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Games are rated relative to other games for the same system.

Super Nintendo Reviews I-J

Grade: C
Publisher: Vic Tokai (1991)
Posted: 2006/10/26

screenshotAn unremarkable shooter with mediocre graphics and rampant slowdown, Imperium was one of those early SNES duds that gave the system a bad rap. Imperium's intro looks fairly heinous (that city looks like a rug!) but the music is one of those catchy 16-bit tunes that you can't get out of your head. In terms of gameplay, Imperium is a somewhat engaging vertical shooter with four types of rapid-fire weapons.

Instead of racking up a score, you earn "experience points" which augment your weapons and firepower. It's cool how the top of the screen keeps you posted on how many experience points are needed to reach the next level. The first stage offers some seriously uninspired foes (pods and such), but later you encounter more imaginative enemies, including octopus-shaped beasts and robotic lobsters that detach from their tails. The static background scenery is totally unconvincing, with "water" that looks more like blue silly putty. Those tiny white sea gulls in stage two are a nice touch though.

Imperium's biggest flaw is its failure to maintain a steady framerate - the action slows to a crawl when things get crazy. Other issues include indestructible cannons (damn it!), inexplicable lulls in the action, and pods that "sneak up" from behind (cheap!). And why is there no audible noise when your ship takes a hit? Despite these ills however, I did enjoy Imperium's frenetic action and considerable challenge. You'll want to set the difficulty to "easy" if you hope to reach the later stages. Casual SNES players can safely pass on Imperium, but 2D shooter fanatics may find this worth their while. © Copyright 2006 The Video Game Critic.

Our high score: 3120
1 player 

Indiana Jones' Greatest Adventures
Grade: B+

screenshotRunning on the same engine that propelled the Super Star Wars (SNES, 1992) series to fame, Indiana Jones' Greatest Adventures compasses the entire original trilogy including Raiders of the Lost Ark, Temple of Doom, and Last Crusade. Dramatic digitized stills and text do a fine job of telling their stories between stages. The outstanding orchestrated music is lifted right from the movies, and there are even a few voice samples sprinkled in.

The crisp graphics sport a semi-realistic look. Indy's animation looks very natural and the parallax backgrounds convey a sense of depth. Highlights include the giant boulder sequence, the ominous Temple of Doom, and the stormy castle in Germany. The Nazi flags have black X's on them instead of swastikas. The Cairo stage reminded me quite a bit of Aladdin (Genesis, 1993), right down to people dropping pots from windows.

The side-scrolling action feels good as you leap between platforms, dodge traps, and whip enemies. Unfortunately, an endless army of small, annoying animals tend to nip at your heels and interrupt your jumps. These include bats, rats, and even jumping fish! When I saw rock-dropping birds I knew they had taken this concept way too far.

When the game tries to get creative it goes a bit off the rails. In the Chinese Club gun reticles relentlessly chase you around, forcing you to constantly find cover. The Pankot Palace is a confusing maze that will have you moving in circles. The vehicle sequences are the real highlight of the game, making effective use of the system's mode 7 graphics. Whether you're on a harrowing mine cart ride, sliding down a snowy mountain on a raft, or dogfighting in a biplane, these stages are amazing to behold.

The controls could be tighter and the collision detection more consistent. Sometimes crates don't move when you punch them and sometimes they go flying across the screen. Trying to swing on your whip is a hit-and-miss affair; you really need to get a feel for it. I hate how Indy's punches make a "whack" sound even when he doesn't hit anything.

All things considered, this cartridge is a lot of adventure for the money. There are three skill levels and a four-Greek-letter password is provided between stages. Though aggravating at times, Indiana Jones' Greatest Adventure should pack enough film references and visceral thrills to satisfy fans. © Copyright 2023 The Video Game Critic.

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Recommended variation: Easy
Our high score: 19,475
Save mechanism: Password
1 player 

Iron Commando
Grade: D+
Publisher: Piko Interactive (2017)
Posted: 2021/12/11

screenshotOriginally released in Japan in 1994, this side-scrolling beat-em-up looks better than it plays. The two playable characters are a burly guy named Jack and kung-fu master Chang Li. Iron Commando gets off to a promising start in a grungy back alley with terrific atmosphere and street lamps providing dim light. The detailed characters and high-energy music would be worthy of a Capcom fighter.

As gang members converge upon you, you'll unleash punches, kicks, and limited "bomb" attacks. It's always fun to smack around three guys at the same time. What sets Iron Commando apart is its ubiquitous weapons that include knives, bats, handguns, shotguns, and machine guns. While blasting enemies at point blank range is fun, each weapon seems to have only two or three bullets! Stabbing a guy with a knife or clobbering him with a bat is so ineffective, you're better off just punching him in the face. What a wasted opportunity.

Thugs tend to congregate around you, and since most are armed it's really hard to avoid taking hits. Jump-kicking from one side of the screen to another might keep you out of harms' way but it takes forever to chip away at enemy health bars. Foreground scenery like poles and fences tend to obstruct your view of the action. Having to fight dogs is another serious turn-off. They are hard to hit and their digitized yelps are disturbing.

The game is challenging but not in a good way. You think you're done an area and it just keeps dropping in new groups of enemies. Good luck making it past stage two unless you have a friend playing co-op. It's a shame because during the "attract mode" I noticed some intriguing advanced scenes like a racing jeep stage. Iron Commando has many intriguing elements but they're largely squandered. © Copyright 2021 The Video Game Critic.

Our high score: 48,300
1 or 2 players 

Itchy and Scratchy
Grade: F
Publisher: Acclaim (1994)
Posted: 2014/8/12

screenshotI always got a kick out of watching Itchy and Scratchy as the "show within a show" during the Simpsons. Its cartoon violence was so over the top, it made the people who crusade against that kind of thing look silly. I was stoked about playing this game but should have known Acclaim would find a way to screw it up. First of all, the game is one-player only, which is ludicrous considering the premise is a cat and mouse beating the living [expletive] out of each other.

Itchy and Scratchy is a series of one-on-one battles in uninspired side-scrolling stages. You control Itchy the mouse and the CPU is Scratchy the cat. Your default weapon - the mallet - does minimal damage, so you'll want to scour the landscape for better weapons like a cutlass, pistol, grenades, and flaming arrows. The graphics aren't bad but the themes (dinosaurs, medieval times, pirates, wild west) suffer from an extreme lack of creativity.

It's mildly amusing to watch Scratchy get sliced in half or have his head blown off, but the novelty wears thin in a hurry. After delivering one good hit your weapon goes away, which is bogus. There are other enemies wandering around like pirates and dinosaurs, but they serve no purpose. The characters are large but tend to enter the screen without warning and exit before you can even get off an attack. You'll need to hit Scratchy at least a dozen times to defeat him, and he's always jumping around and usually off the screen. It's annoying how you can't hit him when he's too close, or worse yet right on top of you.

The game doesn't make a lot of sense. Collecting cheese lets you run fast, but how is that supposed to help? Certain items you collect (like bones and cannonballs) are completely useless until you reach the boss stage. And why do I get a free life by touching a Scratchy icon? The game has no score and I hate that. Itchy and Scratchy should have been a hilarious beat-em-up, but after just a few minutes it feels like a pointless waste of time. © Copyright 2014 The Video Game Critic.

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1 player 

Jack Nicklaus Golf
Grade: D
Publisher: Accolade (1991)
Posted: 2016/7/16

screenshotI can play golf games all day but I'm not especially keen on this one. Jack Nicklaus Golf begins on a promising note with some great digitized images and Jack providing friendly advice. The crisp, colorful overhead preview of the upcoming hole looks great, but I wish it remained on the screen as a point of reference.

On the tee-off screen you'll have to wait for layered scenery to render, which can easily take a full 10 seconds! That's twice as long as the Genesis version, and the extra time really adds up over the course of a round. The three-press swing meter works well, but the wind indicator is confusing. Upon reaching the green, the game doesn't always line you up with the hole. What's that all about?!

At least the game is forgiving - any putt that goes near the hole gets sucked right in. There's some music between holes but the game itself is played in an uncomfortable silence. Couldn't the programmers have at least tossed in some obligatory bird tweets? Jack Nicklaus Golf isn't terrible but there are far better alternatives out there. © Copyright 2016 The Video Game Critic.

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1 to 4 players 

Grade: C+
Publisher: Gameteck (1993)
Posted: 1999/12/21

screenshotThis video game edition of the popular game show is designed for one to three players. All the segments of the actual show are present, including Jeopardy, Double Jeopardy, and Final Jeopardy. Alex Trebek appears in the game, but only to pop up before each question just to say "The answer is..." Oh well, at least those distinctive music and sound effects are included.

The first time I played Jeopardy I had an awful first round, earning a score in the negatives. During the second round however I started getting into a groove, and it was fun. The topics make all the difference in the world, so I really appreciate the option to choose a new set of topics if you don't like the ones given.

Your answers must be entered letter by letter, but the interface is well designed and will tolerate some degree of spelling errors. If you've seen the show on television, you know the questions tend to be very hard, but the game gives you an advantage by making the CPU-controlled opponents slow to hit the buzzer. It takes a while to play an entire game, but if you enjoy the TV show, you will like this. © Copyright 1999 The Video Game Critic.

1 to 3 players 

Jim Lee's WildC.A.T.S: Covert Action Teams
Grade: D+

screenshotA little research reveals Jim Lee's WildC.A.T.S to be a video game based on a television series based on a comic book series based on a covert superhero team. It packs a wallop with huge characters, responsive controls, and excellent graphics. The first stage takes place on a city pier and the harbor scenery looks spectacular. Just when I thought it couldn't get any better, a thunderstorm rolls in!

You play as three unique characters over the course of the game. Spartan is your standard all-around hero, with punch combinations, a jump-kick, and energy beam. Maul is a hulking brute and Warblade has sharp fingers used to slash and climb. The stages are expressly designed for certain characters, but at least you can choose their order. The soundtrack is noticeably strong, composed by legendary audio wizard Tommy Talirico himself.

The side-scrolling action is moderately fun as you battle bikers, green demons, and spear-toting women. Robots arrive armed with guns, but they hesitate just long enough for you to strike them first. So considerate! You'll also contend with occasional traps like rolling barrels and laser beams.

The controls feel crisp as you dish out punch combinations and execute flying kicks. When defeated, many enemies will drop a health pack that looks like a pizza box, giving birth to the not-so-popular catch phrase "I just beat the living pizza outta that guy!"

The beautiful scenery of the opening stage soon gives way to repetitive industrial facilities. One especially laborious stage has you taking elevators all over the place to locate and destroy five computers. Everywhere you go, everything looks the same. I feel like the only purpose of this level is to artificially extend the length of the game. Mission accomplished!

After a strong start WildC.A.T.S. gradually fizzles out. The combat becomes repetitive and there's an overabundance of health and free lives. The game has password and continue features, but no score. For a single-player game, the replay value is severely lacking. Unless you're a rabid fan of the series, this is a "one and done" type of game. © Copyright 2023 The Video Game Critic.

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1 player 

Jim Power: The Lost Dimension in 3D
Grade: D-
Publisher: Electrobrain (1993)
Posted: 2020/3/3

screenshotFor a guy who travels through various dimensions Jim Power is an awfully fragile dude. Touching just about anything causes the man to instantly disintegrate! Save the planet? I'm surprised he can survive lacing up his shoes in the morning! The stage designs in this game aren't helping his cause. Hop up to the very first platform there's some dude running at you 100 miles per hour, and it takes about five shots to bring him down!

Beware of the drops of water that destroy Jim on contact! Also keep your distance from dropping pots, because even the ensuing "shatter" animation will kill you! This game tries to screw over the player in every conceivable manner. As if the difficulty wasn't high enough, each stage is timed! Who felt this was necessary?!

Technically the game is pretty solid, with crisp graphics, nice music, and tight controls. It's a shame so few gamers will survive the long, harrowing opening level, because subsequent stages boast side-scrolling shooting action and even overhead shooting with a hefty dose of scaling and rotation. But even those levels are saddled with the same annoying issues as the side-scrolling ones.

The 3D aspect (described on the box as "virtual reality") is a bit of a joke. The game came with cardboard glasses meant to emphasize the parallax scrolling of the backgrounds. I guess they add a little depth but that's offset by the lack of clarity and general discomfort involved in wearing those things. You'll take them off after two minutes and never put them on again. I'm not sure exactly why Jim Power is traveling through dimensions, but I suspect he's looking for a worthwhile video game. Keep looking Jim! © Copyright 2020 The Video Game Critic.

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Our high score: 30700
1 player 

Joe & Mac
Grade: B-
Publisher: Data East (1991)
Posted: 2021/5/14

screenshotI've enjoyed my share of prehistoric platformers over the years, including Chuck Rock (Genesis, 1991) and Bonk's Adventure (Turbografx-16, 1990). Joe & Mac has the same light-hearted, arcade style. You play a club-wielding caveman navigating mountains, rivers, and icy caverns. As the title suggests, the game is designed for two players.

I was impressed by the sheer variety of prehistoric creatures, each rendered with charm and personality. The animation however is a little stiff. When you "swing" your club the animation is only about two frames! This does not bode well for the collision detection, especially on a crowded screen. I'm just glad I can aim upwards, since so many enemies tend to attack from above. I love that "clink" sound of pterodactyls being plucked out of the sky. Some of the more annoying stages have small pesky enemies like bees that swarm from their hives or fish that leap from the sea below your feet.

The jumping controls are very floaty and forgiving. When you lose a life, an angel appears on the screen, letting you determine the place where your character will resume, and that's pretty sweet. Power-ups let you toss bones, fireballs, and boomerangs. Frankly the rapid-fire bones are the only worthwhile weapon. When you accidentally switch to something else you'll immediately regret it.

Some of the bosses are so large they can't even fit on the screen! The first is a gigantic T-Rex which must have been positively mind-blowing in 1991. When that thing roars it really does sound like a T-Rex! Upon defeating a boss a cute cave girl comes running out to give you a kiss, and there's a different chick for each level. Winning!

The two-player coop mode works remarkably well considering the size of the characters. You get unlimited continues but the game displays the high score so you always have something to strive for. Although the game is fairly linear there's a map that charts your progress. The pacing is good, the bosses are reasonable, and when you die you don't even lose your weapon! Steel drum music adds a nice summer vibe but the sound effects could use more punch. Joe & Mac is good clean fun, with a low difficulty that makes it easy to overlook its flaws. © Copyright 2021 The Video Game Critic.

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Our high score: 56,000
1 or 2 players 

Joe & Mac 2
Grade: B
Publisher: Data East (1993)
Posted: 2021/5/14

screenshotJoe & Mac 2 feels more polished than the original game with better animation and more sophisticated gameplay. Once again you're a whimsical caveman fighting for survival through diverse prehistoric environments, only this time you're subjected to an unnecessary storyline with a villain named Grok. While pursuing the seven gems required to face Grok (really?) you'll visit various villages where you can buy items and obtain passwords. There's even an overhead map you can freely roam around to select your next stage.

The layered scenery is rich, featuring ominous volcanoes rising beyond dense jungle foliage. The gameplay is joyously simple as you hop between platforms, climb ropes, and apply the smack-down to pesky mice, dragonflies, and snails. Take that snail! Find a chunk of meat or piece of fruit you must push down to pick it up and eat it, leaving you vulnerable for a second or two. Power-ups like bones or flames are short-lived so use them wisely. There's a lot of animal-riding but they tend to be hard to control.

Joe & Mac 2 is definitely a good time but there are a few annoyances like those annoying cave-dudes that not only withstand several hits, but also block your attacks. There are green "platforms" in this game that will actually bite you if you stand on them for too long. During one stage a pterodactyl swoops in from the distance. The scaling is amazing but the resulting wind gust blows you all around the screen, sometimes into spikes.

Co-op mode works well provided you don't play the "special mode" in which lets you and friend hit each other. That's not so much "special" as it is awful! The game's upbeat music is fine but slightly more abrasive than the first game. There's no question the password feature and level select add replay value. Joe & Mac 2 marks a logical progression for the series but there's also an extra layer of tedium that tends to keep the fun factor in check. © Copyright 2021 The Video Game Critic.

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Our high score: 9800
Save mechanism: password
1 or 2 players 

John Madden Football
Grade: F
Publisher: Electronic Arts (1991)
Posted: 2009/8/20

screenshotMadden football was an institution on the 16-bit video game consoles, but its first SNES appearance was rough! Released around the same time as Madden '92 for the Genesis, this game would appear to have an edge with its sharp players and clear sound effects. After watching a play or two however, you'll clutch your Genesis game like grim death.

John Madden Football is marred by horrible animation that renders the game borderline unplayable. The field scrolls in a jerky manner, making it very hard to tell what the hell is going on. When calling a play, you need to select "player groups", characterized by terms like "hands", "big", and "fast". Waiting for the appropriate players to run on and off the field easily adds 5-10 seconds to every play. Switching players on defense before the snap is also annoying, because you can only cycle in one direction.

Longtime Madden vets will not-so-fondly recall the three "passing windows" that line the top of the screen. These provide a very limited view of your receivers, giving no indication of their location on the field. You might see a receiver who appears to be wide open, but after throwing you realize he was standing right next to you! The runningbacks tend to bounce off defenders, and sometimes appear to be on roller skates.

There's no NFL license, so the teams are named after cities and there are no logos or player names. One thing this game does have is chain measurements. Hell, even Madden 09 doesn't have that! John Madden Football for the SNES has all the features of the Genesis edition. The only difference is, you won't want to play this one. © Copyright 2009 The Video Game Critic.

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1 or 2 players 

Judge Dredd
Grade: B
Publisher: Acclaim (1995)
Posted: 2023/2/21

screenshotJudge Dredd's ominous intro describes the third millennium as a place of climate change, national unrest, and global violence. Sucks to be them! Fortunately, saving the day is a badass 90's hero (Sylvester Stallone) who shoots first and asks questions later. When he's not riddling thugs with bullets, he's delivering a devastating head butt or kicking some guy in the face. Good times!

The rainy opening stage is so awesome it's probably worth a letter grade. You're standing on this futuristic building with sphere-shaped structures in the distance and angular flying cars parked all around. Everything looks rusty and decayed, and the bass-heavy soundtrack is seriously intense! You can descend down ladders but they're easy to miss. You view them from the side, so they just look like skinny poles lined with pegs. It's pretty sweet how you can shoot in any direction while hanging off one.

The controls are crisp, the colors really pop, and the animation is terrific. Dredd even runs like Stallone! You'll battle evil scientists, prisoners, and henchmen, and some of these guys are so badass they leave a trail of fire where they walk! Most shootouts are a battle of attrition as you trade shots until they give up. When they put their hands to surrender you have the option of pressing the "arrest" button, causing a little drone to swoop in and whisk them off to jail.

There are multiple objectives for each mission, but you only need to complete the primary one, which might be to blow up ammo crates or bypass prison security. By accessing computer terminals you can view your mission status, and they also keep track of very specific stats including shots fired and shots "on target".

After that impressive opening things cool off with more standard stage locations like a prison, desert, and the obligatory sewer. There are twelve stages in all, some with multiple maps! If you're having trouble making progress you'll be glad to know the game has a very robust cheat system.

Judge Dredd is arguably more entertaining than the film it's based upon. You need to take a very deliberate approach and conserve your grenades whenever possible. The maze-like stages are a little cookie-cutter but you have to love Dredd's brand of street justice. "Let me guess, life?" [BANG] Dredd: "Death. Court's adjourned." © Copyright 2023 The Video Game Critic.

Our high score: 143,425
Save mechanism: password
1 player 

Jungle Book, The
Grade: D+
Publisher: Virgin (1994)
Posted: 2014/10/7

screenshotJungle Book gets off on the right foot with a superb piano rendition of "Bear Necessities". This catchy tune really gets me in the mood for some lighthearted fun, and the opening stage looks great with its layers of lush vegetation. Mowgli is a lanky kid that runs, leaps, and swings from vines in fluid motion. He'll jump, climb, and collect items on his way to the end of the stage where one of his animal friends is waiting for him.

Jungle Book isn't terrible, but after playing the superior Genesis version this is a disappointment. The characters are large and the audio is clear, but the gameplay is marginal. It feels like somebody took a perfectly good platformer and made a concerted effort to suck every last bit of fun out of it. As in the Genesis version, each stage challenges you to obtain gems while fending off various wildlife like monkeys, birds, and snakes.

The stages are somewhat linear and the controls feel stiff. Instead of automatically grabbing a vine, you must press up on the directional pad precisely when you're over the end of it. Why make it so hard?! Normally you can throw bananas in a rapid-fire manner, but in some situations Mowgli refuses to throw, which is frustrating. There are too many annoying hazards like prickly plants that sprout from underfoot or plants that shoot thorns upward as you leap over them.

And then there are these deadly flies buzzing around that can barely see. Half the time when you die you'll wonder what the heck just happened. The fact that you can't look downward to preview lower areas means you'll need to take many leaps of faith. There's no score so the gems are only good for earning continues or bonus rounds. In the end, playing this version of The Jungle Book left me feeling kind of empty inside. © Copyright 2014 The Video Game Critic.

1 player 

Jungle Strike
Grade: B-
Publisher: Electronic Arts (1993)
Posted: 2002/5/20

screenshotThis sequel to Desert Strike sends you on a series of "surgical strike" missions in a well-armed helicopter. The 45-degree view of the action nicely conveys the illusion of 3D graphics while providing the best angle of the action. The first few missions involve protecting Washington DC from terrorists, but for some reason downtown DC has no traffic - just acres of green meadows! Apparently none of the programmers have ever actually been to DC.

Eventually you'll attack a snow fortress in Siberia before finally starting on the jungle-based scenarios. Your copter is equipped with a machine gun and a limited supply of missiles. Jungle Strike is hard and the action is intense. You need to proceed cautiously, because getting caught in crossfire can mean instant death. In some stages you ride a motorcycle, stealth bomber, or hovercraft, but I found these to be difficult to control and less fun than the helicopter.

The SNES edition of Jungle Strike looks more polished than the original Genesis game, with cleaner graphics and smoother animation (less jerky). The explosions look much improved and the tiny terrorists actually scream when shot. On the down side, the music sounds dull and muffled, and your helicopter looks like it's only hovering about ten feet in the air! Jungle Strike is a decent sequel, but you can tell that the series was starting to spread itself a little thin. © Copyright 2002 The Video Game Critic.

1 player 

Jurassic Park
Grade: F
Publisher: Ocean (1993)
Posted: 2024/5/28

first-person shooter Despite its killer license, this doesn't feel like a Jurassic Park game. Its cartoonish style tends to understate the sense of terror and awe. That pudgy character is supposed to be Dr. Grant? Even the intro voice "Welcome to Jurassic Park" sounds like a disinterested programmer.

You view the "action" from a tilted overhead perspective as you mill around an expansive jungle maze. It would be more fun to explore if you weren't getting snagged on every pixelated edge. Why do there have to be so many of these annoying pint-sized lizards? You can't walk ten feet without tripping over one.

Initially armed with an electricity gun, you'll pick up additional weapons like shotguns, bolas, and rocket launchers. But even when well-armed, targeting raptors and spitters can be frustratingly difficult. You can't shoot them until they leap out of the foliage, and once they're bearing down on it's all over. You'll be continuously knocked backward, lucky just to get off a shot.

Your first mission instructs you to collect raptor eggs, and it took me about a half hour just to obtain the first. When I saw the message "17 more to go", I wept openly. There's no map and it always feels like you're on some wild goose chase.

Upon entering a facility things go from bad to worse. The first-person perspective was popular with PC games of the day, but the SNES wasn't up to the task. The animation is rough, there's no strafe control, and the graphics are pixelated to-the-max. The interiors are surprisingly sparse. When trying to scour the entire facility there's always some room you can't access because you're missing a specific ID card. The most entertaining part is stepping on the elevator and hearing that cheesy music.

What happened to the inspiring Jurassic Park musical theme? This game fails to capture the spirit of the film, and the lack of a password is the final insult. I actually prefer the NES version, which gives you more room to navigate and lacks the clunky 3D stages. © Copyright 2024 The Video Game Critic.

Our high score: 853
1 player 

Jurassic Park Part 2: The Chaos Continues
Grade: D
Publisher: Ocean (1994)
Posted: 2024/5/28

screenshotAfter Sunsoft botched the original Jurassic Park (Sunsoft, 1993) beyond recognition, Jurassic Park Part 2: The Chaos Continues takes an entirely new approach. "This is a side-scroller. I know this!" It's interesting to note that this game is not related to the second film, despite having a few similar elements. The cartoonish animated intro tells of a diabolical dictator who sends his army to take over the island.

I was thinking this couldn't possibly be any worse than the original, but now I'm not so sure! Assuming the role of a soldier, this run-and-gun shooter tries to be Contra (NES, 1988) with dinosaurs. You select from a half-dozen missions which involve forging through jungles, jumping over electric wires, climbing hand-over-hand, and mowing down dinosaurs.

The graphics and animation aren't bad. Wish I could say the same about the gameplay. Raptors pounce on you in a flash and can absorb an inordinate number of shots. Even when you're ready for them you'll take a lot of damage as they attack alternately from the right and left. There's a "dodge" move that looks more like a side-step. So when a raptor lunges at you, you're supposed to say "excuse me" and let it go by?

It doesn't help that you're always situated near the center of the screen, giving you little time to react to creatures that appear from the edge. Be sure to toggle your weapon using the shoulder buttons. It's easy to assume that your default pea-shooter is all you have at first, but that's not the case.

The stage design is lacking. The jungle areas feature cheesy flashing red arrows showing where you can move to the next area. It's also very easy to accidentally move between areas when trying to fire upward. Sometimes a raptor pounces on you as you enter a new area before you even know what's going on.

Much of the game takes place inside dark concrete bunkers, calling to mind Alien 3 (Acclaim, 1993). These places are huge, with all sorts of ladders, ramps, and pipes to climb. The problem is, it's like a big maze where everything looks the same. It's so cookie-cutter you don't know if you're making progress or moving in circles.

Certain missions pit you against soldiers, but I can't seem to kill them, so what is the point? The game does feature a two-player co-op which I played with Chris. I don't think it made a favorable impression based on the fact he described it as irredeemable. I'd like to say Jurassic Park Part 2 proves the third times' a charm, except there was no third game. © Copyright 2024 The Video Game Critic.

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Recommended variation: Easy
Our high score: SLN 1000
1 or 2 players 

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Screen shots courtesy of Video Game Museum, Console Classix, Moby Games, Games Database, YouTube