The characters are small by 16-bit standards and the colors are badly oversaturated. It's as if the developers cranked up the colors in an attempt to show off the system's palette. That said, the game is still fun to play. The controls feel responsive as you rapidly unleash punches, kicks, and jump-kicks. The rapid-fire punches are just about all you'll need. In the opening stage you can even hoist an entire car or dumpster over your head. Some of the best moves are clearly inspired by Batman Returns (SNES, 1993) including the ability to hurl an enemy into a wall or knock two guys' heads together. If you get overwhelmed just press all three buttons to unleash your super move.
Flying stages break up the monotony but they aren't very fun because even if you punch the incoming missiles and floating mines you still take damage. Ultraverse Prime feels undercooked. While walking around a sewer, shouldn't your feet be under the water? An omnipresent gray line across the bottom of the screen looks like a glitch.
The soundtrack is just bizarre, with songs that seem totally inappropriate! Stage one's theme sounds like Christmas disco music, and the other flute-laden tunes sound like they belong in an RPG. The game does offer a few nice extras including a video documentary and a dozen digitized Prime comic books you can read in their entirety! You'll need to zoom in and out to read the words, but hey - at least they made the effort. Ultraverse Prime might not be one of the best Sega CD games but it's one of the more interesting. © Copyright 2019 The Video Game Critic.
Moving the cursor with a regular controller is a complete joke. In many cases crooks begin shooting immediately after the scene loads, leaving you no time to aim! And if a bad guy gets off a single shot you're dead. I tried the light gun option and my Konami Justifier was functional once I calibrated it. The collision detection is loose as all hell but half the time that works in your favor.
What works against you is the lack of clarity in the graphics. You can't tell the difference between a gangster holding a shotgun or a bundle of flowers! Make sure you don't shoot the screaming woman who seems to show up at each location. You'd think the audio would be decent but this game has more crackles and pops than a breakfast cereal! When it comes to the Sega CD, Who Shot Johnny Rock embodies the worst of the system. © Copyright 2019 The Video Game Critic.
Woody stumbles around like he's drunk and it's hard to tell what you can jump or grab onto. Random projectiles like cannonballs rain down from the sky. Erasing an enemy with your butt may sound like a good time, but the controls are so loose you tend to incur damage in the process. Woody can also rub out certain walls and floors marked with red arrows. The graphics aren't particularly sharp and I couldn't even figure out what some of the enemies were supposed to be. Is that a pelican carrying a huge ball sack?
Advanced stages like Mythology World and Cemetery World had great potential but turned out to be very cookie-cutter. The looping "music" is abrasive and the loud sound effects are irritating. Wild Woody's one ace in the hole is his ability to "draw" power-ups. You can sketch a kite to fly, a boat to cross water, or even a sexy mermaid to mesmerize your enemies. The game actually contains a naughty mermaid "glitch" which renders her topless!
Unfortunately the mechanism for employing these sketches is awkward and time consuming. Worse yet, each sketch causes Woody to become progressively shorter. When you finally grab a restorative power-up Wild Woody will vigorously yank himself until he gets big again. Ahem. It's beginning to dawn on me that this entire game may have been predicated on a lame joke. Why did they even put this on CD? I'm guessing because they could. © Copyright 2020 The Video Game Critic.
The teacher running detention is a hideous witch who actually spits as she berates the kids. Willy's mom on the other hand is a certified hottie, and the well-endowed school nurse is quite a sight as well. Willy's deceased grandfather sometimes appears as an apparition to dispense advice. Escaping the school is your first challenge, and once you begin exploring the town you uncover a plot to blow up the sewer system.
Much of the gameplay involves selecting between several lines of dialogue, and choosing the wrong one can bring the game to an abrupt conclusion. You can also manipulate items in your inventory, allowing you to do things like combine items or give objects to people. One pleasant surprise is the Monster Squad mini-game you play on your Nintari. This simple shooter packs more action than the rest of the game combined.
The problem with Willy Beamish is its unresponsive interface and constant loading. After clicking on something you need to wait a few seconds for it to register, and it's really aggravating. Some actions trigger tedious disk accesses that cause the screen to freeze in place for a good 10 or 15 seconds. This turns what should be an enjoyable romp into a plodding ordeal. There is a save mechanism, but it doesn't appear in Willy's backpack until after he's left the school. The irreverent humor would appeal to kids today, but I doubt they'd have the patience for this. Willy Beamish has a lot of likeable qualities and a definite nostalgic appeal, but on a technical level it has aged poorly. © Copyright 2010 The Video Game Critic.
You can only issue commands (mostly directional) at specific moments and see how they play out. The action scenes are interspersed with long stretches where you do nothing but watch bad acting. To be fair, It's hard to discern the acting quality from the severely pixelated visuals. I laughed when my friend Chris squinted at a woman on the screen and remarked "I think she's remotely hot". The video consumes the entire screen but most of the time it's so blocky and washed-out that you want to avert your eyes.
During dangerous situations arrows appear on the screen prompting you to quickly choose the correct direction or face an untimely demise. The thing is, it's total trial-and-error. It's never clear if the directions are relative to Ned or the camera, and in either case you can't see enough to make a rational decision.
Even when you choose the correct option Ned often heads in some other direction. I couldn't get past the first scene without an FAQ, but with Chris reading off the correct moves we were able to make substantial progress. It didn't come without a price however. Namely we were bored out of our minds! I got the sinking feeling Wirehead was filmed first and made into a game later. Suffice to say it sucks as a movie and blows enormous chunks as a game. © Copyright 2014 The Video Game Critic.
As a man you can jump, punch, and drop smart bombs. As a wolf you unleash projectiles including a three-way shot, homing missiles, and penetrating bullets that obliterate stone walls. The stages take you through a jungle, temple, and lab, and they are ideal in length. There are alternate routes and hidden areas to discover, but sometimes you feel like you're moving in circles. Enemies include wasps, flying robots, lizard men, and lethargic guards who seem to be just waiting for you to punch them in the face.
Occasional annoyances include hazards that sprout underfoot, but if you play the game on easy it's forgiving enough. I also enjoyed the pacing - you can really get into a zone while running and gunning through the corridors. Wolfchild may not be a showcase title for the Sega CD, but it's still one heck of a game. © Copyright 2015 The Video Game Critic.
The game itself is a straight-forward platformer comparable to something you'd play on the Genesis. Wonder Dog features cutesy characters, illustrated backdrops, and irrepressibly happy music. Whether you find these qualities to be more irritating or endearing will depend on your own sensibilities. The main character is a space dog in suspenders with the ability to slide, dig, and shoot stars in a rapid-fire fashion.
Shooting stars is the best part of the game. You can aim them high or low, and they can clear a nice path in front of you. Oddly, you'll sustain damage from every creature you touch, including tiny bunny rabbits. I found Wonderdog's control scheme to be pretty awkward, especially since you must often use the dash and jump buttons together. There are plenty of items to collect, hidden areas, and well-designed boss encounters. For Sega CD fans looking to take a break from the full-motion video (FMV) games, this isn't a bad choice if you can stomach its kiddie style. © Copyright 2005 The Video Game Critic.