The designers of Raging Justice were clearly inspired by classic side-scrolling beat-em-ups like Double Dragon
(NES, 1988) and Streets of Rage
(Genesis, 1991). As you venture through dark alleys and seedy bars you'll battle stereotypical street thugs, hookers, and pimps. Weapons like wrenches, bottles, and baseball bats litter the streets. Low on health? Eat a roasted chicken sitting right there on the sidewalk! You can even climb on a tractor and run people over! What's not to like? Well, the lousy character selection for one thing. You choose between a middle-aged white guy, a militant black woman, and some punk kid. The characters have a freakish claymation quality, calling to mind Clayfighter
(SNES, 1993). The animation is choppy and the collision detection could be better. Explosions send people flying the wrong way and attack dogs are constantly chomping on your leg. Every one of the characters is unlikeable and many are downright grotesque. I love smacking people with baseball bats as much as the next guy but it happens so often that the thrill wears off quickly. A little restraint would have gone a long way. You have the option of arresting criminals instead of beating them up, but where's the fun in that? Your score is kept per stage
, which makes no sense, and having nine continues removes any sense of tension or difficulty. The music is, for lack of a better term, rinky dink. I couldn't get into Raging Justice. Side-scrolling brawlers are generally my thing but I found this one unappealing. © Copyright 2020 The Video Game Critic.