MVP Baseball 2004
Grade: B
Publisher: Electronic Arts (2004)
Reviewed: 2004/6/23
Rating: Everyone
Magic the Gathering Battlegrounds
Grade: C
Publisher: Atari (2003)
Reviewed: 2005/10/11
Rating: Teen (fantasy violence)

As a casual fan of Magic the Gathering, I was curious to see how Atari would translate the strategy-intensive card game into video format. Battlegrounds is basically a "real time" version of the game, with each player controlling a "wizard" on each side of a battlefield. Actually, the game is played on a very small piece of real estate, and some might even call it cramped. By gathering "manna" that appears on the ground, players amass enough energy to conjure spells and monsters. Your creatures automatically attack your opponent, but often collide with opposing creatures along the way, resulting in a battle to the death. The action is nonstop - there's no concept of turns, so you have to think fast. The overall design of Battlegrounds is pretty clever, but the implementation is flawed. For example, when a monster penetrates your defenses, you can turn it away at the last second by "smacking" it with your staff. Regrettably, the lagging controls make this simple action almost impossible to execute. The monsters and spells available are a small subset of those from the card game. But
unlike the card game, combining them in imaginative ways is impossible because your selection is terribly limited at any given time. Another problem is the poorly-designed user interface, requiring an inordinate number of button presses to do
anything. The one-player mode is addicting for a while, but then you reach a certain stage that's practically insurmountable. The difficulty should really ramp more gradually. Magic the Gathering Battlegrounds isn't really a bad game - there's plenty of fun to be had despite its flaws. But when you consider how great it could have been, you have to be somewhat disappointed. © Copyright 2005 The Video Game Critic.
Publisher: Rockstar (2001)
Reviewed: 2003/5/13
Rating: Mature (violence, blood, adult subject matter)
Publisher: Microsoft (2002)
Reviewed: 2004/1/28

This shooter received many accolades in 2002 when the Xbox library was still pretty thin. Mech Assault is less impressive now, but still a lot of fun. As in all "mech" games, you walk around in a huge, armored robotic war machine. Mech Warrior is an arcade-style shooter with simple controls and straightforward missions. You view the action from behind your mech, and the left joystick is used to move while the right one aims (like Halo). Your mech looks terrific from the back and moves in a very fluid manner. The well-designed control scheme lets you push
in on the left joystick to engage your thrusters and fly momentarily. Your first few missions feature easy adversaries including infantry that you can step on like ants. Many of your weapons have lock-on capabilities that make it easier to get a bead on your enemies. Large, satisfying explosions occur when you take out larger targets, and destroyed buildings crumble to the ground magnificently. The quality and magnitude of these explosions alone have to be worth at least a letter grade. Sometimes you'll find yourself in the middle of a huge battle against tanks, cannons, and other mechs, and when things heat up, you spend most of the time mindlessly strafing and shooting constantly. The graphics are about average, and the game is not glitch-free (I once got stuck in a rock). The two-player split-screen mode didn't do anything for me either. Mech Warrior is probably no longer considered a "must have" title, but it's still a fine way to kill an afternoon. © Copyright 2004 The Video Game Critic.
Medal of Honor: Frontline
Grade: C+
Publisher: Electronic Arts (2001)
Reviewed: 2008/3/16
Rating: Teen
Mega Man Anniversary Collection
Grade: C
Publisher: Capcom (2004)
Reviewed: 2014/1/25
Rating: Everyone (cartoon violence)
Publisher: SNK (2004)
Reviewed: 2004/7/24
Rating: Teen (animated blood, violence)
Publisher: Rockstar (2003)
Reviewed: 2003/9/6
Rating: Teen (violence)
Midnight Club 3 Dub Edition
Grade: B+
Publisher: Rockstar (2005)
Reviewed: 2005/10/11
Rating: Everyone (mild language, mild violence)
Mortal Kombat Deadly Alliance
Grade: B-
Publisher: Midway (2002)
Reviewed: 2002/12/25
Rating: Mature (blood and gore, violence)
Mortal Kombat Deception
Grade: B
Publisher: Midway (2004)
Reviewed: 2004/11/22
Rating: Mature (blood and gore, intense violence)
Mortal Kombat Shaolin Monks
Grade: D+
Publisher: Midway (2005)
Reviewed: 2005/12/18
Rating: Mature (blood and gore, intense violence, language)
Publisher: Sega (2002)
Reviewed: 2003/2/27
Rating: Everyone
NBA Inside Drive 2004
Grade: B+
Publisher: Microsoft (2003)
Reviewed: 2011/2/4
Rating: Everyone
Publisher: Sega (2002)
Reviewed: 2010/12/19
Rating: Everyone
Publisher: Microsoft (2002)
Reviewed: 2014/1/9
Rating: Everyone
Publisher: Microsoft (2002)
Reviewed: 2014/1/9
Rating: Everyone


This game's box cover harkens back when Peyton Manning was a power running back! Nope, I don't remember that either.
NFL Fever 2003 was a clear step forward in terms of realism, but not so much in terms of fun. The players are more realistically-proportioned, but their slimmed-down bodies have a "rubbery" appearance (
"I'm Gumby dammit!"). Lighting effects have been added to the action on the field, but it softens the edges and makes the visuals look dull. The difficulty has been ratcheted up from last year. Namely, it's harder to complete passes as defenders have a tendency to bat them down. On the other hand, it does seem much easier to break a run for a big gainer. New moves include pump fakes, fake snaps, and the ability to put a man in motion. The television-style presentation offers some fun camera angles, but there's still no half-time show. The commentators have definitely gone off the deep end this year, shouting lines like "right on baby!", "he jacks it!", and "he banged that one good!". Ummm, we're still talking about football, right? It should also be mentioned that the game's colorful, glossy manual is a real treat to peruse (another relic of a bygone era).
NFL Fever 2003 is an entertaining football game that added realism at the cost of some arcade flair. © Copyright 2014 The Video Game Critic.
Publisher: Microsoft (2004)
Reviewed: 2014/1/9
Rating: Everyone

Whenever a sports franchise attempts to ratchet up the realism, it runs the risk of compromising the all-important fun factor.
NFL Fever 2004 falls into that trap. For the second year in a row, the series makes an unsuccessful attempt to refine its visuals. The sad result is an uglier version of last year's game! The "enhanced player models" are a
joke! Instead of crisp, well-defined players, they look muddled and blurry. 2004's gameplay is similar to last year but suffers from a series of ill-conceived control changes. The Y button used to bring up a simple route preview, but it now presents you with a bunch of confusing options.
WTF?! The default passing mode forces you to press
multiple buttons to throw the freakin' ball!
Really?! An unwanted new running mode lets you perform moves by pounding on a single button. Did you hear that noise? It's the sound of a football series being crushed under its own weight. My friend Scott and I played a game in the snow, and while the accumulation effects were cool, they slowed the action to a
crawl! On the bright side, I like how coaches are prominently featured in cut-scenes, and even
chew you out on occasion. The commentators are wacky as ever, tossing out lines like "There he goes!
Heavy metal thunder!" and "Look at him go!
Like Hopper on the chopper!" They're bizarre, but give the game an odd sort of charm.
NFL Fever 2004 isn't terrible, but clearly the series was headed in the wrong direction. © Copyright 2014 The Video Game Critic.
Publisher: Sega (2003)
Reviewed: 2003/4/26
Rating: Everyone (violence)

Is there something wrong with my TV? Why are these graphics so frickin' DARK?! It looks like someone turned my brightness all the way down, and I can't even adjust it! Actually, Sega has a LOT of explaining to do for this game. After seeing rave reviews for it in some video game magazines (who got paid off no doubt), I was stunned by how excruciatingly bad this is. The first thing you'll notice is the high camera angle, which gives you a birds-eye view of the action. This view may bring back fond memories of those old Genesis hockey games, but all the subtle details and fluid animations are lost in the dark, muddy graphics. The players move smoothly enough, but close-ups reveal player models that are definitely a notch below EA's NHL series. The audio is good, with authentic skating sound effects and realistic crowd noise. The announcers stay on top of the action but rarely have anything interesting to say. But the basic gameplay is NHL 2K3's real downfall. It's impossible to maintain possession of the puck because whenever a player touches you, you momentarily lose control. Trying to "thread the needle" is futile because opponents always intercept passes. Worst of all, scoring a goal is like pulling teeth. The goalies are like brick walls, and you'll need a lucky second-chance opportunity to get the puck into the net. Yes, I did attempt to tweak the numerous option meters myself to fix the gameplay, but this didn't do much good. I don't think those things even work! And the fights look like two little girls in a slapping contest - embarrassing! NHL 2K3 may not be the worst hockey game ever, but it's certainly the most disappointing. © Copyright 2003 The Video Game Critic.
Publisher: 2K Sports (2006)
Reviewed: 2007/1/17
Rating: Everyone

Here's a fun, arcade-style hockey title that even non-fans can enjoy. NHL 2K7 for the Xbox plays just like its Xbox 360 cousin, but the graphics are slightly degraded and the camera is pulled back further. The graphic quality isn't much of a factor, but the more distant camera makes you feel less "in the game" than its 360 cousin. Still, there's a lot of fast-paced, head-to-head fun to be had. See the Xbox 360 review of NHL 2K7 for further details. © Copyright 2007 The Video Game Critic.
Publisher: Midway (2002)
Reviewed: 2014/6/8
Rating: Everyone (violence)
Publisher: Microsoft (2004)
Reviewed: 2010/11/3
Rating: Everyone
Need For Speed Hot Pursuit 2
Grade: B
Publisher: Electronic Arts (2002)
Reviewed: 2002/11/3
Rating: Everybody
Need For Speed Underground
Grade: B
Publisher: Electronic Arts (2003)
Reviewed: 2005/2/22
Rating: Everyone (mild language, suggestive themes)
Need For Speed Underground 2
Grade: B+
Publisher: Electronic Arts (2004)
Reviewed: 2005/3/22
Rating: Everyone
Publisher: Microsoft (2001)
Reviewed: 2003/5/13
Rating: Teen (Violence)

Here's a little medieval action game that tries to add a twist to the standard overhead shooter formula. Like Gauntlet, you wander through different environments hurling projectiles (spells) at monsters and destroying their regeneration portals. A floating orb aims you shots, and the control scheme uses one joystick to move your character and the other to move the orb. I've heard this game likened to Robotron 2084, but Night Caster is nowhere near as fun or intense. You can shoot in a somewhat rapid-fire manner, but your shots are slow and their range is short. The gimmick that's supposed to make Night Caster unique is the four classes (colors) of spells you can cast. Certain monsters are more sensitive to certain types of spells, so you'll want to use water (blue) attacks on red (fire) creatures. It might sound pretty innovative, but it's not much fun in practice. Once you get swarmed by creatures of all colors, you'll have to constantly switch spells, and it's a real hassle. In terms of presentation, Night Caster is a fine looking game. Although the graphical detail is mostly lost in the dark environments and high camera angle, the environments are quite lush and the monsters are painstakingly detailed. Likewise the understated musical score and clear, natural sound effects are outstanding. Whether it's the crackling of a fire or a flowing brook, it sounds like its right in your living room. But overall Night Caster is pretty forgettable, and only worth your while if you can pick it up cheap. © Copyright 2003 The Video Game Critic.
Publisher: Tecmo (2004)
Reviewed: 2006/3/1
Rating: Mature
Ninja Gaiden Black
Grade: B+
Publisher: Tecmo (2005)
Reviewed: 2006/3/12
Rating: Mature (blood and gore, intense violence)

Although the first Ninja Gaiden on the Xbox was critically acclaimed, it was plagued by severe camera issues and an unreasonable difficulty level. In response, Microsoft released two "Hurricane Packs" to on-line players. While these were marketed as "enhancements", it could be argued that their main purpose was to shore up the game's flaws. Afterwards, Microsoft realized that if they added a few
more features, they could justify re-selling Ninja Gaiden as an entirely new game. Hence we have Ninja Black, which incorporates both Hurricane packs, a new mission mode, additional cut scenes, and a badly-needed difficulty select. I assumed this Ninja Gaiden would be close to perfect, but sadly, that's not the case! The problem is, most of the new stuff is
locked until you play through the entire game again! Yes, even the new difficult levels! I'm sorry, but this is not only dumb, but it's false advertising considering the box claims you can now "choose your difficulty". While sure to annoy players who persevered through the original game, Ninja Black is obviously the way to go for newcomers. Gaiden is one of the best hash-and-slash platformers around, which fantastic stages and awe-inspiring bosses. I still detected some issues with the camera controls and difficulty, but those looking for a challenge will relish every minute of this. If you haven't played the original Ninja Gaiden on the Xbox, this game is a safe bet. But if you had your fill the first time around, this isn't a necessary upgrade. © Copyright 2006 The Video Game Critic.
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