Cal Ripken Jr. Baseball
Grade: C
Publisher: Mindscape (1992)
Reviewed: 2004/8/26

The SNES edition of Cal Ripken Jr. Baseball is certainly a step up from the mediocre Genesis version in terms of graphics and sound, but it's still pretty bland. In terms of baseball games, it doesn't get much more generic than this! Lacking a major league license, the teams, players, and three stadiums are completely fictional. The single exception of course is Cal Ripken himself, who appears in the game with a .348 batting average and 51 homeruns to his credit - the best year he
never had! Don't get me wrong - I'm from Baltimore and I love Cal, but let's get real! The simple pitcher/batter screen is easy to control, with handy windows showing runners on base. In the field, the players tend to be sluggish but have cannons for arms. The outfields are expansive, resulting in an inordinate number of extra base hits. Cal Ripken Baseball's graphics aren't very detailed, but the players look sharp. Perhaps in an attempt to reproduce the grass-cutting patterns you see at many ballparks, the fields sport fat green stripes on the grass that look really, really bad. The control is much better than the Genesis version, except for the diving, which is terribly clumsy. The baseball has a tiny shadow that makes fly balls difficult to track down. In terms of audio, this is a pretty quiet game. Low-key background music plays throughout the contest, and an enthusiastic umpire calls strikes and outs. Cal Ripken Baseball's best feature is the "zoom window" which displays full screen close-ups of exciting plays. These are cool but brief, so don't blink or you may miss them! All in all, this is a respectable baseball game for the SNES, but there's no way it can compete with the faster and more polished Ken Griffey Baseball. © Copyright 2004 The Video Game Critic.
California Games II
Grade: F
Publisher: DTMC (1992)
Reviewed: 2015/9/22
Recommended variation: easy
Our high score: BSC 88300
1 to 4 players
Castlevania Dracula X
Grade: C+
Publisher: Konami (1995)
Reviewed: 2012/8/2
Rating: Kids to Adults
Our high score: 13800
1 player
Chester Cheetah: Too Cool to Fool
Grade: D
Publisher: Kaneko (1992)
Reviewed: 2013/4/15
Our high score: 3,140
1 player
Publisher: Electrobrain (1993)
Reviewed: 2009/5/29

The name "Choplifter" resonates with a lot of old school gamers. In the original game 8-bit classic you flew a helicopter over enemy lines to perform surgical strikes and rescue hostages, and Choplifter 3 remains true to that formula. After lifting off from your base, you fly across a side-scrolling jungle landscape while avoiding fire from cannons, tanks, and enemy soldiers. Every now and then you'll land to pick up friendly gray soldiers, and sometimes you must blow up enemy encampments to release captives. You adjust the orientation of your helicopter with the shoulder buttons, and it's easy to strafe the ground with your gunfire. The colorful background graphics are a real treat, depicting a lush tropical jungle and scenic mountains. Choplifter 3 succeeds in the graphics department but falters badly in terms of gameplay. The first few stages are too easy and time-consuming, and it doesn't help that you get
five lives from the start. Be sure to have at least an hour free before you sit down to play this. At first it's tempting to clear out every enemy troop you encounter, but they regenerate so don't even bother. The fact that you cannot shoot your own soldiers might seem like a good thing, but it actually waters down the difficulty and eliminates the satisfaction of performing a "surgical" extraction. Choplifter 3 also suffers from a terrible case of
boss-itis. Every few waves you're forced to deal with an oversized tank or cannon that takes an
eternity to destroy! Adding insult to injury, the game exhibits some horrendous slow-down during these sequences. By the time your last helicopter goes down in flames, your desire to play this game will have gone up in smoke. © Copyright 2009 The Video Game Critic.
Publisher: Square (1995)
Reviewed: 2005/10/18
Submitted by RPG correspondent Jonathan HawkWhenever I have conversations about RPGs, it never fails that someone will mention, "You know what was a great game? Chrono Trigger." Many fans of the genre even consider it to be the best RPG of all time! The story revolves around Crono, a swordsman (circa 1000 AD) with wild red hair and a diverse set of friends. Together they embark on an exciting quest through time. Crono's ultimate goal is to prevent the end of the world in the year 1999 at the hands of an evil, magical entity named Lavos. Throughout your quest, choices you make in the past affect the future. As a result, the game has an astounding 13 possible endings! Chrono Trigger is a classic 2D, turn-based RPG. The sprites and backgrounds are clean and bright, as if lifted from a cell-shaded animation. The musical score is catchy and effectively conveys mood. Chrono Trigger's gameplay is fantastic. You can have three characters in your party at any given time, and Akira Toriyama (character designer for Dragonball and Dragon Warrior) lends his pen to create a truly memorable cast. As your party runs down a hallway and encounters a monster, the battle menus scroll in and the fight takes place on the same screen. Armed to the teeth, your characters have two types of special moves: magic spells, and "tech" attacks. It's innovative how tech attacks can be combined, so up to three characters can contribute to one massive monster hurting! I haven't seen this done in any RPG since. The story is a work of art, and obviously a lot of thought went into the various subplots and determining how events affect each outcome. Throw in some fun mini-games, a bunch of enjoyable side quests, and some pop culture references, and you have one of the most enjoyable RPGs ever made. © Copyright 2005 The Video Game Critic.
Publisher: Interplay (1993)
Reviewed: 2000/3/16

Yuck! It's hard to believe my friends and I actually
liked this game at one time. An opportunistic release, Clayfighter came out when one-on-one fighters were at their height, resulting in a short-lived burst of popularity. What was innovative about the game is how it incorporates pseudo-3D "clay-mation" characters never before seen in a video game. The result is a bizarre fighter that's short on gameplay but long on novelty. I will give Clayfighter credit for being imaginative. The well-rendered but unlikeable clay characters include an Elvis impersonator, a scarecrow, a blob, a fat opera woman, and an evil snowman. These are not exactly your usual suspects when it comes to fighting games. They perform some humorous animations and sound bites, including Elvis saying "thank you very much" after winning a bout. When executing their bizarre attacks the fighters will sometimes transform into oversized weapons like hammers and buzz saws. While amusing at first, you can expect a lot of cheap hits and minimal technique. Although the characters are nicely rendered, they lack smooth animation, making it hard to tell what's going on in the heat of battle. You can adjust the game speed, difficulty, and controller configurations. Clayfighter is amusing for the short term, but in the long term it's more irritating than anything else. © Copyright 2000 The Video Game Critic.
Save mechanism: None
1 or 2 players
Clayfighter Tournament Edition
Grade: D
Publisher: Interplay (1994)
Reviewed: 2000/3/16

This is one of the more blatant examples of a company trying to cash in
twice on the
same freakin' game! Besides a new intro and some minor tweaks in the gameplay, this is exactly the same as the first Clayfighter game! There aren't even any new characters! Pass! © Copyright 2000 The Video Game Critic.
Publisher: Sony (1993)
Reviewed: 2013/1/15
Recommended variation: 7 lives
Our high score: EV 373,000
Save mechanism: None
1 player
Publisher: Acclaim (1996)
Reviewed: 2004/8/26

Make no mistake - College Slam is nothing more than a blatant attempt by Acclaim to milk its aging NBA Jam franchise for all it's worth. Simply replacing the NBA players with college players sounds pretty easy (and lame), but Acclaim couldn't even get
that right! Players are identified by number, but Acclaim didn't bother making them look or play as they do in real life! Don't be surprised if your favorite player is inexplicably wearing goggles or isn't the correct skin color! My friend Eric is a die-hard college basketball fan, and he was totally disgusted with College Slam. In the one-player mode, you can't even select your
opponent - the computer chooses it randomly! The crowd is a bit more defined and there are some cheerleaders on the sideline, but the gameplay is still a poor man's NBA Jam. There's really no good reason to purchase this pathetic rehash. Note: At Best Buy, this game initially came with a free "so-bad-it's-funny" video called "Slams, Rams, and Jams" featuring a few minutes of old grainy footage of unremarkable plays. As low quality as it was, it actually had more entertainment value than this game. © Copyright 2004 The Video Game Critic.
Publisher: American Technos (1992)
Reviewed: 2012/2/2
Publisher: Data East (1992)
Reviewed: 2011/5/10
Our high score: 8000
1 or 2 players
Contra III The Alien Wars
Grade: A-
Publisher: Konami (1992)
Reviewed: 2000/1/29

Okay, who's looking for non-stop, rapid-fire action? How about huge hulking bosses and ridiculous explosions? Can I interest you in snazzy 3D effects and general mass destruction? Well in that case it sounds like you're in the mood for Contra III: The Alien Wars. As one of the better shoot-em-ups for the SNES, this game has it all! One or two players can blast their way through six harrowing missions to save the planet from invading aliens. Besides firing at everything that moves, you'll leap over fireballs, hang from rails, and perform death-defying somersaults. You're also equipped with a few smart bombs, and can even commandeer tanks and plow right through those alien bastards. Although mainly a side scroller, two missions offer an overhead view, providing a nice change of pace. The bosses look absolutely disgusting. Contra's controls take a bit of getting used to at first, especially when it comes to dropping to the ground. The game offers a few continues, but no passwords, so your journey is going to be a long one. But at least with Alien Wars, you know it's worth the effort. © Copyright 2000 The Video Game Critic.
Our high score: 134654
Save mechanism: None
1 or 2 players
Publisher: Virgin (1993)
Reviewed: 2012/9/21

This interactive soft drink commercial was pure summer fun on the Genesis, so you might be wondering how this SNES edition turned out. Well, at first glance it looks just as good, if not better. The intro features the 7-Up bottle riding a wave. The bright beach stage offers a few new sights (like a walkman in the sand) and animations (Spot performs cartwheels as he tumbles). Crab claws stick out of the holes in the sand. The balloons are different colors and semi-transparent. There are even some modest lighting effects in the attic stage. Not all the graphical changes are for the better however. A metal panel spans the top with your vital indicators, but it looks ugly. The graphics look slightly washed-out and the reggae music doesn't sound as clear (which is surprising considering the SNES audio superiority). The gameplay is fun but not
quite as satisfying as the Genesis. The controls aren't as crisp and Spot does not automatically latch onto ropes in stage two (the dock stage). Enemies tend to regenerate, which is a bummer when you die and need to replay a section. That said, Cool Spot on the SNES still has the same happy-go-lucky spirit and fun-in-the-sun gameplay. © Copyright 2012 The Video Game Critic.
Our high score: 73,550
1 player
Publisher: Konami (1993)
Reviewed: 2000/10/22

I wasn't very impressed with Cybernator back in 1993 when my buddy Steve brought this game over to my house. I did however appreciate the tremendous amount of destruction you could unleash. You control an oversized "mech" robot with its jet propulsion and loads of firepower. Each stage provides plenty of enemy robots and armaments for you to blast before facing some big mechanical boss. There are multiple weapons, power-ups, and everything else that you would expect in a shooter like this. Unfortunately, the storyline sometimes gets in the way by forcing you to scroll through endless text (Do you mind? I'm trying to blow stuff up here!). Although the screen tends to get overcrowded with large objects, the graphics are high quality and the explosions look exceptional. The controls are fair (every button is used), but navigating around enclosed areas can be awkward. The high energy music is a big plus. In retrospect, Cybernator is much better than I ever gave it credit for. I guess I owe Steve an apology. © Copyright 2000 The Video Game Critic.
Save mechanism: Password
1 player
Publisher: Asmik (1991)
Reviewed: 2007/3/16
Our high score: 41900
1 player
Daffy Duck: The Marvin Missions
Grade: C-
Publisher: Sunsoft (1993)
Reviewed: 2017/5/16
Rating: Everyone
Our high score: 49,100
1 player
Publisher: Taito (1991)
Reviewed: 2016/9/1

This side-scrolling shooter gets off to a rip-roaring start, blasting rotating fish over rocky beaches under bright blue skies. The graphics are super crisp and the synthesized music is terrific. You can fire and drop bombs continuously, and you might as well hold down both buttons for the entire game. It's a shame your firepower is so weak! You'll struggle to destroy even the lamest foes. The first medium-sized enemy you encounter is a red fish, and it might as well be a boss because it takes forever to destroy. Be wary of red tanks that deploy heat-seeking missiles! But the worst are the rotating "space jacks" of stage two which take about 100 shots to destroy! After getting my ass handed to me a few times I read an article on internet complaining how
easy this game is!
Not helpful! Once I dialed down the difficulty I began to enjoy the game. Not only could I plow through the opening stage but I also got a chance to accumulate some power-ups! You don't lose your weapons when you die, and that makes up for the lack of smart bombs. The ability to select branching stages is a key feature, but I found most to be repetitive and bland. There are no continues but the game does have a decent two-player coop mode. Darius Twin could have used some fine-tuning but I found it to be fairly addictive nonetheless. © Copyright 2016 The Video Game Critic.
Recommended variation: easy
Our high score: CJS 700,500
1 or 2 players
David Crane's Amazing Tennis
Grade: F
Publisher: Absolute (1992)
Reviewed: 2009/7/15
Rating: Everyone

The box of Amazing Tennis features the quote "...amazingly good..." from Nintendo Power (March 1992).
Really Nintendo Power? Did you even
play this game? I should say
try to play it! If David Crane designed this, then Pitfall Harry must be
rolling in his grave. The game employs a low-to-the-court camera angle in an ill-fated attempt to make the player feel "in the game". This may allow for large, detailed players, but it makes the game
impossible to play! Serving the ball requires some very weird timing. When playing against my friend Steve, we struggled with our serves for the duration of the match! In general it's hard to judge where the large ball is with respect to your player, and if you're on the far side of the court,
good luck! The net completely blocks your view! The controls let you execute hard, soft, lob, and drop shots. But since returning the ball is challenge enough, there's little strategy aside from hoping your opponent hits the ball out of bounds. The outdated player outfits are hilarious, with guys wearing spandex under their shorty-shorts and donning shirts with pastel colors. The manner in which they scamper to and from the net makes them look like complete sissies. David Crane's Amazing Tennis is terrible, and one could argue that the $5 Footlocker coupon included with it is more valuable than the game itself. And yes, I'm taking into account that it expired in 1993! © Copyright 2009 The Video Game Critic.
Daze Before Christmas (Europe)
Grade: B-
Publisher: Sunsoft (1994)
Reviewed: 2016/12/30
Our high score: 53,150
Save mechanism: password
1 or 2 players
Publisher: Capcom (1994)
Reviewed: 2007/10/12
Publisher: Acclaim (1995)
Reviewed: 2014/7/29
Rating: Kids to Adults

This is one of a handful of SNES cartridges powered by the Super FX chip originally made famous by
Star Fox (SNES, 1993). The prowess of the chip is evident on the title screen and menus which boast 3D letters that magically spin and rearrange themselves. The character selection screen features polygon-rendered faces, but the manner in which their mouths open and close make them look like a bunch of guppies! Dirt Trax FX challenges you to outrace dirt bike competitors over a series of truly pathetic tracks. The hills are extremely angular and the riders are rendered using chunky, pixelated sprites. When I decided to undertake the circuit challenge, little did I know I would have to endure
15 painful laps - and that's just the
first race! At least that track was easy to navigate. Subsequent courses are narrow and mazelike with all sorts of 180-degree turns (ugh!) It's hard to see where you're supposed to go and I was constantly driving over the retaining walls. When that happens, a huge arrow appears indicating where you need to re-enter the course. The controls are so poorly designed that there's actually a button that lets you travel at
2/3 speed! Seriously?! The thumping music is decent, and I like the uptempo groove that kicks in when you take first place. Enjoy it while you can because a total bastard named T-Rex is constantly on your heels thanks to the rubberband AI. Dirt Trax FX is not the least bit enjoyable, and the split screen action gave me a splitting headache. This is no Star Fox, but it may be the anti-Star Fox. © Copyright 2014 The Video Game Critic.
Donkey Kong Country
Grade: B+
Publisher: Nintendo (1994)
Reviewed: 2010/10/9
Save mechanism: Battery
1 or 2 players
Donkey Kong Country 2: Diddy's Kong Quest
Grade: B+
Publisher: Nintendo (1995)
Reviewed: 2013/8/20
Save mechanism: Battery
1 or 2 players
Donkey Kong Country 3: Dixie Kong's Double Trouble
Grade: B
Publisher: Nintendo (1996)
Reviewed: 2014/10/7
Save mechanism: Battery
1 or 2 players
Publisher: Williams Entertainment (1995)
Reviewed: 2012/2/2
Rating: Mature (animated blood and gore)

Trying to play Doom on the SNES is a lot like trying to play Warcraft II on the Saturn. You can
do it; it's just not
recommended. The screen is cropped, although since the border is black it doesn't stand out as much. The textures look washed out and the monsters exhibit a degree of pixelation on par with the Atari 2600. The animation is choppy and your movements (especially strafing) tend to lag. It's hard to make out enemies in the distance, so you'll often wonder what's shooting you. Doom probably has no business being on the SNES, but it's still playable. The bleak audio soundtrack is effective and the stereo sound effects are crisp (although slightly delayed). Between stages there's a nifty "you are here" map screen that you won't find in any other console versions. Did I mention the game comes on a nice shiney red cartridge? A
candy-like red cartridge. This is Doom stripped down to its bare essentials, and my friends were fascinated by it. It probably makes a better tech demo than a game, but this is a neat cartridge to have in your collection. © Copyright 2012 The Video Game Critic.
Dr. Franken, The Adventures of
Grade: D
Publisher: DTMC (1992)
Reviewed: 2019/10/22
Our high score: 100,100
1 player
Publisher: Data East (1992)
Reviewed: 2010/5/19
Our high score: 38,600
Save mechanism: Password
1 player
ESPN National Hockey Night
Grade: D
Publisher: Sony (1994)
Reviewed: 2017/3/12
Earth Defense Force
Grade: C-
Publisher: Jaleco (1991)
Reviewed: 2006/10/26

This might have been a perfectly good side-scrolling shooter, but Earth Defense Force (EDF) is marred by
unbalanced gameplay. It's the shame the developers didn't take a little time to tweak the weapons and difficulty. You begin EDF by selecting from one of eight weapons, and I personally recommend the guided missiles. Since many enemies approach from behind, weapons that only fire forward are pretty worthless. The game's forgettable stages include a cloudy blue sky, an underground river, and an ugly city skyline. There's plenty of parallax scrolling, but the scenery lacks detail and generally looks like garbage. You'll face a wide array of flying mechanical beasts, but most require an inordinate number of hits to destroy. The first stage is nearly insurmountable, especially since you only have a single ship to work with. Yes, you have a shield, but there's no audible cue when you take a hit! In the unlikely event that you survive the first stage with powers-ups intact, you'll likely
cruise through the rest of the game. Yes, EDF is one of those "all or nothing" games where you'll suck for ten games, and then get lucky and plow through the entire thing. Slowdown is a factor, but it can be a blessing in disguise, making projectiles much easier to dodge. Despite its old-school flavor, EDF's soundtrack is poor, and sometimes cuts out for no discernable reason. Earth Defense Force might keep shooter fans occupied for a little while, but much of that time will be spent contemplating how much better this
should have been. © Copyright 2006 The Video Game Critic.
Our high score: 875800
1 player
Publisher: Playmates (1994)
Reviewed: 2017/2/3
Publisher: Playmates (1995)
Reviewed: 2017/2/3
Save mechanism: password
1 player