The graphics aren't bad. In fact, my buddy Brent recognized the car on the title screen as a Lancia Stratos. The mountains in the distance look great but scaling objects are hollow, calling to mind the LCD portable games of the 1980's. The animals are detailed but single-colored and move in predictable patterns. The control scheme is bizarre, requiring you to push up or down to accelerate. The music is an annoying little jingle and the faster you go the faster it plays. Eventually the pace reaches comical proportions, calling to mind the Benny Hill theme.
If Safari Race has one thing going for it, it's the challenge. Just finishing the first stretch is a monumental achievement. Your fuel depletes so fast you can literally watch the gauge drain before your eyes! You need to "dock" with blue gas pumps on the side of the road to refuel, and going from 300 kph to a dead stop is not easy! Fortunately there are signs (which look like safes) to tip you off when a pump is ahead.
The animals are actually pretty easy to avoid since they only show up one at a time. If you do crash, you have four "wheels" per stage, so no big deal. Safari Race is a racer that succeeds in spite of itself. It's not well designed and frankly pretty silly, yet you'll find yourself trying so hard to beat this thing. © Copyright 2016 The Video Game Critic.
When you shoot boss ships point values are rendered right on the screen. As all Galaga fans know, it's a good strategy to let one ship get captured so you can "rescue it" and acquire the highly-coveted double-shot. The only thing missing from Sega-Galaga are the not-so-challenging "challenge" bonus stages. Their absence makes the game feel a little repetitive, especially since the waves are so short.
Then again when you have the doubleshot every stage feels like a bonus stage. The aliens enter the screen so slowly you can usually wipe them out before they even have a chance to fall into formation. The game offers minimal resistance until around stage 10, and by then the carpal tunnel will be setting in. Now the aliens descend so quickly you don't really have a chance. Some even try to ram you from below.
I would prefer the game begin on a higher difficulty and ramp more gradually. Another issue is how your dark blue shots tend to blend into the black background. I didn't mind it too much but it really seemed to irk my friends. Sega-Galaga could have used some tweaks in the difficulty department but captures the spirit of the arcade game just fine. © Copyright 2016 The Video Game Critic.
Star Force is super hard. Enemies not only attack in large groups but unleash barrages of projectiles. Your ship moves slowly and it's easy to run out of real estate when the screen becomes crowded. Some of the less-intelligent enemies conveniently line up directly in your line of fire, but the hamburger-shaped aliens are less considerate and will attempt to ram you from the side.
Once per stage you have an opportunity to snag a power-up that effectively doubles your firepower. Make sure you get that thing because it's awesome! It makes your ship twice as large however, so enjoy it while it lasts. The bosses are kind of a joke. At the end of stage A you face a floating box with the letter "A" emblazoned upon it. Care to guess what the boss in stage B looks like? Despite its repetitive nature Star Force is a fine shooter I never get tired of playing. Simplicity and challenge make for one potent combination. © Copyright 2016 The Video Game Critic.
One issue you do notice right off the bat is the choppy scrolling. While the walls of the space platform convey the illusion of depth, the landscape just sort of "chunks along" below you. It's unsightly at first but after a while you really don't even notice. A meter along the left edge runs from 0 to 7, gauging your altitude. It's always tempting to clear a tall wall and immediately drop down low enough to strike the next depot. When your ship explodes, the chunky pixelated effect looks kind of lame.
Strafing depots and cannons is easy, especially since they rarely fire back. The space stages have an audio-visual indicator to let you know if you're lined up with an enemy - a feature missing from other versions. One stage takes place in a dark tunnel and it looks impressive. The boss is a medium-sized ship with one big guided missile you need to shoot down. The audio is a pleasant surprise, offering clear sound effects and excellent, otherworldly music. Zaxxon for the SG-1000 is probably guilty of being too easy and repetitive (didn't I just play this stage?), but it's nice to finally enjoy the game without spraining my wrist. © Copyright 2016 The Video Game Critic.
Holding in the accelerator lets you reach a speed of 210 KPH, but it seems a lot slower than that. Cars in front of you try really hard to block you, but there's an easy trick for getting around those guys. As you approach their rear bumper, just tap your brakes to effectively freeze them in their tracks. Hey, I never said the game made any sense. Eventually your viewpoint changes to a behind-the-rider view with a glitzy Las Vegas skyline in the distance. It looks freakin' awesome but dag this part is boring. The cars you pass are so slow they appear to be moving in reverse!
Upon reaching your destination you receive a bonus before heading off to the next city. I love how the game puts quotes around each destination, as if it's being facetious about you going to "Houston". Where in the hell is the arch in the St. Louis skyline?! "St. Louis", huh? Yeah right! Stages alternate between suburban roads and dirt tracks with mud puddles and rivers. You can tell where the ramps are because they actually have the word "JUMP" stamped onto them. Real subtle, huh?
The key to this game is maintaining your fuel supply, but being on the same side of the road as the gas cans often comes down to luck. Once you finally reach New York (quite the accomplishment, by the way) the game restarts at the 750cc level. By then I guarantee that horrible looping music will have pushed you over the edge. Zippy Race is mildly entertaining but hardly something you'll want to play over and over. © Copyright 2016 The Video Game Critic.