Addams Family, The (CD)
Grade: B
Publisher: NEC (1991)
Reviewed: 2012/11/1
Our high score: 123,500
1 player
Publisher: NEC (1990)
Reviewed: 2011/2/18
Our high score: 20,780,000
1 or 2 players
After Burner II (Japan)
Grade: C-
Publisher: Sega (1987)
Reviewed: 2020/1/10
.gif)
This version of Afterburner II compares quite favorably to its closest cousin, which I assume would be the Genesis edition. I found this to be smoother and sharper, making it easier to target enemies. It's also easier to spot incoming missiles, making it less of a guessing game when it comes to dodging them. The basic gameplay consists of flying over colorful terrain while firing machine guns and missiles at jet fighters. When you lock-on from a distance you'll want to unload that missile right away because once those enemy planes converge you'll need to maneuver like a madman. Unlike the Genesis this version attempts some modest scaling when you take off from the carrier or dock with a refueling plane. A much-needed easy skill level is provided, and be sure you set the steering controls to reverse because everybody knows up is
not up. That's just common sense. The audio is less abrasive than the Genesis, but didn't get me as pumped up. Your score is only displayed during refueling sequences and at the end of the game. Continues are provided but this game is so exhausting I rarely have the desire to use them. After Burner II looks appealing but its frantic action is chaotic and confusing. Still, outside of the arcade this version provides the most bang for the buck. NOTE: This will not run on an American Turbografx-16 systems without a converter. © Copyright 2020 The Video Game Critic.
Recommended variation: easy
Our high score: 777780
1 player
Publisher: Hudson Soft (1992)
Reviewed: 2006/3/25
Recommended variation: sweet
Our high score: 249800
1 player
Publisher: NEC (1989)
Reviewed: 2001/4/25

Obviously based on the Alien movies, this pinball game features cocoons, extended jaws, crawling face-grabbers, and even an alien queen. How NEC avoided paying for the movie license is beyond me. As a fan of the series (the first two films at least), I really appreciate the remarkable graphics and sound this game has to offer. The table is a creepy, slimy alien lair with creatures coming out of the woodwork and plenty of cool animations. The ominous music and chilling sound effects also contribute to the bleak atmosphere. The flipper control is responisve, but the nudge control isn't very effective. Besides the main table there are several bonus mini-tables that challenge you to knock off a bunch of creepy crawlers. So what's the problem with Alien Crush? Well, first and foremost, instead of scrolling up and down, the screen
flips between two sections that represent the top and bottom of the board. This works okay when the ball is stuck on one end, but sometimes the ball shoots rapidly between the two sections, resulting in an ugly, disorienting effect. Trust me, it's bad. I'm not sure why NEC didn't make the screen scroll; I mean, they only do it in
all their other games! Besides that major flaw, the game is simply too easy. It goes on and on long after you've seen everything there is to see. Alien Crush is certainly impressive looking, but this could have benefitted from some polish and tuning. © Copyright 2001 The Video Game Critic.
Our high score: 12,355,500
1 player
Publisher: NEC (1992)
Reviewed: 2007/3/4

I'm all for originality, but Ballistix is far too chaotic to be considered a good game. It's like air-hockey minus the control. The game is played via an overhead view of a vertically-scrolling, futuristic arena. The object is to knock a bouncing black ball into your goal. But instead of handling it directly, you rapidly fire a stream of silver balls, hoping to
deflect the black ball into the goal. It's an idea that's never been done before, and never will be done again (God willing). With dozens of bouncing balls on the screen at any given time, there's too much going on to employ any degree of strategy. You basically just try to stay under the ball and propel it in the general direction of your goal and hope for the best. As the rounds progress, obstacles and gravity fields are placed onto the arena, but these don't improve the gameplay at all, and often just get in the way. The two-player mode is an absolute mess, but the single player mode is worth a shot, allowing you to compete against gravity in a series of obstacle-laden arenas. It's playable but so easy that the game just goes on and on long after you've lost interest. The graphics in Ballistix are fairly dull, so NEC tried to spice things up by having a giant demon drop the ball to start each match. He also says something, but I couldn't make it out due to his garbled, congested voice. Those hell-spawn really need to lay off the Starbucks lattes! The best part of the game may be its driving electronic soundtrack. I'd like to give NEC credit for trying something new, but I can't imagine anybody going nuts over Ballistix. © Copyright 2007 The Video Game Critic.
Our high score: 207185
1 or 2 players
Publisher: Sunsoft (1989)
Reviewed: 2017/7/11
Our high score: 30,900
1 player
Publisher: NEC (1990)
Reviewed: 2020/3/25

This professional wrestling title is one of the few Turbografx-16 games that's still affordable. I have several possible explanations but I think
"it's awful" pretty much covers it. Battle Royale tried to get on my good side by incorporating hot chicks into the setup screens that have nothing to do with wrestling. Nice try NEC! The fighter selection screen may be the most convoluted ever devised. Five fictional wrestlers line the bottom of the screen. Players race down from top, elbowing one another along the way if they so choose. Who are these people supposed to be anyway? Managers? Once the wrestlers are selected the fighting commences and it is tragic to behold. The animation is choppy, the sound sporadic, and the controls lag something terrible. Your goal is not to pin your opponent but throw him out of the ring. The control scheme is an absolute
joke. Two buttons weren't enough so the designers decided to incorporate the
select button. Problem is, the select button is right next to the directional pad, so that's not much help! Half my attacks don't make a sound so I have no idea if those blows are landing or not. Adding to the misery are irritating, scratchy audio samples. I did attempt Battle Royale's five-player mode (with actual friends) and as you might guess it was an incomprehensible mess. Wrestling fans from back in the day really deserved a heck of a lot better than this button-mashing, cringe-worthy debacle. © Copyright 2020 The Video Game Critic.
Our high score: 3900
1 to 5 players
Publisher: NEC (1989)
Reviewed: 2001/8/19

This vertical shooter must have been
amazing when it hit the scene in 1989. Its excellent graphics feature an incredible number of objects moving on the screen at any given time, with no hint of slow-down. There's a nice selection of weapons, each with their own intensity levels. With such extensive firepower, it's easy to forget that you also have a supply of bombs, which lay waste to large areas at a time. The sound effects are outstanding and the orchestrated sci-fi music is also well done. Be warned however: Blazing Lazers is one
long game. While the space station graphics in the background look fine, they tend to repeat over and over, artificially lengthening each stage. The challenge as well. The first level is terribly easy, with so many power-ups you can barely avoid them. Be sure to take advantage of this opportunity to build up a healthy supply of ships and bombs, because you'll need them for level two, where the action
really heats up. There are twelve bosses in all! Blazing Lazers ranks as yet another fine shooter for the T-16. © Copyright 2001 The Video Game Critic.
Our high score: 551710
1 player
Publisher: NEC (1990)
Reviewed: 2003/3/11
Our high score: 16500
1 player
Publisher: NEC (1991)
Reviewed: 2010/2/3

Considering how it's the original version of the long-running Bomberman series, I'm surprised by how robust and full-featured this game is. Not only does it support up to
five players at a time (!), but it offers a surprisingly deep single-player mode with diverse stages and a password feature. Bomberman makes for one hell of a party game as players plant bombs around a maze and then attempt to flee the ensuing explosions and chain reactions. Its fast and frantic gameplay offers a perfect blend of skill and strategy. The basic concept is simple as can be, yet once you toss a few power-ups into the equation, the action becomes very unpredictable. Collecting certain icons let you move faster, plant more bombs at a time, or extend the radius of your explosions. There's even a remote control that let you detonate your bombs at will. Unlike other versions I've played, if there are less than five players, ghosts and blobs are placed into the maze. These add to the challenge but don't wreak as much havoc as a CPU-controlled player would (as seen in subsequent editions). The single-player mode is good but not great as you attempt to clear all the ghosts in a maze and locate a hidden exit. Advanced stages feature scrolling screens, and killing ghosts is a bit like fishing as you strategically place bombs and hope they drift into the explosions. Blinking blocks usually indicate power-ups, but they sometimes unleash an army of creeps, which is annoying. I also don't like how you're required to locate the exit even after clearing all ghosts, which can be a tedious exercise. Bomberman is fun to play with friends, and even better if they're drinking. As the first entry in a storied franchise, this is a key title for Turbografx collectors. © Copyright 2010 The Video Game Critic.
Our high score: 13600
Save mechanism: Password
1 to 5 players
Bonk III: Bonk's Big Adventure
Grade: B+
Publisher: NEC (1993)
Reviewed: 2011/5/8
Our high score: 37,500
1 or 2 players
Bonk's Adventure
Grade: A-
Publisher: NEC (1990)
Reviewed: 2011/5/8
Our high score: 31,250
1 player
Publisher: NEC (1991)
Reviewed: 2011/5/8
Recommended variation: Expert
Our high score: 94,700
1 player
Publisher: NEC (1990)
Reviewed: 2015/2/22

This bizarre Japanese side-scroller begs the age-old question, "What the [expletive] is
this?!" From the wacky main character to the inexplicable dialog to the indescribable enemies, the game is 99% nonsense. Bravoman attacks enemies by extending his head, foot, and fist. He can jump high and hover in mid-air, making it easy to target floating enemies. He yells "Bravo!" whenever he attacks, and that
never gets old.
I'm being facetious. Aiding our hero on his journey is a creepy robot that says weird things like "Hey Bravoman, want to eat?" The graphics are bright and inviting with impressively large sprites. It's fun to leap over platforms while punching toys, clowns, and homeless teddybears. Emphatic symbols like "BANG!" really drive home the fact that you're beating the living crap out of these freaky things. Ummm... can someone tell why snakes are falling from the sky? Defeated enemies drop red Japanese letters you collect for points. Breaking up the monotony are side-scrolling underwater shooting stages. The upbeat 16-bit music is great, and I like how the villain introduces each stage while vigorously jerking his scepter. Bravoman might seem ridiculous at first, but after a while you start to admire its unbridled goofiness. © Copyright 2015 The Video Game Critic.
Our high score: 25,000
1 player
Buster Bros (CD)
Grade: A-
Publisher: Hudson (1993)
Reviewed: 2002/2/16
.png)
It's not often that you play a game that doesn't remind you of
any other game you've ever played, but that's what Buster Bros is like. In this very unique and addicting arcade title, one or two players control small cartoon characters at the bottom of a screen full of bouncing balloons. These brothers must pop all the balloons without colliding with any of them. The problem is, each time you pop a balloon, it divides into two smaller ones. Some balloons drop special items you can collect, including some that increase your firepower or freeze the balloons in place for a few seconds. The initial stages are wide open, but later stages contain ladders and platforms, creating a maze of bouncing hazards. Buster Bros is truly a blast, especially with two players. © Copyright 2002 The Video Game Critic.