You fire left, center, and right by pressing up, button 1, or button 2. The system works like a champ once you get used to it. It's satisfying to shoot the outlaw, watching him fall back as his wanted poster unfurls in front of him. A civilian might be a cowboy or a lady in a red dress, and they'll reward you for not shooting them. It's such a good feeling to watch doors open and people hand you cash for nothing! Occasionally however a seemingly innocent person is really the outlaw in disguise, so stay alert for anything fishy. In addition, sometimes it takes two shots to kill that bastard.
Once you collect money from all twelve doors the round ends and bonuses are tabulated. One thing annoying about the game is the "Dixie" song playing throughout. It's a fine rendition but it gets repetitive. Adding replay value is the fact that can select which round to begin on. Bank Panic looks good enough to be a Sega Master System game, but apparently a more advanced version was released for that system. I can't imagine it being much better than this. © Copyright 2020 The Video Game Critic.
Bomb Jack has a weird jumping mechanic. By holding up you can leap to any height, and holding in the jump button on the way down lets you glide sideways, which comes in handy for snagging rows of bombs suspended in mid-air. I feel like a little Superman flying around. The gameplay is easy to grasp and fast paced.
Be sure to grab any coins you see bouncing around the screen. They usually function as a power pill but if you're lucky one might award you with 100K on the spot! Color background graphics render famous landmarks such as the Sphinx, the Acropolis, and a German castle. One gripe is how the light blue platforms tend to blend into the colorful scenery. Aside from that Bomb Jack is just a really good time. © Copyright 2020 The Video Game Critic.
But the worst part is the abysmal side-scrolling, and believe me I'm being loose with the language when I call it scrolling. As you push against the edge of the screen the entire rink shifts in huge chunks, and it's unsightly to say the least. The oddly-shaped goals look like half the number 8, and the fact that both goalies are the same color (blue) is confusing.
Yet for all of its problems there's something about Champion Ice Hockey that kept me playing. I like how you view the action from overhead, with each player holding his stick at his side. You can easily toggle the stick from side to side which allows you to maneuver through defenders while maintaining control of the puck.
I also like how you control your goalie (when he's on the screen) by pressing up and down. Passing is ineffective but you can often take the puck the length of the rink on your own. Once you know the limits of the game and enter the acceptance phase, you might actually enjoy Champion Ice Hockey. © Copyright 2016 The Video Game Critic.
I still found the colorful graphics extremely attractive with the green palm trees, running waterfalls, and shimmering blue water. The gorilla at the top of the screen is nicely rendered in several colors, but he could really stand to lose a few pounds. The bongo music does a good job of getting you into a tropical mood.
So how does the game play? Well, the stiff SG-1000 controller doesn't do you any favors but the collision detection is forgiving enough, especially when it comes to avoiding bouncing coconuts. The monkeys tend to harmlessly latch onto you for a second or two. On the second screen you traverse square islands by crossing logs. You'll need to avoid black snakes which can be tricky because you don't have much room to maneuver.
I later discovered you can take shortcuts by riding lily pads, which is pretty cool. After the second screen it's back to the first, which is disappointing because I was expecting at least three screens. This version of Congo Bongo is still fun though, and the fact that it's so unique adds to its appeal. © Copyright 2016 The Video Game Critic.
Enemies tossing knives have an answer for everything. You jump and they throw high; you duck and they throw low. You're constantly taking mandatory hits. After walking to the right you'll eventually see a hole in the ceiling. Jump under it and you'll magically levitate to the next level as existing on-screen enemies disappear in a puff of smoke.
The first boss is armed with nunchucks and you just trade blows until he dies. The second boss however is a real bastard. He teleports all over and keeps kicking you in the back. I could never beat him, and dying at his hands sends you back to the very beginning of the game! You'll also have to deal with occasional hazards like trapdoors, floating orbs, and walls to kick through. Dragon Wang is a low budget brawler that's as laughable as its name implies. Its rumored sequel, Dragon Balls, was never released. © Copyright 2016 The Video Game Critic.
I really like the idea of racing the clock because it limits the races to 2-3 minutes each. Passed cars net you bonus points, but only if you reach the finish line. You'll want to remain in low gear until you reach 100 kph, and then kick it into high gear to top out at 300 kph. Unfortunately it's really easy to accidentally slip back into low gear due to the mushy controls. The sense of speed is decent and you really feel like you're "hanging on" around corners.
GP World is forgiving in the collision detection department, so if you hit another car at low speed you just bump it instead of exploding. You see cars approach from a long distance so it's not hard to anticipate their movements. They tend to either stay in their lane or drift from side-to-side. Unfortunately these predictable patterns take much of the challenge out of the game.
The tracks are set in Brazil, Spain, and other exotic places but they all look the same. The time of day changes between races however, and I love that red sunset. The game even includes an editor that lets you create your own track! GP World is no classic but it's a solid racer that tries to go the extra mile. © Copyright 2016 The Video Game Critic.
You move Golgo across the bottom of the screen in a red convertible, trying to shoot the windows out of a train moving in the distance. When you knock one out a hostage climbs out, waves, and runs to safety. Passing between you and the train are boxcars and trucks that can deflect your shots right back at you. It's often necessary to skillfully "thread the needle". In advanced stages a helicopter appears and begins firing heat-seeking missiles!
The perspective is good but that train animation is jerky. Between trying to keep an eye on Golgo, the train, and the helicopter, I thought I was going cross-eyed! The bright city skyline is gorgeous - one of the best I've seen. When Golgo's car blows up he leaps out to avoid injury, but what happened to his pants? Golgo 13 isn't the kind of game you can play for any length of time, but you have to admit the concept is pretty neat. © Copyright 2019 The Video Game Critic.
Stages include a seaside, desert, and city at night but there's little to see. That city skyline looks more like a castle. Pressing up or down switches gears, but it's too easy to accidentally switch gears while steering. If you find yourself slowing suddenly, it's probably because you accidentally slipped into low gear (perfectly normal for a man your age). Steering is tricky too. Once you hear that skidding sound you need to release the accelerator.
Sliding off the road causes you to immediately crash and burn. You always get a new motorcycle however, since the game doesn't end until the timer runs out. And that might be a while once you get the hang of things. This version of Hang On II is more of a finesse game, lacking a sense of excitement you want in an arcade title. © Copyright 2020 The Video Game Critic.
Each of its stages are based on various Bond films like Diamonds are Forever and The Spy Who Loved Me, but they are "cookie cutter" in ever way. You drive a vehicle toward the right while firing missiles, tossing mines, and jumping/diving past hazards.
The graphics are terrible. Why am I being attacked by traffic cones? The best strategy is to fire with reckless abandon, which doesn't make your thumb feel very good. Failing to capture the spirit of the films to any degree, James Bond 007 strikes me as the worst kind of corporate dreck. © Copyright 2019 The Video Game Critic.