Let's begin with the ill-conceived premise which inexplicably places the current Bond (Daniel Craig) in a hodgepodge of old movie scenarios that incorporate classic characters like Goldfinger, Pussy Galore, Oddjob, and Blofeld. Judy Dench plays the role of M.
I love Craig as Bond but inserting him into past adventures doesn't make any sense. When are these missions even supposed to take place?! It feels like the designers originally intended to incorporate all of the past Bond actors but could only secure the rights to Daniel Craig.
But that's the least of this game's problems. The stage designs are confusing. The game leads you around by the nose but you really never have any idea where you're going or for what purpose. You're sometimes asked to hit targets so small and distant, you can't even make them out.
The controls are abysmal. I hate how the A button is used to duck, and why is it so hard to aim?! My gunsight is all over the place. Worse yet, enemies absorb bullets like a sponge. They can shoot me through glass yet I can't hit them.
I opted for this Wii U version of Legends assuming all my weapons and gadgets would be at my fingertips on the control pad screen. I wasn't wrong, but it really doesn't buy you anything. All the gun icons look exactly the same, from the handgun to a sniper rifle. Your watch is supposed to indicate enemy proximity but it's hard to read with all those tiny red dots.
The multiplayer is a [expletive] joke. Legends inexplicably does not support Wii-motes! This means I was limited to the control pad and a pro controller I just so happen to own. While I was initially impressed by the split-screen graphic fidelity, the expansive arenas made it a chore to locate my single opponent.
007 Legends is rough. Weird graphic glitches abound, like flags frozen in the air. Bond is forced to use a lot of cell-phone functions that are both tedious and boring. In one area I needed to scan a gas canister for toxins, but couldn't do it because I was standing too close to the thing.
When Electronic Arts had the 007 license in the early 2000's they released a string of games progressively more polished and easy to play. When Activision took the reigns it appears they started back at square one. Now it finally makes sense why there hasn't been a new Bond game in nearly a decade. © Copyright 2021 The Video Game Critic.
Navigating the skyscrapers of New York is a breeze as you alternate web swings between hands, swooping low into traffic and occasionally scraping your butt on a bus (yeeoow!). When Spider-Man isn't soaring through the air he's dashing up the sides of buildings or parkouring across rooftops. The controls feel effortless at times.
The Wii U control pad screen provides easy reference to a map as well as letting you peruse various menus and upgrades. Most missions involve dispatching gangs of thugs. That can be a joy to behold thanks to the endless combinations of various acrobatic and signature moves. Dodge moves incorporate quick hits, allowing you to land shots even on defense. If you can get the drop on the bad guys you can perform stealth attacks to take them down one by one.
Navigating indoor spaces is more tricky. You tend to stick to walls and the camera pulls in very tight, making it hard to tell which way is up! A handy "web rush" move lets you dart directly at a target. This is awesome when you can take your time but disorienting in the heat of battle. At times I found myself bouncing around like a pinball. But the game's more glaring flaw is its endless load screens. Sit through enough of these and you'll be looking around the room for another game to play.
The Amazing Spider-Man 2 has its share of surprises including a cameo appearance from Stan Lee himself playing a guy running a comic book store. Criminals toss out some very funny lines like "Police brutality? You don't know the meaning of the word. Yet." With its polished visuals, tight controls, and good humor, Amazing Spider-Man 2 is one of the strongest 3D Spider-Man titles I've played. © Copyright 2021 The Video Game Critic.
The title seems to be a misnomer. Both Batman and the villains are fully realized from the start; they just don't know each other yet. Once I began playing Origins I remembered why I love this series. The controls are crisp and on-screen prompts provide timely hints. The combat has a slick counter system that lets our hero easily dispatch several goons in rapid succession. Black Mask is the primary villain but there are plenty of supporting bad guys including the Penguin, Deathstroke, Copperhead, and the awesomely scary Killer Croc.
As in previous games, you overhear a lot of conversations as you grapple between buildings and creep through dark hallways. A divide-and-conquer approach is wise when dealing with gangs, and it's fun to systematically weed them out. Navigating the city can be disorienting but a quick travel option helps ease the pain. The amazing scenery looks properly weathered and aged, and the dilapidated cruise ship is downright haunting. Some areas do look very similar to others, giving you a frequent case of deja vu.
I also found the upgrade system confusing, and using the control pad for the map doesn't work as well as you would expect. The graphical detail is commendable, especially with dust particles in the light fixtures and roaches scurrying across the prison floor. The only blemishes I could see were jaggy shadows and frame-drops when grappling between buildings. The game isn't particularly hard. After you die you pick up right where you left off and your progress is frequently saved.
I think what I enjoy most about Arkham Origins is its wintry weather and holiday themes. Dating back to Batman Returns (1992), snow has always been a nice complement to the dark, gothic Gotham scenery. What I enjoyed least was the ridiculous boss battle with Deathstroke, which single-handedly gave me carpal tunnel! Overall Batman Arkham Origins has its share of been-there-done-that moments, but it's still one heck of a video game. © Copyright 2014 The Video Game Critic.
Bayonetta 2 is a game you can never fully wrap your brain around, but that's part of its charm. The action is intense and even when you don't know exactly what's happening, you can't take your eyes off the screen. The gorgeous stages take place in magnificent cathedrals, underwater ruins, and other dimensions. Bosses appear early and often, and the game looks so epic that every fight looks like a boss encounter. You'll face both angelic and demonic adversaries, and the creativity of their designs is off the charts.
These behemoths are intimidating in size and disturbing in appearance, but fortunately your witch can dish out punishment on a galactic scale. A well-timed dodge slows down time and lets her sneak in a series of quick hits. I love it when you "ride" one monster and use it to beat up another. When your combo meter becomes full, you can spank a beast of any size into oblivion. Best of all are the "torture" attacks which make traditional fatalities look like child's play. The violence is positively spectacular, and when the Japanese pop music kicks in during the knock-out blow, it's surreal.
Bayonetta 2 also boasts tremendous depth. In addition to loads of moves, you can equip a variety of weapons (to your legs and arms), concoct power-up items, and transform into animals like a panther or sea serpent. What's not to like? Well the shop is stocked with awesome items that are way too expensive. The interface for activating items in the heat of battle is clumsy. The story is incomprehensible, and the bad language and sexual references are just plain unnecessary.
Still, these complaints seem a bit petty considering the sheer magnitude of this game. Bayonetta 2 will dazzle your senses and leave you breathless. The fact that the original Bayonetta is also included (on a second disk no less) makes this a slam-dunk purchase for Wii U owners. © Copyright 2014 The Video Game Critic.
Refreshingly simple in design, Captain Toad Treasure Tracker is a slow, methodical platformer with small, rotatable stages. You control a cute little mushroom named Toad. He can't jump, but he can climb ladders, activate switches, and throw plants. The first few stages look like little castles in the sky. You can rotate them and zoom in to reveal all sorts of nooks, crannies, and hidden passages. Your goal is to retrieve the gold star in each stage, but you'll earn extra credit for collecting diamonds and uncovering secrets. Certain areas are patrolled by shy guys or birds, but you can yank plants out of the ground and toss them into enemies.
I enjoyed exploring the ingeniously-crafted stages and uncovering all of their secrets. The game has a strong puzzle element. In one stage you control two Toads at once, and it works remarkably well. One element of the game that failed to win me over was its use of touch controls, required to turn gears or slide glowing blocks. Occasionally you'll even need to blow on the mic to activate fans (rolling eyes now). Like Kirby and the Rainbow Curse (Hal, 2015), you're better off turning the TV off and playing directly from the control pad.
There's a nice variety of stage themes including a library, haunted house, beach, train, and Wild West. The game also contains some unexpected surprises like first-person minecart stage and exciting boss battles. If another company had produced this game it would be hailed as a triumph of innovation and quality. But since Nintendo cranks out quality platformers all the time, Captain Toad's Treasure Tracker is easily overlooked, which is a shame. This sparkling little gem proves that not every console game needs to be epic. © Copyright 2016 The Video Game Critic.
Despite what the title might imply, the stages are not limited to snow and ice. In fact, most take place in warm locations like lazy island lagoons and African-style savannahs. You'll explore Alice in Wonderland-inspired giant fruit stages and quaint European villages with windmills and bells. In the opening stage you'll spot a frozen island in the distance, which is a foreshadowing device used in many old-school games like Ghouls 'N Ghosts (Genesis, 1989).
The stage designs are incredibly inventive, and some of the visual effects will catch you off guard. It's fun to watch a big Viking ship run aground or witness a huge beanstalk spring forth from the earth. In one undersea stage the background illuminates to expose a giant octopus! The minecart stages are literally rollercoaster rides - especially with their swinging vantage points. My favorite takes you through a working sawmill. As if dodging spinning blades aren't enough, you'll get dumped into the water below the mill as a thunderstorm rages in the background. It's just an amazing sequence to behold.
Observant gamers will also notice subtle details like penguins armed with fish bone "spears", man-eating plants that drool, and baboons that stick out their tongue to goad you. Excellent controls complement the classic 2D gameplay. I love how slapping the ground breaks through weak floors, and pulling handles triggers all sorts of surprises. Don't be afraid of the water because Kong can swim just like Ecco the Dolphin (Genesis, 1992). He can also carry a second character on his back like Diddy, Dixie, or Cranky. These passengers imbue Kong with additional abilities like hovering or bouncing like a pogo stick.
The difficulty can be steep at times, especially when you're hopping between crumbling platforms or running for your life while making split-second decisions. Easing the difficulty are balloons you can purchase to provide extra lives or save you from falling or drowning. Tropical Freeze doesn't make use of the control pad, but it's not necessary so I'm glad Nintendo didn't force the issue.
The game has tremendous replay value, considering all the coins, letters, and puzzle pieces hidden in each stage. A two-player co-op mode is also included. Heck, there's even a color manual! Granted, there's not much to it but in 2014 we take what we can get. The more I played Donkey Kong Country Tropical Freeze, the more it dawned on me that this could be the best platformer I've ever played. If you're still on the fence about the Wii U, that should be food for thought. © Copyright 2014 The Video Game Critic.
Duck Tales begins with a bank robbery that serves as a tutorial stage. It gets you used to whacking things with Scrooge McDuck's cane and also using it as a pogo stick. The zany characters and scenic backdrops call to mind the classic animated Disney shorts. The stage select screen offers the exact same locations as the original game: the Amazon, Himalayas, Transylvania, African mines, and the moon. It's pure old-school fun as you bounce between floating platforms, knock enemies clear off the screen, and snag huge gems.
Remastered is true to the original Duck Tales - perhaps to a fault! The stage layouts are just like the original game, and the developers missed a few opportunities to improve the controls. Moving from vine to vine is just as painful as it was in the original game. In addition, I'm not a big fan of having gems appear behind you - forcing you to constantly backtrack. That said, the stages are ideal in length and the boss encounters are exciting.
Sadly, the flow of the game is constantly disrupted by endless, unnecessary dialogue! I commend Disney for hiring Sean Connery to do the voice of Scrooge (no, not really), but he just doesn't know when to shut up! And the whiny voices of the kiddie ducks ("Unca Scrooge!") really get on your nerves after a while. Thank goodness you can hit pause and then select "skip dialogue", which quickly becomes second nature. Duck Tales Remastered is an imperfect yet sweet homage to an old classic. © Copyright 2013 The Video Game Critic.