, robots, toy helicopters, and a lot of weird objects I really couldn't make heads or tails out of.
You'll jump between Lego platforms, knock over books to form bridges, and ride toy trains. You can attack foes with a key and toss items like footballs. Some of the bosses are creepy (like that freaky blue baby doll), but the Transformers robot that turns into a jet is pretty neat.
As a launch title Clockwork Knight may have been ill-advised from a marketing point of view, but the game itself isn't half bad. The graphics aren't spectacular but there's some clever use of 3D and each stage has secret areas that add to the challenge. A roulette bonus round lets you bet coins you collect, but it's a losing proposition. Clockwork Knight is a little hokey, but 2D platformers generally age better than their 3D counterparts, and this one plays very well. © Copyright 2011 The Video Game Critic.
Some stages use cannons to propel our hero between multiple planes, not unlike Donkey Kong Country. In one of the more exciting stages you ride a horse-carriage over elevated tracks, bumping off other toys in your path. It's great fun and boasts the game's best graphics and animation. Also notable is the bathroom stage with water that rises and falls as you hop between rubber duckies. Clockwork Knight 2 might have been a strong title if not for the frustration factor.
The game has a lot of deadly drop-offs, and some of the boss battles are ridiculously hard. The one where you face the paper animals is next to impossible, no matter how many lives you have in reserve. The game has a happy-go-lucky soundtrack not unlike Super Mario Bros., and the song that plays over the title screen ("Well well... let me tell you what it's like...") is terrific. Clockwork Knight 2 has its moments, but it will probably only be of interest to those who enjoyed the original. © Copyright 2011 The Video Game Critic.
I was anxious to use my Saturn Stunner with this game - one of the most accurate light guns around. Imagine my dismay when I discovered this game offers no light gun support! Maybe Digital Pictures got so many complaints about the poor gun control in previous versions that they decided to ditch it altogether. Oh well, the game is still playable with a normal controller - and probably more accurate. The six buttons come in handy because you can fire different weapons without having to toggle between them.
Corpse Killer boasts a generous amount of blood splattering as you spray bullets at zombies that float through the air. This "Graveyard Edition" contains some additional footage including a scene where Winston is attacked by zombies rising from graves. The cut-scenes are entertaining to watch at first, but you'll soon fall into the habit of hitting the right trigger to skip them. Corpse Killer is set in some great locations including a graveyard, fort, and beach, but the video quality is surprisingly mediocre.
The video consumes the entire screen but the graininess and pixelation are extremely pronounced. Incoming projectiles like knives and grenades tend to blend in with the scenery. Still, I like how you can shoot special icons to replenish your health. The poorly written instruction booklet omits some critical information, like how aborting a mission gives you the opportunity to save your progress and access a mission select screen. It's hard to recommend Corpse Killer with a straight face, but FMV fans will find it amusing enough. © Copyright 2013 The Video Game Critic.
Defeated enemies drop colorful crystals you can collect. In addition to shooting you can grab and throw objects for big points. I like how taking a hit reduces your power level instead of killing you outright. A colossal Bigfoot creature serves as the first boss, and I love his epic collapse when he's defeated. Cotton 2 sounds like a winner, so what's the problem? Well, your main weapon requires you to tap the button incessantly, so I hope you have a controller with a turbo setting. Throwing objects is key to scoring big, but it's awkward to both shoot and grab stuff at the same time. I found myself forgetting to shoot in favor of tossing everything I could get my hands on.
Oversized sprites and narrow passages force you into tight spots, so you can imagine what the two-player simultaneous mode is like. I was really disappointed with the lack of a Halloween theme. There are hints of it here and there, like a pumpkin-headed creep, but in general this game lacks atmosphere. The music is nothing special and the sound effects are abrasive. Cotton 2 gets credit for eye candy but I found its gameplay more chaotic than fun. © Copyright 2017 The Video Game Critic.
An arrow at the top of the screen directs you to your next stop but the street layouts make no sense. There are lots of dead ends and no map to refer to. Your biker gets stuck on every trash can and rabid dogs chase you all over town. The sharp turn button is useful but the narrow streets are cluttered and congested with slow-moving trucks. Thank goodness you can plow through pedestrians on the sidewalk! The "stunt" aspect of the game is a bust. You need to collect an icon just to perform a stunt, and who has time to goof off with the clock ticking down?
The voices are supremely annoying, the worst offender being your unfunny boss who admonishes you after each level. Likewise the abrasive punk music has the same "in your face" vibe. The levels are mercifully short, and it feels like there's more loading than playing. Ironically this game was the precursor to Crazy Taxi (Dreamcast, 1999), a game that's universally loved. Courier Crisis has a serious attitude problem, but it paved the way for bigger and better things. © Copyright 2015 The Video Game Critic.
You can only see a small section of town at a time, and the overhead map isn't very useful. Once your opponent is in sight, your car can unleash some serious firepower via the trigger buttons. Your opponents are also armed but not very aggressive. Cars begin to smoke as they take damage, and finishing them off results in a satisfying explosion. Crime Wave has a nice arcade sensibility to it, and the music really kicks ass.
Unfortunately, the Saturn hardware seems to really struggle with the game. The framerate stutters pretty badly in the single-player mode, and it's practically unbearable in the two-player split screen mode. Had the camera been pulled out slightly and the frame-rate smoothed-out, this game would have been awesome. As it is, Crime Wave is flawed but still entertaining in its own unique way. © Copyright 2006 The Video Game Critic.
The interesting assortment of characters includes space pirates, killer robots, and aliens that wouldn't look out of place in the Star Wars cantina. I especially like the creepy demonic woman and her supernatural body movements. The fighter images on the character selection screen are quite intimidating, but once a match begins, you're stuck with stiff, blocky character models.
Unresponsive controls and choppy animation make it hard to tell what's going on, and sometimes your fighter even ends up facing the wrong direction! There's no blocking, but you do have an evasive roll maneuver. Certain characters seem to have the unfair ability to grab and throw at will. The battle platforms are elevated, so it's possible to fall off the edges. Most of the backgrounds are uninspired, barren planet surfaces. When all is said and done, Criticom's lackluster gameplay doesn't live up to its compelling theme. © Copyright 2004 The Video Game Critic.
What I did not anticipate however is the degraded graphic quality. The Playstation version was never much to look at in the first place, and this Saturn version seems to run at half the resolution! Yikes! The trees in the forest stage look absolutely horrendous with their blocky trunks and chunky leaves. When a skeleton pops up close to the camera, the excessive pixelation reaches Atari 2600 proportions.
I'll be the first to tell you that graphics aren't everything, but they are something, and Crypt Killer is hard on the eyes. The gameplay is still moderately enjoyable, especially if you want to give your brain a rest. You can sit back and fire away as you're automatically guided through mummy-infested ruins, caves haunted by pirates, and canals well-stocked with green lizard men. Crypt Killer is fun but repetitive. In the winding staircase scene, you continuously shoot at the same place as mummies pour out from the edge of the screen.
The difficulty is reasonable until you reach a boss. Assuming the forms of mythical creatures like a six-headed hydra, these things can take a lot of punishment. Crypt Killer won't win any awards, but its simple arcade charm makes it worthy of a quick romp. The Playstation version lacks good controls and the Saturn lacks decent graphics, so light gun fans will have to pick their poison. © Copyright 2010 The Video Game Critic.
The courses aren't particularly pleasing to the eye due to considerable pixelation, unsightly seams, and rampant pop-up. At least the tracks are wide enough, and each planet offers its own distinct color scheme and terrain. The planet Evoflammas boasts deep lava trenches, Terra has tracks that dip into the water, and Vastitas features giant flying red centipedes.
The controls are responsive enough, but I could never quite comprehend the needlessly complicated boost controls. You can fire weapons at opponents, but they're so weak that it's not even worth the trouble. Even direct hits do little more than briefly slow down your target. Another issue is the easy difficulty level, which allowed me to breeze through the game without breaking a sweat.
Cyber Speedway's soundtrack consists of a bunch of acoustic guitar numbers, and while there's nothing wrong with them, they seem awfully inappropriate for a futuristic racer. The game's "story mode" attempts to add depth, but it just forces you to sit through a bunch of still graphics and endless dialogue. Cyber Speedway may not be the worst racing game for the Saturn, but it's close. © Copyright 2006 The Video Game Critic.
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Screen shots courtesy of Moby Games, Shinforce, Games Database, Video Game Museum, GameSpot, Rotten Tomatoes, Racket Boy, GameFAQs.com, Old Games News, Hardcore Gaming 101, IGN.com, Alvanista.com, YouTube, Sega Retro, LaunchBox Games Database, Retroplace