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Games are rated relative to other games for the same system.

Saturn Reviews S

Salamander Deluxe Pack Plus (Japan)
Grade: B+
Publisher: Konami (1997)
Posted: 2009/5/2

screenshotWho was the marketing genius who convinced Konami that 2D shooters wouldn't sell in America? That idiot single-handedly deprived an entire continent of some of the best games for the Sega Saturn! Salamander Deluxe is a slick compilation of three space shooters that will thrill old-school fans. The first title, the original Salamander (1986), is a Gradius spin-off that alternates between side-scrolling and vertical stages.

The power-ups come early and often, allowing you to accumulate multiple satellite orbs (called "options") which shoot alongside of your ship. The caves you explore and enemies you encounter are biological in nature, so expect a lot of worms, giant claws, and oozing sacks of puss. I really don't like having to shoot my way through those fleshy walls, especially when they can regenerate and swallow you up. The first boss, a grotesque floating eye with swirling arms, became a trademark of the series.

The second title, Life Force, is actually a re-release of Salamander with a new color scheme and selectable power-ups. The music is a little cute and the voice effects are cheesy ("destroy violent antibiotics!"), but there's no denying the intense, action-packed gameplay. The horizontal stages are much better than the vertical ones. The vertical areas are too difficult, especially when you're dodging huge orbs and enemy ships materialize out of nowhere.

The third title is Salamander 2 (1996), and this "modern remake" is a real treat. It smartly retains the classic Salamander gameplay while giving the graphics a 3D makeover. The long slithering things are back, but this time they're bigger and slimier. This game is like a high-tech version of Bio Hazard Battle (Genesis, 1992). The first boss appears to be the familiar eyeball monster, but it's immediately swallowed up by a larger, nastier beast! Wow - that caught me off-guard!

All three games are extremely hectic, and once you accumulate four or five options, it can be hard to keep track of your ship on the screen! High scores are saved automatically, but I couldn't figure out how to switch between the three games without manually resetting the console. I'm really glad I picked up one of those heavy duty Saturn joysticks back in the day, because it is tailor-made for twitch shooters like these. © Copyright 2009 The Video Game Critic.

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Our high score: 153700/99600
1 or 2 players 

Scorcher
Grade: D+
Publisher: Sega (1997)
Posted: 2011/8/10
Rating: Kids to Adults

screenshotScorcher's back-story explains how in the year 2021 the cities of the world have been reduced to wastelands due to war and pollution. Why in the hell do these futuristic games always have to be so damned depressing? I was expecting Scorcher to be a Wipeout clone, but its brand of racing action is more akin to Super Monkey Ball (GameCube, 2001). The racers are encased in green wireframe balls that "roll" along the course.

That's great, but whose idea was it to make everyone the same color? When several get bunched up, it's impossible to tell which ball is you! The control scheme lets you accelerate, jump, and turbo boost. Power-ups appear in the form of triangles on the course, and I love how they shatter as you roll over them.

Scorcher requires a careful, deliberate approach because it's easy to roll off the edge of the course and the braking system sucks. Advanced stages are especially hard because the roads are narrow and there are fewer barriers to keep you on track. Upon initiating a speed boost the trailing green smoke makes it look like you've unleashed a mega-fart.

The controls are not good. The steering wheel works better than expected but it's not a miracle worker. The most appealing aspect of the game is its desolate, post-apocalyptic atmosphere. The elevated tracks run through dark industrial areas, abandoned freeways, canals of toxic waste, and twisting tunnels.

They look impressive, thanks in part to some programming trickery. Darkness effectively hides the fact that there's minimal scenery in the foreground, and fantastic digitized backdrops convey the illusion of an expansive world in the distance. The silhouettes of dead trees in the opening stage look creepy, and the futuristic city skyline of the third stage looks spectacular. I love how the sun shimmers against those glass buildings.

Complementing the postmodern visuals are pulsating techno beats that perfectly match the overall tone. The game offers a championship mode and time trial modes, and best times are recorded. Scorcher has a few interesting audio/visual elements, but the gameplay doesn't exactly set the world on fire. © Copyright 2011 The Video Game Critic.

1 player 

Scud The Disposable Assassin
Grade: F
Publisher: Segasoft (1997)
Posted: 2003/11/2
Rating: Teen (animated blood and violence)

screenshotI normally enjoy light gun shooters, but Scud is so unpleasant to play that I actually had to turn it off mid-game. Despite good control and double-barrel action, the relentlessly repetitive gameplay is enough to make you nauseous. The whimsical graphics and grating storyline have something to do with a robot programmed for assassination who develops a mind of his own. The unimaginative stages take place in a robot factory, a desert, a zombie-infested town, and outer space.

Scud is fun for the first minute or two, with waves of robots entering the screen in various formations for you to blow to bits. Occasionally a pudgy little human appears in the scenery, but it doesn't seem to matter if you blast him or not. Unfortunately, the fun degenerates quickly as the same waves of targets appear again and again ad nauseum. It's as though Sega was trying to address the common complaint that light gun games are too short by making the game twice as long as it should have been. The repeating 2D visuals are extremely uninteresting, and the incoming enemies feature the Saturn's trademark pixelation.

There are a few unique elements, like enemies with shields that you need to knock back with continuous shots, and zombies that remove their heads and hurl them at you. Sometimes you can choose your path, but wherever you go into a stage, it all looks the same. Playing with one gun is far too difficult, but playing two-handed is too easy, allowing you to keep forging ahead for as long as you can tolerate it. Playing Scud is simply a miserable experience that Saturn owners should try to avoid. © Copyright 2003 The Video Game Critic.

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1 or 2 players 

Sega Ages
Grade: A-

screenshot
boxIt was easy to take this collection for granted in 1996 when more extensive arcade compilations were hitting the market. That said, this classy title boasts three bonafide hits from the late-80's: Space Harrier, After Burner II, and OutRun. These are faithful to the arcade, have extensive option menus, and automatically save high scores. If you're looking for extras you'll find them in the thick, glossy manual that includes everything from playing tips to translation notes. All three games employ scaling to convey the illusion of zooming forward at break-neck speeds.

In order to raise the stakes (and send this review into the stratosphere) I purchased Sega's "mission stick" designed for aim-and-shoot titles. Space Harrier is the perennial "fire into the horizon" jet-pack shooter. You'll frantically blast away at saucers, stone faces, and slinky dragons while avoiding trees and columns on the checkerboard ground. Advanced stages offer some truly surreal landscapes. The mission stick didn't turn out to be a good fit for Space Harrier because its auto-center makes it hard to remain in one place (except the middle of course).

The second game, After Burner II, is an intense jet-fighter where you lock-onto targets into the distance before unleashing heat-seeking missiles. The fast-moving ground scenery conveys an alarming sense of speed, with each stage featuring a vivid new color scheme. The chaos is off the charts as the screen becomes cluttered with spinning planes, bursting explosions, and trails of smoke. As bewildering as it can be, After Burner is quite a rush. I'm not convinced the mission stick helps but it did make me feel like I was steering a plane, so that's something.

Last but not least is Outrun. This time you're in a convertible with a blonde racing through branching, exotic stages. The vibrant beach scenery and kick-ass soundtrack makes the opening stage feel exhilarating. The manual recommends using the steering wheel controller but the mission stick works great! Steering feels surprisingly comfortable and there's something awesome about using the trigger to brake. I could play this all day! Sega Ages is a return to the good old days when games were bright, fun, and quick. Just pop this in when you need a quick shot of adrenaline. © Copyright 2020 The Video Game Critic.

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1 player 

Sega Rally Championship
Grade: A+
Publisher: Sega (1996)
Posted: 2008/4/30
Rating: Kids to Adults


screenshotIt took a while for Sega to release a top-of-the-line racer for the Saturn (Daytona was considered a disappointment), but all of the pieces fell nicely into place with this one. As the premiere racing game for the system, Sega Rally offers fantastic off-road driving action with smooth visuals and sublime controls. The finely detailed vehicles lean into turns, execute power slides with ease, and kick up mud realistically.

The three tracks (desert, forest, and mountain) aren't spectacular, but offer bright, attractive scenery with minimal pop-up. The silky-smooth frame rate really helps you get into a groove, and the jazzy soundtrack isn't bad either. You can view the action from behind your car, or try the more difficult first-person angle. Helpful voice and arrow cues alert you to upcoming turns and hazards. Like any good off-road racer, the key is executing controlled power slides over slippery terrain. Careening around corners half-way out of control is exhilarating, and banging into other cars is all part of the fun.

Playing modes include practice, championship, two-player split screen, and time attack. The game automatically saves your best times, which enhances the replay value. You can customize your car and even compete against "ghosts" from previous runs. As a well-balanced blend of driving realism and arcade fun, Sega Rally Championship is arguably the best Saturn game of all time. © Copyright 2008 The Video Game Critic.

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Recommended variation: Desert Time
Our high score: BSC 2'51"25
1 or 2 players 

Sega Touring Car Championship
Grade: D
Publisher: Sega (1997)
Posted: 2005/2/13
Rating: Kids to Adult


screenshotHow could it be that Sega released a racer for the Saturn that I've never even heard of? Oh, I see - because it sucks, that's why. Apparently after Sega Rally, Sega was anxious to put out another racer - any racer - in order to capitalize upon its success. Sega Touring Car is a conventional racer with normal tracks and pit stops, but it lacks the style of Daytona and the finesse of Sega Rally.

The one and only thing it has to offer is pure velocity. Yes, the sensation of speed is quite convincing as the pavement whizzes below your boxy race car. If only you could steer! I'm normally quite proficient at video game racers, but on these narrow roads I was constantly banging into walls. Even with the "3D" analog controller, I was oversteering like a [expletive] [expletive]. I don't even know what a "touring car" is, but apparently they are forced to race on the most boring tracks on earth.

There's really nothing to see outside of the wall-lined courses, and the high speeds make it hard to anticipate upcoming turns. But the worst part of Sega Touring Car, by far, is when you ACCIDENTALLY pull into that God-forsaken pit stop area. Like most racers, the pit stop is just a waste of time and if you use it, you're guaranteed to lose. I suppose the same could be said about playing this game. © Copyright 2005 The Video Game Critic.

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1 or 2 players 

Shinobi Legions
Grade: A
Publisher: Vic Tokai (1995)
Posted: 2001/11/22
Rating: Teen

screenshotOne of Sega's most enduring characters, Shinobi first appeared on the Master System and several hit Genesis titles. With Shinobi Legions, the sword-swinging/star-throwing ninja makes an impressive transition to the Saturn, getting a graphical makeover while keeping the rock-solid gameplay intact.

The characters are completely digitized and smoothly animated, and even the multi-layered backgrounds have a photo realistic look. Shinobi has many new techniques, including about a dozen stab/slash moves, and the ability to hang from rails and block projectiles. He can even swing his sword like a baseball bat and swat enemy projectiles back the other way!

There's no shortage of gore either. Enemies get cut in two, with the top half sliding slowly off the bottom. There are nine quality levels, and one has more tree fighting than Crouching Tiger Hidden Dragon. Before each new level there's a movie-quality video segment that explains the story line. Shinobi Legions far surpassed my expectations. © Copyright 2001 The Video Game Critic.

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1 player 

Shutokou Battle '97: Drift King (Japan)
Grade: C
Publisher: Imagineer (1997)
Posted: 2022/3/7

screenshotI'm always on the lookout for arcade-style racers I may have missed back in the day, and Shutokou Battle '97 is definitely my style. Upon firing it up I felt an uncanny sense of deja-vu. The menu system seemed awfully familiar. Then I started up a race my suspicions were confirmed. This is the Saturn version of Ridge Racer (PS1, 1995)!

It's not the same game, but it clearly recycles the user interface and racing engine. There are three tracks, all of which feature highways winding through various cityscapes. One is set at night, while the other two feature day gradually turning to night.

The scenery is not as spectacular as Ridge Racer but the bright arcade graphics are alluring. A radio tower and suspension bridge provide visual highlights, even if the draw-in is onerous.

Between races you'll watch a short video clip of a Japanese racing expert dispensing analysis and advice (I assume). I love the way he stares at the camera for several seconds before speaking, as if he's waiting for his cue. Live video is something you rarely see in video games any more, so it's kind of fun.

In addition to racing the clock there's a rival on each track to set the pace. You'll know him when you see him because he's the maniac weaving in and out of traffic. There's plenty of traffic on the road at any given time so fancy maneuvering is required. Your rival is tough to edge out but he pushes you to the limit and makes the races more exciting.

Drift King isn't as polished as Ridge Racer. The graphics aren't as sharp and the collision detection could be better. There were times when I cut off a car and my back bumper passed clear through its hood. The controls are just okay. I had a hard time executing the power slides. It's easy to slide too far around and fishtail while trying to straighten up.

Races last about six minutes and afterwards you win cash for upgrades. I enjoyed Drift King. I can't really speak to its long-term replay value, but if you're in the mood for simple racing fun this will get you there. Note: A reader advised this was called Tokyo Highway Battle on the Playstation. © Copyright 2022 The Video Game Critic.

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1 player 

Skeleton Warriors
Grade: B
Publisher: Sega (1995)
Posted: 2002/9/3
Rating: Kids to Adults


screenshotThis hack-n-slash game made me realize how much I love old school, 2D gameplay. In this action-packed side-scroller, you must dispatch an army of skeleton warriors using your sword and special attacks. The skeletons aren't hard to hack up, but unless you grab their "heartstone" right away, they can regenerate and come back to life. This neat feature adds a bit of originality to an otherwise standard formula.

Moves include jump, block, several sword attacks, and a selectable special attack. In addition to skeletons, you'll also face rabid dogs, huge birds, and some impressive bosses. The 3D scenery is well rendered but not particularly intriguing. There are some platforms to jump, but only a few. The characters are large, finely detailed, and have a "claymation" quality to them.

Some stages feature snow, which is always a nice bonus. Apocalyptic background music really adds to the intensity. Skeleton Warriors is hard as hell, and you'll soon discover that it will take more than non-stop hacking to beat this game - use your special attacks strategically. There's even a slick 3D hoverbike level to break up the monotony. Skeleton Warriors is a surprisingly good time. © Copyright 2002 The Video Game Critic.

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1 player 

Slam and Jam
Grade: A-
Publisher: Crystal Dynamics (1996)
Posted: 2000/12/24
Rating: Kids to Adults


screenshotI wasn't expecting this to be any good, but I'm hooked! Slam and Jam offers all the arcade basketball action of NBA Jam, except with five-on-five gameplay and pseudo-3D graphics. I say "pseudo" because the players are actually large sprites that scale in and out - there are no polygon graphics in this game. A camera follows the action from one end of the court, and while the players do get pixelated up close, they're smoothly animated.

Each game is a fast-moving, up-and-down contest with plenty of spectacular plays. The control is tight, allowing you to block, rebound, steal, pass, and dunk with ease. You can even perform advanced maneuvers like shaking defenders and setting picks. The dunks are definitely NBA Jam-inspired, with guys flying through the air from well beyond the free throw line. Sometimes they even hang on the rim - always a crowd pleaser!

As offensive-minded as this game is, it's still quite possible to steal the ball and block shots. There's no NBA license, so the players are fictional with the exception of Magic Johnson and Kareem Abdul-Jabaar, who perform all of their signature moves. Slam and Jam's audio is above average, with crisp sound effects and intermittent play-by-play. It's not the most realistic game in town, but if you're looking for a fun basketball game, this is it!! © Copyright 2000 The Video Game Critic.

1 to 4 players 

Solar Eclipse
Grade: D
Publisher: Crystal Dynamics (1995)
Posted: 2000/12/24
Rating: Teen

screenshotIf ever a game begged for analog control, it's Solar Eclipse. In this mediocre shooter, you view your ship from behind while navigating through valleys and caves of a distant planet, blowing everything to bits while avoiding enemy fire. Unfortunately, the stiff control only allows for very sharp turning, and destroying anything that's not directly in front of you almost impossible. The cockpit view is a slight improvement, but not much.

Between levels you can watch over-acted video clips which attempt to weave a lame storyline into the game. Why bother? The game box brags about "over 40 minutes of video starring Claudia Christian", but watch a few minutes of the video and you'll understand why they don't use video clips in games anymore. The gameplay itself is fair. There are plenty of things to shoot at and the explosions look nice.

Lasers are your main weapon, but a limited supply of heat-seeking missiles swarm on all potential targets. The graphics are decent, and the corner of the screen has a little video box which lets you see and hear other members of your squad. Despite the lousy control, Solar Eclipse isn't a total loss. You might even have some fun with it. But probably not. © Copyright 2000 The Video Game Critic.

1 player 

Sonic 3D Blast
Grade: C-
Publisher: Sega (1996)
Posted: 2014/1/17
Rating: Kids to Adults

screenshotIf you want to enjoy Sonic 3D Blast on the Saturn, do yourself a favor and play the Genesis version first. Both look the same at a glance, but superior audio and subtle visual effects gives this the clear edge. Not a true 3D title, Blast uses an isometric view to convey the illusion of tiered platforms (a la Marble Madness).

The marbled tiles and stone walls are beautifully textured, and I loved the periodic downpours that occur in the Rusty Ruins zone. Water puddles splash as you run through them, rope bridges sway, and you'll even spot animals lurking in the scenery. But what really makes this version exceptional is its beautiful music. The flowing beats, soothing pianos, and dramatic vocals put you in a relaxed, dreamlike trance. This might be the best music I've ever heard in any video game!

Sadly, Sonic 3D Blast suffers from the same issues that hampered its Genesis counterpart. Namely, it's just not that good. Judging jumps is hard, the collision detection is suspect, and your momentum tends to carry you into danger. Collecting wandering birdies can be a tedious chore, especially when dealing with proximity mines and other annoying hazards.

The stages are incredibly uneven in quality. To reach the gorgeous winter zone you'll need to survive the nightmarish "Spring Stadium" stage with its assortment of painful devices - akin to a torture chamber, only less pleasant. The map on the pause screen is useless, and the half-pipe bonus stages are a carbon copy of those in Sonic the Hedgehog 2 (Genesis, 1992). At least the "bridge" bonus stages in the Genesis Sonic 3D Blast were original!

The lack of a save mechanism is a tremendous oversight considering this isn't the kind of game you can zip through. Sonic 3D Blast is playable on the Saturn, but compared to Sonic's 2D adventures this one rings hollow. © Copyright 2014 The Video Game Critic.

Our high score: 125,000
1 player 

Sonic Jam
Grade: A-
Publisher: Sega (1997)
Posted: 2000/6/27
Rating: Kids to Adults

screenshotSonic Jam was somewhat of a cop-out on Sega's part. Apparently they couldn't get a real 3D Sonic adventure game done in time, so they took what they had and threw in four old Sonic games from the Genesis. The final result is a nice package, but less than most people were hoping for. First of all, you get the Genesis versions of Sonic 1, 2, 3, and Sonic and Knuckles . The graphics and sound aren't any better, but you do get extra options like stage select and time trial modes! That's fine, but the centerpiece is Sonic World, a cool little 3D adventure full of mini quests which let you access all kinds of Sonic memorabilia, including artwork, history, videos, commercials, and information on all the old Sonic games. It's a heck of a lot of fun to play, but it makes you wish they could have made the whole game like this, instead of rehashing old titles. © Copyright 2000 The Video Game Critic.
1 player 

Sonic R
Grade: C+
Publisher: Sega (1997)
Posted: 2000/6/27
Rating: Kids to Adults

screenshotSega couldn't manage a 3D Sonic adventure for the Saturn, but at least they were able to make this fairly decent racing game. It pits Sonic against other characters from the series in beautiful 3D environments, complete with loops, shortcuts, and powerups. It's an amazing looking game, with fast, colorful graphics that make you feel like you're on a rollercoaster ride. Unfortunately, the controls make it tough to stay in the middle of the narrow tracks, even with the analog controller. You often end up off the track or underwater, looking for a way to get back. I should also mention that there is some excellent R&B dance music that plays in the background of each stage, and two players can go head-to-head via a split-screen mode. © Copyright 2000 The Video Game Critic.
1 or 2 players 

Soukyugurentai Otokuyo (Japan)
Grade: A
Publisher: Electronic Arts (1997)
Posted: 2009/9/19

screenshotOf all the Japanese-imported shooters I own for the Saturn, Soukyugurentai Otokuyo is probably my favorite, despite the fact I can't pronounce its name to save my life. Soukyugurentai is more sophisticated than other vertical shooters of its ilk. You tap the fire button to shoot rapidly, but holding it down deploys a wireframe "net" that causes each enemy in range to become locked-on. Upon releasing the button, you unleash a barrage of weaponry that chases down all targeted enemies.

This type of mechanism has been seen in other games including Ray Crisis (Playstation 2000) and the Panzer Dragoon series. It's very satisfying to use, especially when it comes to locating weak spots on bosses. The B button deploys bombs, and you'll be wise to use them defensively. In addition to 2D sprites, Souyugurentai employs 3D polygons to render bosses and scenery.

The stages are quite inventive. In the first stage you fly over a city at night, and the lighted bridges and skyscrapers are a beautiful sight. The second stage takes place over a space station with a looming blue planet in the background. The third stage is set over a desert, and it's wild to see the sand kicked up by vehicles riding across the dusty terrain. I also love the way the supply trucks tumble when you blast them from behind. The next stage is a throw-back of sorts, combining elements of Galaga and Asteroids.

It's really hard to find fault with this game. Constant power-ups keep your firepower potent, and the bosses are mighty but not unreasonable. The two-player simultaneous mode is fun because the increased visual chaos is offset by slow-down, keeping the difficulty on an even keel. So don't let the name scare you away. I play this game every day and I love it. © Copyright 2009 The Video Game Critic.

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1 or 2 players 

Space Hulk
Grade: F
Publisher: Electronic Arts (1996)
Posted: 2005/7/31
Rating: Teen (13+) (animated blood and gore)


screenshotSpace Hulk is a complicated game that combines first-person shooting with real-time strategy. Though certainly original, it isn't much fun to play. Had it been fun, we might all be playing Space Hulk 4 by now. In any case, the idea is to control a squad of robots on a series of missions set in monster-infested mazes.

You issue commands to each robot from a map screen, and you can even watch them perform their duties from this overhead viewpoint. Taking control of any individual robot gives you a nice first-person view of the action, allowing you to navigate hallways and blast creatures as you would in any Doom-style game. Although the frame-rate is far smoother than the 3DO version of Space Hulk, the hallways look far more pixelated.

Also problematic is how the cursor moves way too fast on the map screen. Space Hulk's gameplay requires a lot of trial and error along with a heavy time investment. In my humble opinion, it's just not worth the effort. It may have been an adequate 3DO game, but on a system like the Saturn, it just doesn't measure up. © Copyright 2005 The Video Game Critic.

1 player 

Spot Goes To Hollywood
Grade: D-
Publisher: Virgin (1996)
Posted: 2005/12/21
Rating: Kids to Adults

screenshotAfter making a splash on the Genesis, the 7-Up "red dot" mascot appeared to have a promising video game career ahead of him. But this sorry sequel put the kibosh on that! It's a shame, because Spot Goes to Hollywood had a lot going for it. With its likeable main character, excellent production values, and the power of the Saturn behind it, how could it fail? By switching to an isometric (diagonal tilted overhead) point of view - that's how. This game is barely playable!

Right off the bat, the controls just don't "feel" right. Pushing up causes Spot to walk diagonally, which is counter-intuitive. The game is played in a 3D space, but the awkward viewpoint and unforgiving collision detection make it impossible to gauge your jumps. You'll leap up to grab an object, but if you're even slightly off, you'll miss and appear to pass right through it.

The stages feature some exciting themes, including a pirate ship, haunted house, jungle, and even a Jurassic Park-inspired area. So how come they're so frickin' boring? Probably because the stage designs are painfully uninspired, loaded with cheap hits and spiked pits. The controls are so bad that I would sometimes accidentally jump off the side of the pirate ship!

The 3D scenery is plush and attractive, but the creatures resemble flat, 2D cartoons! Spot's music, sound effects, and stage intros are nice, but who cares when the gameplay sucks this bad? Losing a life means you have to restart the entire stage - unreal! When the game ends, you hear a director exclaim, "Cut cut! This is not working. I don't think you're made for this business." I think that pretty much sums it up. © Copyright 2005 The Video Game Critic.

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1 player 

Steep Slope Sliders
Grade: B
Publisher: Sega (1997)
Posted: 2005/12/21
Rating: Kids to Adults

screenshotCompared to its closest rival, Cool Boarders (Playstation, 1997), Steep Slope Sliders has the definite edge, mainly due to its smoother graphics and more forgiving gameplay. The visuals are somewhat pixelated (especially those sorry-looking cardboard "people" standing around), but the powdery snow surface looks nice as it flows under your board. The game is easy-to-play, fun, and conveys a nice sense of speed.

The courses tend to be wide-open and easy to navigate, although that's partially due to the game's lousy collision detection, which sometimes lets you pass right through obstacles like barrels. The turn control could be better as well - it's not easy to "carve" the more narrow sections. The tricks are a cinch to perform (especially compared to Coolboarders), and you get plenty of opportunities to catch air. There are even rails to grind - unprecedented for a snowboarding game in 1997.

The courses are generally unspectacular, but occasionally they'll wind through some scenic caverns or quaint little towns. In addition to normal downhill trails, you also get alpine and "snow park" courses which let you practice different skills. There's a lot of good in Steep Slope Sliders, but the game falters on occasion. First, it's awfully easy to get "stuck" in the middle of the course, and it's frustrating as you attempt to "hop" your way back onto the main trail.

After practically every run, the game prompts you to enter your initials and save, which is a real hassle. And instead of letting you change courses between runs, the poorly-designed menus force you to quit back to the main menu first! Finally, the soundtrack is bizarre and generally bad. It's got this new age/techno thing happening, but the repetitive beats sound like a broken record. Turn it down so you can hear the "whoosh" of the snow instead. Steep Slope Sliders has some problems, but if you want a good winter game for the Saturn, this won't let you down. © Copyright 2005 The Video Game Critic.

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1 player 

Street Fighter Alpha
Grade: A
Publisher: Capcom (1995)
Posted: 2008/4/30
Rating: Teen

screenshotWhen I originally purchased the Playstation version of Street Fighter Alpha, I was really bummed out by the outrageously long load times. It was hard to enjoy the game! I also recall how Saturn fans boasted about their superior version of Street Fighter Alpha. Ya know what? They were right!

This Saturn edition still has load times, but they're quite reasonable (under 15 seconds). Although subtitled "Warriors' Dreams", this is really a gamer's dream. The Alpha series took Street Fighter 2's basic gameplay and spiced it up with a new line-up, larger characters, and more fluid animation. The roster includes newcomers Sodom, Birdie, Adon, Rose, Guy, and a Guile clone named Charlie. Returning fighters include Ryu, Ken, Sagat, and Chun Li (now wearing tight blue pants).

The fights are crazy fun and can be enjoyed by gamers of any skill level. Novice players will experience limited success by button mashing, but experts will uncover all sorts of subtle techniques to hone their skills. The "super combos" are tricky to pull off, but very satisfying when they work. For beginners, an "auto" mode lets you execute super combos without all the fancy joystick movements.

The new "alpha counter" reversals look great, although I can only seem to pull them off by accident. The new victory icons that represent the deciding moves of each round (throw, special, etc) are a nice touch. The fresh set of backgrounds include a train depot, the Roman Coliseum, and the Great Wall of China. Bourbon Street (of New Orleans) is represented, but it looks awfully sparse.

In general the stages are very understated and lack the charm of those in Street Fighter 2. Likewise the uninspired music tracks sound like Street Fighter 2 outtakes. There's no auto-save feature, but high scores and "master rankings" can be saved manually. But these are minor quibbles considering the quality of Street Fighter Alpha's gameplay, which is outstanding. Saturn fans were justified in bragging about this game. © Copyright 2008 The Video Game Critic.

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1 or 2 players 

Street Fighter Alpha 2
Grade: A+
Publisher: Capcom (1996)
Posted: 2008/4/30
Rating: Kids to Adults


screenshotI don't think I'm going out on a limb when I proclaim this to be the best Saturn fighting game of all time. This was arguably the pinnacle of 2D fighting. Street Fighter Alpha 2 takes an already great game and ups the ante with a larger roster, flashier graphics, and more interesting stages.

Several familiar faces return to the cast, including Bison, Akuma, Dhalsim, and Zangief. Newcomers include a cute schoolgirl named Sakura, an old Asian guy named Gen, and a weapons-equipped military man by the name of Rolento. The layered backgrounds are more rich and dynamic than those in the first Alpha. The party cruise stage with its scantily clad women offers ample eye candy, but the most amazing sight is the huge hovering jet fighter in the downtown roof stage! Holy cow!

Alpha 2's gameplay is solid as ever, and adventurous gamers can indulge themselves with new "custom combos". A survival mode is now available in addition to arcade, versus, and training. There's an autosave function, as well as a gallery of unlockable illustrations. Street Fighter Alpha 2 is billed as a "precise translation" of the arcade game, and it's hard to argue. Not even Street Fighter Alpha 3 (Playstation, 1999) could touch this masterpiece. © Copyright 2008 The Video Game Critic.

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1 or 2 players 

Street Fighter: The Movie
Grade: C+
Publisher: Capcom (1995)
Posted: 2020/10/6
Rating: Teen

screenshotComing on the heels of a disappointing film, this game suffered some serious backlash. Street Fighter: The Movie may not be up to Street Fighter standards but if you're looking for a slice of 90's pop culture this is fascinating stuff. The intro boasts enough full-screen movie footage to get you pumped! The late great Raul Julia plays the sinister Bison with dignity and grace, Van Damme is the high-kicking Guile, and mega-hottie Ming-Na Wen plays a convincing Chun Li.

The one-on-one fighting feels like Street Fighter II (SNES, 1992) given a Mortal Kombat (SNES, 1993) makeover. Playing digitized characters from the film is fun, and Kylie Minogue playing the role of Cammy (with turnaround victory pose) almost makes up for that clownish Blanka. There's a new guy named Sawada who's about as generic as they come. The fighting action may not be as fluid or responsive as a "real" Street Fighter title, but the graphics aren't bad and the moves aren't too difficult to execute. Yes there is sporadic slowdown and CPU opponents pull off moves impossible for a human (I don't recall seeing "double fireball" on the move list).

The stages are digitized sets from the film, but they come off as somewhat bland. Despite its flaws the game has a certain charm. Upon choosing a character you see a little clip of them flexing. Van Damme attempts to pronounce each character's name... with some difficulty. The intriguing "movie battle mode" lets you take Guile through a branching storyline interspersed with scenes from the film. "Street battle" is a straight-up arcade mode that retains high scores. This game reeks of the 1990's - for better or worse. Hardcore fighting fans may scoff but Street Fighter: The Movie is a fascinating glimpse into a strange time in fighting game evolution. © Copyright 2020 The Video Game Critic.

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Our high score: 374,600
1 or 2 players 

Striker '96
Grade: C-
Publisher: Acclaim (1996)
Posted: 2001/4/24
Rating: Kids to Adults

screenshotThe soccer footage that introduces this game has got to be the most unwatchable, pixelated mess I've ever seen, but Strike '96 is not a bad soccer game. With fast gameplay and sprite graphics, it reminded me of the FIFA games on the Genesis. You view the field vertically, which works out better than you might expect. There are 38 teams to choose from, and up to four players can compete at once. Arcade fans will appreciate the kinetic, fast pace of this game. The ball shoots around like a pinball, and the animation never gets choppy. Purists will wish the pace were slower so they could perform their special moves, employ more strategy, and simply control the ball better. The field looks good, but the tiny players aren't as impressive. Automatic instant replays do a good job of capturing dramatic moments, but a lack of a zoom prevents you from getting a really good view. The sound effects and commentary are sparse, to say the least. Striker isn't great, but there's some fun to be had here. © Copyright 2001 The Video Game Critic.
1 to 4 players 

The (Japan) Super Dimension Fortress Macross
Grade: D-
Publisher: Big West (1997)
Posted: 2017/6/24

screenshotI didn't really "get" this game until my friend Jonathan informed me that Macross is a colossal anime series in Japan. It was brought to the States under the name Robotech - you may have heard of it. From the YouTube videos Super Dimension Fortress Macross appears to be a kick-ass side-scroller with giant sprites, digitized scenery, and extensive scaling. Unfortunately it plays more like interactive fiction with inconsequential shooting stages sandwiched between lengthy anime scenes.

The animated sequences are hard to make sense of if you don't know Japanese, although I did get a laugh out of the bizarre romantic scenes and goofy musical numbers. The shooting stages look slick but play like garbage. Your forward gun is next to worthless, and it's hard to tell which of the scaling enemies are even in your line of fire. It doesn't matter anyway because your guided missiles automatically lock onto targets all over the screen. They zig-zag around completely beyond your control, and it's kind of cool to watch.

It's possible to switch from jet to mech form, but there's no clear advantage to doing so. My friend Dennis and I thought we had finished this game in one sitting, until we realized there was a second disc. Macross fans may regard Super Dimension Fortress as a collector's item (complete with glossy manual), but this shooter is not fit for general consumption. © Copyright 2017 The Video Game Critic.

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1 player 


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Screen shots courtesy of Moby Games, Shinforce, Games Database, Video Game Museum, GameSpot, Rotten Tomatoes, Racket Boy, GameFAQs.com, Old Games News, Hardcore Gaming 101, IGN.com, Alvanista.com, YouTube, Sega Retro, LaunchBox Games Database, Retroplace