The pixelated trucks bounce around like toys on soupy, murky tracks with no discernable path. Atari 2600-caliber pixels of "dirt" get kicked up from the road and excessive fog obscures the road ahead. The audio is a cacophony of droning engines, whining guitars, and a pitiful announcer who chimes in once per lap with "Whoa, hardcore!"
But it's the erratic frame-rate that makes the game impossible to stomach. When several trucks crowd the screen, the action turns into a herky-jerky mess and the controls go right out the window. A slight nudge suddenly becomes enough to turn your truck completely around! Imagine my disgust when I went from first to last in the final stretch, all due to these pathetic controls.
Adding insult to injury, the game displays "You came last" (nice grammar) as the commentator calls you a "LOOO-SER!!". The lack of multiplayer is less disappointing once it sinks in that TNN Hardcore can't even properly support one player. I tried my steering wheel controller, but it was a futile gesture. The best thing I can say about TNN Hardcore is that the load screen looks good. After that, it's all downhill. © Copyright 2013 The Video Game Critic.
It's a shame the gameplay couldn't match the production values. In the first nine stages you control a small, green "compy" dinosaur who takes damage constantly and isn't particularly easy to control. The grainy graphics are a step down from the PS1 version, making it hard to locate shadowy exits in the rocks. The collision detection is terrible as you regularly overlap with other creatures and take damage at random. The animation is fluid but there is frequent slowdown.
The second set of stages lets you control a human armed with a pea-shooter, and it takes a good 50 shots to kill anything! That's followed by some unsatisfying raptor stages. The true star of the Jurassic Park movies was the T-Rex, yet you'll need to wait until stage 22 (!) for some large-scale carnivore carnage. I can see how it would be tempting to save the most exciting parts of the game for the end. Unfortunately the developers were so preoccupied with whether or not they could, they didn't stop to think if they should. © Copyright 2018 The Video Game Critic.
he game supports three-player simultaneous action, and when a fellow dwarf goes down you can revive him - a pretty novel concept for 1996! The audio incorporates a lot of goofy grunts and groans, and the music sounds suspiciously like the Macarena. The war-torn urban scenery is unspectacular save for a few nifty scaling effects (like a wrecking ball). You'd think having large characters would be awesome, but it's really a detriment. The action is limited to the lower portion of the screen, leaving not much room to maneuver.
The screen gets really cluttered during battles and frankly I had no idea what the [expletive] was going on half the time. Further subtracting from the fun are cheap hits in the form of falling meteors and trash cans with grabbing hands. There are too many annoying small creatures that latch onto you - including hopping bombs! The stages are long and there are no checkpoints. There's no score but you get unlimited continues. Three Dirty Dwarves has a few innovative ideas but its gameplay is more chaotic than fun. © Copyright 2013 The Video Game Critic.