Publisher: Microsoft (2001)
Reviewed: 2004/3/1
Rating: Mature (blood and gore, violence)
Publisher: Microsoft (2004)
Reviewed: 2005/1/30
Rating: Mature (blood and gore, violence)
Harry Potter and the Prisoner of Azkaban
Grade: D-
Publisher: Electronic Arts (2004)
Reviewed: 2020/2/8
Rating: Everyone
Haunted Mansion, The
Grade: B+
Publisher: TDK (2003)
Reviewed: 2018/11/7
Rating: Teen (mild violence)
House of the Dead III
Grade: B+
Publisher: Sega (2002)
Reviewed: 2002/12/1
Rating: Mature (blood and gore, violence)
Publisher: Universal (2003)
Reviewed: 2004/5/12
Rating: Teen (violence)

After watching that overblown Hulk movie last summer (2003), I wasn't in a rush to purchase its video game counterpart. But this Hulk game turned out to be surprisingly good -
much better than the film. It's one of those fast action games where you can beat the living crap out of everything. You just don't see many games like this anymore. The action gets off to a fast start as the Hulk finds himself fighting an army in the desert, ripping apart tanks and knocking helicopters out of the sky. Your arsenal of attacks includes punches, kicks, throws, overhead smashes, and even a green projectile attack. You can grab people and toss them around like rag dolls. Most game stages feature the Hulk going on a rampage, beating up soldiers and destroying much of the scenery in the process. I love how the Hulk can lift and throw huge objects like cars. It's great fun, and the variety of moves keeps the action from getting stale. Interesting bosses include a cool "energy vampire" and
another Hulk. There are also a few David Banner "stealth" stages thrown in to break up the monotony. In theory, these are a good idea because they change the tempo of the game and convey a degree of suspense. Unfortunately, confusing level designs and control glitches make these more frustrating than they should be. The Hulk's graphics are outstanding. Instead of going for realism, the developers went with a comic-book style cell-shaded look, which is very easy on the eyes. Likewise, the high-quality sound effects and music soundtrack make you feel like you're participating in an action movie. On top of it all, you'll get to unlock terrific artwork and video clips of the making of the film. The Hulk is so good that it makes the movie look all that much worse. © Copyright 2004 The Video Game Critic.
Hunter The Reckoning
Grade: C-
Publisher: Interplay (2002)
Reviewed: 2002/11/3
Rating: Mature (Violence and language)

From the description, Hunter sounds like an awesome game. It's similar to Gauntlet, but it takes place mostly outdoors, and your main attacks are melee (close range). At times literally dozens of zombies will be converging on you. By timing your attack button with joystick movements, you can pull off some pretty devastating assaults. When you're not slicing and dicing mindless ghouls, you can use long-range weapons to pick them off from a distance. It sounds like a winning combination, but the long-range weapons (guns) tend to be in short supply, so you'll spend most of your time pounding the attack button as blood flies all over the place. Hunter has some nice graphics, but it's hard to tell because everything is so small. I love how the monsters crawl out of the ground. The scenery includes a city street, a prison, a graveyard, and a church, but none of these places look particularly interesting. The control system is good - one joystick is used to aim, and the other is used to move. This combination makes strafing possible, which is great fun when you have the machine gun. I like how the zombies recoil when shot, and how you can hack off their limbs. This is one game where being aggressive is actually rewarded. You can cycle through three types of weapons: blades, guns, and magic. The bosses range from gruesome to wacky (a demonic teddy bear?), but your enemies are mainly shambling zombies, and you'll get tired of facing them. I'd like to describe the background story, but I couldn't make out the voice-over in the loud, cinematic introduction, and the cut-scenes make little sense. Hunter does offer a two-player simultaneous mode, but overall the game reeks of mediocrity. It's too repetitive and not very exciting. © Copyright 2002 The Video Game Critic.
Indiana Jones and the Emperor's Tomb
Grade: C+
Publisher: LucasArts (2003)
Reviewed: 2008/5/23
Rating: Teen (violence)
Publisher: Majesco (2006)
Reviewed: 2006/7/6
Rating: Mature (blood and gore, intense violence)
Jurassic Park Operation Genesis
Grade: B-
Publisher: Universal (2003)
Reviewed: 2003/6/6
Rating: Teen (Blood and gore, violence)
Kelly Slater's Pro Surfer
Grade: B+
Publisher: Activision (2002)
Reviewed: 2010/6/20
Rating: Everyone
King of Fighters Neo Wave
Grade: B+
Publisher: SNK (2006)
Reviewed: 2006/8/27
Rating: Teen (blood, mild suggestive themes, violence)

This 2D fighter seems to have flown under the radar, but those who discover King of Fighters Neo Wave are in for a real treat. Unlike the recent spate of 2D rehashes, Neo Wave does more that take an old game and add an on-line mode. It takes an already great fighter and makes it even
better. True, Neo Wave is basically an amalgamation of the many other King of Fighter (KOF) games, but this package has it all. Its core one-on-one fighting engine has changed little over the years, but it's still perhaps the best one out there. The matches tend to be ferociously competitive. KOF veterans will appreciate the game's depth and rich set of moves, while newcomers will find satisfaction with simple button mashing. With the exception of its unsightly intro sequence, Neo Wave is the best-looking King of Fighters title to date. The 35 characters look somewhat "smoothed over" in appearance, with less of that pixelated edge we're accustomed to seeing in games like this. I've always admired the artistic beauty of 2D fighters, and Neo Wave offers substantial eye candy. Many locations offer magnificent city views, and I love how they transform from day to night between rounds. In a surprising twist, one stage looks like something straight out of Mortal Kombat. If only there were
more of these fine looking stages. Also, it's hard not to notice the pronounced "jiggle" effects employed for the more attractive female characters. With Capcom unable to produce anything fresh in recent years, King of Fighters Neo Wave is clearly the way to go for 2D fighting fanatics. © Copyright 2006 The Video Game Critic.
Publisher: Groove Media (2005)
Reviewed: 2008/12/20
Rating: Mature (blood and gore, intense violence)

It may not look like much, but if Land of the Dead's purpose is to scare the hell out of the player, it gets the job done. This game didn't seem to garner much attention at the time of release, but it's actually pretty good. It feels decidedly low budget, but then again, a lot of the best horror movies were low budget (Texas Chainsaw Massacre, Night of the Living Dead, Blair Witch Project). Graphics-obsessed gamers are likely to dismiss Land of the Dead with its angular zombies, plain scenery, and frame-rate glitches. Even I have to admit that the trees look awful. But underneath that rough surface lies some truly unsettling first-person action. The locations are faithful to the zombie movie genre, and your limited view makes it easy for things to creep up on you. The first stage is set in a farmhouse, and I thought that I was safe after closing my front door. Needless to say I jumped a mile when I saw some rotting ghoul shambling through my living room (and dirtying up my rug). The stage that truly won me over was the cornfield stage. What's more scary that frantically trying to escape a cornfield with decomposing monsters closing in on you? The zombies look scary enough, and while they sometimes stand around clueless, they have a way of lunging at you unexpectedly. The well-designed controls let you run using the left trigger, but over time you'll run short of breath and have to slow down. There's a lot of firepower readily available, but reloading some weapons can be agonizingly slow. Hey, that just adds to the suspense. Land of the Dead won't win any awards, but if you've ever wanted to play a part in a zombie film, it's exactly what you're looking for. © Copyright 2008 The Video Game Critic.
Publisher: LucasArts (2005)
Reviewed: 2005/5/18
Rating: Everyone
Publisher: Microsoft (2003)
Reviewed: 2010/6/20
Rating: Everyone
Lord of the Rings: The Fellowship of the Ring
Grade: D
Publisher: Vivendi (2002)
Reviewed: 2012/1/5
Rating: Teen (blood, violence)

Unlike the other Lord of the Rings games available for Xbox, this was
not licensed by the movie. Since I don't read books (without pictures anyway), I was disappointed. Fellowship of the Ring wrongly assumes the player has read the book, referring to various characters, items, and locations that are never explained. The production values aren't bad. The fairy tale graphics have a smooth "painted" quality, with details like falling leaves and scurrying squirrels. An orchestrated musical score adds drama and intensity. The game involves guiding Frodo and friends though quaint villages, dark forests, and deep mines. You'll find weapons along the way but for the longest time you're limited to smacking foes around with a lousy stick. Township areas like the Shire offer optional side quests, but in my experience these tedious tasks (which include pig wrangling) are not worth the time and effort. Fellowship has its share of stealth gameplay, especially when the ominous black riders show up. The difficulty is fair and you can save at any time. So what's the problem? Well, the camera sucks and the user interface is clumsy. Mazelike stages lead to aimless wandering through murky surroundings (a map would have been nice). It's slow going and the deliberate pacing made it hard for me to stay engaged. Fellowship of the Ring may be worthwhile for fans of the book, but I felt more like an outsider looking in. A very
bored outsider. © Copyright 2012 The Video Game Critic.
Lord of the Rings: The Return of the King
Grade: C
Publisher: Electronic Arts (2003)
Reviewed: 2004/12/28
Rating: Teen (violence)
Lord of the Rings: The Two Towers
Grade: B
Publisher: Electronic Arts (2002)
Reviewed: 2003/2/27
Rating: Teen (blood and violence)

Following the storyline of the first
two Lord of the Rings movies, this action-packed hack-n-slash game matches the epic scale of the films. In terms of production quality, The Two Towers is beyond reproach. Between stages, actual movie footage fades nicely into cut scenes, which transition nicely into game graphics. Assuming the role of various characters from the film, you muscle your way through hordes of orcs and goblins like a modern-day Golden Axe (Genesis). New moves are purchased with experience points as you progress through the game, and you can strike foes from a distance using projectile attacks (which all characters have). No elaborate aiming system is needed - you just point and shoot, and your shots tend to be deadly accurate. Games of this nature have a tendency to be pretty repetitive, but Two Towers is nicely paced with short, constantly changing levels and interesting boss encounters. Adding replay value is the fact that you can play through each level using multiple characters. Toss in bonuses like production photos, interviews, and secret missions, and this is a good value. My main beef is the lack of a two-player mode. It's particular puzzling since most levels feature two fighters fighting side-by-side, one controlled by the CPU. The camera can be a pain at times, but it's not a showstopper. Lord of the Rings The Two Towers is a good looking game that should appeal to those who can't get enough of the films. © Copyright 2003 The Video Game Critic.