Publisher: Capcom (1991)
Ultimate Mortal Kombat 3
Publisher: Williams (1996)
Rating: Mature (blood and gore)
This Ultimate edition restored Scorpion to the cast of fighters and addressed several subtle gameplay issues with Mortal Kombat 3. Otherwise the changes seem superficial at best. There are 23 playable characters, but the roster is heavily watered down with color-palette swaps. There are no less than six
Scorpion clones: Scorpion, Sub-Zero, Reptile, Rain, Ermac, and Noob Saibot. Few gamers will cry over Sheeva's absence, but where the hell is Rayden?? The graphics are exactly like MK3, and except for a few new backgrounds, most gamers would be hard-pressed to tell the difference. As the final Mortal Kombat released for the 16-bit systems, Ultimate MK3 plays well enough, but feels less like a legitimate sequel and more like an apology for the previous game. © Copyright 2009 The Video Game Critic.
Publisher: Bandai (1991)
Unholy Night: The Darkness Hunter
Publisher: Foxbat (2017)
Recommended variation: survival
Our high score: 165700
1 or 2 players
Publisher: Nintendo (1993)
This is an attractive but average-playing casino game with two modes: adventure and multi-player. The adventure mode takes you and four fictional friends (who all look as if they've had extensive plastic surgery) on a trip to Las Vegas. Vegas Stakes tries to be realistic, but It feels pretty silly to sit through the "car trip" and then check into the hotel. From your hotel room, you have to call one of your friends to have them meet you at the casino! The casino itself offers slots, craps, poker, blackjack, and roulette. The graphics are crisp and clean, and the games are easy to play. Unfortunately, you are constantly being interrupted by annoying people trying to sell you stuff, pick your pocket, beg for money. One guy even asks you to take him to the emergency room! Sometimes you can make money from these people, but it's still annoying. The games themselves play well, but there are annoying pauses, and you can't quit a game in progress (even after you folded in a game of poker). The only games I really enjoyed were the card games. Chance games like roulette and slots are really boring with no real money on the line. The multiplayer mode only lets you select from four games: slots, blackjack, roulette, and craps. The game also lets you move to different casinos, altering the background graphics and music. A battery backup saves your place. Vegas Stakes tries to take gambling to the next level, with mixed results. © Copyright 2000 The Video Game Critic.
Publisher: Argonaut Software (1994)
For those of you who slept through Astronomy class, a "vortex" is a celestial body of such high mass and density that its gravitational pull will literally suck the fun out of any game named after it. This cartridge has all the ingredients of a decent game, but they never come together quite right. Vortex's 3D graphics and explosions are comparable to Star Fox (they employ the same graphics chip), and the techno soundtrack is pretty bumpin' as well. While a basic 3D shooter at heart, you ship has the ability to "morph" between a jet, tank, walker, and protective shell. This provides a lot of potential strategy as you size up each stage and boss. Too bad this promising concept is wasted due to poor design. A good video game should "hook" the player from the start, and gradually draw him in with a reasonably ramping difficulty. The Star Fox developers knew this, but the Vortex developers apparently did not. The controls are daunting, with over 20 button combinations that will flummox casual gamers right off the bat. Then you have a bunch of time-consuming "training stages", which I found to be a serious turn-off. The first "real" stage is awfully boring, set in deep space with nothing but a fence (huh?). Worst yet, the first boss is nearly insurmountable, bringing any novice player to his knees. With shoddy design like this, Vortex never really had a chance. I'm sure there are a few dedicated players who will stick with Vortex long enough to see what it has to offer, but most will find themselves shouting "next!" after just a few minutes. © Copyright 2006 The Video Game Critic.
Our high score: 85200
Publisher: THQ (1993)
Publisher: Namco (1995)
I recall this one-on-one fighting game getting a lot more advance press than it deserved. With preview screen shots depicting blood and decapitation, parents were anticipating this to be the next Mortal Kombat, but it never happened. The characters in Weaponlord are barbarians that slug it out with weapons. The scenery has a surreal medieval appearance - sort of a cross between Mortal Kombat and Primal Rage. The characters look great standing still, but in action they can be hard to make out. Hits are accompanied by a splatter of blood, and blocking results in a satisfying clank sound. Weaponlord's gameplay is pretty mediocre, and all the moves are weapon based: thrust, slash, and strike. To be honest, there's not much difference between them. There are some special moves and throws, but the throws do minimal damage, and the action is slow compared to fighters like Street Fighter 2 Turbo. Some might appreciate the slowness since it fosters a more deliberate, calculated approach as opposed to button mashing. You can decapitate a defeated opponent, but the lousy animation makes it hard to see what's going on. As far as fighters go, Weaponlord is unusual but not exceptional. © Copyright 2001 The Video Game Critic.
Publisher: Natsume (1994)
Our high score: 110,330
1 or 2 players
Winter Extreme Skiing and Snowboarding
Publisher: Electrobrain (1993)
Recommended variation: giant slalom
Our high score: SDZ 1:05.63
1 or 2 players
Publisher: Activision (1994)
Our high score: 1880
X-Men: Mutant Apocalypse
Publisher: Capcom (1994)
Mutant Apocalypse is an impressive side-scrolling platformer. Embarking on individual missions, you control five X-Men including Wolverine, Cyclops, Psylocke, Gambit, and Beast. Your ultimate goal is to free mutants from an island where they are being held by the evil Mighty Apocalypse. Despite using only two buttons, the game offers about seven or eight attacks for each hero. The stages exhibit great variety and showcase the X-Men's individual talents. For example, Wolverine can climb walls and Beast can walk on ceilings. The characters are huge, backgrounds are interesting, and the huge bosses are exciting. Even the sky high difficulty won't prevent you from coming back for more superhero action. © Copyright 2000 The Video Game Critic.
Publisher: Asmik (1992)
Yoshi's Island: Super Mario World 2
Publisher: Nintendo (1995)
I was expecting more of the same ol' Super Mario action from this one, but Yoshi's Island feels very unique. Apparently gamers really
enjoyed riding on Yoshi's back in the previous Super Mario game, because that's all you do in this one! This time however Yoshi carries a baby in search of its twin. The first thing you'll notice about Yoshi's Island is its innovative graphic style. The simple clean lines and solid colors of the first Super Mario World give way to visuals that appear to have been rendered with crayons and magic markers! It looks strange at first, but it ultimately gives the game its distinctive personality. Many enemies resemble kids in Halloween masks, although you'll also encounter the familiar Super Mario mainstays. Yoshi's Island introduces some cool new moves, including the ability to "manufacture" and throw eggs at targets, and stomp the ground to break through weak areas. Special power-ups give Yoshi the ability to morph into a vehicle
including a helicopter, train, tank, or sub. Yoshi's Island has a huge number of levels, not to mention bonus challenges and mini-games. Up to three people can save progress to one cartridge. I was apprehensive about Yoshi's Island at first, but it won me over in a big way. It may look like a kiddie game, but there's no age limit to fun. © Copyright 2008 The Video Game Critic.
Save mechanism: Battery
Publisher: Nintendo (1993)
Zombies Ate My Neighbors
Publisher: Konami (1993)
Our high score: 67120
Save mechanism: Password
1 or 2 players