Publisher: Sega (1995)
Reviewed: 2018/6/3
Rating: Kids to Adults
Fighters Megamix
Grade: B+
Publisher: Sega (1997)
Reviewed: 2004/3/31
Rating: Teen (13+)

Sega combined their two best fighting games, Virtua Fighter 2 and Fighting Vipers, to produce this all-star extravaganza. Fighters Megamix offers eleven characters from Virtua Fighter, eleven from Fighting Vipers, and ten hidden characters. Having 32 characters in a fighting game was absolutely
unheard of in 1997, although it should be noted that some of these extra characters only have novelty value, like the big teddy bear wearing a cowboy hat. There's a lot to like about Fighter Megamix. Not only is it literally two fighting games in one, but it enables some exciting match-ups. You can toggle between each game's distinct style of play, and I enjoyed using Virtua Fighter 2 characters in the faster, less "floaty" Vipers style. Since both games utilize the same three-button scheme, the controls are consistent with the original games. One flaw I did notice is a slight bit of slowdown in certain stages. Some may consider this game to be a bit of a rehash, but if you just want to kick some serious booty, Megamix delivers the goods. © Copyright 2004 The Video Game Critic.
Publisher: Sega (1996)
Reviewed: 2017/3/16
Rating: Teen
Our high score: 12:21.04
1 or 2 players
Final Fight Revenge (Japan)
Grade: C+
Publisher: Capcom (1999)
Reviewed: 2014/1/17
Find Final Fight Revenge (Japan) on
eBay,
YouTubeFind Action Replay Plus on
eBayOur high score: 192,500
1 or 2 players
Frank Thomas Big Hurt Baseball
Grade: D+
Publisher: Acclaim (1996)
Reviewed: 2006/9/29
Rating: Kids to Adults
Frankenstein: Through the Eyes of the Monster (Europe)
Grade: F
Publisher: Interplay (1995)
Reviewed: 2019/10/25
Rating: Teen
Find Frankenstein Through the Eyes of the Monster (Europe) on
eBay,
YouTubeFind Action Replay on
eBay1 player
Publisher: Acclaim (1995)
Reviewed: 2005/7/31
Rating: Kids to Adults (animated violence)
Publisher: Sunsoft (1994)
Reviewed: 2004/4/30
Rating: Teen (13+)
Galaxy Force II (Japan)
Grade: B-
Publisher: Sega (1998)
Reviewed: 2014/12/28
Our high score: 557,680
1 player
Game Tengoku: The Game Paradise (Japan)
Grade: B
Publisher: Jaleco (1997)
Reviewed: 2018/12/2
Find Game Tengoku The Game Paradise (Japan) on
eBay,
YouTubeOur high score: 895,070
1 or 2 players
Publisher: Sega (1995)
Reviewed: 2002/3/26
Rating: Kids to Adults

In 1995, this first-person shooter was probably very impressive. Ghen War puts you in control of a well-armed mech robot, walking around different planets and blasting all kinds of huge mechanical beasts. Some of the enemies resemble Predator, but most look like giant insects. When destroyed, they explode into huge chunks of burning metal, which just looks cool as hell. The frame rate is nice, but wandering around the huge 3D environments gets old after a while, especially after you've cleared out the creatures and are trying to figure out what to do next. I got impatient with Ghen War, but one thing I will give it credit for is its outstanding audio. The background noises are chilling and effective. Each enemy has its own distinct sound effect that will strike fear into your heart. Between stages, Ghen War has some high-quality cut-scenes that are a combination of live acting and CGI. They're not bad, but don't add anything to the gameplay. That black guy looks just like Samuel Jackson! One final note: Who were the marketing geniuses that gave this game such a stupid name? And what in the heck is the cover supposed to have on it? © Copyright 2002 The Video Game Critic.
Golden Axe The Duel
Grade: C-
Publisher: Sega (1996)
Reviewed: 2004/4/30
Rating: Teen (animated violence)

Why, Sega, why? Why did you take your popular, side-scrolling series and reduce it to a mediocre one-on-one fighter? As if there weren't enough Street Fighter clones already in 1996! The Golden Axe series never even had any interesting characters to begin with, making Sega's decision even more incomprehensible. Golden Axe the Duel isn't terrible, but it doesn't distinguish itself in any way. The cast of characters are inspired by the original Genesis games, including an axe-wielding dwarf, a spell-casting mage, a knife-tossing elf, a fat guy with a ball and chain, a Blanka look-alike, a girl wearing animal skin, and of course the obligatory hot babe. Like Street Fighter 2, there are three punch buttons and three kicks. The animation is fair, but the fights lack flow and feel stiff and mechanical. The camera scales in and out (a la Samurai Shodown) but is never really a factor. The mage can transform you into a frog, but this frog can still kick some ass! Little elves run across the screen periodically, dropping potions when you strike them. When you gather enough potions, you can "power-up" for a short period of time. The Duel's backgrounds reflect the medieval flavor of the series, but they look grainy and boring. The best aspects of this game are the sound effects and splattering blood. Otherwise it is completely forgettable. © Copyright 2004 The Video Game Critic.
Publisher: Virgin (1996)
Reviewed: 2001/4/24
Rating: Kids to Adults

In Grid Runner, you've been captured in deep space and forced to compete in one-on-one competitions against various alien opponents. It's a silly premise but Grid Runner is not half bad. The surprisingly non-violent gameplay is best described as a hybrid of "tag" and "capture the flag". You must collect flags on a maze of suspended walkways, but you can only pick them up when you're not "it". Only a section of the maze is visible at a time, and an arrow indicates the direction of your adversary. Grid Runner seems pretty lame at first, but as you progress through the levels, the tension mounts. It's actually quite a rush to grab that last flag with a giant crab-man hot on your tail. Special moves allow you to bridge gaps, cast spells, and fire shots to slow down your opponent. The characters are pixelated, but the backgrounds look good, especially the snowy ice stage. Your 15 opponents are quite imaginative, ranging from a lizard man, to a Minotaur, to a crab monster, and each has a fitting home world. Grid Runner has a reasonable learning curve and provides a nice save feature. © Copyright 2001 The Video Game Critic.
Publisher: Sega (1996)
Reviewed: 2009/5/15
Rating: Teen (animated violence)
Publisher: Atlus (1995)
Reviewed: 2009/11/20
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This is one 2D blast-a-thon that doesn't take itself too seriously, and that's refreshing. Easier than most vertical shooters, Gunbird will appeal to both casual and hardcore types. There's a set of wacky anime characters to choose from including a cute witch on a broom, a dude in a jetpack, and an old geezer in a pedal-powered helicopter. The lushly illustrated stages include a runaway train, a red mining area, a castle, and a village with little people milling around below. The starting stage is determined by the character you select, and this boosts the game's replay value. You can pound the fire button to shoot rapidly, but I'd recommend activating a turbo switch if you have one on your controller. Enemies unleash waves of projectiles, but they tend to be large and slow, allowing you to safely weave around instead of wasting your bombs. It's less overwhelming and more enjoyable that most Saturn shooters. Brief cut-scenes convey a storyline with a villain who resembles a busty version of Cruella De Vil (from 101 Dalmations). The audio has a lot of repetitive voice samples that might get on your nerves after a while. High scores and initials are saved automatically. Gunbird didn't show me anything I hadn't seen before, but its friendly visuals and accessible gameplay make it a good addition to any shooter collection. © Copyright 2009 The Video Game Critic.
Publisher: Sega (1995)
Reviewed: 2007/5/1
Rating: Kids to Adults

Wow, this game
really stinks! Hang On was great on the Genesis and Master System, but this 3D version is a
disaster. GP's graphics are fairly wretched, with serious draw-in issues with the scenery, and angular drivers that could pass for robots. Ugly games like this make the Saturn look downright
deficient in the 3D department. The controls are uncommonly poor. Not only are they conducive to over-steering, but your wide turn radius makes it impossible to take any curve without hitting the brakes. Rubbing against a wall should simply slow you down, but more often than not it causes your bike to "pop" into the air for a wipeout. A power-slide option is available, but there's a good reason why it's turned off by default - it sucks. Apparently Hang On GP was designed for the Sega Steering Wheel controller, but I didn't have one of those to test. Sadly, this does
not work with Sega's analog controller, since that was introduced afterwards. On a positive note, the three courses are fairly attractive, with a beach resort, a "great wall", and a port city locale. The electronic soundtrack isn't bad either, but the bike engines sound like a swarm of bees. Hang On GP is a weak effort, but Sega did eventually redeem themselves with Manx TT Super Bike. © Copyright 2007 The Video Game Critic.
Publisher: Koei (1996)
Reviewed: 2005/1/11
Rating: Kids to Adults
Publisher: Raven Software (1996)
Reviewed: 2009/11/20
High Velocity: Mountain Racing Challenge
Grade: D
Publisher: Atlus (1995)
Reviewed: 2019/5/2
Rating: Kids to Adults
Find High Velocity Mountain Racing Challenge on
eBay,
YouTube1 or 2 players
Publisher: Natsume (1998)
Reviewed: 2010/6/15
Rating: Kids to Adults
Publisher: Crystal Dynamics (1995)
Reviewed: 2001/4/24
Rating: Teen

I gave the Horde a good try, I really did, but I just couldn't get into it. The game tries to combine the action of fighting games with the strategic building elements not unlike Warcraft. Initially I was surprised to see an elaborate video introduction starring Kurt Cameron (from Growing Pains!). There are actually several video clips interspersed in the game, and while they're mildly amusing, they don't contribute much to the actual game. The Horde is played in turns. At the beginning of each turn, you spend money to protect and maintain a little village. At the end of the turn, a "horde" of monsters comes along to wreak havoc on what you've constructed. With weapon in hand, you go around slicing these baddies up before they can level the whole place. It's not a bad concept, but there are major problems. First, the village seems to develop out of your control, undermining your strategic moves. When the action kicks in, it's hard to locate where the oncoming monsters are attacking. The early waves of monsters are easy to take out, you are soon confronted with unstoppable titans who immediately pulverize you and end the game. The graphics are very nice, and the sound effects are exceptional. The renaissance-age music is well orchestrated but somewhat repetitive. The Horde has a good concept, but the gameplay couldn't quite live up to it. © Copyright 2001 The Video Game Critic.
House of the Dead, The
Grade: B
Publisher: Sega (1998)
Reviewed: 2011/10/20
Rating: Mature (animated violence, blood and gore)
Recommended variation: arcade
Our high score: SDZ 7805
1 player
Publisher: Sega (1995)
Reviewed: 2008/9/12
Rating: Kids to Adults

With its stylized sprites, immense firepower, and spectacular explosions, In The Hunt is the kind of title you'd expect to find on the Neo Geo. Some have even called it "Metal Slug Underwater". If you have a single old-school bone in your entire body, gazing at this gorgeous 2D shooter could bring tears to your eyes. Released at a time when 3D graphics were becoming the rage, this game eluded most gamer's radars. Your yellow sub can simultaneously fire torpedoes forward (rapid-fire), launch missiles overhead, and drop mines below. The eye candy is amazing as torpedoes leave bubbly trails, splashes ignite the water surface, and mines trigger chain reactions on the ocean floor. Most enemies are underwater, but you can surface to engage airplanes and level buildings. The destruction quotient is pretty much off-the-charts as bridges collapse into the water, sending train cars plunging into the depths. In The Hunt's soundtrack isn't remarkable, but it does call to mind those glorious days when 16-bit ruled. There's just one thing that prevents In The Hunt from achieving greatness, and that's the heinous slow-down that occurs when the action heats up. It's hard to ignore in the single-player mode, and it practically ruins an otherwise terrific two-player simultaneous mode. In The Hunt is a fun game, but it seems like the hardware is struggling to keep up every step of the way. © Copyright 2008 The Video Game Critic.
Recommended variation: easy/continues
Our high score: 244000
1 or 2 players
Incredible Hulk, The Pantheon Saga
Grade: F
Publisher: Eidos (1997)
Reviewed: 2002/9/3
Rating: Kids to Adults

This was made by the same company that did Tomb Raider? That's hard to believe, because this is one of the worst games I've seen! No wonder the Hulk is so mad - you'd be pissed too if your mug was slapped on this piece of garbage! In the idiotic background story, Hulk has been kidnapped by some space creatures and must smash his way out of their lair (whatever). Just wait until you witness that incredibly blocky green mess that is allegedly supposed to be the Hulk. Actually
all of the graphics in this game look pixelated and indistinguishable to the point where you feel the need to avert your eyes. The sound effects are muffled, and the background music consists of loud grinding guitars that only add to the agony. As you wander around the monotonous 3D areas, you'll battle weak robots, solve inane lever puzzles, and take cheap hits from every direction. Every level is chock full of traps and unavoidable projectiles that only succeed in making the Hulk's life a living hell. After just a few minutes of playing this game, even I was enraged. © Copyright 2002 The Video Game Critic.
Iron Man/X-O Manowar in Heavy Metal
Grade: D
Publisher: Acclaim (1996)
Reviewed: 2000/7/22
Rating: Teen (13+)

What's the deal with the long name? And who the heck is X-O Manowar? Oh well, it doesn't really matter. This game is just second-rate platform shooter that provides an endless supply of cannons and generic thugs to blow up. Although there are a few fighting moves, you'll find yourself leaning on the fire button to dispatch just about everything. The best part of the game is the ability to fly and hover. That works pretty well, but the basic gameplay is redundant. The graphics aren't anything to write home about either, with the objects being blurry and pixilated. The levels are unoriginal and boring. Hey look - there's an elevator stage. Gee I've only seen that in every fighting game I've ever played! And at the end of each stage, you are awarded one ridiculously long password. I'd pass on this one. © Copyright 2000 The Video Game Critic.
Find Iron Man X-O Manowar in Heavy Metal on
eBay,
YouTube1 or 2 players
Johnny Bazookatone
Grade: F
Publisher: US Gold (1996)
Reviewed: 2013/3/14
Rating: Kids to Adults
Our high score: 12,630
1 player
Publisher: Sega (1997)
Reviewed: 2004/3/31
Rating: Teen

As Sega's weapon-oriented 3D fighter, Last Bronx plays much like Fighting Vipers, only without all the chunky armor and ugly walls. After playing all of the 3D Saturn fighters in succession, I can say with confidence that Last Bronx is easily the best looking and most enjoyable of the bunch. Each of the eight fighters wields a unique weapon, including nun-chucks, Billy clubs, sticks, and hammers. The well-animated fighters are fun to watch, and some matches resemble a well-choreographed Jackie Chan flick. The detailed, 3D graphics don't get much better than this on the Saturn, although the urban backgrounds aren't particularly interesting. The control is dead-on, and the anime introduction is far more fun to watch that the 3D rendered stuff in other games. With six modes and options to spare, Last Bronx is senseless violence at its best. © Copyright 2004 The Video Game Critic.
Last Gladiators Digital Pinball
Grade: D
Publisher: Kaze (1995)
Reviewed: 2012/1/25
Rating: Kids to Adults

This game begins with footage of live actors posing in gladiator outfits as 80's hair-band music blares in the background. No, Last Gladiators has not aged well. The best part is how you can select between four tables, each with a medieval combat theme. I happen to be a big pinball fan so I was willing to give this a fair shot. The tables look sharp but their designs are pretty unimaginative, and what's up with the limited color palette? It's hard to make out the details of the table, and those lights are impossible to read. There aren't many targets to shoot for, and it's easy to nail the same one again and again. The flippers are responsive, but there's no plunger control. You can nudge the table by hitting the shoulder buttons. The physics is a little funky, and it's not uncommon to see the ball come to a complete stop - something
unheard of in real pinball. The best part of the game is the frenetic multi-ball modes. Monochromatic animations do a nice job of emulating the LED display of real pinball games, but in general it's hard to tell what's going on. The game tries to offer hints via pop-up boxes, but they often obstruct your view. The digitized voices sound murky and the non-stop guitar becomes mind-numbing after a while. High scores are recorded for each table. Last Gladiators will mainly interest pinball fans, and even they may find it hard to get excited about this. © Copyright 2012 The Video Game Critic.
Our high score: 1,255,000
1 player
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Screen shots courtesy of Moby Games, Shinforce, Games Database, Video Game Museum, GameSpot, Rotten Tomatoes, Racket Boy, GameFAQs.com, Old Games News, Hardcore Gaming 101, IGN.com